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dendrite/clientapi/auth/user_interactive.go
Neil Alexander 4b09f445c9
Configuration format v1 (#1230)
* Initial pass at refactoring config (not finished)

* Don't forget current state and EDU servers

* More shifting around

* Update server key API tests

* Fix roomserver test

* Fix more tests

* Further tweaks

* Fix current state server test (sort of)

* Maybe fix appservices

* Fix client API test

* Include database connection string in database options

* Fix sync API build

* Update config test

* Fix unit tests

* Fix federation sender build

* Fix gobind build

* Set Listen address for all services in HTTP monolith mode

* Validate config, reinstate appservice derived in directory, tweaks

* Tweak federation API test

* Set MaxOpenConnections/MaxIdleConnections to previous values

* Update generate-config
2020-08-10 14:18:04 +01:00

248 lines
8.4 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package auth
import (
"context"
"encoding/json"
"net/http"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/internal/config"
"github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
"github.com/tidwall/gjson"
)
// Type represents an auth type
// https://matrix.org/docs/spec/client_server/r0.6.1#authentication-types
type Type interface {
// Name returns the name of the auth type e.g `m.login.password`
Name() string
// Request returns a pointer to a new request body struct to unmarshal into.
Request() interface{}
// Login with the auth type, returning an error response on failure.
// Not all types support login, only m.login.password and m.login.token
// See https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-login
// `req` is guaranteed to be the type returned from Request()
// This function will be called when doing login and when doing 'sudo' style
// actions e.g deleting devices. The response must be a 401 as per:
// "If the homeserver decides that an attempt on a stage was unsuccessful, but the
// client may make a second attempt, it returns the same HTTP status 401 response as above,
// with the addition of the standard errcode and error fields describing the error."
Login(ctx context.Context, req interface{}) (login *Login, errRes *util.JSONResponse)
// TODO: Extend to support Register() flow
// Register(ctx context.Context, sessionID string, req interface{})
}
// LoginIdentifier represents identifier types
// https://matrix.org/docs/spec/client_server/r0.6.1#identifier-types
type LoginIdentifier struct {
Type string `json:"type"`
// when type = m.id.user
User string `json:"user"`
// when type = m.id.thirdparty
Medium string `json:"medium"`
Address string `json:"address"`
}
// Login represents the shared fields used in all forms of login/sudo endpoints.
type Login struct {
Type string `json:"type"`
Identifier LoginIdentifier `json:"identifier"`
User string `json:"user"` // deprecated in favour of identifier
Medium string `json:"medium"` // deprecated in favour of identifier
Address string `json:"address"` // deprecated in favour of identifier
// Both DeviceID and InitialDisplayName can be omitted, or empty strings ("")
// Thus a pointer is needed to differentiate between the two
InitialDisplayName *string `json:"initial_device_display_name"`
DeviceID *string `json:"device_id"`
}
// Username returns the user localpart/user_id in this request, if it exists.
func (r *Login) Username() string {
if r.Identifier.Type == "m.id.user" {
return r.Identifier.User
}
// deprecated but without it Riot iOS won't log in
return r.User
}
// ThirdPartyID returns the 3PID medium and address for this login, if it exists.
func (r *Login) ThirdPartyID() (medium, address string) {
if r.Identifier.Type == "m.id.thirdparty" {
return r.Identifier.Medium, r.Identifier.Address
}
// deprecated
if r.Medium == "email" {
return "email", r.Address
}
return "", ""
}
type userInteractiveFlow struct {
Stages []string `json:"stages"`
}
// UserInteractive checks that the user is who they claim to be, via a UI auth.
// This is used for things like device deletion and password reset where
// the user already has a valid access token, but we want to double-check
// that it isn't stolen by re-authenticating them.
type UserInteractive struct {
Flows []userInteractiveFlow
// Map of login type to implementation
Types map[string]Type
// Map of session ID to completed login types, will need to be extended in future
Sessions map[string][]string
}
func NewUserInteractive(getAccByPass GetAccountByPassword, cfg *config.ClientAPI) *UserInteractive {
typePassword := &LoginTypePassword{
GetAccountByPassword: getAccByPass,
Config: cfg,
}
// TODO: Add SSO login
return &UserInteractive{
Flows: []userInteractiveFlow{
{
Stages: []string{typePassword.Name()},
},
},
Types: map[string]Type{
typePassword.Name(): typePassword,
},
Sessions: make(map[string][]string),
}
}
func (u *UserInteractive) IsSingleStageFlow(authType string) bool {
for _, f := range u.Flows {
if len(f.Stages) == 1 && f.Stages[0] == authType {
return true
}
}
return false
}
func (u *UserInteractive) AddCompletedStage(sessionID, authType string) {
// TODO: Handle multi-stage flows
delete(u.Sessions, sessionID)
}
// Challenge returns an HTTP 401 with the supported flows for authenticating
func (u *UserInteractive) Challenge(sessionID string) *util.JSONResponse {
return &util.JSONResponse{
Code: 401,
JSON: struct {
Flows []userInteractiveFlow `json:"flows"`
Session string `json:"session"`
// TODO: Return any additional `params`
Params map[string]interface{} `json:"params"`
}{
u.Flows,
sessionID,
make(map[string]interface{}),
},
}
}
// NewSession returns a challenge with a new session ID and remembers the session ID
func (u *UserInteractive) NewSession() *util.JSONResponse {
sessionID, err := GenerateAccessToken()
if err != nil {
logrus.WithError(err).Error("failed to generate session ID")
res := jsonerror.InternalServerError()
return &res
}
u.Sessions[sessionID] = []string{}
return u.Challenge(sessionID)
}
// ResponseWithChallenge mixes together a JSON body (e.g an error with errcode/message) with the
// standard challenge response.
func (u *UserInteractive) ResponseWithChallenge(sessionID string, response interface{}) *util.JSONResponse {
mixedObjects := make(map[string]interface{})
b, err := json.Marshal(response)
if err != nil {
ise := jsonerror.InternalServerError()
return &ise
}
_ = json.Unmarshal(b, &mixedObjects)
challenge := u.Challenge(sessionID)
b, err = json.Marshal(challenge.JSON)
if err != nil {
ise := jsonerror.InternalServerError()
return &ise
}
_ = json.Unmarshal(b, &mixedObjects)
return &util.JSONResponse{
Code: 401,
JSON: mixedObjects,
}
}
// Verify returns an error/challenge response to send to the client, or nil if the user is authenticated.
// `bodyBytes` is the HTTP request body which must contain an `auth` key.
// Returns the login that was verified for additional checks if required.
func (u *UserInteractive) Verify(ctx context.Context, bodyBytes []byte, device *api.Device) (*Login, *util.JSONResponse) {
// TODO: rate limit
// "A client should first make a request with no auth parameter. The homeserver returns an HTTP 401 response, with a JSON body"
// https://matrix.org/docs/spec/client_server/r0.6.1#user-interactive-api-in-the-rest-api
hasResponse := gjson.GetBytes(bodyBytes, "auth").Exists()
if !hasResponse {
return nil, u.NewSession()
}
// extract the type so we know which login type to use
authType := gjson.GetBytes(bodyBytes, "auth.type").Str
loginType, ok := u.Types[authType]
if !ok {
return nil, &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("unknown auth.type: " + authType),
}
}
// retrieve the session
sessionID := gjson.GetBytes(bodyBytes, "auth.session").Str
if _, ok = u.Sessions[sessionID]; !ok {
// if the login type is part of a single stage flow then allow them to omit the session ID
if !u.IsSingleStageFlow(authType) {
return nil, &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.Unknown("missing or unknown auth.session"),
}
}
}
r := loginType.Request()
if err := json.Unmarshal([]byte(gjson.GetBytes(bodyBytes, "auth").Raw), r); err != nil {
return nil, &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("The request body could not be decoded into valid JSON. " + err.Error()),
}
}
login, resErr := loginType.Login(ctx, r)
if resErr == nil {
u.AddCompletedStage(sessionID, authType)
// TODO: Check if there's more stages to go and return an error
return login, nil
}
return nil, u.ResponseWithChallenge(sessionID, resErr.JSON)
}