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dendrite/syncapi/routing/messages.go
Neil Alexander 4b09f445c9
Configuration format v1 (#1230)
* Initial pass at refactoring config (not finished)

* Don't forget current state and EDU servers

* More shifting around

* Update server key API tests

* Fix roomserver test

* Fix more tests

* Further tweaks

* Fix current state server test (sort of)

* Maybe fix appservices

* Fix client API test

* Include database connection string in database options

* Fix sync API build

* Update config test

* Fix unit tests

* Fix federation sender build

* Fix gobind build

* Set Listen address for all services in HTTP monolith mode

* Validate config, reinstate appservice derived in directory, tweaks

* Tweak federation API test

* Set MaxOpenConnections/MaxIdleConnections to previous values

* Update generate-config
2020-08-10 14:18:04 +01:00

456 lines
16 KiB
Go

// Copyright 2018 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package routing
import (
"context"
"fmt"
"net/http"
"sort"
"strconv"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/internal/config"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/syncapi/storage"
"github.com/matrix-org/dendrite/syncapi/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
type messagesReq struct {
ctx context.Context
db storage.Database
rsAPI api.RoomserverInternalAPI
federation *gomatrixserverlib.FederationClient
cfg *config.SyncAPI
roomID string
from *types.TopologyToken
to *types.TopologyToken
fromStream *types.StreamingToken
wasToProvided bool
limit int
backwardOrdering bool
}
type messagesResp struct {
Start string `json:"start"`
End string `json:"end"`
Chunk []gomatrixserverlib.ClientEvent `json:"chunk"`
}
const defaultMessagesLimit = 10
// OnIncomingMessagesRequest implements the /messages endpoint from the
// client-server API.
// See: https://matrix.org/docs/spec/client_server/latest.html#get-matrix-client-r0-rooms-roomid-messages
func OnIncomingMessagesRequest(
req *http.Request, db storage.Database, roomID string,
federation *gomatrixserverlib.FederationClient,
rsAPI api.RoomserverInternalAPI,
cfg *config.SyncAPI,
) util.JSONResponse {
var err error
// Extract parameters from the request's URL.
// Pagination tokens.
var fromStream *types.StreamingToken
from, err := types.NewTopologyTokenFromString(req.URL.Query().Get("from"))
if err != nil {
fs, err2 := types.NewStreamTokenFromString(req.URL.Query().Get("from"))
fromStream = &fs
if err2 != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.InvalidArgumentValue("Invalid from parameter: " + err2.Error()),
}
}
}
// Direction to return events from.
dir := req.URL.Query().Get("dir")
if dir != "b" && dir != "f" {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.MissingArgument("Bad or missing dir query parameter (should be either 'b' or 'f')"),
}
}
// A boolean is easier to handle in this case, especially since dir is sure
// to have one of the two accepted values (so dir == "f" <=> !backwardOrdering).
backwardOrdering := (dir == "b")
// Pagination tokens. To is optional, and its default value depends on the
// direction ("b" or "f").
var to types.TopologyToken
wasToProvided := true
if s := req.URL.Query().Get("to"); len(s) > 0 {
to, err = types.NewTopologyTokenFromString(s)
if err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.InvalidArgumentValue("Invalid to parameter: " + err.Error()),
}
}
} else {
// If "to" isn't provided, it defaults to either the earliest stream
// position (if we're going backward) or to the latest one (if we're
// going forward).
to, err = setToDefault(req.Context(), db, backwardOrdering, roomID)
if err != nil {
util.GetLogger(req.Context()).WithError(err).Error("setToDefault failed")
return jsonerror.InternalServerError()
}
wasToProvided = false
}
// Maximum number of events to return; defaults to 10.
limit := defaultMessagesLimit
if len(req.URL.Query().Get("limit")) > 0 {
limit, err = strconv.Atoi(req.URL.Query().Get("limit"))
if err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.InvalidArgumentValue("limit could not be parsed into an integer: " + err.Error()),
}
}
}
// TODO: Implement filtering (#587)
// Check the room ID's format.
if _, _, err = gomatrixserverlib.SplitID('!', roomID); err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.MissingArgument("Bad room ID: " + err.Error()),
}
}
mReq := messagesReq{
ctx: req.Context(),
db: db,
rsAPI: rsAPI,
federation: federation,
cfg: cfg,
roomID: roomID,
from: &from,
to: &to,
fromStream: fromStream,
wasToProvided: wasToProvided,
limit: limit,
backwardOrdering: backwardOrdering,
}
clientEvents, start, end, err := mReq.retrieveEvents()
if err != nil {
util.GetLogger(req.Context()).WithError(err).Error("mreq.retrieveEvents failed")
return jsonerror.InternalServerError()
}
util.GetLogger(req.Context()).WithFields(logrus.Fields{
"from": from.String(),
"to": to.String(),
"limit": limit,
"backwards": backwardOrdering,
"return_start": start.String(),
"return_end": end.String(),
}).Info("Responding")
// Respond with the events.
return util.JSONResponse{
Code: http.StatusOK,
JSON: messagesResp{
Chunk: clientEvents,
Start: start.String(),
End: end.String(),
},
}
}
// retrieveEvents retrieve events from the local database for a request on
// /messages. If there's not enough events to retrieve, it asks another
// homeserver in the room for older events.
// Returns an error if there was an issue talking to the database or with the
// remote homeserver.
func (r *messagesReq) retrieveEvents() (
clientEvents []gomatrixserverlib.ClientEvent, start,
end types.TopologyToken, err error,
) {
// Retrieve the events from the local database.
var streamEvents []types.StreamEvent
if r.fromStream != nil {
toStream := r.to.StreamToken()
streamEvents, err = r.db.GetEventsInStreamingRange(
r.ctx, r.fromStream, &toStream, r.roomID, r.limit, r.backwardOrdering,
)
} else {
streamEvents, err = r.db.GetEventsInTopologicalRange(
r.ctx, r.from, r.to, r.roomID, r.limit, r.backwardOrdering,
)
}
if err != nil {
err = fmt.Errorf("GetEventsInRange: %w", err)
return
}
var events []gomatrixserverlib.HeaderedEvent
util.GetLogger(r.ctx).WithField("start", start).WithField("end", end).Infof("Fetched %d events locally", len(streamEvents))
// There can be two reasons for streamEvents to be empty: either we've
// reached the oldest event in the room (or the most recent one, depending
// on the ordering), or we've reached a backward extremity.
if len(streamEvents) == 0 {
if events, err = r.handleEmptyEventsSlice(); err != nil {
return
}
} else {
if events, err = r.handleNonEmptyEventsSlice(streamEvents); err != nil {
return
}
}
// If we didn't get any event, we don't need to proceed any further.
if len(events) == 0 {
return []gomatrixserverlib.ClientEvent{}, *r.from, *r.to, nil
}
// Sort the events to ensure we send them in the right order.
if r.backwardOrdering {
// This reverses the array from old->new to new->old
reversed := func(in []gomatrixserverlib.HeaderedEvent) []gomatrixserverlib.HeaderedEvent {
out := make([]gomatrixserverlib.HeaderedEvent, len(in))
for i := 0; i < len(in); i++ {
out[i] = in[len(in)-i-1]
}
return out
}
events = reversed(events)
}
// Convert all of the events into client events.
clientEvents = gomatrixserverlib.HeaderedToClientEvents(events, gomatrixserverlib.FormatAll)
// Get the position of the first and the last event in the room's topology.
// This position is currently determined by the event's depth, so we could
// also use it instead of retrieving from the database. However, if we ever
// change the way topological positions are defined (as depth isn't the most
// reliable way to define it), it would be easier and less troublesome to
// only have to change it in one place, i.e. the database.
start, end, err = r.getStartEnd(events)
return clientEvents, start, end, err
}
func (r *messagesReq) getStartEnd(events []gomatrixserverlib.HeaderedEvent) (start, end types.TopologyToken, err error) {
start, err = r.db.EventPositionInTopology(
r.ctx, events[0].EventID(),
)
if err != nil {
err = fmt.Errorf("EventPositionInTopology: for start event %s: %w", events[0].EventID(), err)
return
}
if r.backwardOrdering && events[len(events)-1].Type() == gomatrixserverlib.MRoomCreate {
// We've hit the beginning of the room so there's really nowhere else
// to go. This seems to fix Riot iOS from looping on /messages endlessly.
end = types.NewTopologyToken(0, 0)
} else {
end, err = r.db.EventPositionInTopology(
r.ctx, events[len(events)-1].EventID(),
)
if err != nil {
err = fmt.Errorf("EventPositionInTopology: for end event %s: %w", events[len(events)-1].EventID(), err)
return
}
if r.backwardOrdering {
// A stream/topological position is a cursor located between two events.
// While they are identified in the code by the event on their right (if
// we consider a left to right chronological order), tokens need to refer
// to them by the event on their left, therefore we need to decrement the
// end position we send in the response if we're going backward.
end.Decrement()
}
}
return
}
// handleEmptyEventsSlice handles the case where the initial request to the
// database returned an empty slice of events. It does so by checking whether
// the set is empty because we've reached a backward extremity, and if that is
// the case, by retrieving as much events as requested by backfilling from
// another homeserver.
// Returns an error if there was an issue talking with the database or
// backfilling.
func (r *messagesReq) handleEmptyEventsSlice() (
events []gomatrixserverlib.HeaderedEvent, err error,
) {
backwardExtremities, err := r.db.BackwardExtremitiesForRoom(r.ctx, r.roomID)
// Check if we have backward extremities for this room.
if len(backwardExtremities) > 0 {
// If so, retrieve as much events as needed through backfilling.
events, err = r.backfill(r.roomID, backwardExtremities, r.limit)
if err != nil {
return
}
} else {
// If not, it means the slice was empty because we reached the room's
// creation, so return an empty slice.
events = []gomatrixserverlib.HeaderedEvent{}
}
return
}
// handleNonEmptyEventsSlice handles the case where the initial request to the
// database returned a non-empty slice of events. It does so by checking whether
// events are missing from the expected result, and retrieve missing events
// through backfilling if needed.
// Returns an error if there was an issue while backfilling.
func (r *messagesReq) handleNonEmptyEventsSlice(streamEvents []types.StreamEvent) (
events []gomatrixserverlib.HeaderedEvent, err error,
) {
// Check if we have enough events.
isSetLargeEnough := len(streamEvents) >= r.limit
if !isSetLargeEnough {
// it might be fine we don't have up to 'limit' events, let's find out
if r.backwardOrdering {
if r.wasToProvided {
// The condition in the SQL query is a strict "greater than" so
// we need to check against to-1.
streamPos := types.StreamPosition(streamEvents[len(streamEvents)-1].StreamPosition)
isSetLargeEnough = (r.to.PDUPosition()-1 == streamPos)
}
} else {
streamPos := types.StreamPosition(streamEvents[0].StreamPosition)
isSetLargeEnough = (r.from.PDUPosition()-1 == streamPos)
}
}
// Check if the slice contains a backward extremity.
backwardExtremities, err := r.db.BackwardExtremitiesForRoom(r.ctx, r.roomID)
if err != nil {
return
}
// Backfill is needed if we've reached a backward extremity and need more
// events. It's only needed if the direction is backward.
if len(backwardExtremities) > 0 && !isSetLargeEnough && r.backwardOrdering {
var pdus []gomatrixserverlib.HeaderedEvent
// Only ask the remote server for enough events to reach the limit.
pdus, err = r.backfill(r.roomID, backwardExtremities, r.limit-len(streamEvents))
if err != nil {
return
}
// Append the PDUs to the list to send back to the client.
events = append(events, pdus...)
}
// Append the events ve previously retrieved locally.
events = append(events, r.db.StreamEventsToEvents(nil, streamEvents)...)
sort.Sort(eventsByDepth(events))
return
}
type eventsByDepth []gomatrixserverlib.HeaderedEvent
func (e eventsByDepth) Len() int {
return len(e)
}
func (e eventsByDepth) Swap(i, j int) {
e[i], e[j] = e[j], e[i]
}
func (e eventsByDepth) Less(i, j int) bool {
return e[i].Depth() < e[j].Depth()
}
// backfill performs a backfill request over the federation on another
// homeserver in the room.
// See: https://matrix.org/docs/spec/server_server/latest#get-matrix-federation-v1-backfill-roomid
// It also stores the PDUs retrieved from the remote homeserver's response to
// the database.
// Returns with an empty string if the remote homeserver didn't return with any
// event, or if there is no remote homeserver to contact.
// Returns an error if there was an issue with retrieving the list of servers in
// the room or sending the request.
func (r *messagesReq) backfill(roomID string, backwardsExtremities map[string][]string, limit int) ([]gomatrixserverlib.HeaderedEvent, error) {
var res api.PerformBackfillResponse
err := r.rsAPI.PerformBackfill(context.Background(), &api.PerformBackfillRequest{
RoomID: roomID,
BackwardsExtremities: backwardsExtremities,
Limit: limit,
ServerName: r.cfg.Matrix.ServerName,
}, &res)
if err != nil {
return nil, fmt.Errorf("PerformBackfill failed: %w", err)
}
util.GetLogger(r.ctx).WithField("new_events", len(res.Events)).Info("Storing new events from backfill")
// TODO: we should only be inserting events into the database from the roomserver's kafka output stream.
// Currently, this can race with live events for the room and cause problems. It's also just a bit unclear
// when you have multiple entry points to write events.
// we have to order these by depth, starting with the lowest because otherwise the topology tokens
// will skip over events that have the same depth but different stream positions due to the query which is:
// - anything less than the depth OR
// - anything with the same depth and a lower stream position.
sort.Sort(eventsByDepth(res.Events))
// Store the events in the database, while marking them as unfit to show
// up in responses to sync requests.
for i := range res.Events {
_, err = r.db.WriteEvent(
r.ctx,
&res.Events[i],
[]gomatrixserverlib.HeaderedEvent{},
[]string{},
[]string{},
nil, true,
)
if err != nil {
return nil, err
}
}
// we may have got more than the requested limit so resize now
events := res.Events
if len(events) > limit {
// last `limit` events
events = events[len(events)-limit:]
}
return events, nil
}
// setToDefault returns the default value for the "to" query parameter of a
// request to /messages if not provided. It defaults to either the earliest
// topological position (if we're going backward) or to the latest one (if we're
// going forward).
// Returns an error if there was an issue with retrieving the latest position
// from the database
func setToDefault(
ctx context.Context, db storage.Database, backwardOrdering bool,
roomID string,
) (to types.TopologyToken, err error) {
if backwardOrdering {
// go 1 earlier than the first event so we correctly fetch the earliest event
// this is because Database.GetEventsInTopologicalRange is exclusive of the lower-bound.
to = types.NewTopologyToken(0, 0)
} else {
to, err = db.MaxTopologicalPosition(ctx, roomID)
}
return
}