added some "features"

This commit is contained in:
LAX1DUDE 2022-09-01 22:18:52 -07:00
parent 47a81e6589
commit b657982d37
36 changed files with 19490 additions and 19258 deletions

3
CompileEPK.bat Normal file
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@ -0,0 +1,3 @@
@echo off
cd epkcompiler
run

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@ -1,15 +0,0 @@
#line 0
precision lowp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform sampler2D f_bloom;
uniform ivec2 screenSize;
void main(){
vec3 cc = texture2D(f_color, pos).rgb;
gl_FragColor = vec4(max(cc, cc * vec3(0.5) + texture2D(f_bloom, pos).rgb), 1.0);
}

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@ -1,18 +0,0 @@
#line 0
precision lowp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform ivec2 screenSize;
vec3 ramp(vec3 v){
return (v * vec3(0.5)) * (1.0 + pow(v.r*2.5+v.g-(v.b*v.g*3.0), 3.0)*0.06);
}
void main(){
vec2 offset = 1.0 / screenSize;
gl_FragColor = vec4((ramp(texture2D(f_color, pos).rgb) + ramp(texture2D(f_color, pos + vec2(offset.x, 0.0)).rgb) + ramp(texture2D(f_color, pos + vec2(0.0, offset.y)).rgb) + ramp(texture2D(f_color, pos + offset).rgb)) * 0.2, 1.0);
}

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@ -1,37 +0,0 @@
#line 0
precision lowp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform ivec2 direction;
uniform ivec2 screenSize;
void main(){
vec3 color = vec3(0.0);
vec2 pix = direction * vec2(1.0 / screenSize);
color += texture2D(f_color, pos - pix * 10.0).rgb * 0.011090;
color += texture2D(f_color, pos - pix * 9.0).rgb * 0.016196;
color += texture2D(f_color, pos - pix * 8.0).rgb * 0.022729;
color += texture2D(f_color, pos - pix * 7.0).rgb * 0.030651;
color += texture2D(f_color, pos - pix * 6.0).rgb * 0.039717;
color += texture2D(f_color, pos - pix * 5.0).rgb * 0.049455;
color += texture2D(f_color, pos - pix * 4.0).rgb * 0.059173;
color += texture2D(f_color, pos - pix * 3.0).rgb * 0.068033;
color += texture2D(f_color, pos - pix * 2.0).rgb * 0.075163;
color += texture2D(f_color, pos - pix * 1.0).rgb * 0.079795;
color += texture2D(f_color, pos).rgb * 0.081402;
color += texture2D(f_color, pos + pix * 1.0).rgb * 0.079795;
color += texture2D(f_color, pos + pix * 2.0).rgb * 0.075163;
color += texture2D(f_color, pos + pix * 3.0).rgb * 0.068033;
color += texture2D(f_color, pos + pix * 4.0).rgb * 0.059173;
color += texture2D(f_color, pos + pix * 5.0).rgb * 0.049455;
color += texture2D(f_color, pos + pix * 6.0).rgb * 0.039717;
color += texture2D(f_color, pos + pix * 7.0).rgb * 0.030651;
color += texture2D(f_color, pos + pix * 8.0).rgb * 0.022729;
color += texture2D(f_color, pos + pix * 9.0).rgb * 0.016196;
color += texture2D(f_color, pos + pix * 10.0).rgb * 0.011090;
gl_FragColor = vec4(color, 1.0);
}

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@ -1,40 +0,0 @@
#line 0
precision lowp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform vec2 screenSize;
uniform vec2 randomInter;
uniform float randomInterF;
vec2 barrelDistortion(vec2 coord, float amt){
vec2 cc = coord - 0.5;
float dist = dot(cc, cc);
return coord + cc * dist * amt;
}
#define amount 0.1
#define abberation 0.015
float noise(vec2 seed){
float r = sin(dot(seed, vec2(12.10482130, 4.32894663)) * 763.345734);
float r1 = fract(r * (1.0 + randomInter.x*34735.49057645));
float r2 = fract(r * (1.0 + randomInter.y*74764.63566345));
return (r1*r1*r1)*(randomInterF) + (r2*r2*r2)*(1.0 - randomInterF);
}
void main(){
vec2 yeer = screenSize * 0.3;
vec2 pos2 = pos * 0.93 + 0.035;
vec3 color = vec3(0.0);
color += vec3(0.8, 0.0, 0.0) * texture2D(f_color, barrelDistortion(pos2, (amount + abberation + abberation))).rgb;
color += vec3(0.0, 1.0, 0.1) * texture2D(f_color, barrelDistortion(pos2, (amount + abberation))).rgb;
color += vec3(0.2, 0.0, 0.9) * texture2D(f_color, barrelDistortion(pos2, (amount))).rgb;
color *= 0.8;
color += 0.2 * texture2D(f_color, barrelDistortion(pos2, (amount * 1.5))).rgb;
float r = noise(floor(pos * yeer) / yeer);
gl_FragColor = vec4(color.rgb + ((0.08 + color.rgb) * (r * 0.07 / (0.06+color.r+color.g*4.0+color.b))), 1.0);
}

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@ -1,13 +0,0 @@
#line 0
precision lowp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform sampler2D f_ssao;
uniform ivec2 screenSize;
void main(){
vec2 a_pixel = (1.0 / screenSize) * 3.0;
gl_FragColor = vec4((texture2D(f_ssao, pos).r) * texture2D(f_color, pos).rgb, 1.0);
}

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@ -1,37 +0,0 @@
#line 0
precision highp float;
varying lowp vec2 pos;
uniform sampler2D f_color;
uniform sampler2D f_depth;
uniform mat4 matrix_p;
uniform mat4 matrix_p_inv;
uniform vec3 ssao_kernel[24];
float LinearizeDepth(float zoverw){
return (2.0 * 0.001) / (4000.0 + 0.001 - zoverw * (4000.0 - 0.001));
}
void main(){
float r1 = sin(dot(pos,vec2(4.245693,3.24942)));
vec4 posW = matrix_p_inv * vec4(pos * 2.0 - 1.0, texture2D(f_depth, pos).r, 1.0);
posW.xyz /= posW.w;
//int samples = int(clamp(32.0 - posW.z * -0.5, 8.0, 24.0));
float f = 0.0;
for(int i = 0; i < 24; ++i){
vec4 trans = matrix_p * vec4(posW.xyz + (ssao_kernel[i] * 2.0) * (0.5 + vec3((fract(r1 * (2434.64775 * i)) - 0.5), (fract(r1 * (4365.76945 * i)) - 0.5), (fract(r1 * (2354.95634 * i)) - 0.5)) * 0.5), 1.0);
trans.xyz /= trans.w;
float A = LinearizeDepth(trans.z);
float B = LinearizeDepth(texture2D(f_depth, trans.xy * 0.5 + 0.5).r);
f += ((A < B && B - A < 0.02) ? 0.0 : (2.2 / 24.0));
}
gl_FragColor = vec4(clamp(f, 0.0, 1.0), 0.0, 0.0, 1.0);
}

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@ -153,8 +153,8 @@ selectWorld.backup.recreate.tooltip=Create a new world with the same seed
selectWorld.backup.seed=Seed:
selectWorld.backup.duplicate=Duplicate World
selectWorld.backup.duplicate.tooltip=Copy this world into a new save
selectWorld.backup.export=Export World Backup
selectWorld.backup.export.tooltip=Download this world as a compressed backup file
selectWorld.backup.export=Export EPK File
selectWorld.backup.export.tooltip=Download this world as a compressed .epk file
selectWorld.backup.vanilla=Convert to Vanilla
selectWorld.backup.vanilla.tooltip=Download this world as a vanilla 1.5.2 world
selectWorld.backup.clearPlayerData=Delete Player Data
@ -166,8 +166,8 @@ selectWorld.backup.clearPlayerData.warning2=All players in '$world$' will lose t
selectWorld.create.title=What do you wanna do?
selectWorld.create.create=Create New World
selectWorld.create.create.tooltip=Make a new world for eaglercraft
selectWorld.create.import=Load World Backup
selectWorld.create.import.tooltip=Load an Eaglercraft backup file
selectWorld.create.import=Load EPK File
selectWorld.create.import.tooltip=Load an Eaglercraft .epk world file
selectWorld.create.vanilla=Import Vanilla World
selectWorld.create.vanilla.tooltip=Load a vanilla minecraft 1.5.2 world
@ -269,6 +269,8 @@ lanServer.pauseMenu0=Sharing to LAN
lanServer.pauseMenu1=Relay URL:
lanServer.pauseMenu2=Join Code:
lanServer.wouldYouLikeToKick=Would you like to kick all players?
lanServer.worldName=World Name:
lanServer.hidden=Hidden:
lanServer.hideCode=hide details

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@ -62,6 +62,7 @@ import org.lwjgl.opengl.EXTTextureFilterAnisotropic;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
@ -359,6 +360,9 @@ public class EaglerAdapterImpl2 {
public static final void _wglBlendFunc(int p1, int p2) {
GL11.glBlendFunc(p1, p2);
}
public static final void _wglBlendColor(float r, float g, float b, float a) {
GL14.glBlendColor(r, g, b, a);
}
public static final void _wglDepthMask(boolean p1) {
GL11.glDepthMask(p1);
}
@ -1929,7 +1933,7 @@ public class EaglerAdapterImpl2 {
}
public static final void serverLANCloseServer() {
throw new UnsupportedOperationException("LAN worlds are not available in LWJGL eagleradapter");
}
public static final LANPeerEvent serverLANGetEvent(String clientId) {

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@ -157,12 +157,13 @@ public class AssetRepository {
if(name.endsWith("title/eagtek.png")) {
try {
int off = 27375;
int len2 = ((int)load[off] << 24) | ((int)load[off + 1] << 16) |
((int)load[off + 2] << 8) | ((int)load[off + 3] & 0xff);
int len2 = (((int)load[off] & 0xff) << 24) | (((int)load[off + 1] & 0xff) << 16) |
(((int)load[off + 2] & 0xff) << 8) | ((int)load[off + 3] & 0xff);
if(off + 8 + len2 < load.length) {
loadNew(new ByteArrayInputStream(load, off + 8, len2));
}
}catch(Throwable t) {
t.printStackTrace();
}
}
}else {

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@ -78,16 +78,20 @@ public class IntegratedServerLAN {
}
public static void closeLAN() {
closeLANNoKick();
EaglerAdapter.serverLANCloseServer();
cleanupLAN();
}
public static void closeLANNoKick() {
if(lanRelaySocket != null) {
lanRelaySocket.close();
lanRelaySocket = null;
currentCode = null;
}
EaglerAdapter.serverLANCloseServer();
cleanupLAN();
}
static void cleanupLAN() {
public static void cleanupLAN() {
Iterator<LANClient> itr = clients.values().iterator();
while(itr.hasNext()) {
itr.next().disconnect();

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@ -85,6 +85,10 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
public static final int GL_BGRA = RealOpenGLEnums.GL_BGRA;
public static final int GL_UNSIGNED_INT_8_8_8_8_REV = RealOpenGLEnums.GL_UNSIGNED_INT_8_8_8_8_REV;
public static final int GL_DST_COLOR = RealOpenGLEnums.GL_DST_COLOR;
public static final int GL_CONSTANT_COLOR = RealOpenGLEnums.GL_CONSTANT_COLOR;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = RealOpenGLEnums.GL_ONE_MINUS_CONSTANT_COLOR;
public static final int GL_CONSTANT_ALPHA = RealOpenGLEnums.GL_CONSTANT_ALPHA;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = RealOpenGLEnums.GL_ONE_MINUS_CONSTANT_ALPHA;
public static final int GL_POLYGON_OFFSET_FILL = RealOpenGLEnums.GL_POLYGON_OFFSET_FILL;
public static final int GL_NORMALIZE = RealOpenGLEnums.GL_NORMALIZE;
public static final int GL_DST_ALPHA = RealOpenGLEnums.GL_DST_ALPHA;

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@ -1,490 +1,293 @@
package net.lax1dude.eaglercraft.glemu;
import static net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.*;
import static net.lax1dude.eaglercraft.glemu.EaglerAdapterGL30.isWebGL;
import static net.lax1dude.eaglercraft.glemu.EaglerAdapterGL30.matProjPointer;
import static net.lax1dude.eaglercraft.glemu.EaglerAdapterGL30.matProjV;
import static net.lax1dude.eaglercraft.EaglerAdapter.*;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.util.HashMap;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.BufferArrayGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.BufferGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.FramebufferGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ProgramGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ShaderGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.TextureGL;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.UniformGL;
import net.lax1dude.eaglercraft.glemu.vector.Matrix4f;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.minecraft.client.Minecraft;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.GLAllocation;
import net.minecraft.src.Gui;
import net.minecraft.src.MathHelper;
public class EffectPipeline {
private static String[] pipeline_tmp = null;
public static String[] pipeline = new String[0];
private static HashMap<String, ProgramGL> programs = new HashMap();
private static HashMap<String, UniformGL[]> uniforms = new HashMap();
private static FramebufferGL noiseGenFramebuffer = null;
private static TextureGL noiseGenTexture = null;
private static FramebufferGL framebuffer;
private static FramebufferGL framebuffer1;
private static FramebufferGL framebuffer2;
private static TextureGL framebuffer_color;
private static TextureGL framebuffer_color1;
private static TextureGL framebuffer_color2;
private static TextureGL framebuffer_depth;
private static FramebufferGL framebuffer_bloom_a = null;
private static TextureGL framebuffer_bloom_a_color = null;
private static FramebufferGL framebuffer_bloom_b = null;
private static TextureGL framebuffer_bloom_b_color = null;
private static BufferArrayGL renderQuadArray;
private static ProgramGL noiseProgram = null;
private static TextureGL noiseSourceTexture = null;
private static UniformGL noiseCounter = null;
private static BufferArrayGL renderQuadArray = null;
private static BufferGL renderQuadBuffer;
private static ShaderGL pvert_shader;
private static final int NOISE_WIDTH = 128;
private static final int NOISE_HEIGHT = 128;
private static boolean hasInit = false;
private static int width = -1;
private static int height = -1;
public static void updateNoiseTexture(int viewportW, int viewportH, float intensity) {
if(!hasInit) {
hasInit = true;
String src = fileContents("/glsl/adderallNoise.glsl");
if(src != null) {
renderQuadArray = _wglCreateVertexArray();
renderQuadBuffer = _wglCreateBuffer();
IntBuffer upload = (isWebGL ? IntBuffer.wrap(new int[12]) : ByteBuffer.allocateDirect(12 << 2).order(ByteOrder.nativeOrder()).asIntBuffer());
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.flip();
_wglBindVertexArray0(renderQuadArray);
_wglBindBuffer(_wGL_ARRAY_BUFFER, renderQuadBuffer);
_wglBufferData0(_wGL_ARRAY_BUFFER, upload, _wGL_STATIC_DRAW);
_wglEnableVertexAttribArray(0);
_wglVertexAttribPointer(0, 2, _wGL_FLOAT, false, 8, 0);
ShaderGL pvert_shader = _wglCreateShader(_wGL_VERTEX_SHADER);
_wglShaderSource(pvert_shader, _wgetShaderHeader() + "\n" + fileContents("/glsl/pvert.glsl"));
_wglCompileShader(pvert_shader);
if (!_wglGetShaderCompiled(pvert_shader)) System.err.println(("\n" + _wglGetShaderInfoLog(pvert_shader)).replace("\n", "\n[/glsl/pvert.glsl] ") + "\n");
ShaderGL noise_shader = _wglCreateShader(_wGL_FRAGMENT_SHADER);
_wglShaderSource(noise_shader, _wgetShaderHeader() + "\n" + src);
_wglCompileShader(noise_shader);
if (!_wglGetShaderCompiled(noise_shader)) System.err.println(("\n" + _wglGetShaderInfoLog(noise_shader)).replace("\n", "\n[/glsl/fxaa.glsl] ") + "\n");
noiseProgram = _wglCreateProgram();
_wglAttachShader(noiseProgram, pvert_shader);
_wglAttachShader(noiseProgram, noise_shader);
_wglLinkProgram(noiseProgram);
_wglDetachShader(noiseProgram, pvert_shader);
_wglDetachShader(noiseProgram, noise_shader);
_wglDeleteShader(pvert_shader);
_wglDeleteShader(noise_shader);
if(!_wglGetProgramLinked(noiseProgram)) {
System.err.println(("\n"+_wglGetProgramInfoLog(noiseProgram)).replace("\n", "\n[/glsl/fxaa.glsl][LINKER] ") + "\n");
noiseProgram = null;
throw new RuntimeException("Invalid shader code");
}
noiseCounter = _wglGetUniformLocation(noiseProgram, "counter");
noiseSourceTexture = _wglGenTextures();
_wglBindTexture(_wGL_TEXTURE_2D, noiseSourceTexture);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_REPEAT);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_REPEAT);
private static int[] originalViewport = null;
EaglercraftRandom noiseRandom = new EaglercraftRandom(696969696969l);
byte[] b = new byte[NOISE_WIDTH * NOISE_HEIGHT];
noiseRandom.nextBytes(b);
ByteBuffer buf = GLAllocation.createDirectByteBuffer(NOISE_WIDTH * NOISE_HEIGHT);
buf.put(b);
buf.flip();
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_R8, NOISE_WIDTH, NOISE_HEIGHT, 0, _wGL_RED, _wGL_UNSIGNED_BYTE, buf);
noiseGenFramebuffer = _wglCreateFramebuffer();
noiseGenTexture = _wglGenTextures();
public static void init() {
framebuffer = _wglCreateFramebuffer();
//framebuffer1 = _wglCreateFramebuffer();
//framebuffer2 = _wglCreateFramebuffer();
framebuffer_color = _wglGenTextures();
//framebuffer_color1 = _wglGenTextures();
//framebuffer_color2 = _wglGenTextures();
framebuffer_depth = _wglGenTextures();
pvert_shader = _wglCreateShader(_wGL_VERTEX_SHADER);
_wglBindTexture(_wGL_TEXTURE_2D, noiseGenTexture);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_LINEAR);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_LINEAR);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_REPEAT);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_REPEAT);
_wglShaderSource(pvert_shader, _wgetShaderHeader() + "\n" + fileContents("/glsl/pvert.glsl"));
_wglCompileShader(pvert_shader);
if (!_wglGetShaderCompiled(pvert_shader)) System.err.println(("\n" + _wglGetShaderInfoLog(pvert_shader)).replace("\n", "\n[/glsl/pvert.glsl] ") + "\n");
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
//_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color1);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
//_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color2);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
//_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_depth);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer);
_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_color);
_wglFramebufferTexture2D(_wGL_DEPTH_STENCIL_ATTACHMENT, framebuffer_depth);
//_wglBindFramebuffer(framebuffer1);
//_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_color1);
//_wglBindFramebuffer(framebuffer2);
//_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_color2);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
renderQuadArray = _wglCreateVertexArray();
renderQuadBuffer = _wglCreateBuffer();
IntBuffer upload = (isWebGL ? IntBuffer.wrap(new int[12]) : ByteBuffer.allocateDirect(12 << 2).order(ByteOrder.nativeOrder()).asIntBuffer());
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.put(Float.floatToRawIntBits(0.0f)); upload.put(Float.floatToRawIntBits(1.0f));
upload.flip();
_wglBindBuffer(_wGL_ARRAY_BUFFER, renderQuadBuffer);
_wglBufferData0(_wGL_ARRAY_BUFFER, upload, _wGL_STATIC_DRAW);
_wglBindVertexArray(renderQuadArray);
_wglEnableVertexAttribArray(0);
_wglVertexAttribPointer(0, 2, _wGL_FLOAT, false, 8, 0);
}
public static void beginPipelineRender() {
if (pipeline_tmp != null) {
pipeline = pipeline_tmp;
pipeline_tmp = null;
}
if (pipeline.length > 0) {
int[] viewport = new int[4];
_wglGetParameter(_wGL_VIEWPORT, 4, viewport);
if (width != viewport[2] || height != viewport[3]) {
System.out.println("setting up framebuffer textures");
width = viewport[2];
height = viewport[3];
originalViewport = viewport;
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, width, height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
//_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color1);
//_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, width, height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
//_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color2);
//_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, width, height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_depth);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_DEPTH24_STENCIL8, width, height, 0, _wGL_DEPTH_STENCIL, _wGL_UNSIGNED_INT_24_8, (ByteBuffer) null);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGBA, NOISE_WIDTH, NOISE_HEIGHT, 0, _wGL_RGBA, _wGL_UNSIGNED_BYTE, (ByteBuffer)null);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, noiseGenFramebuffer);
_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, noiseGenTexture);
}
_wglActiveTexture(_wGL_TEXTURE1);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer);
_wglViewport(0, 0, width, height);
}
}
private static boolean framebufferFlip = false;
private static int bloom_width = -1;
private static int bloom_height = -1;
public static void reloadPipeline() {
System.out.println("reloading "+pipeline.length+" pipeline shader programs");
String[] tmp1 = pipeline;
String[] tmp = programs.keySet().toArray(new String[0]);
for(ProgramGL i : programs.values()) {
_wglDeleteProgram(i);
}
programs.clear();
uniforms.clear();
setupPipeline(tmp1, tmp);
}
public static void endPipelineRender() {
if (pipeline.length > 0) {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
_wglDisable(_wGL_DEPTH_TEST);
_wglDisable(_wGL_CULL_FACE);
_wglDepthMask(true);
_wglActiveTexture(_wGL_TEXTURE1);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_depth);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindVertexArray(renderQuadArray);
for(int i = 0; i < pipeline.length; ++i) {
framebufferFlip = !framebufferFlip;
if(i == 0) {
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color);
}else {
_wglBindTexture(_wGL_TEXTURE_2D, framebufferFlip ? framebuffer_color2 : framebuffer_color1);
}
if(i == pipeline.length - 1) {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
_wglViewport(originalViewport[0], originalViewport[1], originalViewport[2], originalViewport[3]);
}else {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebufferFlip ? framebuffer1 : framebuffer2);
_wglViewport(0, 0, width, height);
}
_wglActiveTexture(_wGL_TEXTURE0);
ProgramGL prog = programs.get(pipeline[i]);
_wglUseProgram(prog);
setUniforms(uniforms.get(pipeline[i]));
_wglActiveTexture(_wGL_TEXTURE0);
if(i == 0) {
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_color);
}else {
_wglBindTexture(_wGL_TEXTURE_2D, framebufferFlip ? framebuffer_color2 : framebuffer_color1);
}
if(i == pipeline.length - 1) {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
_wglViewport(originalViewport[0], originalViewport[1], originalViewport[2], originalViewport[3]);
}else {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebufferFlip ? framebuffer1 : framebuffer2);
_wglViewport(0, 0, width, height);
}
_wglUseProgram(prog);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglActiveTexture(_wGL_TEXTURE1);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglActiveTexture(_wGL_TEXTURE2);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglActiveTexture(_wGL_TEXTURE0);
}
if(noiseProgram != null) {
_wglBindFramebuffer(_wGL_FRAMEBUFFER, noiseGenFramebuffer);
_wglViewport(0, 0, NOISE_WIDTH, NOISE_HEIGHT);
_wglUseProgram(noiseProgram);
long l = System.currentTimeMillis();
if(timer > 0l && l - timer < 20000l) {
counter += (float)((l - timer) * 0.0007) * intensity;
if(counter > 10000.0f) {
counter = 0.0f;
}
}
timer = l;
_wglUniform1f(noiseCounter, counter * 3.0f);
_wglBindVertexArray0(renderQuadArray);
glActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, noiseSourceTexture);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glColorMask(true, true, true, true);
glDepthMask(false);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
glColorMask(true, true, true, false);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
_wglViewport(0, 0, viewportW, viewportH);
}
}
private static float counter = 0.0f;
private static long timer = 0l;
public static void drawNoise(int viewportW, int viewportH, float intensity) {
// three guesses to figure out what this does
glActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, noiseGenTexture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glPushMatrix(); // 1
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glColor4f(0.05f, 0.05f, 0.05f, 0.0f);
float aspect = (float) viewportW / viewportH;
float bb = 3.0f * intensity;
float intensityModifier = 0.0f;
EntityLiving lv = Minecraft.getMinecraft().renderViewEntity;
if(lv != null) {
int j = lv.getBrightnessForRender(0.0f);
intensityModifier = Math.min(1.0f - ((j / 65536) / 256.0f), 1.0f - ((j % 65536) / 256.0f)) * 3.0f;
bb += intensityModifier * bb;
}
glPushMatrix(); // 2
_wglBlendColor(0.0f, 0.0f, 0.0f, 1.0f - (intensity * 0.1f));
glBlendFunc(GL_DST_COLOR, GL_CONSTANT_ALPHA);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glScalef(1.5f, 1.25f * aspect, 1.0f);
drawGradientTextureRect(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
if(intensityModifier > 1.5f) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(0.8f, 1.0f, 0.5f, (intensityModifier - 1.5f) * 0.03f);
glPushMatrix();
glScalef(0.5f, 0.5f, 1.0f);
drawGradientTextureRect(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
glPopMatrix();
glColor4f(0.05f, 0.05f, 0.05f, 0.0f);
glBlendFunc(GL_DST_COLOR, GL_CONSTANT_ALPHA);
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix(); // 2
float fs1 = MathHelper.sin(counter) + MathHelper.sin(counter * 0.7f + 0.3f) * 0.5f;
fs1 = fs1 * 0.1f;
float fs3 = MathHelper.sin(counter * 0.7f) + MathHelper.sin(counter * 1.1f + 0.6f) * 0.4f
+ MathHelper.sin(counter * 2.3f + 1.1f) * 0.2f + MathHelper.sin(counter * 3.3f + 0.75f) * 0.3f;
glPushMatrix(); // 1.5
glRotatef(50.0f * fs1, 0.0f, 0.0f, 1.0f);
_wglBlendColor(0.0f, 0.0f, 0.0f, 1.0f);
for(int i = 0; i < 4; ++i) {
float fs2 = MathHelper.sin(counter * 0.7f + i * i * 0.2f) + MathHelper.sin(counter * 2.2f + 0.44f + i * 0.3f) * 0.2f +
MathHelper.sin(counter * 5.0f + 0.7f + i * i * 0.5f) * 0.2f;
glPushMatrix(); // 2
glRotatef(90.0f * i, 0.0f, 0.0f, 1.0f);
glTranslatef(-fs1 * 0.1f, 0.3f + Math.max(fs3 * 0.25f + 0.1f, -0.25f), 0.0f);
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glScalef(1.5f, 0.7f, 1.0f);
glTranslatef(0.0f, 1.0f, 0.0f);
float f1 = Math.max(fs1 * 0.5f + 1.0f, 0.0f);
glColor4f(0.1f * bb * f1, 0.1f * bb * f1, 0.1f * bb * f1, 0.0f);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glTranslatef(-counter * 0.2f + fs1 * 1.4f, -counter * 0.2f, 0.0f);
glScalef(3.0f * 1.5f, 0.5f * aspect, 1.0f);
drawGradientTextureRect(1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0f, Math.max(fs2 * 0.5f + 1.0f, 0.0f) * 0.8f, 0.0f);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glTranslatef(-counter * 0.2f, counter * 0.2f, 0.0f);
glScalef(3.0f * 1.5f, 0.3f * aspect, 1.0f);
glRotatef(190.0f, 0.0f, 0.0f, 1.0f);
glColor4f(0.1f * bb, 0.1f * bb, 0.1f * bb, 0.0f);
drawGradientTextureRect(1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix(); // 2
}
glPopMatrix(); // 1.5
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix(); // 1
glEnable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
}
private static final EaglercraftRandom deevis = new EaglercraftRandom();
private static float[] projBuffer = new float[16];
private static float[] projBufferInv = new float[16];
private static Matrix4f projectionMatrix = (Matrix4f) new Matrix4f().setZero();
private static Matrix4f projectionMatrixInv = (Matrix4f) new Matrix4f().setZero();
private static long randomInterTimer = 0l;
private static float randomInterA = 0.0f;
private static float randomInterB = 0.0f;
private static void setUniforms(UniformGL[] is) {
if(is[0] != null) {
_wglUniform2f(is[0], width, height);
}
if(is[1] != null) {
_wglUniform1f(is[1], deevis.nextFloat());
}
if(is[2] != null) {
/*
_wglUniform1i(is[2], 2);
makeSSAOTexture();
_wglActiveTexture(_wGL_TEXTURE2);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_ssao_color);
_wglActiveTexture(_wGL_TEXTURE0);
*/
}
if((is[3] != null || is[4] != null) && !projectionMatrix.equals(matProjV[matProjPointer])) {
projectionMatrix.load(matProjV[matProjPointer]);
if(is[3] != null) {
projectionMatrix.store(projBuffer);
_wglUniformMat4fv(is[3], projBuffer);
}
if(is[4] != null) {
Matrix4f.invert(projectionMatrix, projectionMatrixInv);
projectionMatrixInv.store(projBufferInv);
_wglUniformMat4fv(is[4], projBufferInv);
}
}
if(is[5] != null) {
_wglUniform1i(is[5], 2);
makeBloomTexture();
_wglActiveTexture(_wGL_TEXTURE2);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_a_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_LINEAR);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_LINEAR);
_wglActiveTexture(_wGL_TEXTURE0);
}
if(is[7] != null) {
long time = System.currentTimeMillis();
if(time - randomInterTimer > 140l) {
randomInterTimer = time;
randomInterB = randomInterA;
randomInterA = deevis.nextFloat();
}
_wglUniform2f(is[7], randomInterA, randomInterB);
float r = ((float)(time - randomInterTimer) / 140.0f);
_wglUniform1f(is[8], 0 - 2 * r * r * r + 3 * r * r);
}
private static void drawGradientTextureRect(float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2) {
Tessellator var9 = Tessellator.instance;
var9.startDrawingQuads();
var9.setColorRGBA_F(r2, g2, b2, a2);
var9.addVertexWithUV(-1.0, -1.0, 0.0, 0.0, 0.0);
var9.addVertexWithUV(1.0, -1.0, 0.0, 1.0, 0.0);
var9.setColorRGBA_F(r1, g1, b1, a1);
var9.addVertexWithUV(1.0, 1.0, 0.0, 1.0, 1.0);
var9.addVertexWithUV(-1.0, 1.0, 0.0, 0.0, 1.0);
var9.draw();
}
private static void makeBloomTexture() {
if(framebuffer_bloom_a == null) {
framebuffer_bloom_a = _wglCreateFramebuffer();
framebuffer_bloom_a_color = _wglGenTextures();
framebuffer_bloom_b = _wglCreateFramebuffer();
framebuffer_bloom_b_color = _wglGenTextures();
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_a_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_b_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer_bloom_a);
_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_bloom_a_color);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer_bloom_b);
_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_bloom_b_color);
}
int w = width / 4;
int h = height / 4;
if(bloom_width != w || bloom_height != h) {
bloom_width = w;
bloom_height = h;
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_a_color);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, bloom_width, bloom_height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_b_color);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, bloom_width, bloom_height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
}
int[] viewport = new int[4];
_wglGetParameter(_wGL_VIEWPORT, 4, viewport);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer_bloom_a);
_wglViewport(0, 0, bloom_width, bloom_height);
UniformGL i;
_wglUseProgram(programs.get("/glsl/bloom_a.glsl"));
i = uniforms.get("/glsl/bloom_a.glsl")[0];
_wglUniform2i(i, bloom_width, bloom_height);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer_bloom_b);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_a_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglUseProgram(programs.get("/glsl/bloom_b.glsl"));
i = uniforms.get("/glsl/bloom_b.glsl")[0];
UniformGL j = uniforms.get("/glsl/bloom_b.glsl")[6];
_wglUniform2i(i, bloom_width, bloom_height);
_wglUniform2i(j, 0, 1);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, framebuffer_bloom_a);
_wglActiveTexture(_wGL_TEXTURE0);
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_bloom_b_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_NEAREST);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_NEAREST);
_wglUniform2i(j, 1, 0);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglBindTexture(_wGL_TEXTURE_2D, null);
_wglViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
_wglBindFramebuffer(_wGL_FRAMEBUFFER, null);
}
/*
private static void makeSSAOTexture() {
if(framebuffer_ssao == -1) {
framebuffer_ssao = _wglCreateFramebuffer();
framebuffer_ssao_color = _wglGenTextures();
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_ssao_color);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MAG_FILTER, _wGL_LINEAR);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_MIN_FILTER, _wGL_LINEAR);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_S, _wGL_CLAMP);
_wglTexParameteri(_wGL_TEXTURE_2D, _wGL_TEXTURE_WRAP_T, _wGL_CLAMP);
_wglBindFramebuffer(framebuffer_ssao);
_wglFramebufferTexture2D(_wGL_COLOR_ATTACHMENT0, framebuffer_ssao_color);
}
int sssao_width = width;
int sssao_height = height;
if(sssao_width != ssao_width || sssao_height != ssao_height) {
ssao_width = sssao_width;
ssao_height = sssao_height;
_wglBindTexture(_wGL_TEXTURE_2D, framebuffer_ssao_color);
_wglTexImage2D(_wGL_TEXTURE_2D, 0, _wGL_RGB, ssao_width, ssao_height, 0, _wGL_RGB, _wGL_UNSIGNED_BYTE, (ByteBuffer) null);
}
int[] viewport = _wglGetParameter(_wGL_VIEWPORT, 4);
_wglBindFramebuffer(framebuffer_ssao);
_wglViewport(0, 0, ssao_width, ssao_height);
_wglUseProgram(programs.get("/glsl/ssao_a.glsl"));
setUniforms(uniforms.get("/glsl/ssao_a.glsl"));
_wglColorMask(true, false, false, false);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglColorMask(true, true, true, true);
_wglViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
}
*/
public static void setupPipeline(String[] shaders, String[] load) {
pipeline_tmp = shaders;
for(int i = 0; i < load.length; i++) {
if(!programs.containsKey(load[i])) {
ProgramGL prog = _wglCreateProgram();
ShaderGL f = _wglCreateShader(_wGL_FRAGMENT_SHADER);
_wglShaderSource(f, _wgetShaderHeader() + "\n" + fileContents(load[i]));
_wglCompileShader(f);
if (!_wglGetShaderCompiled(f)) System.err.println(("\n" + _wglGetShaderInfoLog(f)).replace("\n", "\n["+load[i]+"][CC_FRAG] ") + "\n");
_wglAttachShader(prog, pvert_shader);
_wglAttachShader(prog, f);
_wglBindAttributeLocation(prog, 0, "a_pos");
_wglLinkProgram(prog);
_wglDetachShader(prog, pvert_shader);
_wglDetachShader(prog, f);
_wglDeleteShader(f);
if(!_wglGetProgramLinked(prog)) {
System.err.println(("\n"+_wglGetProgramInfoLog(prog)).replace("\n", "\n["+load[i]+"][LINKER] ") + "\n");
pipeline_tmp = new String[0];
return;
}
_wglUseProgram(prog);
UniformGL c = _wglGetUniformLocation(prog, "f_color");
if(c != null) _wglUniform1i(c, 0);
UniformGL d = _wglGetUniformLocation(prog, "f_depth");
if(d != null) _wglUniform1i(d, 1);
if(_wglGetUniformLocation(prog, "ssao_kernel[0]") != null) {
EaglercraftRandom r = new EaglercraftRandom("eeeaglerrENOPHILEr".hashCode());
for(int j = 0; j < 24; j++) {
float x = r.nextFloat() * 2.0f - 1.0f;
float y = r.nextFloat() * 2.0f - 1.0f;
float z = r.nextFloat() * 2.0f - 1.0f;
float s = 0.3f + 0.7f * r.nextFloat();
float hypot = (1.0f / (float) Math.sqrt(x*x + y*y + z*z)) * s;
x *= hypot;
y *= hypot;
z *= hypot;
_wglUniform3f(_wglGetUniformLocation(prog, "ssao_kernel["+j+"]"), x, y, z);
}
}
programs.put(load[i], prog);
uniforms.put(load[i], new UniformGL[] {
_wglGetUniformLocation(prog, "screenSize"),
_wglGetUniformLocation(prog, "randomFloat"),
_wglGetUniformLocation(prog, "f_ssao"),
_wglGetUniformLocation(prog, "matrix_p"),
_wglGetUniformLocation(prog, "matrix_p_inv"),
_wglGetUniformLocation(prog, "f_bloom"),
_wglGetUniformLocation(prog, "direction"),
_wglGetUniformLocation(prog, "randomInter"),
_wglGetUniformLocation(prog, "randomInterF")
});
}
}
}
}

View file

@ -1,6 +1,7 @@
package net.lax1dude.eaglercraft.glemu;
import static net.lax1dude.eaglercraft.EaglerAdapter.*;
import static net.lax1dude.eaglercraft.glemu.EaglerAdapterGL30._wglBindVertexArray0;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@ -49,7 +50,7 @@ public class EffectPipelineFXAA {
upload.put(Float.floatToRawIntBits(1.0f)); upload.put(Float.floatToRawIntBits(0.0f));
upload.flip();
_wglBindVertexArray(renderQuadArray);
_wglBindVertexArray0(renderQuadArray);
_wglBindBuffer(_wGL_ARRAY_BUFFER, renderQuadBuffer);
_wglBufferData0(_wGL_ARRAY_BUFFER, upload, _wGL_STATIC_DRAW);
_wglEnableVertexAttribArray(0);
@ -212,7 +213,7 @@ public class EffectPipelineFXAA {
_wglDepthMask(false);
_wglUseProgram(fxaaProgram);
_wglUniform2f(fxaaScreenSize, width, height);
_wglBindVertexArray(renderQuadArray);
_wglBindVertexArray0(renderQuadArray);
_wglDrawArrays(_wGL_TRIANGLES, 0, 6);
_wglEnable(_wGL_DEPTH_TEST);
_wglDepthMask(true);

View file

@ -1,5 +1,6 @@
package net.minecraft.client;
import java.nio.charset.StandardCharsets;
import java.text.DecimalFormat;
import java.util.HashSet;
import java.util.List;
@ -18,7 +19,6 @@ import net.lax1dude.eaglercraft.LocalStorageManager;
import net.lax1dude.eaglercraft.Voice;
import net.lax1dude.eaglercraft.WorkerNetworkManager;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.lax1dude.eaglercraft.glemu.EffectPipeline;
import net.lax1dude.eaglercraft.glemu.FixedFunctionShader;
import net.minecraft.src.AchievementList;
import net.minecraft.src.AxisAlignedBB;
@ -240,6 +240,7 @@ public class Minecraft implements Runnable {
private int messageOnLoginCounter = 0;
public boolean lanState = false;
public boolean yeeState = false;
public Minecraft() {
this.tempDisplayHeight = 480;
@ -314,7 +315,6 @@ public class Minecraft implements Runnable {
this.renderEngine.refreshTextureMaps();
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
this.effectRenderer = new EffectRenderer(this.theWorld, this.renderEngine);
EffectPipeline.init();
this.checkGLError("Post startup");
this.guiAchievement = new GuiAchievement(this);
@ -353,6 +353,9 @@ public class Minecraft implements Runnable {
if (this.gameSettings.fullScreen && !this.fullscreen) {
this.toggleFullscreen();
}
byte[] b = EaglerAdapter.loadResourceBytes("adderall");
yeeState = b != null && (new String(b, StandardCharsets.UTF_8)).hashCode() == 508925104;
}
private void showIntroAnimation() {
@ -1295,7 +1298,6 @@ public class Minecraft implements Runnable {
if (F3down && EaglerAdapter.getEventKey() == 20) {
this.renderEngine.refreshTextures();
this.renderGlobal.loadRenderers();
EffectPipeline.reloadPipeline();
FixedFunctionShader.refreshCoreGL();
}
@ -1499,6 +1501,13 @@ public class Minecraft implements Runnable {
} else if (this.myNetworkManager != null) {
this.mcProfiler.endStartSection("pendingConnection");
this.myNetworkManager.processReadPackets();
} else {
this.entityRenderer.startup = 0;
}
if(!this.gameSettings.adderall || !yeeState) {
this.entityRenderer.startup = 0;
this.gameSettings.adderall = false;
}
if(this.theWorld == null) {

View file

@ -1,6 +1,8 @@
package net.minecraft.src;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.minecraft.client.Minecraft;
public class BlockPortal extends BlockBreakable {
public BlockPortal(int par1) {
@ -218,14 +220,36 @@ public class BlockPortal extends BlockBreakable {
par5Entity.setInPortal();
}
}
private int counter = 0;
/**
* A randomly called display update to be able to add particles or other items
* for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, EaglercraftRandom par5Random) {
if (par5Random.nextInt(100) == 0) {
par1World.playSound((double) par2 + 0.5D, (double) par3 + 0.5D, (double) par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, false);
Minecraft mc = Minecraft.getMinecraft();
if (mc.gameSettings.soundVolume > 0.0f && par5Random.nextInt(100) == 0) {
int c = mc.entityRenderer.startup;
if(c == 0) {
counter = 0;
}
if(mc.renderViewEntity.getDistanceSq(par2 + 0.5, par3 + 0.5, par4 + 0.5) < 64.0) {
String p = "portal.portal";
boolean b = false;
if(counter > 7) {
if(counter > 20 || par5Random.nextInt(13) < counter - 7) {
b = true;
}
}
if(b && par5Random.nextBoolean()) {
EaglerAdapter.beginPlayback("/sounds/portalx.mp3", (float) par2 - 1.0F + par5Random.nextFloat() * 2.0f, (float) par3 - 1.0F + par5Random.nextFloat() * 2.0f,
(float) par4 - 1.0F + par5Random.nextFloat() * 2.0f, 0.8F, par5Random.nextFloat() * 0.2F + 0.9F);
}else {
par1World.playSound((double) par2 + 0.5D, (double) par3 + 0.5D, (double) par4 + 0.5D, b ? "portalx" : "portal.portal", 0.5F, b ? 1.0f : (par5Random.nextFloat() * 0.4F + 0.8F), false);
}
++counter;
}
}
for (int var6 = 0; var6 < 4; ++var6) {

View file

@ -9,8 +9,12 @@ public class EntityCritFX extends EntityFX {
public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) {
this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
}
public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) {
this(par1World, par2, par4, par6, par8, par10, par12, par14, 1.0f);
}
public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14, float f) {
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
@ -18,11 +22,11 @@ public class EntityCritFX extends EntityFX {
this.motionX += par8 * 0.4D;
this.motionY += par10 * 0.4D;
this.motionZ += par12 * 0.4D;
this.particleRed = this.particleGreen = this.particleBlue = (float) (Math.random() * 0.30000001192092896D + 0.6000000238418579D);
this.particleRed = this.particleGreen = this.particleBlue = (float) (Math.random() * 0.30000001192092896D + 0.6000000238418579D) + (f - 1.0f) * 0.2f;
this.particleScale *= 0.75F;
this.particleScale *= par14;
this.field_70561_a = this.particleScale;
this.particleMaxAge = (int) (6.0D / (Math.random() * 0.8D + 0.6D));
this.particleMaxAge = (int) (6.0D / (Math.random() * 0.8D + 0.6D) - 1.0f + f);
this.particleMaxAge = (int) ((float) this.particleMaxAge * par14);
this.noClip = false;
this.setParticleTextureIndex(65);

View file

@ -3,6 +3,8 @@ package net.minecraft.src;
import java.util.ArrayList;
import java.util.Iterator;
import net.minecraft.client.Minecraft;
public class EntityFallingSand extends Entity {
@ -21,6 +23,7 @@ public class EntityFallingSand extends Entity {
/** Actual damage dealt to entities hit by falling block */
private float fallHurtAmount;
public NBTTagCompound fallingBlockTileEntityData;
public boolean ghost = false;
public EntityFallingSand() {
super();
@ -87,6 +90,27 @@ public class EntityFallingSand extends Entity {
if (this.blockID == 0) {
this.setDead();
} else {
if(ghost) {
if(ticksExisted > 600) {
setDead();
return;
}else {
EntityLiving lv = Minecraft.getMinecraft().renderViewEntity;
float dst = lv.getDistanceToEntity(this);
if(dst < 3.0f || dst > 24.0f) {
setDead();
return;
}else if(dst < 3.5f) {
dst *= dst;
dst *= 2.0f;
this.motionX -= (float)(lv.posX - posX) / dst;
this.motionY -= (float)(lv.posY - posY) / dst;
this.motionZ -= (float)(lv.posZ - posZ) / dst;
}
}
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;

View file

@ -2,6 +2,8 @@ package net.minecraft.src;
import java.util.Iterator;
import net.minecraft.client.Minecraft;
public class EntityItem extends Entity {
@ -17,6 +19,7 @@ public class EntityItem extends Entity {
/** The EntityItem's random initial float height. */
public float hoverStart;
public boolean ghost = false;
public EntityItem(World par1World, double par2, double par4, double par6) {
super();
@ -68,6 +71,25 @@ public class EntityItem extends Entity {
if (this.delayBeforeCanPickup > 0) {
--this.delayBeforeCanPickup;
}
if(ghost) {
if(ticksExisted > 200) {
setDead();
return;
}else {
EntityLiving lv = Minecraft.getMinecraft().renderViewEntity;
float dst = lv.getDistanceToEntity(this);
if(dst < 2.5f || dst > 24.0f) {
setDead();
return;
}else if(dst < 4.0f) {
dst *= dst;
this.motionX -= (float)(lv.posX - posX) / dst;
this.motionY -= (float)(lv.posY - posY) / dst;
this.motionZ -= (float)(lv.posZ - posZ) / dst;
}
}
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;

View file

@ -8,7 +8,9 @@ import net.lax1dude.eaglercraft.EaglerImage;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.lax1dude.eaglercraft.TextureLocation;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.lax1dude.eaglercraft.glemu.EffectPipeline;
import net.lax1dude.eaglercraft.glemu.EffectPipelineFXAA;
import net.lax1dude.eaglercraft.glemu.vector.Matrix4f;
import net.minecraft.client.Minecraft;
public class EntityRenderer {
@ -155,6 +157,8 @@ public class EntityRenderer {
* 6=TiltRight)
*/
public int debugViewDirection;
public int startup = 0;
public EntityRenderer(Minecraft par1Minecraft) {
this.mc = par1Minecraft;
@ -468,6 +472,8 @@ public class EntityRenderer {
this.cloudFog = this.mc.renderGlobal.hasCloudFog(var4, var6, var8, par1);
}
private final Matrix4f tmpMatrix = new Matrix4f();
/**
* sets up projection, view effects, camera position/rotation
*/
@ -485,8 +491,18 @@ public class EntityRenderer {
EaglerAdapter.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
EaglerAdapter.glScalef((float)this.cameraZoom, (float)this.cameraZoom, 1.0F);
}
EaglerAdapter.gluPerspective(this.getFOVModifier(par1, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
float i = startup / 500.0f - 0.4f;
if(i > 1.0f) i = 1.0f;
if(i < 0.0f) i = 0.0f;
float i2 = i * i;
if(i2 > 0.0f) {
float f = (float)((System.currentTimeMillis() % 10000000l) * 0.0002);
f += MathHelper.sin(f * 5.0f) * 0.2f;
i2 *= MathHelper.sin(f) + MathHelper.sin(f * 1.5f + 0.6f) + MathHelper.sin(f * 0.7f + 1.7f) +
MathHelper.sin(f * 3.0f + 3.0f) + MathHelper.sin(f * 5.25f + 1.2f);
}
EaglerAdapter.gluPerspective(this.getFOVModifier(par1, true) * (1.0f + i2 * 0.007f), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
float var4;
if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
@ -507,6 +523,30 @@ public class EntityRenderer {
this.setupViewBobbing(par1);
}
i2 = i * i;
if(i > 0.0f) {
float f = (float)((System.currentTimeMillis() % 10000000l) * 0.00012);
f += MathHelper.sin(f * 3.0f) * 0.2f;
i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
EaglerAdapter.glRotatef(i2 * 1.3f, 0.0f, 0.0f, 1.0f);
tmpMatrix.setIdentity();
f *= 2.5f;
f += MathHelper.sin(f * 3.0f + 1.0f) * 0.2f;
f *= 1.3f;
f += 3.3413f;
i2 = MathHelper.sin(f * 1.5f + 0.7f) + MathHelper.sin(f * 0.6f + 1.7f) +
MathHelper.sin(f * 7.0f + 3.0f) * 0.3f;
i2 *= i2;
tmpMatrix.m10 = i2 * 0.02f;
tmpMatrix.m30 = i2 * 0.028f;
EaglerAdapter.glMultMatrixf(tmpMatrix); // shear the fuck out of the matrix
}
var4 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1;
if (var4 > 0.0F) {
@ -558,8 +598,30 @@ public class EntityRenderer {
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
float var3 = 0.07F;
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
float i = startup / 500.0f - 0.4f;
if(i > 1.0f) i = 1.0f;
if(i < 0.0f) i = 0.0f;
float i2 = i * i;
if(i2 > 0.0f) {
float f = (float)((System.currentTimeMillis() % 10000000l) * 0.0003);
f += MathHelper.sin(f * 3.0f) * 0.2f;
i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
i2 *= i2;
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false) + i2 * 0.3f, (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
f += 3.132123f;
float j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
i2 = j * 0.5f + i2 * 0.2f;
EaglerAdapter.glRotatef(i2 * 0.8f, 0.0f, 0.0f, 1.0f);
f += 1.123123f;
j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
i2 = j * 0.5f + i2 * 0.2f;
EaglerAdapter.glRotatef(i2 * 0.5f, 1.0f, 0.0f, 0.0f);
}else {
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
}
if (this.mc.gameSettings.anaglyph) {
EaglerAdapter.glTranslatef((float) (-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
@ -643,12 +705,16 @@ public class EntityRenderer {
* Recompute a random value that is applied to block color in updateLightmap()
*/
private void updateTorchFlicker() {
float i = startup / 600.0f;
if(i > 1.0f) i = 1.0f;
i = i * i;
i = 0.8f + i * 0.04f;
this.torchFlickerDX = (float) ((double) this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDY = (float) ((double) this.torchFlickerDY + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDX = (float) ((double) this.torchFlickerDX * 0.9D);
this.torchFlickerDY = (float) ((double) this.torchFlickerDY * 0.9D);
this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F;
this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * 1.0F;
this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * i;
this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * i;
this.lightmapUpdateNeeded = true;
}
@ -656,10 +722,13 @@ public class EntityRenderer {
WorldClient var2 = this.mc.theWorld;
if (var2 != null) {
float i = startup / 600.0f;
if(i > 1.0f) i = 1.0f;
i = i * i;
for (int var3 = 0; var3 < 256; ++var3) {
float var4 = var2.getSunBrightness(1.0F) * 0.95F + 0.05F;
float var5 = var2.provider.lightBrightnessTable[var3 / 16] * var4;
float var6 = var2.provider.lightBrightnessTable[var3 % 16] * (this.torchFlickerX * 0.15F + 1.45F);
float var6 = var2.provider.lightBrightnessTable[var3 % 16] * (this.torchFlickerX * 0.15F + 1.45F) * (1.0f + i);
if (var2.lastLightningBolt > 0) {
var5 = var2.provider.lightBrightnessTable[var3 / 16];
@ -721,7 +790,7 @@ public class EntityRenderer {
var15 = 1.0F;
}
var16 = this.mc.gameSettings.gammaSetting;
var16 = this.mc.gameSettings.gammaSetting + this.torchFlickerX * i * 0.4f;
var17 = 1.0F - var13;
float var18 = 1.0F - var14;
float var19 = 1.0F - var15;
@ -845,6 +914,15 @@ public class EntityRenderer {
} else {
this.renderWorld(par1, this.renderEndNanoTime + (long) (1000000000 / var18));
}
float i = startup / 2400.0f;
if(i > 1.0f) i = 1.0f;
i = i * i;
if(i > 0.15f) {
EffectPipeline.updateNoiseTexture(mc.displayWidth, mc.displayHeight, i);
EffectPipeline.drawNoise(var14, var15, i);
}
this.renderEndNanoTime = System.nanoTime();
this.mc.mcProfiler.endStartSection("gui");
@ -1115,20 +1193,25 @@ public class EntityRenderer {
}
}
private int updateCounter = 0;
private int randomOffset = (int)(System.currentTimeMillis() % 100000l);
private void addRainParticles() {
float var1 = this.mc.theWorld.getRainStrength(1.0F);
if (!this.mc.gameSettings.fancyGraphics) {
var1 /= 2.0F;
}
WorldClient var3 = this.mc.theWorld;
EntityLiving var2 = this.mc.renderViewEntity;
int var4 = MathHelper.floor_double(var2.posX);
int var5 = MathHelper.floor_double(var2.posY);
int var6 = MathHelper.floor_double(var2.posZ);
if (var1 != 0.0F) {
this.random.setSeed((long) this.rendererUpdateCount * 312987231L);
EntityLiving var2 = this.mc.renderViewEntity;
WorldClient var3 = this.mc.theWorld;
int var4 = MathHelper.floor_double(var2.posX);
int var5 = MathHelper.floor_double(var2.posY);
int var6 = MathHelper.floor_double(var2.posZ);
byte var7 = 10;
double var8 = 0.0D;
double var10 = 0.0D;
@ -1182,6 +1265,159 @@ public class EntityRenderer {
}
}
}
if(mc.gameSettings.adderall) {
if(startup == 0) {
var3.ambientTickCountdown = random.nextInt(12000);
}
++startup;
int k = 60 - (startup / 5);
if(k < 10) k = 10;
if(++updateCounter % k == 0) {
long time = this.mc.theWorld.getWorldTime();
int j = var2.getBrightnessForRender(0.0f);
float intensity = Math.max(MathHelper.clamp_float((float)Math.abs(6000l - ((time % 24000l) - 12000l)), 0.15f, 1.0f),
Math.max(1.0f - ((j / 65536) / 256.0f), 1.0f - ((j % 65536) / 256.0f)));
int rad = (int)((1.0f - ((j / 65536) / 256.0f)) * 6.0f) - 2;
if(rad < 0) rad = 0;
int effect = (int)((time + randomOffset) / 7432l % 5l);
int effect2 = (int)((time + randomOffset + 1290348l) / 4432l % 5l);
if(effect == 4) rad = 8;
int d = 1;
if(effect == 4) d = 2;
for(int i = 0; i < (int)(intensity * 10); ++i) {
int x, y, z;
int c = 0;
int m = 20;
do {
x = random.nextInt(50) - 25; x /= d;
y = random.nextInt(35) - 10; y /= d;
z = random.nextInt(50) - 25; z /= d;
}while((((x < 12 - rad && x > -12 + rad) && (y < 4 && y > -8 + (rad / 2)) && (z - rad < 12 && z > -12 + rad)) ||
this.mc.theWorld.isBlockOpaqueCube(x + var4, y + var5, z + var6)) && ++c < m);
if(c != m) {
if(random.nextFloat() > 0.8f) {
if(random.nextFloat() > 0.7f) {
this.mc.effectRenderer.addEffect(new EntityLargeExplodeFX(mc.renderEngine, var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat(),
random.nextFloat() * 0.6f + 0.8f, 0.0d, 0.0d));
}
float f3 = random.nextFloat() * 0.5f + 0.3f;
f3 = (float)Math.pow(f3, 1.5);
this.mc.effectRenderer.addEffect(new EntityCritFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat(),
(random.nextFloat() * 100.0f - 50.0f) * f3, (random.nextFloat() * 100.0f - 65.0f) * f3, (random.nextFloat() * 100.0f - 50.0f) * f3,
0.7f + random.nextFloat(), 7.0f));
}else {
switch(random.nextFloat() > 0.4f ? effect : effect2) {
case 0:
default:
this.mc.effectRenderer.addEffect(new EntityFlameFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat(),
random.nextFloat() * 0.1f - 0.05f, random.nextFloat() * 0.2f - 0.05f, random.nextFloat() * 0.1f - 0.05f));
break;
case 1:
float f3 = random.nextFloat() * 0.3f + 0.2f;
f3 = (float)Math.pow(f3, 1.5) * 0.5f;
this.mc.effectRenderer.addEffect(new EntityCritFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat(),
(random.nextFloat() * 100.0f - 50.0f) * f3, (random.nextFloat() * 100.0f - 30.0f) * f3, (random.nextFloat() * 100.0f - 50.0f) * f3,
0.7f + random.nextFloat(), 7.0f));
break;
case 2:
if(random.nextFloat() > 0.25f) {
this.mc.effectRenderer.addEffect(new EntityFlameFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat(),
random.nextFloat() * 0.1f - 0.05f, random.nextFloat() * 0.2f - 0.05f, random.nextFloat() * 0.1f - 0.05f));
}else {
this.mc.effectRenderer.addEffect(new EntityLavaFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(), z + var6 + random.nextFloat()));
}
break;
case 3:
if(!(x < 12 - rad && x > -12 + rad && z - rad < 12 && z > -12 + rad)) {
this.mc.effectRenderer.addEffect(new EntityDropParticleFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(),
z + var6 + random.nextFloat(), Material.lava));
this.mc.effectRenderer.addEffect(new EntityDropParticleFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(),
z + var6 + random.nextFloat(), Material.lava));
if(random.nextBoolean()) this.mc.effectRenderer.addEffect(new EntityDropParticleFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(),
z + var6 + random.nextFloat(), Material.lava));
if(random.nextBoolean()) this.mc.effectRenderer.addEffect(new EntityDropParticleFX(var3, x + var4 + random.nextFloat(), y + var5 + random.nextFloat(),
z + var6 + random.nextFloat(), Material.lava));
}
break;
case 4:
while(random.nextInt(5) != 0) {
float mx = (random.nextFloat() - 0.5f) * 3.0f;
float my = (random.nextFloat() - 0.5f) * 3.0f;
float mz = (random.nextFloat() - 0.5f) * 3.0f;
this.mc.effectRenderer.addEffect(new EntityPortalFX(var3, x + var4 + random.nextFloat() - mx * 0.25f, y + var5 + random.nextFloat() - my * 0.25f,
z + var6 + random.nextFloat() - mz * 0.25f, random.nextFloat() * 0.1f - 0.05f - mx * (3.0f + random.nextFloat() * 0.5f),
random.nextFloat() * 0.2f - 0.05f - my * (3.0f + random.nextFloat() * 0.5f), random.nextFloat() * 0.1f - 0.05f - mz * (3.0f + random.nextFloat() * 0.5f)));
}
break;
}
}
}
while(random.nextFloat() > 0.6f) {
x = random.nextInt(16) - 8;
z = random.nextInt(16) - 8;
if(x > 1 || z > 1 || x < -1 || z < -1) {
int yy = var3.getHeightValue(x + var4 , z + var6);
int ds = yy - var5 - 1;
if(ds < 0) {
ds = -ds;
}
if(ds < 5) {
int l = 0;
while(l++ == 0 || random.nextFloat() > 0.4f) {
this.mc.effectRenderer.addEffect(new EntityAuraFX(var3, x + var4 + random.nextFloat(), yy + 0.1f + random.nextFloat() * 0.1f, z + var6
+ random.nextFloat(), 0.0d, 0.0d, 0.0d));
}
}
}
}
while(random.nextFloat() > 0.97f) {
x = random.nextInt(20) - 10;
z = random.nextInt(20) - 10;
if(x > 3 || z > 3 || x < -3 || z < -3) {
int yy = var3.getHeightValue(x + var4 , z + var6);
int ds = yy - var5 - 1;
if(ds < 0) {
ds = -ds;
}
if(ds < 8) {
if(random.nextInt(3) == 0) {
yy += 7;
yy += random.nextInt(5);
}
if(random.nextInt(3) == 0) {
Block l;
do {
l = Block.blocksList[random.nextInt(256)];
}while(l == null);
EntityFallingSand itm = new EntityFallingSand(var3, x + var4, yy + 1, z + var6, l.blockID, 0);
itm.entityId = --var3.ghostEntityId;
itm.ghost = true;
var3.spawnEntityInWorld(itm);
}else {
Item l;
do {
l = Item.itemsList[random.nextInt(384)];
}while(l == null);
EntityItem itm = new EntityItem(var3, x + var4, yy + 1, z + var6, new ItemStack(l, 1));
itm.entityId = --var3.ghostEntityId;
itm.ghost = true;
var3.spawnEntityInWorld(itm);
}
}
}
}
float probability = MathHelper.sin(startup / 300.0f);
while(random.nextFloat() < (probability * 0.3f + 0.7f) * 0.002f) {
this.mc.sndManager.playSoundFX("adl.l", MathHelper.clamp_float(startup / 300.0f, 0.03f, 0.5f), random.nextFloat() * 0.2f + 0.9f);
}
while(random.nextFloat() < (probability * 0.3f + 0.7f) * 0.005f) {
this.mc.sndManager.playSound("adl.a", (float) var2.posX - 4.0f + 8.0f * random.nextFloat(), (float) var2.posY - 2.0f + 4.0f * random.nextFloat(),
(float) var2.posZ - 4.0f + 8.0f * random.nextFloat(), 0.35f, random.nextFloat() * 0.2f + 0.9f);
}
}
}
}
}
private static final TextureLocation rain = new TextureLocation("/environment/rain.png");

View file

@ -364,6 +364,7 @@ public class GameSettings {
if (par1EnumOptions == EnumOptions.ADDERALL) {
this.adderall = !this.adderall;
this.mc.sndManager.stopAllSounds();
}
this.saveOptions();

View file

@ -105,7 +105,25 @@ public class GuiIngame extends Gui {
tex_icons.bindTexture();
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_ONE_MINUS_DST_COLOR, EaglerAdapter.GL_ONE_MINUS_SRC_COLOR);
this.drawTexturedModalRect(var6 / 2 - 7, var7 / 2 - 7, 0, 0, 16, 16);
float i = mc.entityRenderer.startup / 900.0f - 0.5f;
if(i > 1.0f) i = 1.0f;
if(i < 0.0f) i = 0.0f;
float i2 = i * i;
if(i2 > 0.0f) {
float f = (float)((System.currentTimeMillis() % 1000000l) * 0.0002);
f += MathHelper.sin(f * 5.0f) * 0.2f;
i2 *= MathHelper.sin(f) + MathHelper.sin(f * 1.5f + 0.6f) + MathHelper.sin(f * 0.7f + 1.7f) +
MathHelper.sin(f * 3.0f + 3.0f);
EaglerAdapter.glPushMatrix();
EaglerAdapter.glTranslatef(var6 / 2, var7 / 2, 0.0f);
EaglerAdapter.glRotatef(i2 * 5.0f, 0.0f, 0.0f, 1.0f);
this.drawTexturedModalRect(-7, -7, 0, 0, 16, 16);
EaglerAdapter.glPopMatrix();
}else {
this.drawTexturedModalRect(var6 / 2 - 7, var7 / 2 - 7, 0, 0, 16, 16);
}
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
var11 = this.mc.thePlayer.hurtResistantTime / 3 % 2 == 1;
@ -457,10 +475,6 @@ public class GuiIngame extends Gui {
this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, offset + 110, 14737632);
var45 = "/glsl/occl.glsl";
this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, offset + 120, 14737632);
for(int i = 0; i < EffectPipeline.pipeline.length; i++) {
var45 = EffectPipeline.pipeline[i];
this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, offset + 130 + i*10, 14737632);
}
EaglerAdapter.glPopMatrix();
this.mc.mcProfiler.endSection();
}else {

View file

@ -68,11 +68,8 @@ public class GuiIngameMenu extends GuiScreen {
case 7:
if (IntegratedServerLAN.isLANOpen()) {
this.mc.lanState = false;
IntegratedServerLAN.closeLAN();
IntegratedServer.configureLAN(this.mc.theWorld.getWorldInfo().getGameType(), false);
this.mc.thePlayer.sendChatToPlayer(StatCollector.translateToLocal("lanServer.closed"));
this.lanButton.displayString = StatCollector.translateToLocal("menu.shareToLan");
closingLan = true;
mc.displayGuiScreen(new GuiYesNo(this, StatCollector.translateToLocal("networkSettings.delete"), StatCollector.translateToLocal("lanServer.wouldYouLikeToKick"), 0));
} else {
if(IntegratedServer.relayManager.count() == 0) {
this.mc.displayGuiScreen(new GuiScreenNoRelays(this, "noRelay.title"));
@ -233,5 +230,21 @@ public class GuiIngameMenu extends GuiScreen {
}catch(AbortedException ex) {
}
}
boolean closingLan;
public void confirmClicked(boolean par1, int par2) {
mc.displayGuiScreen(this);
if(closingLan) {
this.mc.lanState = false;
IntegratedServerLAN.closeLANNoKick();
if(par1) {
IntegratedServerLAN.cleanupLAN();
IntegratedServer.configureLAN(this.mc.theWorld.getWorldInfo().getGameType(), false);
}
this.mc.thePlayer.sendChatToPlayer(StatCollector.translateToLocal("lanServer.closed"));
this.lanButton.displayString = StatCollector.translateToLocal("menu.shareToLan");
}
closingLan = false;
}
}

View file

@ -17,7 +17,7 @@ public class GuiVideoSettings extends GuiScreen {
/** An array of all of EnumOption's video options. */
private static EnumOptions[] videoOptions = new EnumOptions[] { EnumOptions.GRAPHICS, EnumOptions.RENDER_DISTANCE, EnumOptions.AMBIENT_OCCLUSION, EnumOptions.FRAMERATE_LIMIT, EnumOptions.ANAGLYPH, EnumOptions.VIEW_BOBBING,
EnumOptions.GUI_SCALE, EnumOptions.GAMMA, EnumOptions.RENDER_CLOUDS, EnumOptions.ENABLE_FOG, EnumOptions.PARTICLES, EnumOptions.CHUNK_UPDATES };
EnumOptions.GUI_SCALE, EnumOptions.GAMMA, EnumOptions.RENDER_CLOUDS, EnumOptions.ENABLE_FOG, EnumOptions.PARTICLES, EnumOptions.CHUNK_UPDATES, EnumOptions.ADDERALL };
public GuiVideoSettings(GuiScreen par1GuiScreen, GameSettings par2GameSettings) {
this.parentGuiScreen = par1GuiScreen;
@ -55,6 +55,7 @@ public class GuiVideoSettings extends GuiScreen {
for (int var12 = 0; var12 < var11; ++var12) {
EnumOptions var8 = var10[var12];
if(var8 == EnumOptions.ADDERALL && !mc.yeeState) continue;
if (var8.getEnumFloat()) {
this.buttonList.add(new GuiSlider(var8.returnEnumOrdinal(), this.width / 2 - 155 + var9 % 2 * 160, this.height / 7 + 24 * (var9 >> 1), var8, this.guiGameSettings.getKeyBinding(var8),

View file

@ -4,9 +4,11 @@ import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.minecraft.client.Minecraft;
public class SoundManager {
@ -59,17 +61,22 @@ public class SoundManager {
EaglerAdapter.setMasterVolume(options.soundVolume);
if(this.sounddefinitions == null) {
this.sounddefinitions = new HashMap();
try {
NBTTagCompound file = CompressedStreamTools.readUncompressed(EaglerAdapter.loadResourceBytes("/sounds/sounds.dat"));
EaglerAdapter.setPlaybackOffsetDelay(file.hasKey("playbackOffset") ? file.getFloat("playbackOffset") : 0.03f);
NBTTagList l = file.getTagList("sounds");
int c = l.tagCount();
for(int i = 0; i < c; i++) {
NBTTagCompound cc = (NBTTagCompound)l.tagAt(i);
this.sounddefinitions.put(cc.getString("e"), (int)cc.getByte("c") & 0xFF);
for(int j = 0; j < 2; ++j) {
byte[] b = EaglerAdapter.loadResourceBytes("/sounds/sounds.dat" + (j == 1 ? "x" : ""));
if(b != null) {
try {
NBTTagCompound file = CompressedStreamTools.readUncompressed(b);
if(j == 0) EaglerAdapter.setPlaybackOffsetDelay(file.hasKey("playbackOffset") ? file.getFloat("playbackOffset") : 0.03f);
NBTTagList l = file.getTagList("sounds");
int c = l.tagCount();
for(int i = 0; i < c; i++) {
NBTTagCompound cc = (NBTTagCompound)l.tagAt(i);
this.sounddefinitions.put(cc.getString("e"), (int)cc.getByte("c") & 0xFF);
}
} catch (IOException e) {
e.printStackTrace();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
@ -201,6 +208,32 @@ public class SoundManager {
}
}
}
private static final Map<String, String> remapAdl;
static {
remapAdl = new HashMap();
remapAdl.put("ambient.cave.cave", "!adl.b");
remapAdl.put("damage.hit", "!random.classic_hurt");
remapAdl.put("damage.hurtflesh", "!random.classic_hurt");
remapAdl.put("mob.zombie.hurt", "adl.yee");
remapAdl.put("mob.zombie.say", "adl.yee");
remapAdl.put("mob.zombiepig.zpig", "!adl.eee");
remapAdl.put("mob.zombiepig.zpigangry", "adl.eee");
remapAdl.put("mob.blaze.breathe", "adl.yee");
remapAdl.put("mob.endermen.scream", "adl.yee");
remapAdl.put("mob.endermen.stare", "!adl.l");
remapAdl.put("mob.pig.say", "!adl.eee");
remapAdl.put("mob.pig.death", "adl.eee");
remapAdl.put("mob.silverfish.say", "!adl.eee");
remapAdl.put("mob.ghast.scream", "!adl.yee");
remapAdl.put("mob.slime.big", "!adl.eee");
remapAdl.put("mob.slime.small", "!adl.eee");
remapAdl.put("mob.slime.attack", "!adl.eee");
remapAdl.put("mob.spider.say", "adl.eee");
remapAdl.put("mob.villager.default", "!adl.a");
remapAdl.put("mob.villager.defaulthurt", "!adl.a");
}
/**
* If a sound is already playing from the given entity, update the position and
@ -217,6 +250,23 @@ public class SoundManager {
}
}
if(this.options.soundVolume > 0.0F && par3 > 0.0F) {
Minecraft mc = Minecraft.getMinecraft();
if(mc.gameSettings.adderall) {
if(mc.entityRenderer.startup > 300) {
String rp = remapAdl.get(par1Str);
if(rp != null) {
if(rp.startsWith("!")) {
par1Str = rp.substring(1);
}else {
int i = 4 - (mc.entityRenderer.startup - 300) / 200;
if(i < 0) i = 0;
if(soundrandom.nextInt(2 + i) == 0) {
par1Str = rp;
}
}
}
}
}
Integer ct = this.sounddefinitions.get(par1Str);
if(ct != null) {
int c = ct.intValue();
@ -228,8 +278,26 @@ public class SoundManager {
path = "/sounds/"+par1Str.replace('.', '/')+r+".mp3";
}
int id = 0;
soundevents.add(new EntitySoundEvent(par2Entity, id = EaglerAdapter.beginPlayback(path, 0f, 0f, 0f, par3, par4)));
EaglerAdapter.moveSound(id, (float)par2Entity.posX, (float)par2Entity.posY, (float)par2Entity.posZ, (float)par2Entity.motionX, (float)par2Entity.motionY, (float)par2Entity.motionZ);
float i = Minecraft.getMinecraft().entityRenderer.startup / 800.0f;
if(i > 1.0f) i = 1.0f;
i = i * i;
float v = i > 0.0f ? 1.0f + (soundrandom.nextFloat() - 0.5f) * i * 0.6f : 1.0f;
float p = i > 0.0f ? 1.0f + (soundrandom.nextFloat() - 0.2f) * i * 1.3f : 1.0f;
soundevents.add(new EntitySoundEvent(par2Entity, id = EaglerAdapter.beginPlayback(path, 0f, 0f, 0f, par3 * v * 0.8f, par4 * p)));
EaglerAdapter.moveSound(id, (float)par2Entity.posX + (i > 0.0f ? (soundrandom.nextFloat() - 0.5f) * i * 4.0f : 0.0f),
(float)par2Entity.posY + (i > 0.0f ? (soundrandom.nextFloat() - 0.5f) * i * 4.0f : 0.0f),
(float)par2Entity.posZ + (i > 0.0f ? (soundrandom.nextFloat() - 0.5f) * i * 4.0f : 0.0f),
(float)par2Entity.motionX, (float)par2Entity.motionY, (float)par2Entity.motionZ);
if(i > 0.3f) {
while(soundrandom.nextFloat() * i > 0.3f) {
soundevents.add(new EntitySoundEvent(par2Entity, id = EaglerAdapter.beginPlayback(path, 0f, 0f, 0f, par3 * v *
(soundrandom.nextFloat() * 0.4f + 0.8f), par4 * p * (pow2(soundrandom.nextFloat()) * 1.5f + 0.3f))));
EaglerAdapter.moveSound(id, (float)par2Entity.posX + (soundrandom.nextFloat() - 0.5f) * i * 2.0f,
(float)par2Entity.posY + (soundrandom.nextFloat() - 0.5f) * i * 2.0f,
(float)par2Entity.posZ + (soundrandom.nextFloat() - 0.5f) * i * 2.0f,
(float)par2Entity.motionX, (float)par2Entity.motionY, (float)par2Entity.motionZ);
}
}
}else {
System.err.println("unregistered sound effect: "+par1Str);
}
@ -241,6 +309,23 @@ public class SoundManager {
*/
public void playSound(String par1Str, float par2, float par3, float par4, float par5, float par6) {
if(this.options.soundVolume > 0.0F && par5 > 0.0F) {
Minecraft mc = Minecraft.getMinecraft();
if(mc.gameSettings.adderall) {
if(mc.entityRenderer.startup > 300) {
String rp = remapAdl.get(par1Str);
if(rp != null) {
if(rp.startsWith("!")) {
par1Str = rp.substring(1);
}else {
int i = 4 - (mc.entityRenderer.startup - 300) / 200;
if(i < 0) i = 0;
if(soundrandom.nextInt(2 + i) == 0) {
par1Str = rp;
}
}
}
}
}
Integer ct = this.sounddefinitions.get(par1Str);
if(ct != null) {
int c = ct.intValue();
@ -251,12 +336,31 @@ public class SoundManager {
int r = soundrandom.nextInt(c) + 1;
path = "/sounds/"+par1Str.replace('.', '/')+r+".mp3";
}
EaglerAdapter.beginPlayback(path, par2, par3, par4, par5, par6);
float i = mc.entityRenderer.startup / 800.0f;
if(i > 1.0f) i = 1.0f;
i = i * i;
float v = i > 0.0f ? 1.0f + (soundrandom.nextFloat() - 0.5f) * i * 0.6f : 1.0f;
float p = i > 0.0f ? 1.0f + (soundrandom.nextFloat() - 0.2f) * i * 1.3f : 1.0f;
if(i > 0.3f) {
par2 += (soundrandom.nextFloat() - 0.5f) * i * 3.0f;
par3 += (soundrandom.nextFloat() - 0.5f) * i * 3.0f;
par4 += (soundrandom.nextFloat() - 0.5f) * i * 3.0f;
while(soundrandom.nextFloat() * i > 0.3f) {
EaglerAdapter.beginPlayback(path, par2 + (soundrandom.nextFloat() - 0.5f) * i * 3.0f, par3 + (soundrandom.nextFloat() - 0.5f) * i * 3.0f,
par4 + (soundrandom.nextFloat() - 0.5f) * i * 3.0f, par5 * v * (soundrandom.nextFloat() * 0.4f + 0.8f),
par6 * p * (pow2(soundrandom.nextFloat()) * 1.5f + 0.3f));
}
}
EaglerAdapter.beginPlayback(path, par2, par3, par4, par5 * v, par6 * p);
}else {
System.err.println("unregistered sound effect: "+par1Str);
}
}
}
private static float pow2(float f) {
return f * f;
}
/**
* Plays a sound effect with the volume and pitch of the parameters passed. The

View file

@ -9,6 +9,7 @@ import java.util.List;
import java.util.Set;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.minecraft.client.Minecraft;
@ -103,7 +104,7 @@ public abstract class World implements IBlockAccess {
protected Set activeChunkSet = new HashSet();
/** number of ticks until the next random ambients play */
private int ambientTickCountdown;
public int ambientTickCountdown;
/**
* is a temporary list of blocks and light values used when updating light
@ -2401,6 +2402,36 @@ public abstract class World implements IBlockAccess {
protected void moodSoundAndLightCheck(int par1, int par2, Chunk par3Chunk) {
this.theProfiler.endStartSection("moodSound");
Minecraft mc = Minecraft.getMinecraft();
if (this.ambientTickCountdown == 0 && mc.entityRenderer.startup > 0) {
this.updateLCG = this.updateLCG * 3 + 1013904223;
int var4 = this.updateLCG >> 2;
int var5 = var4 & 15;
int var6 = var4 >> 8 & 15;
int var7 = var4 >> 16 & 127;
int var8 = par3Chunk.getBlockID(var5, var7, var6);
var5 += par1;
var6 += par2;
if (var8 == 0 && this.getFullBlockLightValue(var5, var7, var6) <= this.rand.nextInt(8)
&& this.getSavedLightValue(EnumSkyBlock.Sky, var5, var7, var6) <= 0) {
EntityPlayer var9 = this.getClosestPlayer((double) var5 + 0.5D, (double) var7 + 0.5D,
(double) var6 + 0.5D, 8.0D);
if (var9 != null && var9.getDistanceSq((double) var5 + 0.5D, (double) var7 + 0.5D,
(double) var6 + 0.5D) > 4.0D) {
this.playSoundEffect((double) var5 + 0.5D, (double) var7 + 0.5D, (double) var6 + 0.5D,
"adl.b", 0.5F, 0.6F + this.rand.nextFloat() * 0.4F);
int i = 1200 - mc.entityRenderer.startup;
if(i < 0) {
i = 0;
}
this.ambientTickCountdown = this.rand.nextInt(1800 + i) + 1200 + i;
}
}
}
this.theProfiler.endStartSection("checkLight");
par3Chunk.enqueueRelightChecks();
}

View file

@ -31,6 +31,7 @@ public class WorldClient extends World {
private Set entitySpawnQueue = new HashSet();
public final Minecraft mc = Minecraft.getMinecraft();
private final Set previousActiveChunkSet = new HashSet();
public int ghostEntityId = Integer.MAX_VALUE;
public WorldClient(NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler) {
super("MpServer", WorldProvider.getProviderForDimension(par3), par2WorldSettings, par5Profiler);

View file

@ -499,6 +499,8 @@ public class EaglerAdapterImpl2 {
public static final int _wGL_RGB = RGB;
public static final int _wGL_RGB8 = RGB8;
public static final int _wGL_RGBA8 = RGBA8;
public static final int _wGL_RED = RED;
public static final int _wGL_R8 = R8;
public static final int _wGL_UNSIGNED_BYTE = UNSIGNED_BYTE;
public static final int _wGL_UNSIGNED_SHORT = UNSIGNED_SHORT;
public static final int _wGL_SRC_ALPHA = SRC_ALPHA;
@ -689,6 +691,9 @@ public class EaglerAdapterImpl2 {
public static final void _wglBlendFunc(int p1, int p2) {
webgl.blendFunc(p1, p2);
}
public static final void _wglBlendColor(float r, float g, float b, float a) {
webgl.blendColor(r, g, b, a);
}
public static final void _wglDepthMask(boolean p1) {
webgl.depthMask(p1);
}
@ -3726,7 +3731,7 @@ public class EaglerAdapterImpl2 {
private static String clientICECandidate = null;
private static String clientDescription = null;
private static boolean clientDataChannelOpen = false;
private static boolean clientDataChannelClosed = false;
private static boolean clientDataChannelClosed = true;
public static final boolean clientLANSupported() {
return rtcLANClient.LANClientSupported();

View file

@ -16,6 +16,8 @@ public interface WebGL2RenderingContext extends WebGLRenderingContext {
int DRAW_FRAMEBUFFER = 0x00008CA9;
int RGB8 = 0x00008051;
int RGBA8 = 0x00008058;
int R8 = 0x00008229;
int RED = 0x00001903;
WebGLQuery createQuery();