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dendrite/roomserver/storage/interface.go
Till 2acc1d65fb
Optimize history visibility checks (#2848)
This optimizes history visibility checks by (mostly) avoiding database
hits.
Possibly solves https://github.com/matrix-org/dendrite/issues/2777

Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
2022-11-01 15:07:17 +00:00

175 lines
11 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
)
type Database interface {
// Do we support processing input events for more than one room at a time?
SupportsConcurrentRoomInputs() bool
// RoomInfo returns room information for the given room ID, or nil if there is no room.
RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error)
// Store the room state at an event in the database
AddState(
ctx context.Context,
roomNID types.RoomNID,
stateBlockNIDs []types.StateBlockNID,
state []types.StateEntry,
) (types.StateSnapshotNID, error)
MissingAuthPrevEvents(
ctx context.Context, e *gomatrixserverlib.Event,
) (missingAuth, missingPrev []string, err error)
// Look up the state of a room at each event for a list of string event IDs.
// Returns an error if there is an error talking to the database.
// The length of []types.StateAtEvent is guaranteed to equal the length of eventIDs if no error is returned.
// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
// Look up the numeric IDs for a list of string event types.
// Returns a map from string event type to numeric ID for the event type.
EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
// Look up the numeric IDs for a list of string event state keys.
// Returns a map from string state key to numeric ID for the state key.
EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
// Look up the numeric state data IDs for each numeric state snapshot ID
// The returned slice is sorted by numeric state snapshot ID.
StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
// Look up the state data for each numeric state data ID
// The returned slice is sorted by numeric state data ID.
StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
// Look up the state data for the state key tuples for each numeric state block ID
// This is used to fetch a subset of the room state at a snapshot.
// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
// The returned slice is sorted by numeric state block ID.
StateEntriesForTuples(
ctx context.Context,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error)
// Look up the Events for a list of numeric event IDs.
// Returns a sorted list of events.
Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
// Look up snapshot NID for an event ID string
SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
BulkSelectSnapshotsFromEventIDs(ctx context.Context, eventIDs []string) (map[types.StateSnapshotNID][]string, error)
// Stores a matrix room event in the database. Returns the room NID, the state snapshot and the redacted event ID if any, or an error.
StoreEvent(
ctx context.Context, event *gomatrixserverlib.Event, authEventNIDs []types.EventNID,
isRejected bool,
) (types.EventNID, types.RoomNID, types.StateAtEvent, *gomatrixserverlib.Event, string, error)
// Look up the state entries for a list of string event IDs
// Returns an error if the there is an error talking to the database
// Returns a types.MissingEventError if the event IDs aren't in the database.
StateEntriesForEventIDs(ctx context.Context, eventIDs []string, excludeRejected bool) ([]types.StateEntry, error)
// Look up the string event state keys for a list of numeric event state keys
// Returns an error if there was a problem talking to the database.
EventStateKeys(ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID) (map[types.EventStateKeyNID]string, error)
// Look up the numeric IDs for a list of events.
// Returns an error if there was a problem talking to the database.
EventNIDs(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error)
// Set the state at an event. FIXME TODO: "at"
SetState(ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID) error
// Lookup the event IDs for a batch of event numeric IDs.
// Returns an error if the retrieval went wrong.
EventIDs(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error)
// Opens and returns a room updater, which locks the room and opens a transaction.
// The GetRoomUpdater must have Commit or Rollback called on it if this doesn't return an error.
// If this returns an error then no further action is required.
// IsEventRejected returns true if the event is known and rejected.
IsEventRejected(ctx context.Context, roomNID types.RoomNID, eventID string) (rejected bool, err error)
GetRoomUpdater(ctx context.Context, roomInfo *types.RoomInfo) (*shared.RoomUpdater, error)
// Look up event references for the latest events in the room and the current state snapshot.
// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
// Returns an error if there was a problem talking to the database.
LatestEventIDs(ctx context.Context, roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
// Look up the active invites targeting a user in a room and return the
// numeric state key IDs for the user IDs who sent them along with the event IDs for the invites.
// Returns an error if there was a problem talking to the database.
GetInvitesForUser(ctx context.Context, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID) (senderUserIDs []types.EventStateKeyNID, eventIDs []string, inviteEventJSON []byte, err error)
// Save a given room alias with the room ID it refers to.
// Returns an error if there was a problem talking to the database.
SetRoomAlias(ctx context.Context, alias string, roomID string, creatorUserID string) error
// Look up the room ID a given alias refers to.
// Returns an error if there was a problem talking to the database.
GetRoomIDForAlias(ctx context.Context, alias string) (string, error)
// Look up all aliases referring to a given room ID.
// Returns an error if there was a problem talking to the database.
GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error)
// Get the user ID of the creator of an alias.
// Returns an error if there was a problem talking to the database.
GetCreatorIDForAlias(ctx context.Context, alias string) (string, error)
// Remove a given room alias.
// Returns an error if there was a problem talking to the database.
RemoveRoomAlias(ctx context.Context, alias string) error
// Build a membership updater for the target user in a room.
MembershipUpdater(ctx context.Context, roomID, targetUserID string, targetLocal bool, roomVersion gomatrixserverlib.RoomVersion) (*shared.MembershipUpdater, error)
// Lookup the membership of a given user in a given room.
// Returns the numeric ID of the latest membership event sent from this user
// in this room, along a boolean set to true if the user is still in this room,
// false if not.
// Returns an error if there was a problem talking to the database.
GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom, isRoomForgotten bool, err error)
// Lookup the membership event numeric IDs for all user that are or have
// been members of a given room. Only lookup events of "join" membership if
// joinOnly is set to true.
// Returns an error if there was a problem talking to the database.
GetMembershipEventNIDsForRoom(ctx context.Context, roomNID types.RoomNID, joinOnly bool, localOnly bool) ([]types.EventNID, error)
// EventsFromIDs looks up the Events for a list of event IDs. Does not error if event was
// not found.
// Returns an error if the retrieval went wrong.
EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
// Publish or unpublish a room from the room directory.
PublishRoom(ctx context.Context, roomID, appserviceID, networkID string, publish bool) error
// Returns a list of room IDs for rooms which are published.
GetPublishedRooms(ctx context.Context, networkID string, includeAllNetworks bool) ([]string, error)
// Returns whether a given room is published or not.
GetPublishedRoom(ctx context.Context, roomID string) (bool, error)
// TODO: factor out - from currentstateserver
// GetStateEvent returns the state event of a given type for a given room with a given state key
// If no event could be found, returns nil
// If there was an issue during the retrieval, returns an error
GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error)
GetStateEventsWithEventType(ctx context.Context, roomID, evType string) ([]*gomatrixserverlib.HeaderedEvent, error)
// GetRoomsByMembership returns a list of room IDs matching the provided membership and user ID (as state_key).
GetRoomsByMembership(ctx context.Context, userID, membership string) ([]string, error)
// GetBulkStateContent returns all state events which match a given room ID and a given state key tuple. Both must be satisfied for a match.
// If a tuple has the StateKey of '*' and allowWildcards=true then all state events with the EventType should be returned.
GetBulkStateContent(ctx context.Context, roomIDs []string, tuples []gomatrixserverlib.StateKeyTuple, allowWildcards bool) ([]tables.StrippedEvent, error)
// JoinedUsersSetInRooms returns how many times each of the given users appears across the given rooms.
JoinedUsersSetInRooms(ctx context.Context, roomIDs, userIDs []string, localOnly bool) (map[string]int, error)
// GetLocalServerInRoom returns true if we think we're in a given room or false otherwise.
GetLocalServerInRoom(ctx context.Context, roomNID types.RoomNID) (bool, error)
// GetServerInRoom returns true if we think a server is in a given room or false otherwise.
GetServerInRoom(ctx context.Context, roomNID types.RoomNID, serverName gomatrixserverlib.ServerName) (bool, error)
// GetKnownUsers searches all users that userID knows about.
GetKnownUsers(ctx context.Context, userID, searchString string, limit int) ([]string, error)
// GetKnownRooms returns a list of all rooms we know about.
GetKnownRooms(ctx context.Context) ([]string, error)
// ForgetRoom sets a flag in the membership table, that the user wishes to forget a specific room
ForgetRoom(ctx context.Context, userID, roomID string, forget bool) error
GetHistoryVisibilityState(ctx context.Context, roomInfo *types.RoomInfo, eventID string, domain string) ([]*gomatrixserverlib.Event, error)
}