Uses of Interface
org.teavm.jso.webgl.WebGLUniformLocation
Packages that use WebGLUniformLocation
-
Uses of WebGLUniformLocation in org.teavm.jso.webgl
Methods in org.teavm.jso.webgl that return WebGLUniformLocationModifier and TypeMethodDescriptionWebGLRenderingContext.getUniformLocation(WebGLProgram program, String name)
Methods in org.teavm.jso.webgl with parameters of type WebGLUniformLocationModifier and TypeMethodDescriptionWebGLRenderingContext.getUniform(WebGLProgram program, WebGLUniformLocation location)
void
WebGLRenderingContext.uniform1f(WebGLUniformLocation location, float x)
void
WebGLRenderingContext.uniform1fv(WebGLUniformLocation location, float[] v)
void
WebGLRenderingContext.uniform1fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform1fv(WebGLUniformLocation location, Float32Array v)
void
WebGLRenderingContext.uniform1i(WebGLUniformLocation location, int x)
void
WebGLRenderingContext.uniform1iv(WebGLUniformLocation location, int[] v)
void
WebGLRenderingContext.uniform1iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform1iv(WebGLUniformLocation location, Int32Array v)
void
WebGLRenderingContext.uniform2f(WebGLUniformLocation location, float x, float y)
void
WebGLRenderingContext.uniform2fv(WebGLUniformLocation location, float[] v)
void
WebGLRenderingContext.uniform2fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform2fv(WebGLUniformLocation location, Float32Array v)
void
WebGLRenderingContext.uniform2i(WebGLUniformLocation location, int x, int y)
void
WebGLRenderingContext.uniform2iv(WebGLUniformLocation location, int[] v)
void
WebGLRenderingContext.uniform2iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform2iv(WebGLUniformLocation location, Int32Array v)
void
WebGLRenderingContext.uniform3f(WebGLUniformLocation location, float x, float y, float z)
void
WebGLRenderingContext.uniform3fv(WebGLUniformLocation location, float[] v)
void
WebGLRenderingContext.uniform3fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform3fv(WebGLUniformLocation location, Float32Array v)
void
WebGLRenderingContext.uniform3i(WebGLUniformLocation location, int x, int y, int z)
void
WebGLRenderingContext.uniform3iv(WebGLUniformLocation location, int[] v)
void
WebGLRenderingContext.uniform3iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform3iv(WebGLUniformLocation location, Int32Array v)
void
WebGLRenderingContext.uniform4f(WebGLUniformLocation location, float x, float y, float z, float w)
void
WebGLRenderingContext.uniform4fv(WebGLUniformLocation location, float[] v)
void
WebGLRenderingContext.uniform4fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform4fv(WebGLUniformLocation location, Float32Array v)
void
WebGLRenderingContext.uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
void
WebGLRenderingContext.uniform4iv(WebGLUniformLocation location, int[] v)
void
WebGLRenderingContext.uniform4iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v)
void
WebGLRenderingContext.uniform4iv(WebGLUniformLocation location, Int32Array v)
void
WebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, float[] value)
void
WebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value)
void
WebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, Float32Array value)
void
WebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, float[] value)
void
WebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value)
void
WebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, Float32Array value)
void
WebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, float[] value)
void
WebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value)
void
WebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value)