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forgejo/modules/queue/unique_queue_channel.go
zeripath ba526ceffe
Multiple Queue improvements: LevelDB Wait on empty, shutdown empty shadow level queue, reduce goroutines etc ()
* move shutdownfns, terminatefns and hammerfns out of separate goroutines

Coalesce the shutdownfns etc into a list of functions that get run at shutdown
rather then have them run at goroutines blocked on selects.

This may help reduce the background select/poll load in certain
configurations.

* The LevelDB queues can actually wait on empty instead of polling

Slight refactor to cause leveldb queues to wait on empty instead of polling.

* Shutdown the shadow level queue once it is empty

* Remove bytefifo additional goroutine for readToChan as it can just be run in run

* Remove additional removeWorkers goroutine for workers

* Simplify the AtShutdown and AtTerminate functions and add Channel Flusher

* Add shutdown flusher to CUQ

* move persistable channel shutdown stuff to Shutdown Fn

* Ensure that UPCQ has the correct config

* handle shutdown during the flushing

* reduce risk of race between zeroBoost and addWorkers

* prevent double shutdown

Signed-off-by: Andrew Thornton <art27@cantab.net>
2021-05-15 16:22:26 +02:00

171 lines
4.7 KiB
Go

// Copyright 2020 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package queue
import (
"context"
"fmt"
"sync"
"code.gitea.io/gitea/modules/log"
)
// ChannelUniqueQueueType is the type for channel queue
const ChannelUniqueQueueType Type = "unique-channel"
// ChannelUniqueQueueConfiguration is the configuration for a ChannelUniqueQueue
type ChannelUniqueQueueConfiguration ChannelQueueConfiguration
// ChannelUniqueQueue implements UniqueQueue
//
// It is basically a thin wrapper around a WorkerPool but keeps a store of
// what has been pushed within a table.
//
// Please note that this Queue does not guarantee that a particular
// task cannot be processed twice or more at the same time. Uniqueness is
// only guaranteed whilst the task is waiting in the queue.
type ChannelUniqueQueue struct {
*WorkerPool
lock sync.Mutex
table map[Data]bool
shutdownCtx context.Context
shutdownCtxCancel context.CancelFunc
terminateCtx context.Context
terminateCtxCancel context.CancelFunc
exemplar interface{}
workers int
name string
}
// NewChannelUniqueQueue create a memory channel queue
func NewChannelUniqueQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
configInterface, err := toConfig(ChannelUniqueQueueConfiguration{}, cfg)
if err != nil {
return nil, err
}
config := configInterface.(ChannelUniqueQueueConfiguration)
if config.BatchLength == 0 {
config.BatchLength = 1
}
terminateCtx, terminateCtxCancel := context.WithCancel(context.Background())
shutdownCtx, shutdownCtxCancel := context.WithCancel(terminateCtx)
queue := &ChannelUniqueQueue{
table: map[Data]bool{},
shutdownCtx: shutdownCtx,
shutdownCtxCancel: shutdownCtxCancel,
terminateCtx: terminateCtx,
terminateCtxCancel: terminateCtxCancel,
exemplar: exemplar,
workers: config.Workers,
name: config.Name,
}
queue.WorkerPool = NewWorkerPool(func(data ...Data) {
for _, datum := range data {
queue.lock.Lock()
delete(queue.table, datum)
queue.lock.Unlock()
handle(datum)
}
}, config.WorkerPoolConfiguration)
queue.qid = GetManager().Add(queue, ChannelUniqueQueueType, config, exemplar)
return queue, nil
}
// Run starts to run the queue
func (q *ChannelUniqueQueue) Run(atShutdown, atTerminate func(func())) {
atShutdown(q.Shutdown)
atTerminate(q.Terminate)
log.Debug("ChannelUniqueQueue: %s Starting", q.name)
_ = q.AddWorkers(q.workers, 0)
}
// Push will push data into the queue if the data is not already in the queue
func (q *ChannelUniqueQueue) Push(data Data) error {
return q.PushFunc(data, nil)
}
// PushFunc will push data into the queue
func (q *ChannelUniqueQueue) PushFunc(data Data, fn func() error) error {
if !assignableTo(data, q.exemplar) {
return fmt.Errorf("Unable to assign data: %v to same type as exemplar: %v in queue: %s", data, q.exemplar, q.name)
}
q.lock.Lock()
locked := true
defer func() {
if locked {
q.lock.Unlock()
}
}()
if _, ok := q.table[data]; ok {
return ErrAlreadyInQueue
}
// FIXME: We probably need to implement some sort of limit here
// If the downstream queue blocks this table will grow without limit
q.table[data] = true
if fn != nil {
err := fn()
if err != nil {
delete(q.table, data)
return err
}
}
locked = false
q.lock.Unlock()
q.WorkerPool.Push(data)
return nil
}
// Has checks if the data is in the queue
func (q *ChannelUniqueQueue) Has(data Data) (bool, error) {
q.lock.Lock()
defer q.lock.Unlock()
_, has := q.table[data]
return has, nil
}
// Shutdown processing from this queue
func (q *ChannelUniqueQueue) Shutdown() {
log.Trace("ChannelUniqueQueue: %s Shutting down", q.name)
select {
case <-q.shutdownCtx.Done():
return
default:
}
go func() {
log.Trace("ChannelUniqueQueue: %s Flushing", q.name)
if err := q.FlushWithContext(q.terminateCtx); err != nil {
log.Warn("ChannelUniqueQueue: %s Terminated before completed flushing", q.name)
return
}
log.Debug("ChannelUniqueQueue: %s Flushed", q.name)
}()
q.shutdownCtxCancel()
log.Debug("ChannelUniqueQueue: %s Shutdown", q.name)
}
// Terminate this queue and close the queue
func (q *ChannelUniqueQueue) Terminate() {
log.Trace("ChannelUniqueQueue: %s Terminating", q.name)
q.Shutdown()
select {
case <-q.terminateCtx.Done():
return
default:
}
q.terminateCtxCancel()
log.Debug("ChannelUniqueQueue: %s Terminated", q.name)
}
// Name returns the name of this queue
func (q *ChannelUniqueQueue) Name() string {
return q.name
}
func init() {
queuesMap[ChannelUniqueQueueType] = NewChannelUniqueQueue
}