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dendrite/federationsender/producers/roomserver.go
Neil Alexander a16db1c408
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff

* Tweaks

* Tweaks

* Tweaks

* Take copies of events before passing to destination queues

* Don't accidentally drop queued messages

* Don't take copies again

* Tidy up a bit

* Break out statistics (tracked component-wide), report success and failures from Perform actions

* Fix comment, use atomic add

* Improve logic a bit, don't block on wakeup, move idle check

* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc

* Dedupe destinations, fix other bug hopefully

* Dispatch sends again

* Federation sender to ignore invites that are destined locally

* Loopback invite events

* Remodel a bit with channels

* Linter

* Only loopback invite event if we know the room

* We should tell other resident servers about the invite if we know about the room

* Correct invite signing

* Fix invite loopback

* Check HTTP response codes, push new invites to front of queue

* Review comments
2020-05-07 12:42:06 +01:00

109 lines
3.4 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package producers
import (
"context"
"crypto/ed25519"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
)
// RoomserverProducer produces events for the roomserver to consume.
type RoomserverProducer struct {
InputAPI api.RoomserverInternalAPI
serverName gomatrixserverlib.ServerName
keyID gomatrixserverlib.KeyID
privateKey ed25519.PrivateKey
}
// NewRoomserverProducer creates a new RoomserverProducer
func NewRoomserverProducer(
rsAPI api.RoomserverInternalAPI, serverName gomatrixserverlib.ServerName,
keyID gomatrixserverlib.KeyID, privateKey ed25519.PrivateKey,
) *RoomserverProducer {
return &RoomserverProducer{
InputAPI: rsAPI,
serverName: serverName,
keyID: keyID,
privateKey: privateKey,
}
}
// SendInviteResponse drops an invite response back into the roomserver so that users
// already in the room will be notified of the new invite. The invite response is signed
// by the remote side.
func (c *RoomserverProducer) SendInviteResponse(
ctx context.Context, res gomatrixserverlib.RespInviteV2, roomVersion gomatrixserverlib.RoomVersion,
) (string, error) {
ev := res.Event.Sign(string(c.serverName), c.keyID, c.privateKey).Headered(roomVersion)
ire := api.InputRoomEvent{
Kind: api.KindNew,
Event: ev,
AuthEventIDs: ev.AuthEventIDs(),
SendAsServer: string(c.serverName),
TransactionID: nil,
}
return c.SendInputRoomEvents(ctx, []api.InputRoomEvent{ire})
}
// SendEventWithState writes an event with KindNew to the roomserver input log
// with the state at the event as KindOutlier before it.
func (c *RoomserverProducer) SendEventWithState(
ctx context.Context, state gomatrixserverlib.RespState, event gomatrixserverlib.HeaderedEvent,
) error {
outliers, err := state.Events()
if err != nil {
return err
}
var ires []api.InputRoomEvent
for _, outlier := range outliers {
ires = append(ires, api.InputRoomEvent{
Kind: api.KindOutlier,
Event: outlier.Headered(event.RoomVersion),
AuthEventIDs: outlier.AuthEventIDs(),
})
}
stateEventIDs := make([]string, len(state.StateEvents))
for i := range state.StateEvents {
stateEventIDs[i] = state.StateEvents[i].EventID()
}
ires = append(ires, api.InputRoomEvent{
Kind: api.KindNew,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
HasState: true,
StateEventIDs: stateEventIDs,
})
_, err = c.SendInputRoomEvents(ctx, ires)
return err
}
// SendInputRoomEvents writes the given input room events to the roomserver input API.
func (c *RoomserverProducer) SendInputRoomEvents(
ctx context.Context, ires []api.InputRoomEvent,
) (eventID string, err error) {
request := api.InputRoomEventsRequest{InputRoomEvents: ires}
var response api.InputRoomEventsResponse
err = c.InputAPI.InputRoomEvents(ctx, &request, &response)
eventID = response.EventID
return
}