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dendrite/cmd/dendrite-demo-pinecone/conn/ws.go
Neil Alexander 1002e87b60
Pinecone P2P demo (#1856)
* Pinecone demo

* Enable multicast, fix HTTP routing

* Fix multicast import

* Fix build

* Update Pinecone demo

* Fix the keys

* Tweaks

* Pinecone room directory support (early)

* Fix gobind-pinecone

* Add pinecone listener

* Fix public key value

* Use AuthenticatedConnect for dial

* Fix gobind-pinecone

* Stop panics

* Give fsAPI to keyserver

* Pinecone demo fixes

* Update gobind build scripts

* Account creation

* Tweaks

* Setup tweaks

* API tweaks

* API tweaks

* API tweaks

* Port mutex

* Re-enable multicast

* Add ReadCopy

* Update quic-go, fixes

* Shutdowns fixed for iOS

* Update build script

* Add WebSocket support

* Bug fixes

* Netconn context

* Fix WebSocket connectivity

* Fixes to gobind API

* Strip frameworks

* Configurability updates

* Update go.mod

* Update go.mod/go.sum

* Update go.mod/go.sum

* Update go.mod/go.sum

* Try to stay connected tto static peer

* Update gobind-pinecone

* Update go.mod/go.sum

* Test uTP+TLS

* Use HTTP/2

* Don't use HTTP/2

* Update go.mod/go.sum

* Attempt to reconnect to the static peer if it drops

* Stay connected to static peers more stickily

* Retry room directory lookups if they fail

* NewQUIC -> NewSessions

* Storage updates

* Don't return immediately when there's nothing to sync

* Updates

* Try to reconnect to static peer more

* Update go.mod/go.sum

* Require Go 1.14

* Update go.mod/go.sum

* Update go.mod/go.sum
2021-05-06 12:00:42 +01:00

81 lines
1.4 KiB
Go

package conn
import (
"io"
"net"
"time"
"github.com/gorilla/websocket"
)
func WrapWebSocketConn(c *websocket.Conn) *WebSocketConn {
return &WebSocketConn{c: c}
}
type WebSocketConn struct {
r io.Reader
c *websocket.Conn
}
func (c *WebSocketConn) Write(p []byte) (int, error) {
err := c.c.WriteMessage(websocket.BinaryMessage, p)
if err != nil {
return 0, err
}
return len(p), nil
}
func (c *WebSocketConn) Read(p []byte) (int, error) {
for {
if c.r == nil {
// Advance to next message.
var err error
_, c.r, err = c.c.NextReader()
if err != nil {
return 0, err
}
}
n, err := c.r.Read(p)
if err == io.EOF {
// At end of message.
c.r = nil
if n > 0 {
return n, nil
} else {
// No data read, continue to next message.
continue
}
}
return n, err
}
}
func (c *WebSocketConn) Close() error {
return c.c.Close()
}
func (c *WebSocketConn) LocalAddr() net.Addr {
return c.c.LocalAddr()
}
func (c *WebSocketConn) RemoteAddr() net.Addr {
return c.c.RemoteAddr()
}
func (c *WebSocketConn) SetDeadline(t time.Time) error {
if err := c.SetReadDeadline(t); err != nil {
return err
}
if err := c.SetWriteDeadline(t); err != nil {
return err
}
return nil
}
func (c *WebSocketConn) SetReadDeadline(t time.Time) error {
return c.c.SetReadDeadline(t)
}
func (c *WebSocketConn) SetWriteDeadline(t time.Time) error {
return c.c.SetWriteDeadline(t)
}