* Get rid of the bin folder within the build process
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Dropped latest make task, it is unused
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Added tidb tag to drone config
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Dropped the cert build tag
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Dropped useless minwinsvc build tag
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Dropped the useless build tags from drone config
Signed-off-by: Thomas Boerger <thomas@webhippie.de>
* Dropped unused codekit config
* Integrated dynamic and static bindata for public
* Ignore public bindata
* Add a general generate make task
* Integrated flexible public assets into web command
* Updated vendoring, added all missiong govendor deps
* Made the linter happy with the bindata and dynamic code
* Moved public bindata definition to modules directory
* Ignoring the new bindata path now
* Updated to the new public modules import path
* Updated public bindata command and drop the new prefix
This allows the user to specify build flags from the make command
line. For example to force a complete rebuild one could use:
make BUILD_FLAGS='-v -a' TAGS="sqlite"
This is achieved by adding public/css/gogs.css to special .IGNORE target, which
makes inability to generate/update gogs.css non-fatal and not stopping whole
build process. User is still notified about missing lessc command though, since
inability to update CSS may lead to potential problems:
lessc public/less/gogs.less public/css/gogs.css
make: lessc: No such file or directory
make: [public/css/gogs.css] Error 1 (ignored)
More info at:
https://www.gnu.org/software/make/manual/html_node/Special-Targets.html
This speeds up single build/rebuild rather than install & build which compiles
everything twice, we just copy installed binary back to the project root.