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887a683af9
- Update all tool dependencies - Lock `govulncheck` and `actionlint` to their latest tags --------- Co-authored-by: 6543 <m.huber@kithara.com> Co-authored-by: 6543 <6543@obermui.de> Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
252 lines
7 KiB
Go
252 lines
7 KiB
Go
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package queue
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import (
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"context"
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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"code.gitea.io/gitea/modules/json"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/process"
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"code.gitea.io/gitea/modules/setting"
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)
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// WorkerPoolQueue is a queue that uses a pool of workers to process items
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// It can use different underlying (base) queue types
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type WorkerPoolQueue[T any] struct {
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ctxRun context.Context
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ctxRunCancel context.CancelFunc
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shutdownDone chan struct{}
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shutdownTimeout atomic.Int64 // in case some buggy handlers (workers) would hang forever, "shutdown" should finish in predictable time
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origHandler HandlerFuncT[T]
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safeHandler HandlerFuncT[T]
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baseQueueType string
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baseConfig *BaseConfig
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baseQueue baseQueue
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batchChan chan []T
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flushChan chan flushType
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batchLength int
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workerNum int
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workerMaxNum int
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workerActiveNum int
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workerNumMu sync.Mutex
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}
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type flushType chan struct{}
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var _ ManagedWorkerPoolQueue = (*WorkerPoolQueue[any])(nil)
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func (q *WorkerPoolQueue[T]) GetName() string {
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return q.baseConfig.ManagedName
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}
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func (q *WorkerPoolQueue[T]) GetType() string {
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return q.baseQueueType
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}
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func (q *WorkerPoolQueue[T]) GetItemTypeName() string {
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var t T
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return fmt.Sprintf("%T", t)
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}
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func (q *WorkerPoolQueue[T]) GetWorkerNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerNum
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}
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func (q *WorkerPoolQueue[T]) GetWorkerActiveNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerActiveNum
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}
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func (q *WorkerPoolQueue[T]) GetWorkerMaxNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerMaxNum
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}
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func (q *WorkerPoolQueue[T]) SetWorkerMaxNumber(num int) {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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q.workerMaxNum = num
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}
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func (q *WorkerPoolQueue[T]) GetQueueItemNumber() int {
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cnt, err := q.baseQueue.Len(q.ctxRun)
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if err != nil {
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log.Error("Failed to get number of items in queue %q: %v", q.GetName(), err)
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}
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return cnt
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}
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func (q *WorkerPoolQueue[T]) FlushWithContext(ctx context.Context, timeout time.Duration) (err error) {
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if q.isBaseQueueDummy() {
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return nil
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}
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log.Debug("Try to flush queue %q with timeout %v", q.GetName(), timeout)
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defer log.Debug("Finish flushing queue %q, err: %v", q.GetName(), err)
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var after <-chan time.Time
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after = infiniteTimerC
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if timeout > 0 {
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after = time.After(timeout)
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}
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c := make(flushType)
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// send flush request
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// if it blocks, it means that there is a flush in progress or the queue hasn't been started yet
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select {
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case q.flushChan <- c:
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case <-ctx.Done():
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return ctx.Err()
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case <-q.ctxRun.Done():
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return q.ctxRun.Err()
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case <-after:
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return context.DeadlineExceeded
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}
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// wait for flush to finish
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select {
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case <-c:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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case <-q.ctxRun.Done():
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return q.ctxRun.Err()
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case <-after:
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return context.DeadlineExceeded
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}
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}
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// RemoveAllItems removes all items in the baes queue
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func (q *WorkerPoolQueue[T]) RemoveAllItems(ctx context.Context) error {
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return q.baseQueue.RemoveAll(ctx)
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}
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func (q *WorkerPoolQueue[T]) marshal(data T) []byte {
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bs, err := json.Marshal(data)
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if err != nil {
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log.Error("Failed to marshal item for queue %q: %v", q.GetName(), err)
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return nil
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}
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return bs
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}
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func (q *WorkerPoolQueue[T]) unmarshal(data []byte) (t T, ok bool) {
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if err := json.Unmarshal(data, &t); err != nil {
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log.Error("Failed to unmarshal item from queue %q: %v", q.GetName(), err)
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return t, false
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}
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return t, true
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}
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func (q *WorkerPoolQueue[T]) isBaseQueueDummy() bool {
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_, isDummy := q.baseQueue.(*baseDummy)
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return isDummy
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}
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// Push adds an item to the queue, it may block for a while and then returns an error if the queue is full
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func (q *WorkerPoolQueue[T]) Push(data T) error {
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if q.isBaseQueueDummy() && q.safeHandler != nil {
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// FIXME: the "immediate" queue is only for testing, but it really causes problems because its behavior is different from a real queue.
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// Even if tests pass, it doesn't mean that there is no bug in code.
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if data, ok := q.unmarshal(q.marshal(data)); ok {
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q.safeHandler(data)
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}
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}
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return q.baseQueue.PushItem(q.ctxRun, q.marshal(data))
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}
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// Has only works for unique queues. Keep in mind that this check may not be reliable (due to lacking of proper transaction support)
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// There could be a small chance that duplicate items appear in the queue
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func (q *WorkerPoolQueue[T]) Has(data T) (bool, error) {
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return q.baseQueue.HasItem(q.ctxRun, q.marshal(data))
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}
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func (q *WorkerPoolQueue[T]) Run() {
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q.doRun()
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}
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func (q *WorkerPoolQueue[T]) Cancel() {
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q.ctxRunCancel()
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}
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// ShutdownWait shuts down the queue, waits for all workers to finish their jobs, and pushes the unhandled items back to the base queue
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// It waits for all workers (handlers) to finish their jobs, in case some buggy handlers would hang forever, a reasonable timeout is needed
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func (q *WorkerPoolQueue[T]) ShutdownWait(timeout time.Duration) {
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q.shutdownTimeout.Store(int64(timeout))
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q.ctxRunCancel()
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<-q.shutdownDone
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}
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func getNewQueueFn(t string) (string, func(cfg *BaseConfig, unique bool) (baseQueue, error)) {
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switch t {
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case "dummy", "immediate":
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return t, newBaseDummy
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case "channel":
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return t, newBaseChannelGeneric
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case "redis":
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return t, newBaseRedisGeneric
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default: // level(leveldb,levelqueue,persistable-channel)
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return "level", newBaseLevelQueueGeneric
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}
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}
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func newWorkerPoolQueueForTest[T any](name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
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return NewWorkerPoolQueueWithContext(context.Background(), name, queueSetting, handler, unique)
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}
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func NewWorkerPoolQueueWithContext[T any](ctx context.Context, name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
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if handler == nil {
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log.Debug("Use dummy queue for %q because handler is nil and caller doesn't want to process the queue items", name)
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queueSetting.Type = "dummy"
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}
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var w WorkerPoolQueue[T]
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var err error
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queueType, newQueueFn := getNewQueueFn(queueSetting.Type)
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w.baseQueueType = queueType
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w.baseConfig = toBaseConfig(name, queueSetting)
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w.baseQueue, err = newQueueFn(w.baseConfig, unique)
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if err != nil {
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return nil, err
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}
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log.Trace("Created queue %q of type %q", name, queueType)
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w.ctxRun, _, w.ctxRunCancel = process.GetManager().AddTypedContext(ctx, "Queue: "+w.GetName(), process.SystemProcessType, false)
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w.batchChan = make(chan []T)
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w.flushChan = make(chan flushType)
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w.shutdownDone = make(chan struct{})
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w.shutdownTimeout.Store(int64(shutdownDefaultTimeout))
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w.workerMaxNum = queueSetting.MaxWorkers
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w.batchLength = queueSetting.BatchLength
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w.origHandler = handler
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w.safeHandler = func(t ...T) (unhandled []T) {
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defer func() {
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err := recover()
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if err != nil {
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log.Error("Recovered from panic in queue %q handler: %v\n%s", name, err, log.Stack(2))
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}
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}()
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if w.origHandler != nil {
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return w.origHandler(t...)
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}
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return nil
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}
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return &w, nil
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}
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