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dendrite/syncapi/notifier/notifier.go
Neil Alexander 1140f39993
Precompute values for userIDSet in sync notifier (#2348)
* Precompute values for `userIDSet` in sync notifier

* Mutexes

* Fixes

* Sensible initial value

* Update syncapi/notifier/notifier.go

Co-authored-by: Till <2353100+S7evinK@users.noreply.github.com>

* Placate the almighty linter

Co-authored-by: Till <2353100+S7evinK@users.noreply.github.com>
2022-04-13 12:35:30 +01:00

600 lines
19 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package notifier
import (
"context"
"sync"
"time"
"github.com/matrix-org/dendrite/syncapi/storage"
"github.com/matrix-org/dendrite/syncapi/types"
"github.com/matrix-org/gomatrixserverlib"
log "github.com/sirupsen/logrus"
)
// NOTE: ALL FUNCTIONS IN THIS FILE PREFIXED WITH _ ARE NOT THREAD-SAFE
// AND MUST ONLY BE CALLED WHEN THE NOTIFIER LOCK IS HELD!
// Notifier will wake up sleeping requests when there is some new data.
// It does not tell requests what that data is, only the sync position which
// they can use to get at it. This is done to prevent races whereby we tell the caller
// the event, but the token has already advanced by the time they fetch it, resulting
// in missed events.
type Notifier struct {
lock *sync.RWMutex
// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
roomIDToJoinedUsers map[string]*userIDSet
// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
roomIDToPeekingDevices map[string]peekingDeviceSet
// The latest sync position
currPos types.StreamingToken
// A map of user_id => device_id => UserStream which can be used to wake a given user's /sync request.
userDeviceStreams map[string]map[string]*UserDeviceStream
// The last time we cleaned out stale entries from the userStreams map
lastCleanUpTime time.Time
// This map is reused to prevent allocations and GC pressure in SharedUsers.
_sharedUserMap map[string]struct{}
}
// NewNotifier creates a new notifier set to the given sync position.
// In order for this to be of any use, the Notifier needs to be told all rooms and
// the joined users within each of them by calling Notifier.Load(*storage.SyncServerDatabase).
func NewNotifier() *Notifier {
return &Notifier{
roomIDToJoinedUsers: make(map[string]*userIDSet),
roomIDToPeekingDevices: make(map[string]peekingDeviceSet),
userDeviceStreams: make(map[string]map[string]*UserDeviceStream),
lock: &sync.RWMutex{},
lastCleanUpTime: time.Now(),
_sharedUserMap: map[string]struct{}{},
}
}
// SetCurrentPosition sets the current streaming positions.
// This must be called directly after NewNotifier and initialising the streams.
func (n *Notifier) SetCurrentPosition(currPos types.StreamingToken) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos = currPos
}
// OnNewEvent is called when a new event is received from the room server. Must only be
// called from a single goroutine, to avoid races between updates which could set the
// current sync position incorrectly.
// Chooses which user sync streams to update by a provided *gomatrixserverlib.Event
// (based on the users in the event's room),
// a roomID directly, or a list of user IDs, prioritised by parameter ordering.
// posUpdate contains the latest position(s) for one or more types of events.
// If a position in posUpdate is 0, it means no updates are available of that type.
// Typically a consumer supplies a posUpdate with the latest sync position for the
// event type it handles, leaving other fields as 0.
func (n *Notifier) OnNewEvent(
ev *gomatrixserverlib.HeaderedEvent, roomID string, userIDs []string,
posUpdate types.StreamingToken,
) {
// update the current position then notify relevant /sync streams.
// This needs to be done PRIOR to waking up users as they will read this value.
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._removeEmptyUserStreams()
if ev != nil {
// Map this event's room_id to a list of joined users, and wake them up.
usersToNotify := n._joinedUsers(ev.RoomID())
// Map this event's room_id to a list of peeking devices, and wake them up.
peekingDevicesToNotify := n._peekingDevices(ev.RoomID())
// If this is an invite, also add in the invitee to this list.
if ev.Type() == "m.room.member" && ev.StateKey() != nil {
targetUserID := *ev.StateKey()
membership, err := ev.Membership()
if err != nil {
log.WithError(err).WithField("event_id", ev.EventID()).Errorf(
"Notifier.OnNewEvent: Failed to unmarshal member event",
)
} else {
// Keep the joined user map up-to-date
switch membership {
case gomatrixserverlib.Invite:
usersToNotify = append(usersToNotify, targetUserID)
case gomatrixserverlib.Join:
// Manually append the new user's ID so they get notified
// along all members in the room
usersToNotify = append(usersToNotify, targetUserID)
n._addJoinedUser(ev.RoomID(), targetUserID)
case gomatrixserverlib.Leave:
fallthrough
case gomatrixserverlib.Ban:
n._removeJoinedUser(ev.RoomID(), targetUserID)
}
}
}
n._wakeupUsers(usersToNotify, peekingDevicesToNotify, n.currPos)
} else if roomID != "" {
n._wakeupUsers(n._joinedUsers(roomID), n._peekingDevices(roomID), n.currPos)
} else if len(userIDs) > 0 {
n._wakeupUsers(userIDs, nil, n.currPos)
} else {
log.WithFields(log.Fields{
"posUpdate": posUpdate.String,
}).Warn("Notifier.OnNewEvent called but caller supplied no user to wake up")
}
}
func (n *Notifier) OnNewAccountData(
userID string, posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers([]string{userID}, nil, posUpdate)
}
func (n *Notifier) OnNewPeek(
roomID, userID, deviceID string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._addPeekingDevice(roomID, userID, deviceID)
// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
// by calling OnNewEvent.
}
func (n *Notifier) OnRetirePeek(
roomID, userID, deviceID string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._removePeekingDevice(roomID, userID, deviceID)
// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
// by calling OnRetireEvent.
}
func (n *Notifier) OnNewSendToDevice(
userID string, deviceIDs []string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUserDevice(userID, deviceIDs, n.currPos)
}
// OnNewReceipt updates the current position
func (n *Notifier) OnNewTyping(
roomID string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
}
// OnNewReceipt updates the current position
func (n *Notifier) OnNewReceipt(
roomID string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
}
func (n *Notifier) OnNewKeyChange(
posUpdate types.StreamingToken, wakeUserID, keyChangeUserID string,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
}
func (n *Notifier) OnNewInvite(
posUpdate types.StreamingToken, wakeUserID string,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
}
func (n *Notifier) OnNewNotificationData(
userID string,
posUpdate types.StreamingToken,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
n._wakeupUsers([]string{userID}, nil, n.currPos)
}
func (n *Notifier) OnNewPresence(
posUpdate types.StreamingToken, userID string,
) {
n.lock.Lock()
defer n.lock.Unlock()
n.currPos.ApplyUpdates(posUpdate)
sharedUsers := n._sharedUsers(userID)
sharedUsers = append(sharedUsers, userID)
n._wakeupUsers(sharedUsers, nil, n.currPos)
}
func (n *Notifier) SharedUsers(userID string) []string {
n.lock.RLock()
defer n.lock.RUnlock()
return n._sharedUsers(userID)
}
func (n *Notifier) _sharedUsers(userID string) []string {
n._sharedUserMap[userID] = struct{}{}
for roomID, users := range n.roomIDToJoinedUsers {
if ok := users.isIn(userID); !ok {
continue
}
for _, userID := range n._joinedUsers(roomID) {
n._sharedUserMap[userID] = struct{}{}
}
}
sharedUsers := make([]string, 0, len(n._sharedUserMap)+1)
for userID := range n._sharedUserMap {
sharedUsers = append(sharedUsers, userID)
delete(n._sharedUserMap, userID)
}
return sharedUsers
}
func (n *Notifier) IsSharedUser(userA, userB string) bool {
n.lock.RLock()
defer n.lock.RUnlock()
var okA, okB bool
for _, users := range n.roomIDToJoinedUsers {
okA = users.isIn(userA)
if !okA {
continue
}
okB = users.isIn(userB)
if okA && okB {
return true
}
}
return false
}
// GetListener returns a UserStreamListener that can be used to wait for
// updates for a user. Must be closed.
// notify for anything before sincePos
func (n *Notifier) GetListener(req types.SyncRequest) UserDeviceStreamListener {
// Do what synapse does: https://github.com/matrix-org/synapse/blob/v0.20.0/synapse/notifier.py#L298
// - Bucket request into a lookup map keyed off a list of joined room IDs and separately a user ID
// - Incoming events wake requests for a matching room ID
// - Incoming events wake requests for a matching user ID (needed for invites)
// TODO: v1 /events 'peeking' has an 'explicit room ID' which is also tracked,
// but given we don't do /events, let's pretend it doesn't exist.
n.lock.Lock()
defer n.lock.Unlock()
n._removeEmptyUserStreams()
return n._fetchUserDeviceStream(req.Device.UserID, req.Device.ID, true).GetListener(req.Context)
}
// Load the membership states required to notify users correctly.
func (n *Notifier) Load(ctx context.Context, db storage.Database) error {
n.lock.Lock()
defer n.lock.Unlock()
roomToUsers, err := db.AllJoinedUsersInRooms(ctx)
if err != nil {
return err
}
n.setUsersJoinedToRooms(roomToUsers)
roomToPeekingDevices, err := db.AllPeekingDevicesInRooms(ctx)
if err != nil {
return err
}
n.setPeekingDevices(roomToPeekingDevices)
return nil
}
// CurrentPosition returns the current sync position
func (n *Notifier) CurrentPosition() types.StreamingToken {
n.lock.RLock()
defer n.lock.RUnlock()
return n.currPos
}
// setUsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
// these rooms will wake the given users /sync requests. This should be called prior to ANY calls to
// OnNewEvent (eg on startup) to prevent racing.
func (n *Notifier) setUsersJoinedToRooms(roomIDToUserIDs map[string][]string) {
// This is just the bulk form of addJoinedUser
for roomID, userIDs := range roomIDToUserIDs {
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
n.roomIDToJoinedUsers[roomID] = newUserIDSet(len(userIDs))
}
for _, userID := range userIDs {
n.roomIDToJoinedUsers[roomID].add(userID)
}
n.roomIDToJoinedUsers[roomID].precompute()
}
}
// setPeekingDevices marks the given devices as peeking in the given rooms, such that new events from
// these rooms will wake the given devices' /sync requests. This should be called prior to ANY calls to
// OnNewEvent (eg on startup) to prevent racing.
func (n *Notifier) setPeekingDevices(roomIDToPeekingDevices map[string][]types.PeekingDevice) {
// This is just the bulk form of addPeekingDevice
for roomID, peekingDevices := range roomIDToPeekingDevices {
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet, len(peekingDevices))
}
for _, peekingDevice := range peekingDevices {
n.roomIDToPeekingDevices[roomID].add(peekingDevice)
}
}
}
// _wakeupUsers will wake up the sync strems for all of the devices for all of the
// specified user IDs, and also the specified peekingDevices
func (n *Notifier) _wakeupUsers(userIDs []string, peekingDevices []types.PeekingDevice, newPos types.StreamingToken) {
for _, userID := range userIDs {
for _, stream := range n._fetchUserStreams(userID) {
if stream == nil {
continue
}
stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
}
}
for _, peekingDevice := range peekingDevices {
// TODO: don't bother waking up for devices whose users we already woke up
if stream := n._fetchUserDeviceStream(peekingDevice.UserID, peekingDevice.DeviceID, false); stream != nil {
stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
}
}
}
// _wakeupUserDevice will wake up the sync stream for a specific user device. Other
// device streams will be left alone.
// nolint:unused
func (n *Notifier) _wakeupUserDevice(userID string, deviceIDs []string, newPos types.StreamingToken) {
for _, deviceID := range deviceIDs {
if stream := n._fetchUserDeviceStream(userID, deviceID, false); stream != nil {
stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
}
}
}
// _fetchUserDeviceStream retrieves a stream unique to the given device. If makeIfNotExists is true,
// a stream will be made for this device if one doesn't exist and it will be returned. This
// function does not wait for data to be available on the stream.
func (n *Notifier) _fetchUserDeviceStream(userID, deviceID string, makeIfNotExists bool) *UserDeviceStream {
_, ok := n.userDeviceStreams[userID]
if !ok {
if !makeIfNotExists {
return nil
}
n.userDeviceStreams[userID] = map[string]*UserDeviceStream{}
}
stream, ok := n.userDeviceStreams[userID][deviceID]
if !ok {
if !makeIfNotExists {
return nil
}
// TODO: Unbounded growth of streams (1 per user)
if stream = NewUserDeviceStream(userID, deviceID, n.currPos); stream != nil {
n.userDeviceStreams[userID][deviceID] = stream
}
}
return stream
}
// _fetchUserStreams retrieves all streams for the given user. If makeIfNotExists is true,
// a stream will be made for this user if one doesn't exist and it will be returned. This
// function does not wait for data to be available on the stream.
func (n *Notifier) _fetchUserStreams(userID string) []*UserDeviceStream {
user, ok := n.userDeviceStreams[userID]
if !ok {
return []*UserDeviceStream{}
}
streams := make([]*UserDeviceStream, 0, len(user))
for _, stream := range user {
streams = append(streams, stream)
}
return streams
}
func (n *Notifier) _addJoinedUser(roomID, userID string) {
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
}
n.roomIDToJoinedUsers[roomID].add(userID)
n.roomIDToJoinedUsers[roomID].precompute()
}
func (n *Notifier) _removeJoinedUser(roomID, userID string) {
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
}
n.roomIDToJoinedUsers[roomID].remove(userID)
n.roomIDToJoinedUsers[roomID].precompute()
}
func (n *Notifier) JoinedUsers(roomID string) (userIDs []string) {
n.lock.RLock()
defer n.lock.RUnlock()
return n._joinedUsers(roomID)
}
func (n *Notifier) _joinedUsers(roomID string) (userIDs []string) {
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
return
}
return n.roomIDToJoinedUsers[roomID].values()
}
func (n *Notifier) _addPeekingDevice(roomID, userID, deviceID string) {
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
}
n.roomIDToPeekingDevices[roomID].add(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
}
func (n *Notifier) _removePeekingDevice(roomID, userID, deviceID string) {
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
}
// XXX: is this going to work as a key?
n.roomIDToPeekingDevices[roomID].remove(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
}
func (n *Notifier) PeekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
n.lock.RLock()
defer n.lock.RUnlock()
return n._peekingDevices(roomID)
}
func (n *Notifier) _peekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
return
}
return n.roomIDToPeekingDevices[roomID].values()
}
// _removeEmptyUserStreams iterates through the user stream map and removes any
// that have been empty for a certain amount of time. This is a crude way of
// ensuring that the userStreams map doesn't grow forver.
// This should be called when the notifier gets called for whatever reason,
// the function itself is responsible for ensuring it doesn't iterate too
// often.
func (n *Notifier) _removeEmptyUserStreams() {
// Only clean up now and again
now := time.Now()
if n.lastCleanUpTime.Add(time.Minute).After(now) {
return
}
n.lastCleanUpTime = now
deleteBefore := now.Add(-5 * time.Minute)
for user, byUser := range n.userDeviceStreams {
for device, stream := range byUser {
if stream.TimeOfLastNonEmpty().Before(deleteBefore) {
delete(n.userDeviceStreams[user], device)
}
if len(n.userDeviceStreams[user]) == 0 {
delete(n.userDeviceStreams, user)
}
}
}
}
// A string set, mainly existing for improving clarity of structs in this file.
type userIDSet struct {
sync.Mutex
set map[string]struct{}
precomputed []string
}
func newUserIDSet(cap int) *userIDSet {
return &userIDSet{
set: make(map[string]struct{}, cap),
precomputed: nil,
}
}
func (s *userIDSet) add(str string) {
s.Lock()
defer s.Unlock()
s.set[str] = struct{}{}
s.precomputed = s.precomputed[:0] // invalidate cache
}
func (s *userIDSet) remove(str string) {
s.Lock()
defer s.Unlock()
delete(s.set, str)
s.precomputed = s.precomputed[:0] // invalidate cache
}
func (s *userIDSet) precompute() {
s.Lock()
defer s.Unlock()
s.precomputed = s.values()
}
func (s *userIDSet) isIn(str string) bool {
s.Lock()
defer s.Unlock()
_, ok := s.set[str]
return ok
}
func (s *userIDSet) values() (vals []string) {
if len(s.precomputed) > 0 {
return s.precomputed // only return if not invalidated
}
vals = make([]string, 0, len(s.set))
for str := range s.set {
vals = append(vals, str)
}
return
}
// A set of PeekingDevices, similar to userIDSet
type peekingDeviceSet map[types.PeekingDevice]struct{}
func (s peekingDeviceSet) add(d types.PeekingDevice) {
s[d] = struct{}{}
}
// nolint:unused
func (s peekingDeviceSet) remove(d types.PeekingDevice) {
delete(s, d)
}
func (s peekingDeviceSet) values() (vals []types.PeekingDevice) {
vals = make([]types.PeekingDevice, 0, len(s))
for d := range s {
vals = append(vals, d)
}
return
}