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dendrite/roomserver/api/wrapper.go
Neil Alexander a23fda6626
Update Events call-sites which now don't return an error, update parsedRespState to sort (#2227)
* Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones

* Revert "Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones"

This reverts commit b0cd706012.

* Update to matrix-org/gomatrixserverlib#293

* `Events` no longer returns an error, other tweaks

* Make sure `Events` is sorted for `parsedRespState` too
2022-02-28 14:51:40 +00:00

241 lines
8.1 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"context"
"fmt"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// SendEvents to the roomserver The events are written with KindNew.
func SendEvents(
ctx context.Context, rsAPI RoomserverInternalAPI,
kind Kind, events []*gomatrixserverlib.HeaderedEvent,
origin gomatrixserverlib.ServerName,
sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
async bool,
) error {
ires := make([]InputRoomEvent, len(events))
for i, event := range events {
ires[i] = InputRoomEvent{
Kind: kind,
Event: event,
Origin: origin,
SendAsServer: string(sendAsServer),
TransactionID: txnID,
}
}
return SendInputRoomEvents(ctx, rsAPI, ires, async)
}
// SendEventWithState writes an event with the specified kind to the roomserver
// with the state at the event as KindOutlier before it. Will not send any event that is
// marked as `true` in haveEventIDs.
func SendEventWithState(
ctx context.Context, rsAPI RoomserverInternalAPI, kind Kind,
state *gomatrixserverlib.RespState, event *gomatrixserverlib.HeaderedEvent,
origin gomatrixserverlib.ServerName, haveEventIDs map[string]bool, async bool,
) error {
outliers := state.Events(event.RoomVersion)
ires := make([]InputRoomEvent, 0, len(outliers))
for _, outlier := range outliers {
if haveEventIDs[outlier.EventID()] {
continue
}
ires = append(ires, InputRoomEvent{
Kind: KindOutlier,
Event: outlier.Headered(event.RoomVersion),
Origin: origin,
})
}
stateEvents := state.StateEvents.UntrustedEvents(event.RoomVersion)
stateEventIDs := make([]string, len(stateEvents))
for i := range stateEvents {
stateEventIDs[i] = stateEvents[i].EventID()
}
ires = append(ires, InputRoomEvent{
Kind: kind,
Event: event,
Origin: origin,
HasState: true,
StateEventIDs: stateEventIDs,
})
return SendInputRoomEvents(ctx, rsAPI, ires, async)
}
// SendInputRoomEvents to the roomserver.
func SendInputRoomEvents(
ctx context.Context, rsAPI RoomserverInternalAPI,
ires []InputRoomEvent, async bool,
) error {
request := InputRoomEventsRequest{
InputRoomEvents: ires,
Asynchronous: async,
}
var response InputRoomEventsResponse
rsAPI.InputRoomEvents(ctx, &request, &response)
return response.Err()
}
// SendInvite event to the roomserver.
// This should only be needed for invite events that occur outside of a known room.
// If we are in the room then the event should be sent using the SendEvents method.
func SendInvite(
ctx context.Context,
rsAPI RoomserverInternalAPI, inviteEvent *gomatrixserverlib.HeaderedEvent,
inviteRoomState []gomatrixserverlib.InviteV2StrippedState,
sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
) error {
// Start by sending the invite request into the roomserver. This will
// trigger the federation request amongst other things if needed.
request := &PerformInviteRequest{
Event: inviteEvent,
InviteRoomState: inviteRoomState,
RoomVersion: inviteEvent.RoomVersion,
SendAsServer: string(sendAsServer),
TransactionID: txnID,
}
response := &PerformInviteResponse{}
if err := rsAPI.PerformInvite(ctx, request, response); err != nil {
return fmt.Errorf("rsAPI.PerformInvite: %w", err)
}
if response.Error != nil {
return response.Error
}
return nil
}
// GetEvent returns the event or nil, even on errors.
func GetEvent(ctx context.Context, rsAPI RoomserverInternalAPI, eventID string) *gomatrixserverlib.HeaderedEvent {
var res QueryEventsByIDResponse
err := rsAPI.QueryEventsByID(ctx, &QueryEventsByIDRequest{
EventIDs: []string{eventID},
}, &res)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to QueryEventsByID")
return nil
}
if len(res.Events) != 1 {
return nil
}
return res.Events[0]
}
// GetStateEvent returns the current state event in the room or nil.
func GetStateEvent(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, tuple gomatrixserverlib.StateKeyTuple) *gomatrixserverlib.HeaderedEvent {
var res QueryCurrentStateResponse
err := rsAPI.QueryCurrentState(ctx, &QueryCurrentStateRequest{
RoomID: roomID,
StateTuples: []gomatrixserverlib.StateKeyTuple{tuple},
}, &res)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to QueryCurrentState")
return nil
}
ev, ok := res.StateEvents[tuple]
if ok {
return ev
}
return nil
}
// IsServerBannedFromRoom returns whether the server is banned from a room by server ACLs.
func IsServerBannedFromRoom(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, serverName gomatrixserverlib.ServerName) bool {
req := &QueryServerBannedFromRoomRequest{
ServerName: serverName,
RoomID: roomID,
}
res := &QueryServerBannedFromRoomResponse{}
if err := rsAPI.QueryServerBannedFromRoom(ctx, req, res); err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to QueryServerBannedFromRoom")
return true
}
return res.Banned
}
// PopulatePublicRooms extracts PublicRoom information for all the provided room IDs. The IDs are not checked to see if they are visible in the
// published room directory.
// due to lots of switches
func PopulatePublicRooms(ctx context.Context, roomIDs []string, rsAPI RoomserverInternalAPI) ([]gomatrixserverlib.PublicRoom, error) {
avatarTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.avatar", StateKey: ""}
nameTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.name", StateKey: ""}
canonicalTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomCanonicalAlias, StateKey: ""}
topicTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.topic", StateKey: ""}
guestTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.guest_access", StateKey: ""}
visibilityTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomHistoryVisibility, StateKey: ""}
joinRuleTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomJoinRules, StateKey: ""}
var stateRes QueryBulkStateContentResponse
err := rsAPI.QueryBulkStateContent(ctx, &QueryBulkStateContentRequest{
RoomIDs: roomIDs,
AllowWildcards: true,
StateTuples: []gomatrixserverlib.StateKeyTuple{
nameTuple, canonicalTuple, topicTuple, guestTuple, visibilityTuple, joinRuleTuple, avatarTuple,
{EventType: gomatrixserverlib.MRoomMember, StateKey: "*"},
},
}, &stateRes)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("QueryBulkStateContent failed")
return nil, err
}
chunk := make([]gomatrixserverlib.PublicRoom, len(roomIDs))
i := 0
for roomID, data := range stateRes.Rooms {
pub := gomatrixserverlib.PublicRoom{
RoomID: roomID,
}
joinCount := 0
var joinRule, guestAccess string
for tuple, contentVal := range data {
if tuple.EventType == gomatrixserverlib.MRoomMember && contentVal == "join" {
joinCount++
continue
}
switch tuple {
case avatarTuple:
pub.AvatarURL = contentVal
case nameTuple:
pub.Name = contentVal
case topicTuple:
pub.Topic = contentVal
case canonicalTuple:
if _, _, err := gomatrixserverlib.SplitID('#', contentVal); err == nil {
pub.CanonicalAlias = contentVal
}
case visibilityTuple:
pub.WorldReadable = contentVal == "world_readable"
// need both of these to determine whether guests can join
case joinRuleTuple:
joinRule = contentVal
case guestTuple:
guestAccess = contentVal
}
}
if joinRule == gomatrixserverlib.Public && guestAccess == "can_join" {
pub.GuestCanJoin = true
}
pub.JoinedMembersCount = joinCount
chunk[i] = pub
i++
}
return chunk, nil
}