mirror of
https://github.com/matrix-org/dendrite
synced 2024-11-18 15:50:52 +01:00
acb505b717
* Implement gomatrixserverlib.HeaderedEvent, which should allow us to store room version headers along with the event across API boundaries and consumers/producers, and intercept unmarshalling to get the event structure right * Add federationsender to previous
105 lines
3.1 KiB
Go
105 lines
3.1 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package common
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/matrix-org/dendrite/common/config"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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// ErrRoomNoExists is returned when trying to lookup the state of a room that
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// doesn't exist
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var ErrRoomNoExists = errors.New("Room does not exist")
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// BuildEvent builds a Matrix event using the event builder and roomserver query
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// API client provided. If also fills roomserver query API response (if provided)
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// in case the function calling FillBuilder needs to use it.
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// Returns ErrRoomNoExists if the state of the room could not be retrieved because
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// the room doesn't exist
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// Returns an error if something else went wrong
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func BuildEvent(
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ctx context.Context,
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builder *gomatrixserverlib.EventBuilder, cfg *config.Dendrite, evTime time.Time,
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queryAPI api.RoomserverQueryAPI, queryRes *api.QueryLatestEventsAndStateResponse,
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) (*gomatrixserverlib.Event, error) {
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err := AddPrevEventsToEvent(ctx, builder, queryAPI, queryRes)
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if err != nil {
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return nil, err
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}
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eventID := fmt.Sprintf("$%s:%s", util.RandomString(16), cfg.Matrix.ServerName)
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event, err := builder.Build(eventID, evTime, cfg.Matrix.ServerName, cfg.Matrix.KeyID, cfg.Matrix.PrivateKey)
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if err != nil {
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return nil, err
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}
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return &event, nil
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}
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// AddPrevEventsToEvent fills out the prev_events and auth_events fields in builder
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func AddPrevEventsToEvent(
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ctx context.Context,
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builder *gomatrixserverlib.EventBuilder,
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queryAPI api.RoomserverQueryAPI, queryRes *api.QueryLatestEventsAndStateResponse,
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) error {
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eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
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if err != nil {
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return err
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}
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// Ask the roomserver for information about this room
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queryReq := api.QueryLatestEventsAndStateRequest{
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RoomID: builder.RoomID,
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StateToFetch: eventsNeeded.Tuples(),
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}
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if queryRes == nil {
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queryRes = &api.QueryLatestEventsAndStateResponse{}
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}
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if err = queryAPI.QueryLatestEventsAndState(ctx, &queryReq, queryRes); err != nil {
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return err
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}
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if !queryRes.RoomExists {
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return ErrRoomNoExists
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}
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builder.Depth = queryRes.Depth
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builder.PrevEvents = queryRes.LatestEvents
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authEvents := gomatrixserverlib.NewAuthEvents(nil)
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for i := range queryRes.StateEvents {
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err = authEvents.AddEvent(&queryRes.StateEvents[i].Event)
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if err != nil {
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return err
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}
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}
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refs, err := eventsNeeded.AuthEventReferences(&authEvents)
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if err != nil {
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return err
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}
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builder.AuthEvents = refs
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return nil
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}
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