Move `public/*` to `public/assets/*`
Some old PRs (like #15219) introduced inconsistent directory system.
For example: why the local directory "public" is accessed by
`http://site/assets`? How to serve the ".well-known" files properly in
the public directory?
For convention rules, the "public" directory is widely used for the
website's root directory. It shouldn't be an exception for Gitea.
So, this PR makes the things consistent:
* `http://site/assets/foo` means `{CustomPath}/public/assets/foo`.
* `{CustomPath}/public/.well-known` and `{CustomPath}/public/robots.txt`
can be used in the future.
This PR is also a prerequisite for a clear solution for:
* #21942
* #25892
* discourse.gitea.io: [.well-known path serving custom files behind
proxy?](https://discourse.gitea.io/t/well-known-path-serving-custom-files-behind-proxy/5445/1)
This PR is breaking for users who have custom "public" files (CSS/JS).
After getting approvals, I will update the documents.
----
## ⚠️ BREAKING ⚠️
If you have files in your "custom/public/" folder, please move them to
"custom/public/assets/".
---------
Co-authored-by: 6543 <6543@obermui.de>
Co-authored-by: Giteabot <teabot@gitea.io>
`http.ServeFile/ServeContent` handles `If-xxx`, `Content-Length`,
`Range` and `Etag` correctly
After this PR, storage files (eg: avatar) could be responded with
correct Content-Length.
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)
For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.
This approach will hugely simplify a lot of code, make them testable.
Other changes:
* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code
---------
Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Since #23493 has conflicts with latest commits, this PR is my proposal
for fixing #23371
Details are in the comments
And refactor the `modules/options` module, to make it always use
"filepath" to access local files.
Benefits:
* No need to do `util.CleanPath(strings.ReplaceAll(p, "\\", "/"))),
"/")` any more (not only one before)
* The function behaviors are clearly defined
Change all license headers to comply with REUSE specification.
Fix#16132
Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
Make router logger more friendly, show the related function name/file/line.
[BREAKING]
This PR substantially changes the logging format of the router logger. If you use this logging for monitoring e.g. fail2ban you will need to update this to match the new format.
* Use route to serve assets but not middleware
* Fix build error with bindata tag
* convert path to absolute
* fix build
* reduce function stack
* Add tests for assets
* Remove test for assets because they are not generated
* Use a http function to serve assets
* Still use middleware to serve assets then less middleware stack for assets
* Move serveContent to original position
* remove unnecessary blank line change
* Fix bug for /assets* requests
* clean code
Co-authored-by: zeripath <art27@cantab.net>
This enabled HTTP time-based cache for storage assets, primarily
avatars. I have not observed If-Modified-Since from browsers during
tests but I guess it's good to support regardless.
It introduces a new generic httpcache module that can handle both
time-based and etag-based caching.
Additionally, manifest.json and robots.txt are now also cachable.
* go1.15
* update makefile xgo version
* fix vet issue
* update docs to version of go in use
* add TODO for asyncpreemptoff
Co-authored-by: Lauris BH <lauris@nix.lv>
This saves around 3 MB binary size by not including useless fomantic
files in the build. Also, this allows us to move jQuery into the main
bundle as well which eliminates a few HTTP requests.
Also included are webpack config changes:
- split less and css loaders to speed up compliation
- enable css sourcemaps
- switch css minfier plugin to cssnano-webpack-plugin which works better
for sourcemaps than the previous plugin
Co-authored-by: techknowlogick <techknowlogick@gitea.io>
Fixes a wrong 302 redirect to the login page, see https://github.com/go-gitea/gitea/issues/11989.
Also made it so the reserved username list is extended with those known
entries so we avoid code duplication.
Should be backported to 1.12.
Instead of further handling requests to public which causes issues like #11088, immediately terminate requests to directories js, css, fomantic if no file is found which is checked against a hardcoded list. Maybe there is a way to retrieve the top-level entries below public in a dynamic fashion.
I also added fomantic to the reserved usernames and sorted the list.
Fixes: #11088
* Only generate bindata if necessary
* Only generate bindata if they are not up-to-date
* generate a hash of the fileinfo and use that to keep up-to-date
* Newer test is redundant
* handle missing bindata and clean
* Only update hash after successful write
* switch to sha1 hash
* Apply suggestions from code review
Co-Authored-By: guillep2k <18600385+guillep2k@users.noreply.github.com>
Co-authored-by: guillep2k <18600385+guillep2k@users.noreply.github.com>
* Enable caching on assets and avatars
Fixes#3323
* Only set avatar in user BeforeUpdate when there is no avatar set
* add error checking after stat
* gofmt
* Change cache time for avatars to an hour
* Dropped unused codekit config
* Integrated dynamic and static bindata for public
* Ignore public bindata
* Add a general generate make task
* Integrated flexible public assets into web command
* Updated vendoring, added all missiong govendor deps
* Made the linter happy with the bindata and dynamic code
* Moved public bindata definition to modules directory
* Ignoring the new bindata path now
* Updated to the new public modules import path
* Updated public bindata command and drop the new prefix