mirror of
https://github.com/matrix-org/dendrite
synced 2024-11-05 15:39:26 +01:00
bb9e6a1281
* omitempty some fields in sync * Add a few more * Don't send push rules over and over again in incremental sync * Further tweaks
306 lines
10 KiB
Go
306 lines
10 KiB
Go
package streams
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import (
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"context"
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"github.com/matrix-org/dendrite/syncapi/types"
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userapi "github.com/matrix-org/dendrite/userapi/api"
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"github.com/matrix-org/gomatrixserverlib"
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)
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type PDUStreamProvider struct {
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StreamProvider
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}
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func (p *PDUStreamProvider) Setup() {
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p.StreamProvider.Setup()
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p.latestMutex.Lock()
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defer p.latestMutex.Unlock()
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id, err := p.DB.MaxStreamPositionForPDUs(context.Background())
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if err != nil {
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panic(err)
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}
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p.latest = id
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}
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func (p *PDUStreamProvider) CompleteSync(
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ctx context.Context,
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req *types.SyncRequest,
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) types.StreamPosition {
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from := types.StreamPosition(0)
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to := p.LatestPosition(ctx)
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// Get the current sync position which we will base the sync response on.
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// For complete syncs, we want to start at the most recent events and work
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// backwards, so that we show the most recent events in the room.
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r := types.Range{
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From: to,
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To: 0,
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Backwards: true,
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}
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// Extract room state and recent events for all rooms the user is joined to.
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joinedRoomIDs, err := p.DB.RoomIDsWithMembership(ctx, req.Device.UserID, gomatrixserverlib.Join)
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if err != nil {
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req.Log.WithError(err).Error("p.DB.RoomIDsWithMembership failed")
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return from
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}
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stateFilter := gomatrixserverlib.DefaultStateFilter() // TODO: use filter provided in request
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// Build up a /sync response. Add joined rooms.
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for _, roomID := range joinedRoomIDs {
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var jr *types.JoinResponse
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jr, err = p.getJoinResponseForCompleteSync(
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ctx, roomID, r, &stateFilter, req.Limit, req.Device,
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)
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if err != nil {
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req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed")
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return from
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}
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req.Response.Rooms.Join[roomID] = *jr
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req.Rooms[roomID] = gomatrixserverlib.Join
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}
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// Add peeked rooms.
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peeks, err := p.DB.PeeksInRange(ctx, req.Device.UserID, req.Device.ID, r)
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if err != nil {
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req.Log.WithError(err).Error("p.DB.PeeksInRange failed")
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return from
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}
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for _, peek := range peeks {
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if !peek.Deleted {
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var jr *types.JoinResponse
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jr, err = p.getJoinResponseForCompleteSync(
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ctx, peek.RoomID, r, &stateFilter, req.Limit, req.Device,
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)
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if err != nil {
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req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed")
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return from
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}
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req.Response.Rooms.Peek[peek.RoomID] = *jr
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}
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}
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return to
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}
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// nolint:gocyclo
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func (p *PDUStreamProvider) IncrementalSync(
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ctx context.Context,
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req *types.SyncRequest,
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from, to types.StreamPosition,
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) (newPos types.StreamPosition) {
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r := types.Range{
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From: from,
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To: to,
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Backwards: from > to,
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}
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newPos = to
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var err error
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var stateDeltas []types.StateDelta
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var joinedRooms []string
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// TODO: use filter provided in request
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stateFilter := gomatrixserverlib.DefaultStateFilter()
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if req.WantFullState {
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if stateDeltas, joinedRooms, err = p.DB.GetStateDeltasForFullStateSync(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil {
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req.Log.WithError(err).Error("p.DB.GetStateDeltasForFullStateSync failed")
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return
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}
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} else {
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if stateDeltas, joinedRooms, err = p.DB.GetStateDeltas(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil {
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req.Log.WithError(err).Error("p.DB.GetStateDeltas failed")
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return
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}
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}
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for _, roomID := range joinedRooms {
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req.Rooms[roomID] = gomatrixserverlib.Join
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}
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for _, delta := range stateDeltas {
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if err = p.addRoomDeltaToResponse(ctx, req.Device, r, delta, req.Limit, req.Response); err != nil {
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req.Log.WithError(err).Error("d.addRoomDeltaToResponse failed")
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return newPos
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}
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}
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return r.To
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}
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func (p *PDUStreamProvider) addRoomDeltaToResponse(
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ctx context.Context,
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device *userapi.Device,
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r types.Range,
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delta types.StateDelta,
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numRecentEventsPerRoom int,
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res *types.Response,
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) error {
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if delta.MembershipPos > 0 && delta.Membership == gomatrixserverlib.Leave {
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// make sure we don't leak recent events after the leave event.
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// TODO: History visibility makes this somewhat complex to handle correctly. For example:
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// TODO: This doesn't work for join -> leave in a single /sync request (see events prior to join).
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// TODO: This will fail on join -> leave -> sensitive msg -> join -> leave
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// in a single /sync request
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// This is all "okay" assuming history_visibility == "shared" which it is by default.
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r.To = delta.MembershipPos
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}
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recentStreamEvents, limited, err := p.DB.RecentEvents(
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ctx, delta.RoomID, r,
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numRecentEventsPerRoom, true, true,
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)
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if err != nil {
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return err
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}
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recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents)
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delta.StateEvents = removeDuplicates(delta.StateEvents, recentEvents) // roll back
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prevBatch, err := p.DB.GetBackwardTopologyPos(ctx, recentStreamEvents)
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if err != nil {
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return err
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}
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// XXX: should we ever get this far if we have no recent events or state in this room?
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// in practice we do for peeks, but possibly not joins?
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if len(recentEvents) == 0 && len(delta.StateEvents) == 0 {
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return nil
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}
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switch delta.Membership {
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case gomatrixserverlib.Join:
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jr := types.NewJoinResponse()
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jr.Timeline.PrevBatch = &prevBatch
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jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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jr.Timeline.Limited = limited
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jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Join[delta.RoomID] = *jr
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case gomatrixserverlib.Peek:
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jr := types.NewJoinResponse()
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jr.Timeline.PrevBatch = &prevBatch
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jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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jr.Timeline.Limited = limited
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jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Peek[delta.RoomID] = *jr
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case gomatrixserverlib.Leave:
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fallthrough // transitions to leave are the same as ban
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case gomatrixserverlib.Ban:
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// TODO: recentEvents may contain events that this user is not allowed to see because they are
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// no longer in the room.
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lr := types.NewLeaveResponse()
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lr.Timeline.PrevBatch = &prevBatch
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lr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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lr.Timeline.Limited = false // TODO: if len(events) >= numRecents + 1 and then set limited:true
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lr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Leave[delta.RoomID] = *lr
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}
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return nil
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}
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func (p *PDUStreamProvider) getJoinResponseForCompleteSync(
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ctx context.Context,
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roomID string,
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r types.Range,
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stateFilter *gomatrixserverlib.StateFilter,
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numRecentEventsPerRoom int, device *userapi.Device,
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) (jr *types.JoinResponse, err error) {
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var stateEvents []*gomatrixserverlib.HeaderedEvent
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stateEvents, err = p.DB.CurrentState(ctx, roomID, stateFilter)
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if err != nil {
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return
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}
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// TODO: When filters are added, we may need to call this multiple times to get enough events.
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// See: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L316
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var recentStreamEvents []types.StreamEvent
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var limited bool
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recentStreamEvents, limited, err = p.DB.RecentEvents(
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ctx, roomID, r, numRecentEventsPerRoom, true, true,
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)
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if err != nil {
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return
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}
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// TODO FIXME: We don't fully implement history visibility yet. To avoid leaking events which the
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// user shouldn't see, we check the recent events and remove any prior to the join event of the user
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// which is equiv to history_visibility: joined
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joinEventIndex := -1
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for i := len(recentStreamEvents) - 1; i >= 0; i-- {
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ev := recentStreamEvents[i]
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if ev.Type() == gomatrixserverlib.MRoomMember && ev.StateKeyEquals(device.UserID) {
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membership, _ := ev.Membership()
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if membership == "join" {
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joinEventIndex = i
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if i > 0 {
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// the create event happens before the first join, so we should cut it at that point instead
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if recentStreamEvents[i-1].Type() == gomatrixserverlib.MRoomCreate && recentStreamEvents[i-1].StateKeyEquals("") {
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joinEventIndex = i - 1
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break
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}
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}
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break
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}
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}
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}
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if joinEventIndex != -1 {
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// cut all events earlier than the join (but not the join itself)
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recentStreamEvents = recentStreamEvents[joinEventIndex:]
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limited = false // so clients know not to try to backpaginate
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}
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// Retrieve the backward topology position, i.e. the position of the
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// oldest event in the room's topology.
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var prevBatch *types.TopologyToken
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if len(recentStreamEvents) > 0 {
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var backwardTopologyPos, backwardStreamPos types.StreamPosition
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backwardTopologyPos, backwardStreamPos, err = p.DB.PositionInTopology(ctx, recentStreamEvents[0].EventID())
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if err != nil {
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return
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}
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prevBatch = &types.TopologyToken{
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Depth: backwardTopologyPos,
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PDUPosition: backwardStreamPos,
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}
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prevBatch.Decrement()
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}
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// We don't include a device here as we don't need to send down
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// transaction IDs for complete syncs, but we do it anyway because Sytest demands it for:
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// "Can sync a room with a message with a transaction id" - which does a complete sync to check.
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recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents)
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stateEvents = removeDuplicates(stateEvents, recentEvents)
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jr = types.NewJoinResponse()
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jr.Timeline.PrevBatch = prevBatch
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jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
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jr.Timeline.Limited = limited
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jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(stateEvents, gomatrixserverlib.FormatSync)
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return jr, nil
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}
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func removeDuplicates(stateEvents, recentEvents []*gomatrixserverlib.HeaderedEvent) []*gomatrixserverlib.HeaderedEvent {
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for _, recentEv := range recentEvents {
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if recentEv.StateKey() == nil {
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continue // not a state event
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}
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// TODO: This is a linear scan over all the current state events in this room. This will
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// be slow for big rooms. We should instead sort the state events by event ID (ORDER BY)
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// then do a binary search to find matching events, similar to what roomserver does.
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for j := 0; j < len(stateEvents); j++ {
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if stateEvents[j].EventID() == recentEv.EventID() {
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// overwrite the element to remove with the last element then pop the last element.
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// This is orders of magnitude faster than re-slicing, but doesn't preserve ordering
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// (we don't care about the order of stateEvents)
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stateEvents[j] = stateEvents[len(stateEvents)-1]
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stateEvents = stateEvents[:len(stateEvents)-1]
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break // there shouldn't be multiple events with the same event ID
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}
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}
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}
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return stateEvents
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}
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