mirror of
https://gitlab.jonasled.de/jonasled/discordbot
synced 2024-11-20 18:21:28 +01:00
294 lines
No EOL
19 KiB
Python
294 lines
No EOL
19 KiB
Python
#!/usr/bin/env python3
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import discord
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from discord.ext import commands
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from discord.utils import get
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from discord import FFmpegPCMAudio
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import sqlite3
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from time import sleep, time
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from datetime import datetime, timedelta
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from config import *
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polls = {}
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bot = commands.Bot(command_prefix=prefix)
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conn = sqlite3.connect('database.db')
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c = conn.cursor()
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try: #try to create the database tables, if it fails they were created previosly
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sql = "CREATE TABLE MESSAGES(user LONG, server LONG, textXP LONG, reactionXP LONG, vcXP LONG)"
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sql2 = "CREATE TABLE VcActive (user LONG, startTime LONG)"
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sql3 = "CREATE TABLE poll (pollID LONG, reaction STRING, calls LONG)"
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c.execute(sql)
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c.execute(sql2)
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c.execute(sql3)
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except:
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pass
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@bot.event #print the username and id to the console and change the game status
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async def on_ready():
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print('Logged in as')
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print(bot.user.name)
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print(bot.user.id)
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print('------')
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await bot.change_presence(activity=discord.Game(name=game))
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@bot.event
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async def on_message(message):#this will run on every message
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print(str(message.author) + " sent: " + str(message.content) + ", latency: " + str(bot.latency) + " ms, Bot: " + str(message.author.bot)) #print some information about the message to the console
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if(message.author.bot) or (message.author.id == bot.user.id): #check if the bot has written the message, if yes stop parsing it
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return
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res = c.execute("SELECT textXP FROM MESSAGES WHERE user=? AND server = ?", [message.author.id, message.guild.id]) #try to get the current textXP of the user
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result = res.fetchone()
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if (result == None):
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c.execute("INSERT INTO MESSAGES VALUES (?, ?, ?, 0, 0)", [message.author.id, message.guild.id, messageXP]) #if Bot can't find the user in the Database create a new entry
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else:
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messages = result[0] + messageXP
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c.execute("UPDATE MESSAGES SET textXP = ? WHERE user = ? AND server = ?", [messages, message.author.id, message.guild.id]) #update the textXP value in the Database
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conn.commit() #write the database changes to disk
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if message.content.startswith(prefix): #check if the message starts with the prefix, if yes process the command
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await bot.process_commands(message)
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if "<@!" + str(bot.user.id) + ">" in message.content:
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if (message.content[:3] == "hi ") or (message.content[-3:] == " hi"):
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await message.channel.send("Hello <@!" + str(message.author.id) + "> To get a list of my commands enter " + prefix + "help.")
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@bot.event
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async def on_raw_reaction_add(message): #this runs on every reaction
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if(message.user_id == bot.user.id):#check if the bot has written the message, if yes stop parsing it
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return
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res = c.execute("SELECT reactionXP FROM MESSAGES WHERE user=? AND server = ?", [message.user_id, message.guild_id]) #try to get the reactionXP from the database
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result = res.fetchone()
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if (result == None):
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c.execute("INSERT INTO MESSAGES VALUES (?, ?, 0, ?, 0)", [message.user_id, message.guild_id, reactionXP]) #if bot can't find the database entry for the user create a new one
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messages = reactionXP
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else:
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messages = result[0] + reactionXP
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c.execute("UPDATE MESSAGES SET reactionXP = ? WHERE user = ? AND server = ?", [messages, message.user_id, message.guild_id])#update the reactionXP with the new values
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try:
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polls[str(message.message_id)] # check if the reaction is on a poll
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calls = c.execute("SELECT calls FROM poll WHERE pollID = ? AND reaction = ?", [message.message_id, str(message.emoji)]).fetchone()[0]# if yes update the database and add 1 vote
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c.execute("UPDATE poll SET calls = ? WHERE pollID = ? AND reaction = ?", [calls + 1, message.message_id, str(message.emoji)])
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except:
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pass
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conn.commit() #write the database changes to disk
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@bot.event
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async def on_raw_reaction_remove(message):
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try:
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polls[str(message.message_id)] #check if the message is a poll
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calls = c.execute("SELECT calls FROM poll WHERE pollID = ? AND reaction = ?", [message.message_id, str(message.emoji)]).fetchone()[0]#if yes update the database and remove 1 vote
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c.execute("UPDATE poll SET calls = ? WHERE pollID = ? AND reaction = ?", [calls - 1, message.message_id, str(message.emoji)])
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except:
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pass
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conn.commit()# write the database changes to disk
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@bot.event
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async def on_voice_state_update(member, before, after):#this runs on every voice chat update (user joins, leaves, go afk, moves, ...)
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if member.bot or (member.id == bot.user.id): #check if the bot is the user, if yes stop parsing it
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return
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if not before.afk and after.afk:#check if the user moved from not afk to afk
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print(str(member) + " is now AFK")
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result = c.execute("SELECT startTime FROM VcActive WHERE user=?", [member.id]).fetchone()[0]#if yes, get the join time from the database
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c.execute("DELETE FROM VcActive WHERE user=?", [member.id])#delete the entrie from the voicechat in the database
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xp = (time() - result) / minutesPerVcXP#calculate the xp
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result = c.execute("SELECT vcXP FROM MESSAGES WHERE user=? AND server = ?", [member.id, member.guild.id]).fetchone()[0]#update the user database and set the new Voice XP
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c.execute("UPDATE MESSAGES SET vcXP = ? WHERE user = ? AND server = ?", [result + round(xp), member.id, member.guild.id])
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conn.commit() #write the changes to the database
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return
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if before.afk and not after.afk: #check if the user moved from afk back to active
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print(str(member) + " is active again")
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c.execute("INSERT INTO VcActive VALUES (?, ?)", [member.id, round(time())])#insert the current time in the table
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conn.commit() #write the changes to database
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return
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if(after.channel == None): #check if the user left the voicechat
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print(str(member) + " left the Voicechat")
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result = c.execute("SELECT startTime FROM VcActive WHERE user = ?", [member.id]).fetchone()[0]#get the join time from database
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c.execute("DELETE FROM VcActive WHERE user=?", [member.id])# delete the join time entry
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xp = (time() - result) / 60 / minutesPerVcXP#calculate the XP
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result = c.execute("SELECT vcXP FROM MESSAGES WHERE user=? AND server = ?", [member.id, member.guild.id]).fetchone()[0]#update the user Table and set the new voiceXP
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c.execute("UPDATE MESSAGES SET vcXP = ? WHERE user = ? AND server = ?", [result + round(xp), member.id, member.guild.id])
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conn.commit()#write the changes to disk
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return
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elif(before.channel == None): #check if a user joins the voicechat
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print(str(member) + " joined the Voicechat " + str(after.channel))
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c.execute("INSERT INTO VcActive VALUES (?, ?)", [member.id, round(time())])#insert the current time in the database
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conn.commit()#write the changes to databasr
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return
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@bot.command(brief="shows your current XP and level")
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async def level(ctx, user : discord.Member=None):#shows your current XP and level, as argument you can give a different user
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if (user == None): #check if the message author submitted a different user to check, if not use the author
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user = ctx.message.author
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xp = c.execute("SELECT textXP, reactionXP, vcXP FROM MESSAGES WHERE user=? AND server = ?", [user.id, ctx.message.guild.id]).fetchone()#get the xp of the user from database
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unsorted = c.execute("SELECT user, textXP, reactionXP, vcXP FROM MESSAGES WHERE server = ?", [ctx.message.guild.id]).fetchall() #get all users from the database (for the ranking)
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ranking = [] #to this variable we will later add the users sorted
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while len(unsorted) > 0: #do this while we have entries in unsorted
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lowest = unsorted[0]#just set the first entrie in lowest, so we can later overwrite it if we find a user with less XP
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for entries in unsorted: #go through every user, calculate the XP and check if its lower than the current lowest
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if((entries[1] + entries[2] + entries[3]) <= (lowest[1] + lowest[2] + lowest[3])):
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lowest = entries#if the xp is lower, write the user to lowest
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unsorted.remove(lowest)#after checking every user, remove the lowest from unsorted and add it to ranking
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ranking.append(lowest)
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for entries in ranking:#try to find the user in the ranking array, to get his rank.
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if(user.id == entries[0]):
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rank = len(ranking) - ranking.index(entries)
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tempXP = xp[0]+xp[1]+xp[2]#the XP the user has in this level
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level = 0#the current level
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levelXP = 0#the XP the user needs for the level
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while (tempXP > 0): #while the XP is over 0, calculate the XP needed fo this level and subtract it from tempXP
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levelXP = base * (factor**(level))
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tempXP = tempXP - levelXP
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level = level + 1
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level = level - 1 #subtract one level, because the last level the user didn't reached
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username = str(user.name)#get the username
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embed = discord.Embed(title="Stats of " + username , description="Rank " + str(rank) + " of " + str(len(ranking)))#make the response message
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embed.set_thumbnail(url=user.avatar_url)
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embed.add_field(name="Text XP", value=xp[0])
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embed.add_field(name="Reaction XP", value=xp[1])
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embed.add_field(name="Voice XP", value=xp[2])
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embed.add_field(name="Total XP", value=xp[0]+xp[1]+xp[2])
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embed.add_field(name="Level", value=level)
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embed.add_field(name="Progress", value=str(round(levelXP+tempXP)) + "/" + str(round(levelXP)) + " (" + str(round((levelXP+tempXP) / levelXP * 100 )) + "%)")
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await ctx.message.channel.send(embed=embed) #send the response message
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@bot.command(brief="shows the leaderboard")
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async def leaderboard(ctx):
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unsorted = c.execute("SELECT user, textXP, reactionXP, vcXP FROM MESSAGES WHERE server = ?", [ctx.message.guild.id]).fetchall() #get all users from the database (for the ranking)
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ranking = [] #to this variable we will later add the users sorted
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while len(unsorted) > 0: #do this while we have entries in unsorted
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lowest = unsorted[0]#just set the first entrie in lowest, so we can later overwrite it if we find a user with less XP
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for entries in unsorted: #go through every user, calculate the XP and check if its lower than the current lowest
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if((entries[1] + entries[2] + entries[3]) <= (lowest[1] + lowest[2] + lowest[3])):
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lowest = entries#if the xp is lower, write the user to lowest
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unsorted.remove(lowest)#after checking every user, remove the lowest from unsorted and add it to ranking
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ranking.append(lowest)
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while len(ranking) > 10:#remove the last user, while the length is over 10
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ranking.remove(ranking[0])
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badges = [":first_place: ", ":second_place: ", ":third_place: ", ":four: ", ":five: ", ":six: ", ":seven: ", ":eight: ", ":nine: ", ":keycap_ten: "]#the emoji in front of the username
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message = ""#in this variable we will prepare in the next step the response
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for entries in reversed(ranking):#loop through every user in reverse order to get the best first and andd his statistics to message
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message = message + badges[len(ranking) - ranking.index(entries) - 1] + ": <@" + str(entries[0]) + "> **Total:** " + str(entries[1]) + " XP (**Text:** " + str(entries[2]) + " + **Reaction:** " + str(entries[3]) + " + **VC:** " + str(entries[4]) + ")\n"
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embed = discord.Embed(title="Leaderboard" , description=message)#make the response Box
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await ctx.message.channel.send(embed=embed)#print the ressponse box
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@bot.command(pass_context=True, brief="joins your current voicechat and makes a wrong sound")
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async def wrong(ctx):#this function joins the current voicechat of the user and plays the "wrong.mp3" file
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channel = ctx.author.voice.channel#get the current voicechat the user is in
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await channel.connect()#connect to this chat
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voice = ctx.voice_client#make a voice client variable (needed to playx audio)
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voice.play(discord.FFmpegPCMAudio("wrong.mp3"))#start to play the audio file
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while voice.is_playing():#wait until the file is finished
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sleep(0.1)#if we don't wait here for a moment the bot starts lagging
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await ctx.message.guild.voice_client.disconnect()#if the file is finished playing, leave the voicechat
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@bot.command(pass_context=True, brief="joins your current voicechat and makes a dock sound")
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async def duck(ctx):#this function joins the current voicechat of the user and plays the "duck.mp3" file
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channel = ctx.author.voice.channel#get the current voicechat the user is in
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await channel.connect()#connect to this chat
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voice = ctx.voice_client#make a voice client variable (needed to playx audio)
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voice.play(discord.FFmpegPCMAudio("duck.mp3"))#start to play the audio file
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while voice.is_playing():#wait until the file is finished
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sleep(0.1)#if we don't wait here for a moment the bot starts lagging
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await ctx.message.guild.voice_client.disconnect()#if the file is finished playing, leave the voicechat
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@bot.command(pass_context=True, brief="prints the ping time of the bot")
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async def ping(ctx):#prints the ping and the time the bot needed to process this command
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now = datetime.utcnow()#get the current time
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delta = round((now.microsecond - ctx.message.created_at.microsecond) /1000)#substract the time the message was created from the current time 8in microsecconds), convert this to millisecconds and round
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embed = discord.Embed(title=":ping_pong: | Pong!", description="```prolog\nLatency:: " + str(round(bot.latency * 1000)) + "ms\nResponse :: " + str(delta) + "ms```")#make the response, we format it as code and select prolog as language for nice cloloring
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await ctx.message.channel.send(embed=embed)#send the prepared message
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@bot.command(brief="prints the text as emojies")
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async def emoji(ctx, *message: str):#emojifies the string the user give as parameter
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temp = ""
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for messages in message:#because every word will be formatted as parameter by discord.py, we have to make a long string again
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temp = temp + messages + " "
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messageNew = ""
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for char in temp:#process every character one by one
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char = char.lower()#convert it to lower (e.g. Aa ==> aa)
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if char in "abcdefghijklmnopqrstuvwxyz":#check if the char is a letter
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messageNew = messageNew + ":regional_indicator_" + char + ":"#if yes we add to the new message the emoji of the letter
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elif char in "1234567890":#if the character is a number we have to use a different emoji
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numbers = { "0" : 'zero', "1" : 'one', "2" : 'two', "3" : 'three', "4" : 'four', "5": 'five', "6" : 'six', "7" : 'seven', "8" : 'eight', "9" : 'nine',}
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messageNew = messageNew + ":" + numbers[char] + ":"
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elif char == "?":#the emoji for ?
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messageNew = messageNew + ":question:"
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elif char == "!":#the emoji for !
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messageNew = messageNew + ":exclamation:"
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else:#if we can'T find a suitable emoji, just add the raw char
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messageNew = messageNew + char
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await ctx.message.channel.send(messageNew)#send the formatted message
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@bot.command(pass_context=True, brief="starts a poll", description="starts a poll, please give as first argument the question (for sentences please use \") and then the posibilities (leave empty for yes or no)")
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async def poll(ctx, question, *options: str):#this is a tool to create a poll
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if len(options) <= 1:#check if options were supplied, if not add yes and no to the options
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options = list(options)
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options.append("yes")
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options.append("no")
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options = tuple(options)
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if len(options) > 9:#we can only process 9 arguments at the moment (emoji 1 to 9)
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await ctx.message.channel.send('You cannot make a poll for more than 9 things!')#if the user added more arguments, print a error message
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return
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if len(options) == 2 and options[0] == 'yes' and options[1] == 'no':#select the reaction emojis, ✅ and ❌ for yes or no and numbers one to 9 for the rest
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reactions = ['✅', '❌']
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else:
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reactions = ['1⃣', '2⃣', '3⃣', '4⃣', '5⃣', '6⃣', '7⃣', '8⃣', '9⃣']
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description = ""
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for x, option in enumerate(options):#make a dict from options and process every entry, x is the key and option the value
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description += '\n {} {}'.format(reactions[x], option)#add to the description for every entry in otions one line with the emoji and the answer
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embed = discord.Embed(title=question, description=description)#prepare the response
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await ctx.message.channel.send("@everyone")#tag everyone, for the new survey
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react_message = await ctx.message.channel.send(embed=embed)#print the survey and save the message to a variable
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polls[str(react_message.id)] = react_message#save the react message to the polls array to acces it later
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for reaction in reactions[:len(options)]:#for every reaction add an entry to the reaction database and add it to the message, that the user can click it
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c.execute("INSERT INTO poll VALUES (?, ?, 0)", [react_message.id, reaction])
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await react_message.add_reaction(reaction)
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embed.set_footer(text='Poll ID: {}'.format(react_message.id))#add the poll id to the message (needed to get the results)
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await react_message.edit(embed=embed)
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@bot.command(pass_context=True, brief="shows the result of a poll, give the poll ID as argument")
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async def result(ctx, id):#this function prints the result of a poll
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poll_message = polls[str(id)]#get the poll message from the variable
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embed = poll_message.embeds[0]#get the embed (the content)
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del polls[str(id)]#delte the poll from the poll message array
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unformatted_options = [x.strip() for x in poll_message.embeds[0].description.split('\n')]#split the poll options (split every line and remove all leading and trailing spaces)
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opt_dict = {}
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for options in unformatted_options:#for every option: split on the space between emoji and text and put it in a dict, with the emoji as key and the emoji + the text as value
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options = options.split(" ", 1)
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opt_dict[options[0]] = options[0] + " " + options[1]
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request = c.execute("SELECT calls, reaction FROM poll WHERE pollID = ?", [id]).fetchall() #get the votes from the database
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description = ""
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for results in request:#loop through the entries of the database and make the result
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description = description + "\n" + opt_dict[results[1]] + ": " + str(results[0]) + " votes"
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embed = discord.Embed(title=poll_message.embeds[0].title, description=description)#prepare the result
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embed.set_footer(text='enden on ' + datetime.now().strftime("%d.%m.%Y %H:%M:%S"))#set as footer the end time of the poll
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await poll_message.edit(embed=embed)#edit the origina lmessage and print the results
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embed2 = discord.Embed(title=" ", description="You can find the result of the poll in the original message [here](" + poll_message.jump_url + ").")#This message will be printed to the end of the chat with a link to the original (where the results are)
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await ctx.message.channel.send(embed=embed2)#print the result message from one line up
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c.execute("DELETE FROM poll where pollID = ?", [id])#delete the entries from the poll in the database
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conn.commit()#write the database to disk
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bot.run(token, bot=botAccount)#start the bot with the options in config.py |