eaglercraft/epkcompiler
2022-03-05 04:00:08 -08:00
..
src added a build of CompilePackage to the repository as a jar and a simple readme.txt to go with it with instructions 2022-01-19 16:51:01 -08:00
.classpath uploaded source 2020-09-01 17:19:08 -07:00
.project uploaded source 2020-09-01 17:19:08 -07:00
CompilePackage.jar added a build of CompilePackage to the repository as a jar and a simple readme.txt to go with it with instructions 2022-01-19 16:51:01 -08:00
readme.txt world list and export/import buttons added to singleplayer 2022-03-05 04:00:08 -08:00
run.bat world list and export/import buttons added to singleplayer 2022-03-05 04:00:08 -08:00
run_unix.sh world list and export/import buttons added to singleplayer 2022-03-05 04:00:08 -08:00

To quickly recompile the assets.epk file in /javascript, open 'run.bat' if you are on windows or open 'run_unix.sh' if you are on mac or linux

Use this tool like this:

java -jar CompilePackage.jar <source directory> <output file>

To recompile the assets.epk file found in /javascript, make your changes to the game's resources in /lwjgl-rundir/resources and then run this command within this /epkcompiler directory:

java -jar CompilePackage.jar "../lwjgl-rundir/resources" "../javascript/assets.epk"