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gitea/modules/charset/charset.go

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// Copyright 2014 The Gogs Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package charset
import (
"bytes"
"fmt"
"io"
"strings"
"unicode/utf8"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/util"
"github.com/gogs/chardet"
"golang.org/x/net/html/charset"
"golang.org/x/text/transform"
)
// UTF8BOM is the utf-8 byte-order marker
var UTF8BOM = []byte{'\xef', '\xbb', '\xbf'}
// ToUTF8WithFallbackReader detects the encoding of content and converts to UTF-8 reader if possible
func ToUTF8WithFallbackReader(rd io.Reader) io.Reader {
buf := make([]byte, 2048)
n, err := util.ReadAtMost(rd, buf)
if err != nil {
return io.MultiReader(bytes.NewReader(RemoveBOMIfPresent(buf[:n])), rd)
}
charsetLabel, err := DetectEncoding(buf[:n])
if err != nil || charsetLabel == "UTF-8" {
return io.MultiReader(bytes.NewReader(RemoveBOMIfPresent(buf[:n])), rd)
}
encoding, _ := charset.Lookup(charsetLabel)
if encoding == nil {
return io.MultiReader(bytes.NewReader(buf[:n]), rd)
}
return transform.NewReader(
io.MultiReader(
bytes.NewReader(RemoveBOMIfPresent(buf[:n])),
rd,
),
encoding.NewDecoder(),
)
}
// ToUTF8WithErr converts content to UTF8 encoding
func ToUTF8WithErr(content []byte) (string, error) {
charsetLabel, err := DetectEncoding(content)
if err != nil {
return "", err
} else if charsetLabel == "UTF-8" {
return string(RemoveBOMIfPresent(content)), nil
}
encoding, _ := charset.Lookup(charsetLabel)
if encoding == nil {
return string(content), fmt.Errorf("Unknown encoding: %s", charsetLabel)
}
// If there is an error, we concatenate the nicely decoded part and the
// original left over. This way we won't lose much data.
result, n, err := transform.Bytes(encoding.NewDecoder(), content)
if err != nil {
result = append(result, content[n:]...)
}
result = RemoveBOMIfPresent(result)
return string(result), err
}
// ToUTF8WithFallback detects the encoding of content and converts to UTF-8 if possible
func ToUTF8WithFallback(content []byte) []byte {
bs, _ := io.ReadAll(ToUTF8WithFallbackReader(bytes.NewReader(content)))
return bs
}
// ToUTF8 converts content to UTF8 encoding and ignore error
func ToUTF8(content string) string {
res, _ := ToUTF8WithErr([]byte(content))
return res
}
// ToUTF8DropErrors makes sure the return string is valid utf-8; attempts conversion if possible
func ToUTF8DropErrors(content []byte) []byte {
charsetLabel, err := DetectEncoding(content)
if err != nil || charsetLabel == "UTF-8" {
return RemoveBOMIfPresent(content)
}
encoding, _ := charset.Lookup(charsetLabel)
if encoding == nil {
return content
}
// We ignore any non-decodable parts from the file.
// Some parts might be lost
var decoded []byte
decoder := encoding.NewDecoder()
idx := 0
for {
result, n, err := transform.Bytes(decoder, content[idx:])
decoded = append(decoded, result...)
if err == nil {
break
}
decoded = append(decoded, ' ')
idx = idx + n + 1
if idx >= len(content) {
break
}
}
return RemoveBOMIfPresent(decoded)
}
// RemoveBOMIfPresent removes a UTF-8 BOM from a []byte
func RemoveBOMIfPresent(content []byte) []byte {
if len(content) > 2 && bytes.Equal(content[0:3], UTF8BOM) {
return content[3:]
}
return content
}
// DetectEncoding detect the encoding of content
func DetectEncoding(content []byte) (string, error) {
// First we check if the content represents valid utf8 content excepting a truncated character at the end.
// Now we could decode all the runes in turn but this is not necessarily the cheapest thing to do
// instead we walk backwards from the end to trim off a the incomplete character
toValidate := content
end := len(toValidate) - 1
if end < 0 {
// no-op
} else if toValidate[end]>>5 == 0b110 {
// Incomplete 1 byte extension e.g. © <c2><a9> which has been truncated to <c2>
toValidate = toValidate[:end]
} else if end > 0 && toValidate[end]>>6 == 0b10 && toValidate[end-1]>>4 == 0b1110 {
// Incomplete 2 byte extension e.g. ⛔ <e2><9b><94> which has been truncated to <e2><9b>
toValidate = toValidate[:end-1]
} else if end > 1 && toValidate[end]>>6 == 0b10 && toValidate[end-1]>>6 == 0b10 && toValidate[end-2]>>3 == 0b11110 {
// Incomplete 3 byte extension e.g. 💩 <f0><9f><92><a9> which has been truncated to <f0><9f><92>
toValidate = toValidate[:end-2]
}
if utf8.Valid(toValidate) {
log.Debug("Detected encoding: utf-8 (fast)")
return "UTF-8", nil
}
textDetector := chardet.NewTextDetector()
var detectContent []byte
if len(content) < 1024 {
// Check if original content is valid
if _, err := textDetector.DetectBest(content); err != nil {
return "", err
}
times := 1024 / len(content)
detectContent = make([]byte, 0, times*len(content))
for i := 0; i < times; i++ {
detectContent = append(detectContent, content...)
}
} else {
detectContent = content
}
// Now we can't use DetectBest or just results[0] because the result isn't stable - so we need a tie break
results, err := textDetector.DetectAll(detectContent)
if err != nil {
if err == chardet.NotDetectedError && len(setting.Repository.AnsiCharset) > 0 {
log.Debug("Using default AnsiCharset: %s", setting.Repository.AnsiCharset)
return setting.Repository.AnsiCharset, nil
}
return "", err
}
topConfidence := results[0].Confidence
topResult := results[0]
priority, has := setting.Repository.DetectedCharsetScore[strings.ToLower(strings.TrimSpace(topResult.Charset))]
for _, result := range results {
// As results are sorted in confidence order - if we have a different confidence
// we know it's less than the current confidence and can break out of the loop early
if result.Confidence != topConfidence {
break
}
// Otherwise check if this results is earlier in the DetectedCharsetOrder than our current top guess
resultPriority, resultHas := setting.Repository.DetectedCharsetScore[strings.ToLower(strings.TrimSpace(result.Charset))]
if resultHas && (!has || resultPriority < priority) {
topResult = result
priority = resultPriority
has = true
}
}
// FIXME: to properly decouple this function the fallback ANSI charset should be passed as an argument
if topResult.Charset != "UTF-8" && len(setting.Repository.AnsiCharset) > 0 {
log.Debug("Using default AnsiCharset: %s", setting.Repository.AnsiCharset)
return setting.Repository.AnsiCharset, err
}
log.Debug("Detected encoding: %s", topResult.Charset)
return topResult.Charset, err
}