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dendrite/roomserver/storage/shared/storage.go
Till 70322699ab
Unset RoomServerEvent, since we can't be sure that Set actually updates the cached entry (#3002)
This should deflake UTs and be more correct in terms of getting
`Events`.
`Events` tries to fetch the event from the cache first and may get an
unredacted event from it, while it should already be redacted.
2023-03-09 09:52:13 +01:00

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package shared
import (
"context"
"database/sql"
"encoding/json"
"fmt"
"sort"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/tidwall/gjson"
"github.com/matrix-org/dendrite/internal/caching"
"github.com/matrix-org/dendrite/internal/sqlutil"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
)
// Ideally, when we have both events we should redact the event JSON and forget about the redaction, but we currently
// don't because the redaction code is brand new. When we are more certain that redactions don't misbehave or are
// vulnerable to attacks from remote servers (e.g a server bypassing event auth rules shouldn't redact our data)
// then we should flip this to true. This will mean redactions /actually delete information irretrievably/ which
// will be necessary for compliance with the law. Note that downstream components (syncapi) WILL delete information
// in their database on receipt of a redaction. Also note that we still modify the event JSON to set the field
// unsigned.redacted_because - we just don't clear out the content fields yet.
const redactionsArePermanent = true
type Database struct {
DB *sql.DB
EventDatabase
Cache caching.RoomServerCaches
Writer sqlutil.Writer
RoomsTable tables.Rooms
StateSnapshotTable tables.StateSnapshot
StateBlockTable tables.StateBlock
RoomAliasesTable tables.RoomAliases
InvitesTable tables.Invites
MembershipTable tables.Membership
PublishedTable tables.Published
Purge tables.Purge
GetRoomUpdaterFn func(ctx context.Context, roomInfo *types.RoomInfo) (*RoomUpdater, error)
}
// EventDatabase contains all tables needed to work with events
type EventDatabase struct {
DB *sql.DB
Cache caching.RoomServerCaches
Writer sqlutil.Writer
EventsTable tables.Events
EventJSONTable tables.EventJSON
EventTypesTable tables.EventTypes
EventStateKeysTable tables.EventStateKeys
PrevEventsTable tables.PreviousEvents
RedactionsTable tables.Redactions
}
func (d *Database) SupportsConcurrentRoomInputs() bool {
return true
}
func (d *Database) GetMembershipForHistoryVisibility(
ctx context.Context, userNID types.EventStateKeyNID, roomInfo *types.RoomInfo, eventIDs ...string,
) (map[string]*gomatrixserverlib.HeaderedEvent, error) {
return d.StateSnapshotTable.BulkSelectMembershipForHistoryVisibility(ctx, nil, userNID, roomInfo, eventIDs...)
}
func (d *EventDatabase) EventTypeNIDs(
ctx context.Context, eventTypes []string,
) (map[string]types.EventTypeNID, error) {
return d.eventTypeNIDs(ctx, nil, eventTypes)
}
func (d *EventDatabase) eventTypeNIDs(
ctx context.Context, txn *sql.Tx, eventTypes []string,
) (map[string]types.EventTypeNID, error) {
result := make(map[string]types.EventTypeNID)
// first try the cache
fetchEventTypes := make([]string, 0, len(eventTypes))
for _, eventType := range eventTypes {
eventTypeNID, ok := d.Cache.GetEventTypeKey(eventType)
if ok {
result[eventType] = eventTypeNID
continue
}
fetchEventTypes = append(fetchEventTypes, eventType)
}
if len(fetchEventTypes) > 0 {
nids, err := d.EventTypesTable.BulkSelectEventTypeNID(ctx, txn, fetchEventTypes)
if err != nil {
return nil, err
}
for eventType, nid := range nids {
result[eventType] = nid
d.Cache.StoreEventTypeKey(nid, eventType)
}
}
return result, nil
}
func (d *EventDatabase) EventStateKeys(
ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID,
) (map[types.EventStateKeyNID]string, error) {
result := make(map[types.EventStateKeyNID]string, len(eventStateKeyNIDs))
fetch := make([]types.EventStateKeyNID, 0, len(eventStateKeyNIDs))
for _, nid := range eventStateKeyNIDs {
if key, ok := d.Cache.GetEventStateKey(nid); ok {
result[nid] = key
} else {
fetch = append(fetch, nid)
}
}
if len(fetch) > 0 {
fromDB, err := d.EventStateKeysTable.BulkSelectEventStateKey(ctx, nil, fetch)
if err != nil {
return nil, err
}
for nid, key := range fromDB {
result[nid] = key
d.Cache.StoreEventStateKey(nid, key)
}
}
return result, nil
}
func (d *EventDatabase) EventStateKeyNIDs(
ctx context.Context, eventStateKeys []string,
) (map[string]types.EventStateKeyNID, error) {
return d.eventStateKeyNIDs(ctx, nil, eventStateKeys)
}
func (d *EventDatabase) eventStateKeyNIDs(
ctx context.Context, txn *sql.Tx, eventStateKeys []string,
) (map[string]types.EventStateKeyNID, error) {
result := make(map[string]types.EventStateKeyNID)
eventStateKeys = util.UniqueStrings(eventStateKeys)
// first ask the cache about these keys
fetchEventStateKeys := make([]string, 0, len(eventStateKeys))
for _, eventStateKey := range eventStateKeys {
eventStateKeyNID, ok := d.Cache.GetEventStateKeyNID(eventStateKey)
if ok {
result[eventStateKey] = eventStateKeyNID
continue
}
fetchEventStateKeys = append(fetchEventStateKeys, eventStateKey)
}
if len(fetchEventStateKeys) > 0 {
nids, err := d.EventStateKeysTable.BulkSelectEventStateKeyNID(ctx, txn, fetchEventStateKeys)
if err != nil {
return nil, err
}
for eventStateKey, nid := range nids {
result[eventStateKey] = nid
d.Cache.StoreEventStateKey(nid, eventStateKey)
}
}
// We received some nids, but are still missing some, work out which and create them
if len(eventStateKeys) > len(result) {
var nid types.EventStateKeyNID
var err error
err = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
for _, eventStateKey := range eventStateKeys {
if _, ok := result[eventStateKey]; ok {
continue
}
nid, err = d.assignStateKeyNID(ctx, txn, eventStateKey)
if err != nil {
return err
}
result[eventStateKey] = nid
}
return nil
})
if err != nil {
return nil, err
}
}
return result, nil
}
func (d *EventDatabase) StateEntriesForEventIDs(
ctx context.Context, eventIDs []string, excludeRejected bool,
) ([]types.StateEntry, error) {
return d.EventsTable.BulkSelectStateEventByID(ctx, nil, eventIDs, excludeRejected)
}
func (d *Database) StateEntriesForTuples(
ctx context.Context,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error) {
return d.stateEntriesForTuples(ctx, nil, stateBlockNIDs, stateKeyTuples)
}
func (d *Database) stateEntriesForTuples(
ctx context.Context, txn *sql.Tx,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error) {
entries, err := d.StateBlockTable.BulkSelectStateBlockEntries(
ctx, txn, stateBlockNIDs,
)
if err != nil {
return nil, fmt.Errorf("d.StateBlockTable.BulkSelectStateBlockEntries: %w", err)
}
lists := []types.StateEntryList{}
for i, entry := range entries {
entries, err := d.EventsTable.BulkSelectStateEventByNID(ctx, txn, entry, stateKeyTuples)
if err != nil {
return nil, fmt.Errorf("d.EventsTable.BulkSelectStateEventByNID: %w", err)
}
lists = append(lists, types.StateEntryList{
StateBlockNID: stateBlockNIDs[i],
StateEntries: entries,
})
}
return lists, nil
}
func (d *Database) RoomInfoByNID(ctx context.Context, roomNID types.RoomNID) (*types.RoomInfo, error) {
roomIDs, err := d.RoomsTable.BulkSelectRoomIDs(ctx, nil, []types.RoomNID{roomNID})
if err != nil {
return nil, err
}
if len(roomIDs) == 0 {
return nil, fmt.Errorf("room does not exist")
}
return d.roomInfo(ctx, nil, roomIDs[0])
}
func (d *Database) RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error) {
return d.roomInfo(ctx, nil, roomID)
}
func (d *Database) roomInfo(ctx context.Context, txn *sql.Tx, roomID string) (*types.RoomInfo, error) {
roomInfo, err := d.RoomsTable.SelectRoomInfo(ctx, txn, roomID)
if err != nil {
return nil, err
}
if roomInfo != nil {
d.Cache.StoreRoomServerRoomID(roomInfo.RoomNID, roomID)
d.Cache.StoreRoomVersion(roomID, roomInfo.RoomVersion)
}
return roomInfo, err
}
func (d *Database) AddState(
ctx context.Context,
roomNID types.RoomNID,
stateBlockNIDs []types.StateBlockNID,
state []types.StateEntry,
) (stateNID types.StateSnapshotNID, err error) {
return d.addState(ctx, nil, roomNID, stateBlockNIDs, state)
}
func (d *Database) addState(
ctx context.Context, txn *sql.Tx,
roomNID types.RoomNID,
stateBlockNIDs []types.StateBlockNID,
state []types.StateEntry,
) (stateNID types.StateSnapshotNID, err error) {
if len(stateBlockNIDs) > 0 && len(state) > 0 {
// Check to see if the event already appears in any of the existing state
// blocks. If it does then we should not add it again, as this will just
// result in excess state blocks and snapshots.
// TODO: Investigate why this is happening - probably input_events.go!
blocks, berr := d.StateBlockTable.BulkSelectStateBlockEntries(ctx, txn, stateBlockNIDs)
if berr != nil {
return 0, fmt.Errorf("d.StateBlockTable.BulkSelectStateBlockEntries: %w", berr)
}
var found bool
for i := len(state) - 1; i >= 0; i-- {
found = false
for _, events := range blocks {
for _, event := range events {
if state[i].EventNID == event {
found = true
break
}
}
}
if found {
state = append(state[:i], state[i+1:]...)
i--
}
}
}
err = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
if len(state) > 0 {
// If there's any state left to add then let's add new blocks.
var stateBlockNID types.StateBlockNID
stateBlockNID, err = d.StateBlockTable.BulkInsertStateData(ctx, txn, state)
if err != nil {
return fmt.Errorf("d.StateBlockTable.BulkInsertStateData: %w", err)
}
stateBlockNIDs = append(stateBlockNIDs[:len(stateBlockNIDs):len(stateBlockNIDs)], stateBlockNID)
}
stateNID, err = d.StateSnapshotTable.InsertState(ctx, txn, roomNID, stateBlockNIDs)
if err != nil {
return fmt.Errorf("d.StateSnapshotTable.InsertState: %w", err)
}
return nil
})
if err != nil {
return 0, fmt.Errorf("d.Writer.Do: %w", err)
}
return
}
func (d *EventDatabase) EventNIDs(
ctx context.Context, eventIDs []string,
) (map[string]types.EventMetadata, error) {
return d.eventNIDs(ctx, nil, eventIDs, NoFilter)
}
type UnsentFilter bool
const (
NoFilter UnsentFilter = false
FilterUnsentOnly UnsentFilter = true
)
func (d *EventDatabase) eventNIDs(
ctx context.Context, txn *sql.Tx, eventIDs []string, filter UnsentFilter,
) (map[string]types.EventMetadata, error) {
switch filter {
case FilterUnsentOnly:
return d.EventsTable.BulkSelectUnsentEventNID(ctx, txn, eventIDs)
case NoFilter:
return d.EventsTable.BulkSelectEventNID(ctx, txn, eventIDs)
default:
panic("impossible case")
}
}
func (d *EventDatabase) SetState(
ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID,
) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.EventsTable.UpdateEventState(ctx, txn, eventNID, stateNID)
})
}
func (d *EventDatabase) StateAtEventIDs(
ctx context.Context, eventIDs []string,
) ([]types.StateAtEvent, error) {
return d.EventsTable.BulkSelectStateAtEventByID(ctx, nil, eventIDs)
}
func (d *EventDatabase) SnapshotNIDFromEventID(
ctx context.Context, eventID string,
) (types.StateSnapshotNID, error) {
return d.snapshotNIDFromEventID(ctx, nil, eventID)
}
func (d *EventDatabase) snapshotNIDFromEventID(
ctx context.Context, txn *sql.Tx, eventID string,
) (types.StateSnapshotNID, error) {
_, stateNID, err := d.EventsTable.SelectEvent(ctx, txn, eventID)
if err != nil {
return 0, err
}
if stateNID == 0 {
return 0, sql.ErrNoRows // effectively there's no state entry
}
return stateNID, err
}
func (d *EventDatabase) EventIDs(
ctx context.Context, eventNIDs []types.EventNID,
) (map[types.EventNID]string, error) {
return d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
}
func (d *EventDatabase) EventsFromIDs(ctx context.Context, roomInfo *types.RoomInfo, eventIDs []string) ([]types.Event, error) {
return d.eventsFromIDs(ctx, nil, roomInfo, eventIDs, NoFilter)
}
func (d *EventDatabase) eventsFromIDs(ctx context.Context, txn *sql.Tx, roomInfo *types.RoomInfo, eventIDs []string, filter UnsentFilter) ([]types.Event, error) {
nidMap, err := d.eventNIDs(ctx, txn, eventIDs, filter)
if err != nil {
return nil, err
}
var nids []types.EventNID
for _, nid := range nidMap {
nids = append(nids, nid.EventNID)
}
return d.events(ctx, txn, roomInfo, nids)
}
func (d *Database) LatestEventIDs(
ctx context.Context, roomNID types.RoomNID,
) (references []gomatrixserverlib.EventReference, currentStateSnapshotNID types.StateSnapshotNID, depth int64, err error) {
var eventNIDs []types.EventNID
eventNIDs, currentStateSnapshotNID, err = d.RoomsTable.SelectLatestEventNIDs(ctx, nil, roomNID)
if err != nil {
return
}
references, err = d.EventsTable.BulkSelectEventReference(ctx, nil, eventNIDs)
if err != nil {
return
}
depth, err = d.EventsTable.SelectMaxEventDepth(ctx, nil, eventNIDs)
if err != nil {
return
}
return
}
func (d *Database) StateBlockNIDs(
ctx context.Context, stateNIDs []types.StateSnapshotNID,
) ([]types.StateBlockNIDList, error) {
return d.stateBlockNIDs(ctx, nil, stateNIDs)
}
func (d *Database) stateBlockNIDs(
ctx context.Context, txn *sql.Tx, stateNIDs []types.StateSnapshotNID,
) ([]types.StateBlockNIDList, error) {
return d.StateSnapshotTable.BulkSelectStateBlockNIDs(ctx, txn, stateNIDs)
}
func (d *Database) StateEntries(
ctx context.Context, stateBlockNIDs []types.StateBlockNID,
) ([]types.StateEntryList, error) {
return d.stateEntries(ctx, nil, stateBlockNIDs)
}
func (d *Database) stateEntries(
ctx context.Context, txn *sql.Tx, stateBlockNIDs []types.StateBlockNID,
) ([]types.StateEntryList, error) {
entries, err := d.StateBlockTable.BulkSelectStateBlockEntries(
ctx, txn, stateBlockNIDs,
)
if err != nil {
return nil, fmt.Errorf("d.StateBlockTable.BulkSelectStateBlockEntries: %w", err)
}
lists := make([]types.StateEntryList, 0, len(entries))
for i, entry := range entries {
eventNIDs, err := d.EventsTable.BulkSelectStateEventByNID(ctx, txn, entry, nil)
if err != nil {
return nil, fmt.Errorf("d.EventsTable.BulkSelectStateEventByNID: %w", err)
}
lists = append(lists, types.StateEntryList{
StateBlockNID: stateBlockNIDs[i],
StateEntries: eventNIDs,
})
}
return lists, nil
}
func (d *Database) SetRoomAlias(ctx context.Context, alias string, roomID string, creatorUserID string) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.RoomAliasesTable.InsertRoomAlias(ctx, txn, alias, roomID, creatorUserID)
})
}
func (d *Database) GetRoomIDForAlias(ctx context.Context, alias string) (string, error) {
return d.RoomAliasesTable.SelectRoomIDFromAlias(ctx, nil, alias)
}
func (d *Database) GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error) {
return d.RoomAliasesTable.SelectAliasesFromRoomID(ctx, nil, roomID)
}
func (d *Database) GetCreatorIDForAlias(
ctx context.Context, alias string,
) (string, error) {
return d.RoomAliasesTable.SelectCreatorIDFromAlias(ctx, nil, alias)
}
func (d *Database) RemoveRoomAlias(ctx context.Context, alias string) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.RoomAliasesTable.DeleteRoomAlias(ctx, txn, alias)
})
}
func (d *Database) GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom, isRoomforgotten bool, err error) {
var requestSenderUserNID types.EventStateKeyNID
err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
requestSenderUserNID, err = d.assignStateKeyNID(ctx, txn, requestSenderUserID)
return err
})
if err != nil {
return 0, false, false, fmt.Errorf("d.assignStateKeyNID: %w", err)
}
senderMembershipEventNID, senderMembership, isRoomforgotten, err :=
d.MembershipTable.SelectMembershipFromRoomAndTarget(
ctx, nil, roomNID, requestSenderUserNID,
)
if err == sql.ErrNoRows {
// The user has never been a member of that room
return 0, false, false, nil
} else if err != nil {
return
}
return senderMembershipEventNID, senderMembership == tables.MembershipStateJoin, isRoomforgotten, nil
}
func (d *Database) GetMembershipEventNIDsForRoom(
ctx context.Context, roomNID types.RoomNID, joinOnly bool, localOnly bool,
) ([]types.EventNID, error) {
return d.getMembershipEventNIDsForRoom(ctx, nil, roomNID, joinOnly, localOnly)
}
func (d *Database) getMembershipEventNIDsForRoom(
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, joinOnly bool, localOnly bool,
) ([]types.EventNID, error) {
if joinOnly {
return d.MembershipTable.SelectMembershipsFromRoomAndMembership(
ctx, txn, roomNID, tables.MembershipStateJoin, localOnly,
)
}
return d.MembershipTable.SelectMembershipsFromRoom(ctx, txn, roomNID, localOnly)
}
func (d *Database) GetInvitesForUser(
ctx context.Context,
roomNID types.RoomNID,
targetUserNID types.EventStateKeyNID,
) (senderUserIDs []types.EventStateKeyNID, eventIDs []string, inviteEventJSON []byte, err error) {
return d.InvitesTable.SelectInviteActiveForUserInRoom(ctx, nil, targetUserNID, roomNID)
}
func (d *EventDatabase) Events(ctx context.Context, roomInfo *types.RoomInfo, eventNIDs []types.EventNID) ([]types.Event, error) {
return d.events(ctx, nil, roomInfo, eventNIDs)
}
func (d *EventDatabase) events(
ctx context.Context, txn *sql.Tx, roomInfo *types.RoomInfo, inputEventNIDs types.EventNIDs,
) ([]types.Event, error) {
if roomInfo == nil { // this should never happen
return nil, fmt.Errorf("unable to parse events without roomInfo")
}
sort.Sort(inputEventNIDs)
events := make(map[types.EventNID]*gomatrixserverlib.Event, len(inputEventNIDs))
eventNIDs := make([]types.EventNID, 0, len(inputEventNIDs))
for _, nid := range inputEventNIDs {
if event, ok := d.Cache.GetRoomServerEvent(nid); ok && event != nil {
events[nid] = event
} else {
eventNIDs = append(eventNIDs, nid)
}
}
// If we don't need to get any events from the database, short circuit now
if len(eventNIDs) == 0 {
results := make([]types.Event, 0, len(inputEventNIDs))
for _, nid := range inputEventNIDs {
event, ok := events[nid]
if !ok || event == nil {
return nil, fmt.Errorf("event %d missing", nid)
}
results = append(results, types.Event{
EventNID: nid,
Event: event,
})
}
if !redactionsArePermanent {
d.applyRedactions(results)
}
return results, nil
}
eventJSONs, err := d.EventJSONTable.BulkSelectEventJSON(ctx, txn, eventNIDs)
if err != nil {
return nil, err
}
eventIDs, err := d.EventsTable.BulkSelectEventID(ctx, txn, eventNIDs)
if err != nil {
eventIDs = map[types.EventNID]string{}
}
for _, eventJSON := range eventJSONs {
redacted := gjson.GetBytes(eventJSON.EventJSON, "unsigned.redacted_because").Exists()
events[eventJSON.EventNID], err = gomatrixserverlib.NewEventFromTrustedJSONWithEventID(
eventIDs[eventJSON.EventNID], eventJSON.EventJSON, redacted, roomInfo.RoomVersion,
)
if err != nil {
return nil, err
}
if event := events[eventJSON.EventNID]; event != nil {
d.Cache.StoreRoomServerEvent(eventJSON.EventNID, event)
}
}
results := make([]types.Event, 0, len(inputEventNIDs))
for _, nid := range inputEventNIDs {
event, ok := events[nid]
if !ok || event == nil {
return nil, fmt.Errorf("event %d missing", nid)
}
results = append(results, types.Event{
EventNID: nid,
Event: event,
})
}
if !redactionsArePermanent {
d.applyRedactions(results)
}
return results, nil
}
func (d *Database) BulkSelectSnapshotsFromEventIDs(
ctx context.Context, eventIDs []string,
) (map[types.StateSnapshotNID][]string, error) {
return d.EventsTable.BulkSelectSnapshotsFromEventIDs(ctx, nil, eventIDs)
}
func (d *Database) MembershipUpdater(
ctx context.Context, roomID, targetUserID string,
targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
) (*MembershipUpdater, error) {
txn, err := d.DB.Begin()
if err != nil {
return nil, err
}
var updater *MembershipUpdater
_ = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
updater, err = NewMembershipUpdater(ctx, d, txn, roomID, targetUserID, targetLocal, roomVersion)
return err
})
return updater, err
}
func (d *Database) GetRoomUpdater(
ctx context.Context, roomInfo *types.RoomInfo,
) (*RoomUpdater, error) {
if d.GetRoomUpdaterFn != nil {
return d.GetRoomUpdaterFn(ctx, roomInfo)
}
txn, err := d.DB.Begin()
if err != nil {
return nil, err
}
var updater *RoomUpdater
_ = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
updater, err = NewRoomUpdater(ctx, d, txn, roomInfo)
return err
})
return updater, err
}
func (d *Database) IsEventRejected(ctx context.Context, roomNID types.RoomNID, eventID string) (bool, error) {
return d.EventsTable.SelectEventRejected(ctx, nil, roomNID, eventID)
}
// GetOrCreateRoomInfo gets or creates a new RoomInfo, which is only safe to use with functions only needing a roomVersion or roomNID.
func (d *Database) GetOrCreateRoomInfo(ctx context.Context, event *gomatrixserverlib.Event) (roomInfo *types.RoomInfo, err error) {
// Get the default room version. If the client doesn't supply a room_version
// then we will use our configured default to create the room.
// https://matrix.org/docs/spec/client_server/r0.6.0#post-matrix-client-r0-createroom
// Note that the below logic depends on the m.room.create event being the
// first event that is persisted to the database when creating or joining a
// room.
var roomVersion gomatrixserverlib.RoomVersion
if roomVersion, err = extractRoomVersionFromCreateEvent(event); err != nil {
return nil, fmt.Errorf("extractRoomVersionFromCreateEvent: %w", err)
}
if roomVersion == "" {
rv, ok := d.Cache.GetRoomVersion(event.RoomID())
if ok {
roomVersion = rv
}
}
var roomNID types.RoomNID
err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
roomNID, err = d.assignRoomNID(ctx, txn, event.RoomID(), roomVersion)
if err != nil {
return err
}
return nil
})
if roomVersion != "" {
d.Cache.StoreRoomVersion(event.RoomID(), roomVersion)
}
return &types.RoomInfo{
RoomVersion: roomVersion,
RoomNID: roomNID,
}, err
}
func (d *Database) GetOrCreateEventTypeNID(ctx context.Context, eventType string) (eventTypeNID types.EventTypeNID, err error) {
err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
if eventTypeNID, err = d.assignEventTypeNID(ctx, txn, eventType); err != nil {
return fmt.Errorf("d.assignEventTypeNID: %w", err)
}
return nil
})
return eventTypeNID, err
}
func (d *Database) GetOrCreateEventStateKeyNID(ctx context.Context, eventStateKey *string) (eventStateKeyNID types.EventStateKeyNID, err error) {
if eventStateKey == nil {
return 0, nil
}
err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
if eventStateKeyNID, err = d.assignStateKeyNID(ctx, txn, *eventStateKey); err != nil {
return fmt.Errorf("d.assignStateKeyNID: %w", err)
}
return nil
})
if err != nil {
return 0, err
}
return eventStateKeyNID, nil
}
func (d *EventDatabase) StoreEvent(
ctx context.Context, event *gomatrixserverlib.Event,
roomInfo *types.RoomInfo, eventTypeNID types.EventTypeNID, eventStateKeyNID types.EventStateKeyNID,
authEventNIDs []types.EventNID, isRejected bool,
) (types.EventNID, types.StateAtEvent, error) {
var (
eventNID types.EventNID
stateNID types.StateSnapshotNID
err error
)
err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
if eventNID, stateNID, err = d.EventsTable.InsertEvent(
ctx,
txn,
roomInfo.RoomNID,
eventTypeNID,
eventStateKeyNID,
event.EventID(),
event.EventReference().EventSHA256,
authEventNIDs,
event.Depth(),
isRejected,
); err != nil {
if err == sql.ErrNoRows {
// We've already inserted the event so select the numeric event ID
eventNID, stateNID, err = d.EventsTable.SelectEvent(ctx, txn, event.EventID())
} else if err != nil {
return fmt.Errorf("d.EventsTable.InsertEvent: %w", err)
}
if err != nil {
return fmt.Errorf("d.EventsTable.SelectEvent: %w", err)
}
}
if err = d.EventJSONTable.InsertEventJSON(ctx, txn, eventNID, event.JSON()); err != nil {
return fmt.Errorf("d.EventJSONTable.InsertEventJSON: %w", err)
}
if prevEvents := event.PrevEvents(); len(prevEvents) > 0 {
// Create an updater - NB: on sqlite this WILL create a txn as we are directly calling the shared DB form of
// GetLatestEventsForUpdate - not via the SQLiteDatabase form which has `nil` txns. This
// function only does SELECTs though so the created txn (at this point) is just a read txn like
// any other so this is fine. If we ever update GetLatestEventsForUpdate or NewLatestEventsUpdater
// to do writes however then this will need to go inside `Writer.Do`.
// The following is a copy of RoomUpdater.StorePreviousEvents
for _, ref := range prevEvents {
if err = d.PrevEventsTable.InsertPreviousEvent(ctx, txn, ref.EventID, ref.EventSHA256, eventNID); err != nil {
return fmt.Errorf("u.d.PrevEventsTable.InsertPreviousEvent: %w", err)
}
}
}
return nil
})
if err != nil {
return 0, types.StateAtEvent{}, fmt.Errorf("d.Writer.Do: %w", err)
}
// We should attempt to update the previous events table with any
// references that this new event makes. We do this using a latest
// events updater because it somewhat works as a mutex, ensuring
// that there's a row-level lock on the latest room events (well,
// on Postgres at least).
return eventNID, types.StateAtEvent{
BeforeStateSnapshotNID: stateNID,
StateEntry: types.StateEntry{
StateKeyTuple: types.StateKeyTuple{
EventTypeNID: eventTypeNID,
EventStateKeyNID: eventStateKeyNID,
},
EventNID: eventNID,
},
}, err
}
func (d *Database) PublishRoom(ctx context.Context, roomID, appserviceID, networkID string, publish bool) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.PublishedTable.UpsertRoomPublished(ctx, txn, roomID, appserviceID, networkID, publish)
})
}
func (d *Database) GetPublishedRoom(ctx context.Context, roomID string) (bool, error) {
return d.PublishedTable.SelectPublishedFromRoomID(ctx, nil, roomID)
}
func (d *Database) GetPublishedRooms(ctx context.Context, networkID string, includeAllNetworks bool) ([]string, error) {
return d.PublishedTable.SelectAllPublishedRooms(ctx, nil, networkID, true, includeAllNetworks)
}
func (d *Database) MissingAuthPrevEvents(
ctx context.Context, e *gomatrixserverlib.Event,
) (missingAuth, missingPrev []string, err error) {
authEventNIDs, err := d.EventNIDs(ctx, e.AuthEventIDs())
if err != nil {
return nil, nil, fmt.Errorf("d.EventNIDs: %w", err)
}
for _, authEventID := range e.AuthEventIDs() {
if _, ok := authEventNIDs[authEventID]; !ok {
missingAuth = append(missingAuth, authEventID)
}
}
for _, prevEventID := range e.PrevEventIDs() {
state, err := d.StateAtEventIDs(ctx, []string{prevEventID})
if err != nil || len(state) == 0 || (!state[0].IsCreate() && state[0].BeforeStateSnapshotNID == 0) {
missingPrev = append(missingPrev, prevEventID)
}
}
return
}
func (d *Database) assignRoomNID(
ctx context.Context, txn *sql.Tx, roomID string, roomVersion gomatrixserverlib.RoomVersion,
) (types.RoomNID, error) {
roomNID, ok := d.Cache.GetRoomServerRoomNID(roomID)
if ok {
return roomNID, nil
}
// Check if we already have a numeric ID in the database.
roomNID, err := d.RoomsTable.SelectRoomNID(ctx, txn, roomID)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
roomNID, err = d.RoomsTable.InsertRoomNID(ctx, txn, roomID, roomVersion)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
roomNID, err = d.RoomsTable.SelectRoomNID(ctx, txn, roomID)
}
}
if err != nil {
return 0, err
}
d.Cache.StoreRoomServerRoomID(roomNID, roomID)
d.Cache.StoreRoomVersion(roomID, roomVersion)
return roomNID, nil
}
func (d *Database) assignEventTypeNID(
ctx context.Context, txn *sql.Tx, eventType string,
) (types.EventTypeNID, error) {
eventTypeNID, ok := d.Cache.GetEventTypeKey(eventType)
if ok {
return eventTypeNID, nil
}
// Check if we already have a numeric ID in the database.
eventTypeNID, err := d.EventTypesTable.SelectEventTypeNID(ctx, txn, eventType)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
eventTypeNID, err = d.EventTypesTable.InsertEventTypeNID(ctx, txn, eventType)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
eventTypeNID, err = d.EventTypesTable.SelectEventTypeNID(ctx, txn, eventType)
}
}
if err != nil {
return 0, err
}
d.Cache.StoreEventTypeKey(eventTypeNID, eventType)
return eventTypeNID, nil
}
func (d *EventDatabase) assignStateKeyNID(
ctx context.Context, txn *sql.Tx, eventStateKey string,
) (types.EventStateKeyNID, error) {
eventStateKeyNID, ok := d.Cache.GetEventStateKeyNID(eventStateKey)
if ok {
return eventStateKeyNID, nil
}
// Check if we already have a numeric ID in the database.
eventStateKeyNID, err := d.EventStateKeysTable.SelectEventStateKeyNID(ctx, txn, eventStateKey)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
eventStateKeyNID, err = d.EventStateKeysTable.InsertEventStateKeyNID(ctx, txn, eventStateKey)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
eventStateKeyNID, err = d.EventStateKeysTable.SelectEventStateKeyNID(ctx, txn, eventStateKey)
}
}
d.Cache.StoreEventStateKey(eventStateKeyNID, eventStateKey)
return eventStateKeyNID, err
}
func extractRoomVersionFromCreateEvent(event *gomatrixserverlib.Event) (
gomatrixserverlib.RoomVersion, error,
) {
var err error
var roomVersion gomatrixserverlib.RoomVersion
// Look for m.room.create events.
if event.Type() != gomatrixserverlib.MRoomCreate {
return gomatrixserverlib.RoomVersion(""), nil
}
roomVersion = gomatrixserverlib.RoomVersionV1
var createContent gomatrixserverlib.CreateContent
// The m.room.create event contains an optional "room_version" key in
// the event content, so we need to unmarshal that first.
if err = json.Unmarshal(event.Content(), &createContent); err != nil {
return gomatrixserverlib.RoomVersion(""), err
}
// A room version was specified in the event content?
if createContent.RoomVersion != nil {
roomVersion = gomatrixserverlib.RoomVersion(*createContent.RoomVersion)
}
return roomVersion, err
}
// MaybeRedactEvent manages the redacted status of events. There's two cases to consider in order to comply with the spec:
// "servers should not apply or send redactions to clients until both the redaction event and original event have been seen, and are valid."
// https://matrix.org/docs/spec/rooms/v3#authorization-rules-for-events
// These cases are:
// - This is a redaction event, redact the event it references if we know about it.
// - This is a normal event which may have been previously redacted.
//
// In the first case, check if we have the referenced event then apply the redaction, else store it
// in the redactions table with validated=FALSE. In the second case, check if there is a redaction for it:
// if there is then apply the redactions and set validated=TRUE.
//
// When an event is redacted, the redacted event JSON is modified to add an `unsigned.redacted_because` field. We use this field
// when loading events to determine whether to apply redactions. This keeps the hot-path of reading events quick as we don't need
// to cross-reference with other tables when loading.
//
// Returns the redaction event and the redacted event if this call resulted in a redaction.
func (d *EventDatabase) MaybeRedactEvent(
ctx context.Context, roomInfo *types.RoomInfo, eventNID types.EventNID, event *gomatrixserverlib.Event, plResolver state.PowerLevelResolver,
) (*gomatrixserverlib.Event, *gomatrixserverlib.Event, error) {
var (
redactionEvent, redactedEvent *types.Event
err error
validated bool
ignoreRedaction bool
)
wErr := d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
isRedactionEvent := event.Type() == gomatrixserverlib.MRoomRedaction && event.StateKey() == nil
if isRedactionEvent {
// an event which redacts itself should be ignored
if event.EventID() == event.Redacts() {
return nil
}
err = d.RedactionsTable.InsertRedaction(ctx, txn, tables.RedactionInfo{
Validated: false,
RedactionEventID: event.EventID(),
RedactsEventID: event.Redacts(),
})
if err != nil {
return fmt.Errorf("d.RedactionsTable.InsertRedaction: %w", err)
}
}
redactionEvent, redactedEvent, validated, err = d.loadRedactionPair(ctx, txn, roomInfo, eventNID, event)
switch {
case err != nil:
return fmt.Errorf("d.loadRedactionPair: %w", err)
case validated || redactedEvent == nil || redactionEvent == nil:
// we've seen this redaction before or there is nothing to redact
return nil
case redactedEvent.RoomID() != redactionEvent.RoomID():
// redactions across rooms aren't allowed
ignoreRedaction = true
return nil
}
_, sender1, _ := gomatrixserverlib.SplitID('@', redactedEvent.Sender())
_, sender2, _ := gomatrixserverlib.SplitID('@', redactionEvent.Sender())
var powerlevels *gomatrixserverlib.PowerLevelContent
powerlevels, err = plResolver.Resolve(ctx, redactionEvent.EventID())
if err != nil {
return err
}
switch {
case powerlevels.UserLevel(redactionEvent.Sender()) >= powerlevels.Redact:
// 1. The power level of the redaction events sender is greater than or equal to the redact level.
case sender1 == sender2:
// 2. The domain of the redaction events sender matches that of the original events sender.
default:
ignoreRedaction = true
return nil
}
// mark the event as redacted
if redactionsArePermanent {
redactedEvent.Redact()
}
err = redactedEvent.SetUnsignedField("redacted_because", redactionEvent)
if err != nil {
return fmt.Errorf("redactedEvent.SetUnsignedField: %w", err)
}
// NOTSPEC: sytest relies on this unspecced field existing :(
err = redactedEvent.SetUnsignedField("redacted_by", redactionEvent.EventID())
if err != nil {
return fmt.Errorf("redactedEvent.SetUnsignedField: %w", err)
}
// overwrite the eventJSON table
err = d.EventJSONTable.InsertEventJSON(ctx, txn, redactedEvent.EventNID, redactedEvent.JSON())
if err != nil {
return fmt.Errorf("d.EventJSONTable.InsertEventJSON: %w", err)
}
err = d.RedactionsTable.MarkRedactionValidated(ctx, txn, redactionEvent.EventID(), true)
if err != nil {
return fmt.Errorf("d.RedactionsTable.MarkRedactionValidated: %w", err)
}
// We remove the entry from the cache, as if we just "StoreRoomServerEvent", we can't be
// certain that the cached entry actually is updated, since ristretto is eventual-persistent.
d.Cache.InvalidateRoomServerEvent(redactedEvent.EventNID)
return nil
})
if wErr != nil {
return nil, nil, err
}
if ignoreRedaction || redactionEvent == nil || redactedEvent == nil {
return nil, nil, nil
}
return redactionEvent.Event, redactedEvent.Event, nil
}
// loadRedactionPair returns both the redaction event and the redacted event, else nil.
func (d *EventDatabase) loadRedactionPair(
ctx context.Context, txn *sql.Tx, roomInfo *types.RoomInfo, eventNID types.EventNID, event *gomatrixserverlib.Event,
) (*types.Event, *types.Event, bool, error) {
var redactionEvent, redactedEvent *types.Event
var info *tables.RedactionInfo
var err error
isRedactionEvent := event.Type() == gomatrixserverlib.MRoomRedaction && event.StateKey() == nil
var eventBeingRedacted string
if isRedactionEvent {
eventBeingRedacted = event.Redacts()
redactionEvent = &types.Event{
EventNID: eventNID,
Event: event,
}
} else {
eventBeingRedacted = event.EventID() // maybe, we'll see if we have info
redactedEvent = &types.Event{
EventNID: eventNID,
Event: event,
}
}
info, err = d.RedactionsTable.SelectRedactionInfoByEventBeingRedacted(ctx, txn, eventBeingRedacted)
if err != nil {
return nil, nil, false, err
}
if info == nil {
// this event hasn't been redacted or we don't have the redaction for it yet
return nil, nil, false, nil
}
if isRedactionEvent {
redactedEvent = d.loadEvent(ctx, roomInfo, info.RedactsEventID)
} else {
redactionEvent = d.loadEvent(ctx, roomInfo, info.RedactionEventID)
}
return redactionEvent, redactedEvent, info.Validated, nil
}
// applyRedactions will redact events that have an `unsigned.redacted_because` field.
func (d *EventDatabase) applyRedactions(events []types.Event) {
for i := range events {
if result := gjson.GetBytes(events[i].Unsigned(), "redacted_because"); result.Exists() {
events[i].Redact()
}
}
}
// loadEvent loads a single event or returns nil on any problems/missing event
func (d *EventDatabase) loadEvent(ctx context.Context, roomInfo *types.RoomInfo, eventID string) *types.Event {
nids, err := d.EventNIDs(ctx, []string{eventID})
if err != nil {
return nil
}
if len(nids) == 0 {
return nil
}
evs, err := d.Events(ctx, roomInfo, []types.EventNID{nids[eventID].EventNID})
if err != nil {
return nil
}
if len(evs) != 1 {
return nil
}
return &evs[0]
}
func (d *Database) GetHistoryVisibilityState(ctx context.Context, roomInfo *types.RoomInfo, eventID string, domain string) ([]*gomatrixserverlib.Event, error) {
eventStates, err := d.EventsTable.BulkSelectStateAtEventByID(ctx, nil, []string{eventID})
if err != nil {
return nil, err
}
stateSnapshotNID := eventStates[0].BeforeStateSnapshotNID
if stateSnapshotNID == 0 {
return nil, nil
}
eventNIDs, err := d.StateSnapshotTable.BulkSelectStateForHistoryVisibility(ctx, nil, stateSnapshotNID, domain)
if err != nil {
return nil, err
}
eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
if err != nil {
eventIDs = map[types.EventNID]string{}
}
events := make([]*gomatrixserverlib.Event, 0, len(eventNIDs))
for _, eventNID := range eventNIDs {
data, err := d.EventJSONTable.BulkSelectEventJSON(ctx, nil, []types.EventNID{eventNID})
if err != nil {
return nil, err
}
ev, err := gomatrixserverlib.NewEventFromTrustedJSONWithEventID(eventIDs[eventNID], data[0].EventJSON, false, roomInfo.RoomVersion)
if err != nil {
return nil, err
}
events = append(events, ev)
}
return events, nil
}
// GetStateEvent returns the current state event of a given type for a given room with a given state key
// If no event could be found, returns nil
// If there was an issue during the retrieval, returns an error
func (d *Database) GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error) {
roomInfo, err := d.roomInfo(ctx, nil, roomID)
if err != nil {
return nil, err
}
if roomInfo == nil {
return nil, fmt.Errorf("room %s doesn't exist", roomID)
}
// e.g invited rooms
if roomInfo.IsStub() {
return nil, nil
}
eventTypeNID, err := d.EventTypesTable.SelectEventTypeNID(ctx, nil, evType)
if err == sql.ErrNoRows {
// No rooms have an event of this type, otherwise we'd have an event type NID
return nil, nil
}
if err != nil {
return nil, err
}
stateKeyNID, err := d.EventStateKeysTable.SelectEventStateKeyNID(ctx, nil, stateKey)
if err == sql.ErrNoRows {
// No rooms have a state event with this state key, otherwise we'd have an state key NID
return nil, nil
}
if err != nil {
return nil, err
}
entries, err := d.loadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID())
if err != nil {
return nil, err
}
var eventNIDs []types.EventNID
for _, e := range entries {
if e.EventTypeNID == eventTypeNID && e.EventStateKeyNID == stateKeyNID {
eventNIDs = append(eventNIDs, e.EventNID)
}
}
eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
if err != nil {
eventIDs = map[types.EventNID]string{}
}
// return the event requested
for _, e := range entries {
if e.EventTypeNID == eventTypeNID && e.EventStateKeyNID == stateKeyNID {
data, err := d.EventJSONTable.BulkSelectEventJSON(ctx, nil, []types.EventNID{e.EventNID})
if err != nil {
return nil, err
}
if len(data) == 0 {
return nil, fmt.Errorf("GetStateEvent: no json for event nid %d", e.EventNID)
}
ev, err := gomatrixserverlib.NewEventFromTrustedJSONWithEventID(eventIDs[e.EventNID], data[0].EventJSON, false, roomInfo.RoomVersion)
if err != nil {
return nil, err
}
return ev.Headered(roomInfo.RoomVersion), nil
}
}
return nil, nil
}
// Same as GetStateEvent but returns all matching state events with this event type. Returns no error
// if there are no events with this event type.
func (d *Database) GetStateEventsWithEventType(ctx context.Context, roomID, evType string) ([]*gomatrixserverlib.HeaderedEvent, error) {
roomInfo, err := d.roomInfo(ctx, nil, roomID)
if err != nil {
return nil, err
}
if roomInfo == nil {
return nil, fmt.Errorf("room %s doesn't exist", roomID)
}
// e.g invited rooms
if roomInfo.IsStub() {
return nil, nil
}
eventTypeNID, err := d.EventTypesTable.SelectEventTypeNID(ctx, nil, evType)
if err == sql.ErrNoRows {
// No rooms have an event of this type, otherwise we'd have an event type NID
return nil, nil
}
if err != nil {
return nil, err
}
entries, err := d.loadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID())
if err != nil {
return nil, err
}
var eventNIDs []types.EventNID
for _, e := range entries {
if e.EventTypeNID == eventTypeNID {
eventNIDs = append(eventNIDs, e.EventNID)
}
}
eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
if err != nil {
eventIDs = map[types.EventNID]string{}
}
// return the events requested
eventPairs, err := d.EventJSONTable.BulkSelectEventJSON(ctx, nil, eventNIDs)
if err != nil {
return nil, err
}
if len(eventPairs) == 0 {
return nil, nil
}
var result []*gomatrixserverlib.HeaderedEvent
for _, pair := range eventPairs {
ev, err := gomatrixserverlib.NewEventFromTrustedJSONWithEventID(eventIDs[pair.EventNID], pair.EventJSON, false, roomInfo.RoomVersion)
if err != nil {
return nil, err
}
result = append(result, ev.Headered(roomInfo.RoomVersion))
}
return result, nil
}
// GetRoomsByMembership returns a list of room IDs matching the provided membership and user ID (as state_key).
func (d *Database) GetRoomsByMembership(ctx context.Context, userID, membership string) ([]string, error) {
var membershipState tables.MembershipState
switch membership {
case "join":
membershipState = tables.MembershipStateJoin
case "invite":
membershipState = tables.MembershipStateInvite
case "leave":
membershipState = tables.MembershipStateLeaveOrBan
case "ban":
membershipState = tables.MembershipStateLeaveOrBan
default:
return nil, fmt.Errorf("GetRoomsByMembership: invalid membership %s", membership)
}
stateKeyNID, err := d.EventStateKeysTable.SelectEventStateKeyNID(ctx, nil, userID)
if err != nil {
if err == sql.ErrNoRows {
return nil, nil
}
return nil, fmt.Errorf("GetRoomsByMembership: cannot map user ID to state key NID: %w", err)
}
roomNIDs, err := d.MembershipTable.SelectRoomsWithMembership(ctx, nil, stateKeyNID, membershipState)
if err != nil {
return nil, fmt.Errorf("GetRoomsByMembership: failed to SelectRoomsWithMembership: %w", err)
}
roomIDs, err := d.RoomsTable.BulkSelectRoomIDs(ctx, nil, roomNIDs)
if err != nil {
return nil, fmt.Errorf("GetRoomsByMembership: failed to lookup room nids: %w", err)
}
if len(roomIDs) != len(roomNIDs) {
return nil, fmt.Errorf("GetRoomsByMembership: missing room IDs, got %d want %d", len(roomIDs), len(roomNIDs))
}
return roomIDs, nil
}
// GetBulkStateContent returns all state events which match a given room ID and a given state key tuple. Both must be satisfied for a match.
// If a tuple has the StateKey of '*' and allowWildcards=true then all state events with the EventType should be returned.
func (d *Database) GetBulkStateContent(ctx context.Context, roomIDs []string, tuples []gomatrixserverlib.StateKeyTuple, allowWildcards bool) ([]tables.StrippedEvent, error) {
eventTypes := make([]string, 0, len(tuples))
for _, tuple := range tuples {
eventTypes = append(eventTypes, tuple.EventType)
}
// we don't bother failing the request if we get asked for event types we don't know about, as all that would result in is no matches which
// isn't a failure.
eventTypeNIDMap, err := d.EventTypesTable.BulkSelectEventTypeNID(ctx, nil, eventTypes)
if err != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to map event type nids: %w", err)
}
typeNIDSet := make(map[types.EventTypeNID]bool)
for _, nid := range eventTypeNIDMap {
typeNIDSet[nid] = true
}
allowWildcard := make(map[types.EventTypeNID]bool)
eventStateKeys := make([]string, 0, len(tuples))
for _, tuple := range tuples {
if allowWildcards && tuple.StateKey == "*" {
allowWildcard[eventTypeNIDMap[tuple.EventType]] = true
continue
}
eventStateKeys = append(eventStateKeys, tuple.StateKey)
}
eventStateKeyNIDMap, err := d.eventStateKeyNIDs(ctx, nil, eventStateKeys)
if err != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to map state key nids: %w", err)
}
stateKeyNIDSet := make(map[types.EventStateKeyNID]bool)
for _, nid := range eventStateKeyNIDMap {
stateKeyNIDSet[nid] = true
}
var eventNIDs []types.EventNID
eventNIDToVer := make(map[types.EventNID]gomatrixserverlib.RoomVersion)
// TODO: This feels like this is going to be really slow...
for _, roomID := range roomIDs {
roomInfo, err2 := d.roomInfo(ctx, nil, roomID)
if err2 != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to load room info for room %s : %w", roomID, err2)
}
// for unknown rooms or rooms which we don't have the current state, skip them.
if roomInfo == nil || roomInfo.IsStub() {
continue
}
entries, err2 := d.loadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID())
if err2 != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to load state for room %s : %w", roomID, err2)
}
for _, entry := range entries {
if typeNIDSet[entry.EventTypeNID] {
if allowWildcard[entry.EventTypeNID] || stateKeyNIDSet[entry.EventStateKeyNID] {
eventNIDs = append(eventNIDs, entry.EventNID)
eventNIDToVer[entry.EventNID] = roomInfo.RoomVersion
}
}
}
}
eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
if err != nil {
eventIDs = map[types.EventNID]string{}
}
events, err := d.EventJSONTable.BulkSelectEventJSON(ctx, nil, eventNIDs)
if err != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to load event JSON for event nids: %w", err)
}
result := make([]tables.StrippedEvent, len(events))
for i := range events {
roomVer := eventNIDToVer[events[i].EventNID]
ev, err := gomatrixserverlib.NewEventFromTrustedJSONWithEventID(eventIDs[events[i].EventNID], events[i].EventJSON, false, roomVer)
if err != nil {
return nil, fmt.Errorf("GetBulkStateContent: failed to load event JSON for event NID %v : %w", events[i].EventNID, err)
}
result[i] = tables.StrippedEvent{
EventType: ev.Type(),
RoomID: ev.RoomID(),
StateKey: *ev.StateKey(),
ContentValue: tables.ExtractContentValue(ev.Headered(roomVer)),
}
}
return result, nil
}
// JoinedUsersSetInRooms returns a map of how many times the given users appear in the specified rooms.
func (d *Database) JoinedUsersSetInRooms(ctx context.Context, roomIDs, userIDs []string, localOnly bool) (map[string]int, error) {
roomNIDs, err := d.RoomsTable.BulkSelectRoomNIDs(ctx, nil, roomIDs)
if err != nil {
return nil, err
}
userNIDsMap, err := d.eventStateKeyNIDs(ctx, nil, userIDs)
if err != nil {
return nil, err
}
userNIDs := make([]types.EventStateKeyNID, 0, len(userNIDsMap))
nidToUserID := make(map[types.EventStateKeyNID]string, len(userNIDsMap))
for id, nid := range userNIDsMap {
userNIDs = append(userNIDs, nid)
nidToUserID[nid] = id
}
userNIDToCount, err := d.MembershipTable.SelectJoinedUsersSetForRooms(ctx, nil, roomNIDs, userNIDs, localOnly)
if err != nil {
return nil, err
}
stateKeyNIDs := make([]types.EventStateKeyNID, len(userNIDToCount))
i := 0
for nid := range userNIDToCount {
stateKeyNIDs[i] = nid
i++
}
// If we didn't have any userIDs to look up, get the UserIDs for the returned userNIDToCount now
if len(userIDs) == 0 {
nidToUserID, err = d.EventStateKeys(ctx, stateKeyNIDs)
if err != nil {
return nil, err
}
}
result := make(map[string]int, len(userNIDToCount))
for nid, count := range userNIDToCount {
result[nidToUserID[nid]] = count
}
return result, nil
}
// GetLeftUsers calculates users we (the server) don't share a room with anymore.
func (d *Database) GetLeftUsers(ctx context.Context, userIDs []string) ([]string, error) {
// Get the userNID for all users with a stale device list
stateKeyNIDMap, err := d.EventStateKeyNIDs(ctx, userIDs)
if err != nil {
return nil, err
}
userNIDs := make([]types.EventStateKeyNID, 0, len(stateKeyNIDMap))
userNIDtoUserID := make(map[types.EventStateKeyNID]string, len(stateKeyNIDMap))
// Create a map from userNID -> userID
for userID, nid := range stateKeyNIDMap {
userNIDs = append(userNIDs, nid)
userNIDtoUserID[nid] = userID
}
// Get all users whose membership is still join, knock or invite.
stillJoinedUsersNIDs, err := d.MembershipTable.SelectJoinedUsers(ctx, nil, userNIDs)
if err != nil {
return nil, err
}
// Remove joined users from the "user with stale devices" list, which contains left AND joined users
for _, joinedUser := range stillJoinedUsersNIDs {
delete(userNIDtoUserID, joinedUser)
}
// The users still in our userNIDtoUserID map are the users we don't share a room with anymore,
// and the return value we are looking for.
leftUsers := make([]string, 0, len(userNIDtoUserID))
for _, userID := range userNIDtoUserID {
leftUsers = append(leftUsers, userID)
}
return leftUsers, nil
}
// GetLocalServerInRoom returns true if we think we're in a given room or false otherwise.
func (d *Database) GetLocalServerInRoom(ctx context.Context, roomNID types.RoomNID) (bool, error) {
return d.MembershipTable.SelectLocalServerInRoom(ctx, nil, roomNID)
}
// GetServerInRoom returns true if we think a server is in a given room or false otherwise.
func (d *Database) GetServerInRoom(ctx context.Context, roomNID types.RoomNID, serverName gomatrixserverlib.ServerName) (bool, error) {
return d.MembershipTable.SelectServerInRoom(ctx, nil, roomNID, serverName)
}
// GetKnownUsers searches all users that userID knows about.
func (d *Database) GetKnownUsers(ctx context.Context, userID, searchString string, limit int) ([]string, error) {
stateKeyNID, err := d.EventStateKeysTable.SelectEventStateKeyNID(ctx, nil, userID)
if err != nil {
return nil, err
}
return d.MembershipTable.SelectKnownUsers(ctx, nil, stateKeyNID, searchString, limit)
}
// GetKnownRooms returns a list of all rooms we know about.
func (d *Database) GetKnownRooms(ctx context.Context) ([]string, error) {
return d.RoomsTable.SelectRoomIDsWithEvents(ctx, nil)
}
// ForgetRoom sets a users room to forgotten
func (d *Database) ForgetRoom(ctx context.Context, userID, roomID string, forget bool) error {
roomNIDs, err := d.RoomsTable.BulkSelectRoomNIDs(ctx, nil, []string{roomID})
if err != nil {
return err
}
if len(roomNIDs) > 1 {
return fmt.Errorf("expected one room, got %d", len(roomNIDs))
}
stateKeyNID, err := d.EventStateKeysTable.SelectEventStateKeyNID(ctx, nil, userID)
if err != nil {
return err
}
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.MembershipTable.UpdateForgetMembership(ctx, nil, roomNIDs[0], stateKeyNID, forget)
})
}
// PurgeRoom removes all information about a given room from the roomserver.
// For large rooms this operation may take a considerable amount of time.
func (d *Database) PurgeRoom(ctx context.Context, roomID string) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
roomNID, err := d.RoomsTable.SelectRoomNIDForUpdate(ctx, txn, roomID)
if err != nil {
if err == sql.ErrNoRows {
return fmt.Errorf("room %s does not exist", roomID)
}
return fmt.Errorf("failed to lock the room: %w", err)
}
return d.Purge.PurgeRoom(ctx, txn, roomNID, roomID)
})
}
func (d *Database) UpgradeRoom(ctx context.Context, oldRoomID, newRoomID, eventSender string) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
published, err := d.PublishedTable.SelectPublishedFromRoomID(ctx, txn, oldRoomID)
if err != nil {
return fmt.Errorf("failed to get published room: %w", err)
}
if published {
// un-publish old room
if err = d.PublishedTable.UpsertRoomPublished(ctx, txn, oldRoomID, "", "", false); err != nil {
return fmt.Errorf("failed to unpublish room: %w", err)
}
// publish new room
if err = d.PublishedTable.UpsertRoomPublished(ctx, txn, newRoomID, "", "", true); err != nil {
return fmt.Errorf("failed to publish room: %w", err)
}
}
// Migrate any existing room aliases
aliases, err := d.RoomAliasesTable.SelectAliasesFromRoomID(ctx, txn, oldRoomID)
if err != nil {
return fmt.Errorf("failed to get room aliases: %w", err)
}
for _, alias := range aliases {
if err = d.RoomAliasesTable.DeleteRoomAlias(ctx, txn, alias); err != nil {
return fmt.Errorf("failed to remove room alias: %w", err)
}
if err = d.RoomAliasesTable.InsertRoomAlias(ctx, txn, alias, newRoomID, eventSender); err != nil {
return fmt.Errorf("failed to set room alias: %w", err)
}
}
return nil
})
}
// FIXME TODO: Remove all this - horrible dupe with roomserver/state. Can't use the original impl because of circular loops
// it should live in this package!
func (d *Database) loadStateAtSnapshot(
ctx context.Context, stateNID types.StateSnapshotNID,
) ([]types.StateEntry, error) {
stateBlockNIDLists, err := d.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
if err != nil {
return nil, err
}
// We've asked for exactly one snapshot from the db so we should have exactly one entry in the result.
stateBlockNIDList := stateBlockNIDLists[0]
stateEntryLists, err := d.StateEntries(ctx, stateBlockNIDList.StateBlockNIDs)
if err != nil {
return nil, err
}
stateEntriesMap := stateEntryListMap(stateEntryLists)
// Combine all the state entries for this snapshot.
// The order of state block NIDs in the list tells us the order to combine them in.
var fullState []types.StateEntry
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
entries, ok := stateEntriesMap.lookup(stateBlockNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("corrupt DB: Missing state block numeric ID %d", stateBlockNID))
}
fullState = append(fullState, entries...)
}
// Stable sort so that the most recent entry for each state key stays
// remains later in the list than the older entries for the same state key.
sort.Stable(stateEntryByStateKeySorter(fullState))
// Unique returns the last entry and hence the most recent entry for each state key.
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
return fullState, nil
}
type stateEntryListMap []types.StateEntryList
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
list := []types.StateEntryList(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].StateBlockNID >= stateBlockNID
})
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
ok = true
stateEntries = list[i].StateEntries
}
return
}
type stateEntryByStateKeySorter []types.StateEntry
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
}
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }