Update README.md
This commit is contained in:
parent
0604943075
commit
4acd9b36e0
1 changed files with 2 additions and 2 deletions
|
@ -19,7 +19,7 @@
|
||||||
|
|
||||||
(right click the link and press 'Save link as...' to download the file)
|
(right click the link and press 'Save link as...' to download the file)
|
||||||
|
|
||||||
### A new server list site is under construction
|
### You can play Minecraft Beta singleplayer here: [https://g.eags.us/eaglercraft/singleplayer_test/](https://g.eags.us/eaglercraft/singleplayer_test/)
|
||||||
|
|
||||||
**For any questions you can join the discord server and hit me up there [https://discord.gg/KMQW9Uvjyq](https://discord.gg/KMQW9Uvjyq)**
|
**For any questions you can join the discord server and hit me up there [https://discord.gg/KMQW9Uvjyq](https://discord.gg/KMQW9Uvjyq)**
|
||||||
|
|
||||||
|
@ -86,7 +86,7 @@ Keep both the first and second terminal window you opened, just minimize them do
|
||||||
|
|
||||||
I successfully created Singleplayer for this version of eaglercraft and it works 100%, **but after many rounds of very thorough testing**, I found that TeaVM is unable to optimize certain aspects of terrain generation and world ticking as well as it can optimize the rendering for a multiplayer-only build. On an [i9-11900K]( https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i9-11900K+%40+3.50GHz&id=3904) a render distance of 'Tiny' struggles to pass 12 TPS while standing still, and drops below 1 TPS as soon as a couple new chunks have to be generated and trigger lighting updates. The playerbase of this game **will bother me every f\*\*king day if what I release as singleplayer is not perfect** and therefore singleplayer will remain private indefinetly and I will not answer any further questions about it or share the source code unless you are just looking to repurpose some of the base OS emulation code.
|
I successfully created Singleplayer for this version of eaglercraft and it works 100%, **but after many rounds of very thorough testing**, I found that TeaVM is unable to optimize certain aspects of terrain generation and world ticking as well as it can optimize the rendering for a multiplayer-only build. On an [i9-11900K]( https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i9-11900K+%40+3.50GHz&id=3904) a render distance of 'Tiny' struggles to pass 12 TPS while standing still, and drops below 1 TPS as soon as a couple new chunks have to be generated and trigger lighting updates. The playerbase of this game **will bother me every f\*\*king day if what I release as singleplayer is not perfect** and therefore singleplayer will remain private indefinetly and I will not answer any further questions about it or share the source code unless you are just looking to repurpose some of the base OS emulation code.
|
||||||
|
|
||||||
**Minecraft Beta singleplayer will be ported sometime soon**
|
**You can play Minecraft Beta singleplayer here: [https://g.eags.us/eaglercraft/singleplayer_test/](https://g.eags.us/eaglercraft/singleplayer_test/)**
|
||||||
|
|
||||||
## How does it work?
|
## How does it work?
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue