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dendrite/roomserver/internal/input/input_missing.go
Neil Alexander a23fda6626
Update Events call-sites which now don't return an error, update parsedRespState to sort (#2227)
* Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones

* Revert "Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones"

This reverts commit b0cd706012.

* Update to matrix-org/gomatrixserverlib#293

* `Events` no longer returns an error, other tweaks

* Make sure `Events` is sorted for `parsedRespState` too
2022-02-28 14:51:40 +00:00

878 lines
32 KiB
Go

package input
import (
"context"
"errors"
"fmt"
"sync"
"time"
fedapi "github.com/matrix-org/dendrite/federationapi/api"
"github.com/matrix-org/dendrite/internal"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
type parsedRespState struct {
AuthEvents []*gomatrixserverlib.Event
StateEvents []*gomatrixserverlib.Event
}
func (p *parsedRespState) Events() []*gomatrixserverlib.Event {
eventsByID := make(map[string]*gomatrixserverlib.Event, len(p.AuthEvents)+len(p.StateEvents))
for i, event := range p.AuthEvents {
eventsByID[event.EventID()] = p.AuthEvents[i]
}
for i, event := range p.StateEvents {
eventsByID[event.EventID()] = p.StateEvents[i]
}
allEvents := make([]*gomatrixserverlib.Event, 0, len(eventsByID))
for _, event := range eventsByID {
allEvents = append(allEvents, event)
}
return gomatrixserverlib.ReverseTopologicalOrdering(allEvents, gomatrixserverlib.TopologicalOrderByAuthEvents)
}
type missingStateReq struct {
origin gomatrixserverlib.ServerName
db storage.Database
roomInfo *types.RoomInfo
inputer *Inputer
keys gomatrixserverlib.JSONVerifier
federation fedapi.FederationInternalAPI
roomsMu *internal.MutexByRoom
servers []gomatrixserverlib.ServerName
hadEvents map[string]bool
hadEventsMutex sync.Mutex
haveEvents map[string]*gomatrixserverlib.Event
haveEventsMutex sync.Mutex
}
// processEventWithMissingState is the entrypoint for a missingStateReq
// request, as called from processRoomEvent.
// nolint:gocyclo
func (t *missingStateReq) processEventWithMissingState(
ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion,
) (*parsedRespState, error) {
// We are missing the previous events for this events.
// This means that there is a gap in our view of the history of the
// room. There two ways that we can handle such a gap:
// 1) We can fill in the gap using /get_missing_events
// 2) We can leave the gap and request the state of the room at
// this event from the remote server using either /state_ids
// or /state.
// Synapse will attempt to do 1 and if that fails or if the gap is
// too large then it will attempt 2.
// Synapse will use /state_ids if possible since usually the state
// is largely unchanged and it is more efficient to fetch a list of
// event ids and then use /event to fetch the individual events.
// However not all version of synapse support /state_ids so you may
// need to fallback to /state.
logger := util.GetLogger(ctx).WithFields(map[string]interface{}{
"txn_event": e.EventID(),
"room_id": e.RoomID(),
"txn_prev_events": e.PrevEventIDs(),
})
// Attempt to fill in the gap using /get_missing_events
// This will either:
// - fill in the gap completely then process event `e` returning no backwards extremity
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
newEvents, isGapFilled, prevStatesKnown, err := t.getMissingEvents(ctx, e, roomVersion)
if err != nil {
return nil, fmt.Errorf("t.getMissingEvents: %w", err)
}
if len(newEvents) == 0 {
return nil, fmt.Errorf("expected to find missing events but didn't")
}
if isGapFilled {
logger.Infof("Gap filled by /get_missing_events, injecting %d new events", len(newEvents))
// we can just inject all the newEvents as new as we may have only missed 1 or 2 events and have filled
// in the gap in the DAG
for _, newEvent := range newEvents {
err = t.inputer.processRoomEvent(ctx, &api.InputRoomEvent{
Kind: api.KindOld,
Event: newEvent.Headered(roomVersion),
Origin: t.origin,
SendAsServer: api.DoNotSendToOtherServers,
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return nil, fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
}
}
}
}
// If we filled the gap *and* we know the state before the prev events
// then there's nothing else to do, we have everything we need to deal
// with the new event.
if isGapFilled && prevStatesKnown {
logger.Infof("Gap filled and state found for all prev events")
return nil, nil
}
// Otherwise, if we've reached this point, it's possible that we've
// either not closed the gap, or we did but we still don't seem to
// know the events before the new event. Start by looking up the
// state at the event at the back of the gap and we'll try to roll
// forward the state first.
backwardsExtremity := newEvents[0]
newEvents = newEvents[1:]
resolvedState, err := t.lookupResolvedStateBeforeEvent(ctx, backwardsExtremity, roomVersion)
if err != nil {
return nil, fmt.Errorf("t.lookupState (backwards extremity): %w", err)
}
hadEvents := map[string]bool{}
t.hadEventsMutex.Lock()
for k, v := range t.hadEvents {
hadEvents[k] = v
}
t.hadEventsMutex.Unlock()
sendOutliers := func(resolvedState *parsedRespState) error {
outliers := resolvedState.Events()
outlierRoomEvents := make([]api.InputRoomEvent, 0, len(outliers))
for _, outlier := range outliers {
if hadEvents[outlier.EventID()] {
continue
}
outlierRoomEvents = append(outlierRoomEvents, api.InputRoomEvent{
Kind: api.KindOutlier,
Event: outlier.Headered(roomVersion),
Origin: t.origin,
})
}
for _, ire := range outlierRoomEvents {
if err = t.inputer.processRoomEvent(ctx, &ire); err != nil {
if _, ok := err.(types.RejectedError); !ok {
return fmt.Errorf("t.inputer.processRoomEvent (outlier): %w", err)
}
}
}
return nil
}
// Send outliers first so we can send the state along with the new backwards
// extremity without any missing auth events.
if err = sendOutliers(resolvedState); err != nil {
return nil, fmt.Errorf("sendOutliers: %w", err)
}
// Now send the backward extremity into the roomserver with the
// newly resolved state. This marks the "oldest" point in the backfill and
// sets the baseline state for any new events after this.
stateIDs := make([]string, 0, len(resolvedState.StateEvents))
for _, event := range resolvedState.StateEvents {
stateIDs = append(stateIDs, event.EventID())
}
err = t.inputer.processRoomEvent(ctx, &api.InputRoomEvent{
Kind: api.KindOld,
Event: backwardsExtremity.Headered(roomVersion),
Origin: t.origin,
HasState: true,
StateEventIDs: stateIDs,
SendAsServer: api.DoNotSendToOtherServers,
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return nil, fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
}
}
// Then send all of the newer backfilled events, of which will all be newer
// than the backward extremity, into the roomserver without state. This way
// they will automatically fast-forward based on the room state at the
// extremity in the last step.
for _, newEvent := range newEvents {
err = t.inputer.processRoomEvent(ctx, &api.InputRoomEvent{
Kind: api.KindOld,
Event: newEvent.Headered(roomVersion),
Origin: t.origin,
SendAsServer: api.DoNotSendToOtherServers,
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return nil, fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
}
}
}
// Finally, check again if we know everything we need to know in order to
// make forward progress. If the prev state is known then we consider the
// rolled forward state to be sufficient — we now know all of the state
// before the prev events. If we don't then we need to look up the state
// before the new event as well, otherwise we will never make any progress.
if t.isPrevStateKnown(ctx, e) {
return nil, nil
}
// If we still haven't got the state for the prev events then we'll go and
// ask the federation for it if needed.
resolvedState, err = t.lookupResolvedStateBeforeEvent(ctx, e, roomVersion)
if err != nil {
return nil, fmt.Errorf("t.lookupState (new event): %w", err)
}
// Send the outliers for the retrieved state.
if err = sendOutliers(resolvedState); err != nil {
return nil, fmt.Errorf("sendOutliers: %w", err)
}
// Then return the resolved state, for which the caller can replace the
// HasState with the event IDs to create a new state snapshot when we
// process the new event.
return resolvedState, nil
}
func (t *missingStateReq) lookupResolvedStateBeforeEvent(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (*parsedRespState, error) {
type respState struct {
// A snapshot is considered trustworthy if it came from our own roomserver.
// That's because the state will have been through state resolution once
// already in QueryStateAfterEvent.
trustworthy bool
*parsedRespState
}
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
var states []*respState
for _, prevEventID := range e.PrevEventIDs() {
// Look up what the state is after the backward extremity. This will either
// come from the roomserver, if we know all the required events, or it will
// come from a remote server via /state_ids if not.
prevState, trustworthy, err := t.lookupStateAfterEvent(ctx, roomVersion, e.RoomID(), prevEventID)
if err != nil {
return nil, fmt.Errorf("t.lookupStateAfterEvent: %w", err)
}
// Append the state onto the collected state. We'll run this through the
// state resolution next.
states = append(states, &respState{trustworthy, prevState})
}
// Now that we have collected all of the state from the prev_events, we'll
// run the state through the appropriate state resolution algorithm for the
// room if needed. This does a couple of things:
// 1. Ensures that the state is deduplicated fully for each state-key tuple
// 2. Ensures that we pick the latest events from both sets, in the case that
// one of the prev_events is quite a bit older than the others
resolvedState := &parsedRespState{}
switch len(states) {
case 0:
extremityIsCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
if !extremityIsCreate {
// There are no previous states and this isn't the beginning of the
// room - this is an error condition!
return nil, fmt.Errorf("expected %d states but got %d", len(e.PrevEventIDs()), len(states))
}
case 1:
// There's only one previous state - if it's trustworthy (came from a
// local state snapshot which will already have been through state res),
// use it as-is. There's no point in resolving it again. Only trust a
// trustworthy state snapshot if it actually contains some state for all
// non-create events, otherwise we need to resolve what came from federation.
isCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
if states[0].trustworthy && (isCreate || len(states[0].StateEvents) > 0) {
resolvedState = states[0].parsedRespState
break
}
// Otherwise, if it isn't trustworthy (came from federation), run it through
// state resolution anyway for safety, in case there are duplicates.
fallthrough
default:
respStates := make([]*parsedRespState, len(states))
for i := range states {
respStates[i] = states[i].parsedRespState
}
// There's more than one previous state - run them all through state res
var err error
t.roomsMu.Lock(e.RoomID())
resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, e)
t.roomsMu.Unlock(e.RoomID())
if err != nil {
return nil, fmt.Errorf("t.resolveStatesAndCheck: %w", err)
}
}
return resolvedState, nil
}
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
// added into the mix.
func (t *missingStateReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (*parsedRespState, bool, error) {
// try doing all this locally before we resort to querying federation
respState := t.lookupStateAfterEventLocally(ctx, roomID, eventID)
if respState != nil {
return respState, true, nil
}
respState, err := t.lookupStateBeforeEvent(ctx, roomVersion, roomID, eventID)
if err != nil {
return nil, false, fmt.Errorf("t.lookupStateBeforeEvent: %w", err)
}
// fetch the event we're missing and add it to the pile
h, err := t.lookupEvent(ctx, roomVersion, roomID, eventID, false)
switch err.(type) {
case verifySigError:
return respState, false, nil
case nil:
// do nothing
default:
return nil, false, fmt.Errorf("t.lookupEvent: %w", err)
}
h = t.cacheAndReturn(h)
if h.StateKey() != nil {
addedToState := false
for i := range respState.StateEvents {
se := respState.StateEvents[i]
if se.Type() == h.Type() && se.StateKeyEquals(*h.StateKey()) {
respState.StateEvents[i] = h
addedToState = true
break
}
}
if !addedToState {
respState.StateEvents = append(respState.StateEvents, h)
}
}
return respState, false, nil
}
func (t *missingStateReq) cacheAndReturn(ev *gomatrixserverlib.Event) *gomatrixserverlib.Event {
t.haveEventsMutex.Lock()
defer t.haveEventsMutex.Unlock()
if cached, exists := t.haveEvents[ev.EventID()]; exists {
return cached
}
t.haveEvents[ev.EventID()] = ev
return ev
}
func (t *missingStateReq) lookupStateAfterEventLocally(ctx context.Context, roomID, eventID string) *parsedRespState {
var res parsedRespState
roomInfo, err := t.db.RoomInfo(ctx, roomID)
if err != nil {
return nil
}
roomState := state.NewStateResolution(t.db, roomInfo)
stateAtEvents, err := t.db.StateAtEventIDs(ctx, []string{eventID})
if err != nil {
util.GetLogger(ctx).WithField("room_id", roomID).WithError(err).Warnf("failed to get state after %s locally", eventID)
return nil
}
stateEntries, err := roomState.LoadCombinedStateAfterEvents(ctx, stateAtEvents)
if err != nil {
util.GetLogger(ctx).WithField("room_id", roomID).WithError(err).Warnf("failed to load combined state after %s locally", eventID)
return nil
}
stateEventNIDs := make([]types.EventNID, 0, len(stateEntries))
for _, entry := range stateEntries {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
stateEvents, err := t.db.Events(ctx, stateEventNIDs)
if err != nil {
util.GetLogger(ctx).WithField("room_id", roomID).WithError(err).Warnf("failed to load state events locally")
return nil
}
res.StateEvents = make([]*gomatrixserverlib.Event, 0, len(stateEvents))
for _, ev := range stateEvents {
// set the event from the haveEvents cache - this means we will share pointers with other prev_event branches for this
// processEvent request, which is better for memory.
res.StateEvents = append(res.StateEvents, t.cacheAndReturn(ev.Event))
t.hadEvent(ev.EventID())
}
// encourage GC
stateEvents, stateEventNIDs, stateEntries, stateAtEvents = nil, nil, nil, nil // nolint:ineffassign
missingAuthEvents := map[string]bool{}
res.AuthEvents = make([]*gomatrixserverlib.Event, 0, len(stateEvents)*3)
for _, ev := range stateEvents {
t.haveEventsMutex.Lock()
for _, ae := range ev.AuthEventIDs() {
if aev, ok := t.haveEvents[ae]; ok {
res.AuthEvents = append(res.AuthEvents, aev)
} else {
missingAuthEvents[ae] = true
}
}
t.haveEventsMutex.Unlock()
}
// QueryStateAfterEvents does not return the auth events, so fetch them now. We know the roomserver has them else it wouldn't
// have stored the event.
if len(missingAuthEvents) > 0 {
var missingEventList []string
for evID := range missingAuthEvents {
missingEventList = append(missingEventList, evID)
}
util.GetLogger(ctx).WithField("count", len(missingEventList)).Debugf("Fetching missing auth events")
events, err := t.db.EventsFromIDs(ctx, missingEventList)
if err != nil {
return nil
}
for i, ev := range events {
res.AuthEvents = append(res.AuthEvents, t.cacheAndReturn(events[i].Event))
t.hadEvent(ev.EventID())
}
}
return &res
}
// lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what
// the server supports.
func (t *missingStateReq) lookupStateBeforeEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (
*parsedRespState, error) {
// Attempt to fetch the missing state using /state_ids and /events
return t.lookupMissingStateViaStateIDs(ctx, roomID, eventID, roomVersion)
}
func (t *missingStateReq) resolveStatesAndCheck(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, states []*parsedRespState, backwardsExtremity *gomatrixserverlib.Event) (*parsedRespState, error) {
var authEventList []*gomatrixserverlib.Event
var stateEventList []*gomatrixserverlib.Event
for _, state := range states {
authEventList = append(authEventList, state.AuthEvents...)
stateEventList = append(stateEventList, state.StateEvents...)
}
resolvedStateEvents, err := gomatrixserverlib.ResolveConflicts(roomVersion, stateEventList, authEventList)
if err != nil {
return nil, err
}
// apply the current event
retryAllowedState:
if err = checkAllowedByState(backwardsExtremity, resolvedStateEvents); err != nil {
switch missing := err.(type) {
case gomatrixserverlib.MissingAuthEventError:
h, err2 := t.lookupEvent(ctx, roomVersion, backwardsExtremity.RoomID(), missing.AuthEventID, true)
switch err2.(type) {
case verifySigError:
return &parsedRespState{
AuthEvents: authEventList,
StateEvents: resolvedStateEvents,
}, nil
case nil:
// do nothing
default:
return nil, fmt.Errorf("missing auth event %s and failed to look it up: %w", missing.AuthEventID, err2)
}
util.GetLogger(ctx).Tracef("fetched event %s", missing.AuthEventID)
resolvedStateEvents = append(resolvedStateEvents, h)
goto retryAllowedState
default:
}
return nil, err
}
return &parsedRespState{
AuthEvents: authEventList,
StateEvents: resolvedStateEvents,
}, nil
}
// get missing events for `e`. If `isGapFilled`=true then `newEvents` contains all the events to inject,
// without `e`. If `isGapFilled=false` then `newEvents` contains the response to /get_missing_events
func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled, prevStateKnown bool, err error) {
logger := util.GetLogger(ctx).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
latest, _, _, err := t.db.LatestEventIDs(ctx, t.roomInfo.RoomNID)
if err != nil {
return nil, false, false, fmt.Errorf("t.DB.LatestEventIDs: %w", err)
}
latestEvents := make([]string, len(latest))
for i, ev := range latest {
latestEvents[i] = ev.EventID
t.hadEvent(ev.EventID)
}
var missingResp *gomatrixserverlib.RespMissingEvents
for _, server := range t.servers {
var m gomatrixserverlib.RespMissingEvents
if m, err = t.federation.LookupMissingEvents(ctx, server, e.RoomID(), gomatrixserverlib.MissingEvents{
Limit: 20,
// The latest event IDs that the sender already has. These are skipped when retrieving the previous events of latest_events.
EarliestEvents: latestEvents,
// The event IDs to retrieve the previous events for.
LatestEvents: []string{e.EventID()},
}, roomVersion); err == nil {
missingResp = &m
break
} else {
logger.WithError(err).Warnf("%s pushed us an event but %q did not respond to /get_missing_events", t.origin, server)
if errors.Is(err, context.DeadlineExceeded) {
select {
case <-ctx.Done(): // the parent request context timed out
return nil, false, false, context.DeadlineExceeded
default: // this request exceed its own timeout
continue
}
}
}
}
if missingResp == nil {
logger.WithError(err).Warnf(
"%s pushed us an event but %d server(s) couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.origin, len(t.servers),
)
return nil, false, false, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
// Make sure events from the missingResp are using the cache - missing events
// will be added and duplicates will be removed.
logger.Debugf("get_missing_events returned %d events", len(missingResp.Events))
missingEvents := make([]*gomatrixserverlib.Event, 0, len(missingResp.Events))
for _, ev := range missingResp.Events.UntrustedEvents(roomVersion) {
missingEvents = append(missingEvents, t.cacheAndReturn(ev))
}
// topologically sort and sanity check that we are making forward progress
newEvents = gomatrixserverlib.ReverseTopologicalOrdering(missingEvents, gomatrixserverlib.TopologicalOrderByPrevEvents)
shouldHaveSomeEventIDs := e.PrevEventIDs()
hasPrevEvent := false
Event:
for _, pe := range shouldHaveSomeEventIDs {
for _, ev := range newEvents {
if ev.EventID() == pe {
hasPrevEvent = true
break Event
}
}
}
if !hasPrevEvent {
err = fmt.Errorf("called /get_missing_events but server %s didn't return any prev_events with IDs %v", t.origin, shouldHaveSomeEventIDs)
logger.WithError(err).Warnf(
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.origin,
)
return nil, false, false, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
if len(newEvents) == 0 {
return nil, false, false, nil // TODO: error instead?
}
earliestNewEvent := newEvents[0]
// If we retrieved back to the beginning of the room then there's nothing else
// to do - we closed the gap.
if len(earliestNewEvent.PrevEventIDs()) == 0 && earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
}
// If our backward extremity was not a known event to us then we obviously didn't
// close the gap.
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 && state[0].BeforeStateSnapshotNID == 0 {
return newEvents, false, false, nil
}
// At this point we are satisfied that we know the state both at the earliest
// retrieved event and at the prev events of the new event.
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
}
func (t *missingStateReq) isPrevStateKnown(ctx context.Context, e *gomatrixserverlib.Event) bool {
expected := len(e.PrevEventIDs())
state, err := t.db.StateAtEventIDs(ctx, e.PrevEventIDs())
if err != nil || len(state) != expected {
// We didn't get as many state snapshots as we expected, or there was an error,
// so we haven't completely solved the problem for the new event.
return false
}
// Check to see if we have a populated state snapshot for all of the prev events.
for _, stateAtEvent := range state {
if stateAtEvent.BeforeStateSnapshotNID == 0 {
// One of the prev events still has unknown state, so we haven't really
// solved the problem.
return false
}
}
return true
}
func (t *missingStateReq) lookupMissingStateViaState(
ctx context.Context, roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion,
) (respState *parsedRespState, err error) {
state, err := t.federation.LookupState(ctx, t.origin, roomID, eventID, roomVersion)
if err != nil {
return nil, err
}
// Check that the returned state is valid.
if err := state.Check(ctx, roomVersion, t.keys, nil); err != nil {
return nil, err
}
parsedState := &parsedRespState{
AuthEvents: make([]*gomatrixserverlib.Event, len(state.AuthEvents)),
StateEvents: make([]*gomatrixserverlib.Event, len(state.StateEvents)),
}
// Cache the results of this state lookup and deduplicate anything we already
// have in the cache, freeing up memory.
// We load these as trusted as we called state.Check before which loaded them as untrusted.
for i, evJSON := range state.AuthEvents {
ev, _ := gomatrixserverlib.NewEventFromTrustedJSON(evJSON, false, roomVersion)
parsedState.AuthEvents[i] = t.cacheAndReturn(ev)
}
for i, evJSON := range state.StateEvents {
ev, _ := gomatrixserverlib.NewEventFromTrustedJSON(evJSON, false, roomVersion)
parsedState.StateEvents[i] = t.cacheAndReturn(ev)
}
return parsedState, nil
}
func (t *missingStateReq) lookupMissingStateViaStateIDs(ctx context.Context, roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
*parsedRespState, error) {
util.GetLogger(ctx).WithField("room_id", roomID).Infof("lookupMissingStateViaStateIDs %s", eventID)
// fetch the state event IDs at the time of the event
stateIDs, err := t.federation.LookupStateIDs(ctx, t.origin, roomID, eventID)
if err != nil {
return nil, err
}
// work out which auth/state IDs are missing
wantIDs := append(stateIDs.StateEventIDs, stateIDs.AuthEventIDs...)
missing := make(map[string]bool)
var missingEventList []string
t.haveEventsMutex.Lock()
for _, sid := range wantIDs {
if _, ok := t.haveEvents[sid]; !ok {
if !missing[sid] {
missing[sid] = true
missingEventList = append(missingEventList, sid)
}
}
}
t.haveEventsMutex.Unlock()
events, err := t.db.EventsFromIDs(ctx, missingEventList)
if err != nil {
return nil, fmt.Errorf("t.db.EventsFromIDs: %w", err)
}
for i, ev := range events {
events[i].Event = t.cacheAndReturn(events[i].Event)
t.hadEvent(ev.EventID())
evID := events[i].EventID()
if missing[evID] {
delete(missing, evID)
}
}
// encourage GC
events = nil // nolint:ineffassign
concurrentRequests := 8
missingCount := len(missing)
util.GetLogger(ctx).WithField("room_id", roomID).WithField("event_id", eventID).Debugf("lookupMissingStateViaStateIDs missing %d/%d events", missingCount, len(wantIDs))
// If over 50% of the auth/state events from /state_ids are missing
// then we'll just call /state instead, otherwise we'll just end up
// hammering the remote side with /event requests unnecessarily.
if missingCount > concurrentRequests && missingCount > len(wantIDs)/2 {
util.GetLogger(ctx).WithFields(logrus.Fields{
"missing": missingCount,
"event_id": eventID,
"room_id": roomID,
"total_state": len(stateIDs.StateEventIDs),
"total_auth_events": len(stateIDs.AuthEventIDs),
}).Debug("Fetching all state at event")
return t.lookupMissingStateViaState(ctx, roomID, eventID, roomVersion)
}
if missingCount > 0 {
util.GetLogger(ctx).WithFields(logrus.Fields{
"missing": missingCount,
"event_id": eventID,
"room_id": roomID,
"total_state": len(stateIDs.StateEventIDs),
"total_auth_events": len(stateIDs.AuthEventIDs),
"concurrent_requests": concurrentRequests,
}).Debug("Fetching missing state at event")
// Create a queue containing all of the missing event IDs that we want
// to retrieve.
pending := make(chan string, missingCount)
for missingEventID := range missing {
pending <- missingEventID
}
close(pending)
// Define how many workers we should start to do this.
if missingCount < concurrentRequests {
concurrentRequests = missingCount
}
// Create the wait group.
var fetchgroup sync.WaitGroup
fetchgroup.Add(concurrentRequests)
// This is the only place where we'll write to t.haveEvents from
// multiple goroutines, and everywhere else is blocked on this
// synchronous function anyway.
var haveEventsMutex sync.Mutex
// Define what we'll do in order to fetch the missing event ID.
fetch := func(missingEventID string) {
var h *gomatrixserverlib.Event
h, err = t.lookupEvent(ctx, roomVersion, roomID, missingEventID, false)
switch err.(type) {
case verifySigError:
return
case nil:
break
default:
util.GetLogger(ctx).WithFields(logrus.Fields{
"event_id": missingEventID,
"room_id": roomID,
}).Warn("Failed to fetch missing event")
return
}
haveEventsMutex.Lock()
t.cacheAndReturn(h)
haveEventsMutex.Unlock()
}
// Create the worker.
worker := func(ch <-chan string) {
defer fetchgroup.Done()
for missingEventID := range ch {
fetch(missingEventID)
}
}
// Start the workers.
for i := 0; i < concurrentRequests; i++ {
go worker(pending)
}
// Wait for the workers to finish.
fetchgroup.Wait()
}
resp, err := t.createRespStateFromStateIDs(stateIDs)
return resp, err
}
func (t *missingStateReq) createRespStateFromStateIDs(
stateIDs gomatrixserverlib.RespStateIDs,
) (*parsedRespState, error) { // nolint:unparam
t.haveEventsMutex.Lock()
defer t.haveEventsMutex.Unlock()
// create a RespState response using the response to /state_ids as a guide
respState := parsedRespState{}
for i := range stateIDs.StateEventIDs {
ev, ok := t.haveEvents[stateIDs.StateEventIDs[i]]
if !ok {
logrus.Tracef("Missing state event in createRespStateFromStateIDs: %s", stateIDs.StateEventIDs[i])
continue
}
respState.StateEvents = append(respState.StateEvents, ev)
}
for i := range stateIDs.AuthEventIDs {
ev, ok := t.haveEvents[stateIDs.AuthEventIDs[i]]
if !ok {
logrus.Tracef("Missing auth event in createRespStateFromStateIDs: %s", stateIDs.AuthEventIDs[i])
continue
}
respState.AuthEvents = append(respState.AuthEvents, ev)
}
// We purposefully do not do auth checks on the returned events, as they will still
// be processed in the exact same way, just as a 'rejected' event
// TODO: Add a field to HeaderedEvent to indicate if the event is rejected.
return &respState, nil
}
func (t *missingStateReq) lookupEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, _, missingEventID string, localFirst bool) (*gomatrixserverlib.Event, error) {
if localFirst {
// fetch from the roomserver
events, err := t.db.EventsFromIDs(ctx, []string{missingEventID})
if err != nil {
util.GetLogger(ctx).Warnf("Failed to query roomserver for missing event %s: %s - falling back to remote", missingEventID, err)
} else if len(events) == 1 {
return events[0].Event, nil
}
}
var event *gomatrixserverlib.Event
found := false
for _, serverName := range t.servers {
reqctx, cancel := context.WithTimeout(ctx, time.Second*30)
defer cancel()
txn, err := t.federation.GetEvent(reqctx, serverName, missingEventID)
if err != nil || len(txn.PDUs) == 0 {
util.GetLogger(ctx).WithError(err).WithField("event_id", missingEventID).Warn("Failed to get missing /event for event ID")
if errors.Is(err, context.DeadlineExceeded) {
select {
case <-reqctx.Done(): // this server took too long
continue
case <-ctx.Done(): // the input request timed out
return nil, context.DeadlineExceeded
}
}
continue
}
event, err = gomatrixserverlib.NewEventFromUntrustedJSON(txn.PDUs[0], roomVersion)
if err != nil {
util.GetLogger(ctx).WithError(err).WithField("event_id", missingEventID).Warnf("Failed to parse event JSON of event returned from /event")
continue
}
found = true
break
}
if !found {
util.GetLogger(ctx).WithField("event_id", missingEventID).Warnf("Failed to get missing /event for event ID from %d server(s)", len(t.servers))
return nil, fmt.Errorf("wasn't able to find event via %d server(s)", len(t.servers))
}
if err := event.VerifyEventSignatures(ctx, t.keys); err != nil {
util.GetLogger(ctx).WithError(err).Warnf("Couldn't validate signature of event %q from /event", event.EventID())
return nil, verifySigError{event.EventID(), err}
}
return t.cacheAndReturn(event), nil
}
func checkAllowedByState(e *gomatrixserverlib.Event, stateEvents []*gomatrixserverlib.Event) error {
authUsingState := gomatrixserverlib.NewAuthEvents(nil)
for i := range stateEvents {
err := authUsingState.AddEvent(stateEvents[i])
if err != nil {
return err
}
}
return gomatrixserverlib.Allowed(e, &authUsingState)
}
func (t *missingStateReq) hadEvent(eventID string) {
t.hadEventsMutex.Lock()
defer t.hadEventsMutex.Unlock()
t.hadEvents[eventID] = true
}
type verifySigError struct {
eventID string
err error
}
type missingPrevEventsError struct {
eventID string
err error
}
func (e verifySigError) Error() string {
return fmt.Sprintf("unable to verify signature of event %q: %s", e.eventID, e.err)
}
func (e missingPrevEventsError) Error() string {
return fmt.Sprintf("unable to get prev_events for event %q: %s", e.eventID, e.err)
}