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dendrite/roomserver/internal/api.go
Kegsay 0f7e707f39
Optimise servers to backfill from (#1485)
- Prefer perspective servers if they are in the room.
- Limit the number of backfill servers to 5 to avoid taking too long.
2020-10-06 18:09:02 +01:00

145 lines
4.3 KiB
Go

package internal
import (
"context"
"github.com/Shopify/sarama"
fsAPI "github.com/matrix-org/dendrite/federationsender/api"
"github.com/matrix-org/dendrite/internal/caching"
"github.com/matrix-org/dendrite/internal/config"
"github.com/matrix-org/dendrite/roomserver/acls"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/internal/input"
"github.com/matrix-org/dendrite/roomserver/internal/perform"
"github.com/matrix-org/dendrite/roomserver/internal/query"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/gomatrixserverlib"
)
// RoomserverInternalAPI is an implementation of api.RoomserverInternalAPI
type RoomserverInternalAPI struct {
*input.Inputer
*query.Queryer
*perform.Inviter
*perform.Joiner
*perform.Peeker
*perform.Leaver
*perform.Publisher
*perform.Backfiller
DB storage.Database
Cfg *config.RoomServer
Producer sarama.SyncProducer
Cache caching.RoomServerCaches
ServerName gomatrixserverlib.ServerName
KeyRing gomatrixserverlib.JSONVerifier
fsAPI fsAPI.FederationSenderInternalAPI
OutputRoomEventTopic string // Kafka topic for new output room events
PerspectiveServerNames []gomatrixserverlib.ServerName
}
func NewRoomserverAPI(
cfg *config.RoomServer, roomserverDB storage.Database, producer sarama.SyncProducer,
outputRoomEventTopic string, caches caching.RoomServerCaches,
keyRing gomatrixserverlib.JSONVerifier, perspectiveServerNames []gomatrixserverlib.ServerName,
) *RoomserverInternalAPI {
serverACLs := acls.NewServerACLs(roomserverDB)
a := &RoomserverInternalAPI{
DB: roomserverDB,
Cfg: cfg,
Cache: caches,
ServerName: cfg.Matrix.ServerName,
PerspectiveServerNames: perspectiveServerNames,
KeyRing: keyRing,
Queryer: &query.Queryer{
DB: roomserverDB,
Cache: caches,
ServerACLs: serverACLs,
},
Inputer: &input.Inputer{
DB: roomserverDB,
OutputRoomEventTopic: outputRoomEventTopic,
Producer: producer,
ServerName: cfg.Matrix.ServerName,
ACLs: serverACLs,
},
// perform-er structs get initialised when we have a federation sender to use
}
return a
}
// SetFederationSenderInputAPI passes in a federation sender input API reference
// so that we can avoid the chicken-and-egg problem of both the roomserver input API
// and the federation sender input API being interdependent.
func (r *RoomserverInternalAPI) SetFederationSenderAPI(fsAPI fsAPI.FederationSenderInternalAPI) {
r.fsAPI = fsAPI
r.Inviter = &perform.Inviter{
DB: r.DB,
Cfg: r.Cfg,
FSAPI: r.fsAPI,
Inputer: r.Inputer,
}
r.Joiner = &perform.Joiner{
ServerName: r.Cfg.Matrix.ServerName,
Cfg: r.Cfg,
DB: r.DB,
FSAPI: r.fsAPI,
Inputer: r.Inputer,
}
r.Peeker = &perform.Peeker{
ServerName: r.Cfg.Matrix.ServerName,
Cfg: r.Cfg,
DB: r.DB,
FSAPI: r.fsAPI,
Inputer: r.Inputer,
}
r.Leaver = &perform.Leaver{
Cfg: r.Cfg,
DB: r.DB,
FSAPI: r.fsAPI,
Inputer: r.Inputer,
}
r.Publisher = &perform.Publisher{
DB: r.DB,
}
r.Backfiller = &perform.Backfiller{
ServerName: r.ServerName,
DB: r.DB,
FSAPI: r.fsAPI,
KeyRing: r.KeyRing,
// Perspective servers are trusted to not lie about server keys, so we will also
// prefer these servers when backfilling (assuming they are in the room) rather
// than trying random servers
PreferServers: r.PerspectiveServerNames,
}
}
func (r *RoomserverInternalAPI) PerformInvite(
ctx context.Context,
req *api.PerformInviteRequest,
res *api.PerformInviteResponse,
) error {
outputEvents, err := r.Inviter.PerformInvite(ctx, req, res)
if err != nil {
return err
}
if len(outputEvents) == 0 {
return nil
}
return r.WriteOutputEvents(req.Event.RoomID(), outputEvents)
}
func (r *RoomserverInternalAPI) PerformLeave(
ctx context.Context,
req *api.PerformLeaveRequest,
res *api.PerformLeaveResponse,
) error {
outputEvents, err := r.Leaver.PerformLeave(ctx, req, res)
if err != nil {
return err
}
if len(outputEvents) == 0 {
return nil
}
return r.WriteOutputEvents(req.RoomID, outputEvents)
}