mirror of
https://github.com/matrix-org/dendrite
synced 2024-11-16 06:41:06 +01:00
1b5460a920
This ensures that the sync API notifier only wakes up a given user once for a given stream position.
638 lines
20 KiB
Go
638 lines
20 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package notifier
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import (
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"context"
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"sync"
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"time"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/syncapi/storage"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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log "github.com/sirupsen/logrus"
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)
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// NOTE: ALL FUNCTIONS IN THIS FILE PREFIXED WITH _ ARE NOT THREAD-SAFE
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// AND MUST ONLY BE CALLED WHEN THE NOTIFIER LOCK IS HELD!
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// Notifier will wake up sleeping requests when there is some new data.
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// It does not tell requests what that data is, only the sync position which
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// they can use to get at it. This is done to prevent races whereby we tell the caller
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// the event, but the token has already advanced by the time they fetch it, resulting
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// in missed events.
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type Notifier struct {
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lock *sync.RWMutex
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// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
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roomIDToJoinedUsers map[string]*userIDSet
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// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
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roomIDToPeekingDevices map[string]peekingDeviceSet
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// The latest sync position
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currPos types.StreamingToken
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// A map of user_id => device_id => UserStream which can be used to wake a given user's /sync request.
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userDeviceStreams map[string]map[string]*UserDeviceStream
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// The last time we cleaned out stale entries from the userStreams map
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lastCleanUpTime time.Time
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// This map is reused to prevent allocations and GC pressure in SharedUsers.
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_sharedUserMap map[string]struct{}
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_wakeupUserMap map[string]struct{}
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}
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// NewNotifier creates a new notifier set to the given sync position.
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// In order for this to be of any use, the Notifier needs to be told all rooms and
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// the joined users within each of them by calling Notifier.Load(*storage.SyncServerDatabase).
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func NewNotifier() *Notifier {
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return &Notifier{
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roomIDToJoinedUsers: make(map[string]*userIDSet),
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roomIDToPeekingDevices: make(map[string]peekingDeviceSet),
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userDeviceStreams: make(map[string]map[string]*UserDeviceStream),
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lock: &sync.RWMutex{},
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lastCleanUpTime: time.Now(),
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_sharedUserMap: map[string]struct{}{},
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_wakeupUserMap: map[string]struct{}{},
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}
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}
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// SetCurrentPosition sets the current streaming positions.
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// This must be called directly after NewNotifier and initialising the streams.
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func (n *Notifier) SetCurrentPosition(currPos types.StreamingToken) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos = currPos
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}
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// OnNewEvent is called when a new event is received from the room server. Must only be
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// called from a single goroutine, to avoid races between updates which could set the
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// current sync position incorrectly.
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// Chooses which user sync streams to update by a provided *gomatrixserverlib.Event
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// (based on the users in the event's room),
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// a roomID directly, or a list of user IDs, prioritised by parameter ordering.
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// posUpdate contains the latest position(s) for one or more types of events.
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// If a position in posUpdate is 0, it means no updates are available of that type.
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// Typically a consumer supplies a posUpdate with the latest sync position for the
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// event type it handles, leaving other fields as 0.
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func (n *Notifier) OnNewEvent(
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ev *gomatrixserverlib.HeaderedEvent, roomID string, userIDs []string,
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posUpdate types.StreamingToken,
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) {
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// update the current position then notify relevant /sync streams.
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// This needs to be done PRIOR to waking up users as they will read this value.
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._removeEmptyUserStreams()
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if ev != nil {
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// Map this event's room_id to a list of joined users, and wake them up.
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usersToNotify := n._joinedUsers(ev.RoomID())
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// Map this event's room_id to a list of peeking devices, and wake them up.
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peekingDevicesToNotify := n._peekingDevices(ev.RoomID())
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// If this is an invite, also add in the invitee to this list.
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if ev.Type() == "m.room.member" && ev.StateKey() != nil {
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targetUserID := *ev.StateKey()
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membership, err := ev.Membership()
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if err != nil {
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log.WithError(err).WithField("event_id", ev.EventID()).Errorf(
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"Notifier.OnNewEvent: Failed to unmarshal member event",
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)
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} else {
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// Keep the joined user map up-to-date
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switch membership {
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case gomatrixserverlib.Invite:
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usersToNotify = append(usersToNotify, targetUserID)
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case gomatrixserverlib.Join:
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// Manually append the new user's ID so they get notified
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// along all members in the room
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usersToNotify = append(usersToNotify, targetUserID)
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n._addJoinedUser(ev.RoomID(), targetUserID)
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case gomatrixserverlib.Leave:
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fallthrough
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case gomatrixserverlib.Ban:
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n._removeJoinedUser(ev.RoomID(), targetUserID)
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}
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}
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}
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n._wakeupUsers(usersToNotify, peekingDevicesToNotify, n.currPos)
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} else if roomID != "" {
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n._wakeupUsers(n._joinedUsers(roomID), n._peekingDevices(roomID), n.currPos)
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} else if len(userIDs) > 0 {
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n._wakeupUsers(userIDs, nil, n.currPos)
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} else {
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log.WithFields(log.Fields{
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"posUpdate": posUpdate.String,
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}).Warn("Notifier.OnNewEvent called but caller supplied no user to wake up")
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}
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}
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func (n *Notifier) OnNewAccountData(
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userID string, posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers([]string{userID}, nil, posUpdate)
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}
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func (n *Notifier) OnNewPeek(
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roomID, userID, deviceID string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._addPeekingDevice(roomID, userID, deviceID)
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// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
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// by calling OnNewEvent.
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}
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func (n *Notifier) OnRetirePeek(
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roomID, userID, deviceID string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._removePeekingDevice(roomID, userID, deviceID)
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// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
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// by calling OnRetireEvent.
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}
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func (n *Notifier) OnNewSendToDevice(
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userID string, deviceIDs []string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUserDevice(userID, deviceIDs, n.currPos)
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}
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// OnNewReceipt updates the current position
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func (n *Notifier) OnNewTyping(
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roomID string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
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}
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// OnNewReceipt updates the current position
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func (n *Notifier) OnNewReceipt(
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roomID string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
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}
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func (n *Notifier) OnNewKeyChange(
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posUpdate types.StreamingToken, wakeUserID, keyChangeUserID string,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
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}
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func (n *Notifier) OnNewInvite(
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posUpdate types.StreamingToken, wakeUserID string,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
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}
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func (n *Notifier) OnNewNotificationData(
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userID string,
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posUpdate types.StreamingToken,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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n._wakeupUsers([]string{userID}, nil, n.currPos)
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}
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func (n *Notifier) OnNewPresence(
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posUpdate types.StreamingToken, userID string,
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) {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.currPos.ApplyUpdates(posUpdate)
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sharedUsers := n._sharedUsers(userID)
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sharedUsers = append(sharedUsers, userID)
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n._wakeupUsers(sharedUsers, nil, n.currPos)
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}
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func (n *Notifier) SharedUsers(userID string) []string {
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n.lock.RLock()
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defer n.lock.RUnlock()
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return n._sharedUsers(userID)
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}
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func (n *Notifier) _sharedUsers(userID string) []string {
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n._sharedUserMap[userID] = struct{}{}
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for roomID, users := range n.roomIDToJoinedUsers {
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if ok := users.isIn(userID); !ok {
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continue
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}
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for _, userID := range n._joinedUsers(roomID) {
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n._sharedUserMap[userID] = struct{}{}
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}
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}
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sharedUsers := make([]string, 0, len(n._sharedUserMap)+1)
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for userID := range n._sharedUserMap {
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sharedUsers = append(sharedUsers, userID)
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delete(n._sharedUserMap, userID)
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}
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return sharedUsers
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}
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func (n *Notifier) IsSharedUser(userA, userB string) bool {
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n.lock.RLock()
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defer n.lock.RUnlock()
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var okA, okB bool
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for _, users := range n.roomIDToJoinedUsers {
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okA = users.isIn(userA)
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if !okA {
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continue
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}
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okB = users.isIn(userB)
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if okA && okB {
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return true
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}
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}
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return false
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}
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// GetListener returns a UserStreamListener that can be used to wait for
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// updates for a user. Must be closed.
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// notify for anything before sincePos
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func (n *Notifier) GetListener(req types.SyncRequest) UserDeviceStreamListener {
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// Do what synapse does: https://github.com/matrix-org/synapse/blob/v0.20.0/synapse/notifier.py#L298
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// - Bucket request into a lookup map keyed off a list of joined room IDs and separately a user ID
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// - Incoming events wake requests for a matching room ID
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// - Incoming events wake requests for a matching user ID (needed for invites)
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// TODO: v1 /events 'peeking' has an 'explicit room ID' which is also tracked,
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// but given we don't do /events, let's pretend it doesn't exist.
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n.lock.Lock()
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defer n.lock.Unlock()
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n._removeEmptyUserStreams()
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return n._fetchUserDeviceStream(req.Device.UserID, req.Device.ID, true).GetListener(req.Context)
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}
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// Load the membership states required to notify users correctly.
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func (n *Notifier) Load(ctx context.Context, db storage.Database) error {
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n.lock.Lock()
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defer n.lock.Unlock()
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snapshot, err := db.NewDatabaseSnapshot(ctx)
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if err != nil {
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return err
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}
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var succeeded bool
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defer sqlutil.EndTransactionWithCheck(snapshot, &succeeded, &err)
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roomToUsers, err := snapshot.AllJoinedUsersInRooms(ctx)
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if err != nil {
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return err
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}
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n.setUsersJoinedToRooms(roomToUsers)
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roomToPeekingDevices, err := snapshot.AllPeekingDevicesInRooms(ctx)
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if err != nil {
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return err
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}
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n.setPeekingDevices(roomToPeekingDevices)
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succeeded = true
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return nil
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}
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// LoadRooms loads the membership states required to notify users correctly.
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func (n *Notifier) LoadRooms(ctx context.Context, db storage.Database, roomIDs []string) error {
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n.lock.Lock()
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defer n.lock.Unlock()
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snapshot, err := db.NewDatabaseSnapshot(ctx)
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if err != nil {
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return err
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}
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var succeeded bool
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defer sqlutil.EndTransactionWithCheck(snapshot, &succeeded, &err)
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roomToUsers, err := snapshot.AllJoinedUsersInRoom(ctx, roomIDs)
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if err != nil {
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return err
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}
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n.setUsersJoinedToRooms(roomToUsers)
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succeeded = true
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return nil
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}
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// CurrentPosition returns the current sync position
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func (n *Notifier) CurrentPosition() types.StreamingToken {
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n.lock.RLock()
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defer n.lock.RUnlock()
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return n.currPos
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}
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// setUsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
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// these rooms will wake the given users /sync requests. This should be called prior to ANY calls to
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// OnNewEvent (eg on startup) to prevent racing.
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func (n *Notifier) setUsersJoinedToRooms(roomIDToUserIDs map[string][]string) {
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// This is just the bulk form of addJoinedUser
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for roomID, userIDs := range roomIDToUserIDs {
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if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
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n.roomIDToJoinedUsers[roomID] = newUserIDSet(len(userIDs))
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}
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for _, userID := range userIDs {
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n.roomIDToJoinedUsers[roomID].add(userID)
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}
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n.roomIDToJoinedUsers[roomID].precompute()
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}
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}
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// setPeekingDevices marks the given devices as peeking in the given rooms, such that new events from
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// these rooms will wake the given devices' /sync requests. This should be called prior to ANY calls to
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// OnNewEvent (eg on startup) to prevent racing.
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func (n *Notifier) setPeekingDevices(roomIDToPeekingDevices map[string][]types.PeekingDevice) {
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// This is just the bulk form of addPeekingDevice
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for roomID, peekingDevices := range roomIDToPeekingDevices {
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if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
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n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet, len(peekingDevices))
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}
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for _, peekingDevice := range peekingDevices {
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n.roomIDToPeekingDevices[roomID].add(peekingDevice)
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}
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}
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}
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// _wakeupUsers will wake up the sync strems for all of the devices for all of the
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// specified user IDs, and also the specified peekingDevices
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func (n *Notifier) _wakeupUsers(userIDs []string, peekingDevices []types.PeekingDevice, newPos types.StreamingToken) {
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for _, userID := range userIDs {
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n._wakeupUserMap[userID] = struct{}{}
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}
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for userID := range n._wakeupUserMap {
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for _, stream := range n._fetchUserStreams(userID) {
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if stream == nil {
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continue
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}
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stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
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}
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delete(n._wakeupUserMap, userID)
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}
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for _, peekingDevice := range peekingDevices {
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// TODO: don't bother waking up for devices whose users we already woke up
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if stream := n._fetchUserDeviceStream(peekingDevice.UserID, peekingDevice.DeviceID, false); stream != nil {
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stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
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}
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}
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}
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// _wakeupUserDevice will wake up the sync stream for a specific user device. Other
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// device streams will be left alone.
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// nolint:unused
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func (n *Notifier) _wakeupUserDevice(userID string, deviceIDs []string, newPos types.StreamingToken) {
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for _, deviceID := range deviceIDs {
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if stream := n._fetchUserDeviceStream(userID, deviceID, false); stream != nil {
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stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
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}
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}
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}
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// _fetchUserDeviceStream retrieves a stream unique to the given device. If makeIfNotExists is true,
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// a stream will be made for this device if one doesn't exist and it will be returned. This
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// function does not wait for data to be available on the stream.
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func (n *Notifier) _fetchUserDeviceStream(userID, deviceID string, makeIfNotExists bool) *UserDeviceStream {
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_, ok := n.userDeviceStreams[userID]
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if !ok {
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if !makeIfNotExists {
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return nil
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}
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n.userDeviceStreams[userID] = map[string]*UserDeviceStream{}
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}
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stream, ok := n.userDeviceStreams[userID][deviceID]
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if !ok {
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if !makeIfNotExists {
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return nil
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}
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// TODO: Unbounded growth of streams (1 per user)
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if stream = NewUserDeviceStream(userID, deviceID, n.currPos); stream != nil {
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n.userDeviceStreams[userID][deviceID] = stream
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}
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}
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return stream
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}
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// _fetchUserStreams retrieves all streams for the given user. If makeIfNotExists is true,
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// a stream will be made for this user if one doesn't exist and it will be returned. This
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// function does not wait for data to be available on the stream.
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func (n *Notifier) _fetchUserStreams(userID string) []*UserDeviceStream {
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user, ok := n.userDeviceStreams[userID]
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if !ok {
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return []*UserDeviceStream{}
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}
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streams := make([]*UserDeviceStream, 0, len(user))
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for _, stream := range user {
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streams = append(streams, stream)
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}
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return streams
|
|
}
|
|
|
|
func (n *Notifier) _addJoinedUser(roomID, userID string) {
|
|
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
|
|
n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
|
|
}
|
|
n.roomIDToJoinedUsers[roomID].add(userID)
|
|
n.roomIDToJoinedUsers[roomID].precompute()
|
|
}
|
|
|
|
func (n *Notifier) _removeJoinedUser(roomID, userID string) {
|
|
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
|
|
n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
|
|
}
|
|
n.roomIDToJoinedUsers[roomID].remove(userID)
|
|
n.roomIDToJoinedUsers[roomID].precompute()
|
|
}
|
|
|
|
func (n *Notifier) JoinedUsers(roomID string) (userIDs []string) {
|
|
n.lock.RLock()
|
|
defer n.lock.RUnlock()
|
|
return n._joinedUsers(roomID)
|
|
}
|
|
|
|
func (n *Notifier) _joinedUsers(roomID string) (userIDs []string) {
|
|
if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
|
|
return
|
|
}
|
|
return n.roomIDToJoinedUsers[roomID].values()
|
|
}
|
|
|
|
func (n *Notifier) _addPeekingDevice(roomID, userID, deviceID string) {
|
|
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
|
|
n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
|
|
}
|
|
n.roomIDToPeekingDevices[roomID].add(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
|
|
}
|
|
|
|
func (n *Notifier) _removePeekingDevice(roomID, userID, deviceID string) {
|
|
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
|
|
n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
|
|
}
|
|
// XXX: is this going to work as a key?
|
|
n.roomIDToPeekingDevices[roomID].remove(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
|
|
}
|
|
|
|
func (n *Notifier) PeekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
|
|
n.lock.RLock()
|
|
defer n.lock.RUnlock()
|
|
return n._peekingDevices(roomID)
|
|
}
|
|
|
|
func (n *Notifier) _peekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
|
|
if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
|
|
return
|
|
}
|
|
return n.roomIDToPeekingDevices[roomID].values()
|
|
}
|
|
|
|
// _removeEmptyUserStreams iterates through the user stream map and removes any
|
|
// that have been empty for a certain amount of time. This is a crude way of
|
|
// ensuring that the userStreams map doesn't grow forver.
|
|
// This should be called when the notifier gets called for whatever reason,
|
|
// the function itself is responsible for ensuring it doesn't iterate too
|
|
// often.
|
|
func (n *Notifier) _removeEmptyUserStreams() {
|
|
// Only clean up now and again
|
|
now := time.Now()
|
|
if n.lastCleanUpTime.Add(time.Minute).After(now) {
|
|
return
|
|
}
|
|
n.lastCleanUpTime = now
|
|
|
|
deleteBefore := now.Add(-5 * time.Minute)
|
|
for user, byUser := range n.userDeviceStreams {
|
|
for device, stream := range byUser {
|
|
if stream.TimeOfLastNonEmpty().Before(deleteBefore) {
|
|
delete(n.userDeviceStreams[user], device)
|
|
}
|
|
if len(n.userDeviceStreams[user]) == 0 {
|
|
delete(n.userDeviceStreams, user)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// A string set, mainly existing for improving clarity of structs in this file.
|
|
type userIDSet struct {
|
|
sync.Mutex
|
|
set map[string]struct{}
|
|
precomputed []string
|
|
}
|
|
|
|
func newUserIDSet(cap int) *userIDSet {
|
|
return &userIDSet{
|
|
set: make(map[string]struct{}, cap),
|
|
precomputed: nil,
|
|
}
|
|
}
|
|
|
|
func (s *userIDSet) add(str string) {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
s.set[str] = struct{}{}
|
|
s.precomputed = s.precomputed[:0] // invalidate cache
|
|
}
|
|
|
|
func (s *userIDSet) remove(str string) {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
delete(s.set, str)
|
|
s.precomputed = s.precomputed[:0] // invalidate cache
|
|
}
|
|
|
|
func (s *userIDSet) precompute() {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
s.precomputed = s.values()
|
|
}
|
|
|
|
func (s *userIDSet) isIn(str string) bool {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
_, ok := s.set[str]
|
|
return ok
|
|
}
|
|
|
|
func (s *userIDSet) values() (vals []string) {
|
|
if len(s.precomputed) > 0 {
|
|
return s.precomputed // only return if not invalidated
|
|
}
|
|
vals = make([]string, 0, len(s.set))
|
|
for str := range s.set {
|
|
vals = append(vals, str)
|
|
}
|
|
return
|
|
}
|
|
|
|
// A set of PeekingDevices, similar to userIDSet
|
|
|
|
type peekingDeviceSet map[types.PeekingDevice]struct{}
|
|
|
|
func (s peekingDeviceSet) add(d types.PeekingDevice) {
|
|
s[d] = struct{}{}
|
|
}
|
|
|
|
// nolint:unused
|
|
func (s peekingDeviceSet) remove(d types.PeekingDevice) {
|
|
delete(s, d)
|
|
}
|
|
|
|
func (s peekingDeviceSet) values() (vals []types.PeekingDevice) {
|
|
vals = make([]types.PeekingDevice, 0, len(s))
|
|
for d := range s {
|
|
vals = append(vals, d)
|
|
}
|
|
return
|
|
}
|