// @ts-check import {test, expect} from '@playwright/test'; import {login_user, load_logged_in_context} from './utils_e2e.js'; test('Follow actions', async ({browser}, workerInfo) => { await login_user(browser, workerInfo, 'user2'); const context = await load_logged_in_context(browser, workerInfo, 'user2'); const page = await context.newPage(); await page.goto('/user1'); await page.waitForLoadState('networkidle'); // Check if following and then unfollowing works. // This checks that the event listeners of // the buttons aren't dissapearing. const followButton = page.locator('.follow'); await expect(followButton).toContainText('Follow'); await followButton.click(); await expect(followButton).toContainText('Unfollow'); await followButton.click(); await expect(followButton).toContainText('Follow'); // Simple block interaction. await expect(page.locator('.block')).toContainText('Block'); await page.locator('.block').click(); await expect(page.locator('#block-user')).toBeVisible(); await page.locator('#block-user .ok').click(); await expect(page.locator('.block')).toContainText('Unblock'); await expect(page.locator('#block-user')).not.toBeVisible(); // Check that following the user yields in a error being shown. await followButton.click(); const flashMessage = page.locator('#flash-message'); await expect(flashMessage).toBeVisible(); await expect(flashMessage).toContainText('You cannot follow this user because you have blocked this user or this user has blocked you.'); // Unblock interaction. await page.locator('.block').click(); await expect(page.locator('.block')).toContainText('Block'); });