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dendrite/roomserver/api/input.go
Neil Alexander 20a01bceb2
Pass pointers to events — reloaded (#1583)
* Pass events as pointers

* Fix lint errors

* Update gomatrixserverlib

* Update gomatrixserverlib

* Update to matrix-org/gomatrixserverlib#240
2020-11-16 15:44:53 +00:00

107 lines
4.2 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package api provides the types that are used to communicate with the roomserver.
package api
import (
"fmt"
"github.com/matrix-org/gomatrixserverlib"
)
type Kind int
const (
// KindOutlier event fall outside the contiguous event graph.
// We do not have the state for these events.
// These events are state events used to authenticate other events.
// They can become part of the contiguous event graph via backfill.
KindOutlier Kind = iota + 1
// KindNew event extend the contiguous graph going forwards.
// They usually don't need state, but may include state if the
// there was a new event that references an event that we don't
// have a copy of. New events will influence the fwd extremities
// of the room and output events will be generated as a result.
KindNew
// KindOld event extend the graph backwards, or fill gaps in
// history. They may or may not include state. They will not be
// considered for forward extremities, and output events will NOT
// be generated for them.
KindOld
)
// DoNotSendToOtherServers tells us not to send the event to other matrix
// servers.
const DoNotSendToOtherServers = ""
// InputRoomEvent is a matrix room event to add to the room server database.
// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
type InputRoomEvent struct {
// Whether this event is new, backfilled or an outlier.
// This controls how the event is processed.
Kind Kind `json:"kind"`
// The event JSON for the event to add.
Event *gomatrixserverlib.HeaderedEvent `json:"event"`
// List of state event IDs that authenticate this event.
// These are likely derived from the "auth_events" JSON key of the event.
// But can be different because the "auth_events" key can be incomplete or wrong.
// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
// (since synapse allows this to happen we have to allow it as well.)
AuthEventIDs []string `json:"auth_event_ids"`
// Whether the state is supplied as a list of event IDs or whether it
// should be derived from the state at the previous events.
HasState bool `json:"has_state"`
// Optional list of state event IDs forming the state before this event.
// These state events must have already been persisted.
// These are only used if HasState is true.
// The list can be empty, for example when storing the first event in a room.
StateEventIDs []string `json:"state_event_ids"`
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
SendAsServer string `json:"send_as_server"`
// The transaction ID of the send request if sent by a local user and one
// was specified
TransactionID *TransactionID `json:"transaction_id"`
}
// TransactionID contains the transaction ID sent by a client when sending an
// event, along with the ID of the client session.
type TransactionID struct {
SessionID int64 `json:"session_id"`
TransactionID string `json:"id"`
}
// InputRoomEventsRequest is a request to InputRoomEvents
type InputRoomEventsRequest struct {
InputRoomEvents []InputRoomEvent `json:"input_room_events"`
}
// InputRoomEventsResponse is a response to InputRoomEvents
type InputRoomEventsResponse struct {
ErrMsg string // set if there was any error
NotAllowed bool // true if an event in the input was not allowed.
}
func (r *InputRoomEventsResponse) Err() error {
if r.ErrMsg == "" {
return nil
}
if r.NotAllowed {
return &gomatrixserverlib.NotAllowed{
Message: r.ErrMsg,
}
}
return fmt.Errorf("InputRoomEventsResponse: %s", r.ErrMsg)
}