0
0
Fork 0
mirror of https://github.com/matrix-org/dendrite synced 2024-11-11 20:31:08 +01:00
dendrite/currentstateserver/storage/shared/storage.go
Kegsay ca5bbffd8d
Add a new component: currentstateserver (#1171)
* Add a new component: currentstateserver

- Add a skeleton for it, with databases and a single query method.
- Add integration tests for it.
- Add listen/address fields in the config (breaking as this will force people to specify this to validate)

Not currently hooked up to anything yet.

* Unbreak config tests

* Add current_state to sample config

* comments
2020-06-30 10:37:21 +01:00

65 lines
2 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shared
import (
"context"
"database/sql"
"github.com/matrix-org/dendrite/currentstateserver/storage/tables"
"github.com/matrix-org/dendrite/internal/sqlutil"
"github.com/matrix-org/gomatrixserverlib"
)
type Database struct {
DB *sql.DB
CurrentRoomState tables.CurrentRoomState
}
func (d *Database) GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error) {
return d.CurrentRoomState.SelectStateEvent(ctx, roomID, evType, stateKey)
}
func (d *Database) StoreStateEvents(ctx context.Context, addStateEvents []gomatrixserverlib.HeaderedEvent,
removeStateEventIDs []string) error {
return sqlutil.WithTransaction(d.DB, func(txn *sql.Tx) error {
// remove first, then add, as we do not ever delete state, but do replace state which is a remove followed by an add.
for _, eventID := range removeStateEventIDs {
if err := d.CurrentRoomState.DeleteRoomStateByEventID(ctx, txn, eventID); err != nil {
return err
}
}
for _, event := range addStateEvents {
if event.StateKey() == nil {
// ignore non state events
continue
}
var membership *string
if event.Type() == "m.room.member" {
value, err := event.Membership()
if err != nil {
return err
}
membership = &value
}
if err := d.CurrentRoomState.UpsertRoomState(ctx, txn, event, membership); err != nil {
return err
}
}
return nil
})
}