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dendrite/federationapi/statistics/statistics.go
Neil Alexander ec716793eb
Merge federationapi, federationsender, signingkeyserver components (#2055)
* Initial federation sender -> federation API refactoring

* Move base into own package, avoids import cycle

* Fix build errors

* Fix tests

* Add signing key server tables

* Try to fold signing key server into federation API

* Fix dendritejs builds

* Update embedded interfaces

* Fix panic, fix lint error

* Update configs, docker

* Rename some things

* Reuse same keyring on the implementing side

* Fix federation tests, `NewBaseDendrite` can accept freeform options

* Fix build

* Update create_db, configs

* Name tables back

* Don't rename federationsender consumer for now
2021-11-24 10:45:23 +00:00

180 lines
6 KiB
Go

package statistics
import (
"math"
"sync"
"time"
"github.com/matrix-org/dendrite/federationapi/storage"
"github.com/matrix-org/gomatrixserverlib"
"github.com/sirupsen/logrus"
"go.uber.org/atomic"
)
// Statistics contains information about all of the remote federated
// hosts that we have interacted with. It is basically a threadsafe
// wrapper.
type Statistics struct {
DB storage.Database
servers map[gomatrixserverlib.ServerName]*ServerStatistics
mutex sync.RWMutex
// How many times should we tolerate consecutive failures before we
// just blacklist the host altogether? The backoff is exponential,
// so the max time here to attempt is 2**failures seconds.
FailuresUntilBlacklist uint32
}
// ForServer returns server statistics for the given server name. If it
// does not exist, it will create empty statistics and return those.
func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics {
// If the map hasn't been initialised yet then do that.
if s.servers == nil {
s.mutex.Lock()
s.servers = make(map[gomatrixserverlib.ServerName]*ServerStatistics)
s.mutex.Unlock()
}
// Look up if we have statistics for this server already.
s.mutex.RLock()
server, found := s.servers[serverName]
s.mutex.RUnlock()
// If we don't, then make one.
if !found {
s.mutex.Lock()
server = &ServerStatistics{
statistics: s,
serverName: serverName,
interrupt: make(chan struct{}),
}
s.servers[serverName] = server
s.mutex.Unlock()
blacklisted, err := s.DB.IsServerBlacklisted(serverName)
if err != nil {
logrus.WithError(err).Errorf("Failed to get blacklist entry %q", serverName)
} else {
server.blacklisted.Store(blacklisted)
}
}
return server
}
// ServerStatistics contains information about our interactions with a
// remote federated host, e.g. how many times we were successful, how
// many times we failed etc. It also manages the backoff time and black-
// listing a remote host if it remains uncooperative.
type ServerStatistics struct {
statistics *Statistics //
serverName gomatrixserverlib.ServerName //
blacklisted atomic.Bool // is the node blacklisted
backoffStarted atomic.Bool // is the backoff started
backoffUntil atomic.Value // time.Time until this backoff interval ends
backoffCount atomic.Uint32 // number of times BackoffDuration has been called
interrupt chan struct{} // interrupts the backoff goroutine
successCounter atomic.Uint32 // how many times have we succeeded?
}
// duration returns how long the next backoff interval should be.
func (s *ServerStatistics) duration(count uint32) time.Duration {
return time.Second * time.Duration(math.Exp2(float64(count)))
}
// cancel will interrupt the currently active backoff.
func (s *ServerStatistics) cancel() {
s.blacklisted.Store(false)
s.backoffUntil.Store(time.Time{})
select {
case s.interrupt <- struct{}{}:
default:
}
}
// Success updates the server statistics with a new successful
// attempt, which increases the sent counter and resets the idle and
// failure counters. If a host was blacklisted at this point then
// we will unblacklist it.
func (s *ServerStatistics) Success() {
s.cancel()
s.successCounter.Inc()
s.backoffCount.Store(0)
if s.statistics.DB != nil {
if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil {
logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName)
}
}
}
// Failure marks a failure and starts backing off if needed.
// The next call to BackoffIfRequired will do the right thing
// after this. It will return the time that the current failure
// will result in backoff waiting until, and a bool signalling
// whether we have blacklisted and therefore to give up.
func (s *ServerStatistics) Failure() (time.Time, bool) {
// If we aren't already backing off, this call will start
// a new backoff period. Increase the failure counter and
// start a goroutine which will wait out the backoff and
// unset the backoffStarted flag when done.
if s.backoffStarted.CAS(false, true) {
if s.backoffCount.Inc() >= s.statistics.FailuresUntilBlacklist {
s.blacklisted.Store(true)
if s.statistics.DB != nil {
if err := s.statistics.DB.AddServerToBlacklist(s.serverName); err != nil {
logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName)
}
}
return time.Time{}, true
}
go func() {
until, ok := s.backoffUntil.Load().(time.Time)
if ok {
select {
case <-time.After(time.Until(until)):
case <-s.interrupt:
}
}
s.backoffStarted.Store(false)
}()
}
// Check if we have blacklisted this node.
if s.blacklisted.Load() {
return time.Now(), true
}
// If we're already backing off and we haven't yet surpassed
// the deadline then return that. Repeated calls to Failure
// within a single backoff interval will have no side effects.
if until, ok := s.backoffUntil.Load().(time.Time); ok && !time.Now().After(until) {
return until, false
}
// We're either backing off and have passed the deadline, or
// we aren't backing off, so work out what the next interval
// will be.
count := s.backoffCount.Load()
until := time.Now().Add(s.duration(count))
s.backoffUntil.Store(until)
return until, false
}
// BackoffInfo returns information about the current or previous backoff.
// Returns the last backoffUntil time and whether the server is currently blacklisted or not.
func (s *ServerStatistics) BackoffInfo() (*time.Time, bool) {
until, ok := s.backoffUntil.Load().(time.Time)
if ok {
return &until, s.blacklisted.Load()
}
return nil, s.blacklisted.Load()
}
// Blacklisted returns true if the server is blacklisted and false
// otherwise.
func (s *ServerStatistics) Blacklisted() bool {
return s.blacklisted.Load()
}
// SuccessCount returns the number of successful requests. This is
// usually useful in constructing transaction IDs.
func (s *ServerStatistics) SuccessCount() uint32 {
return s.successCounter.Load()
}