Backport #31672 by @techknowlogick
This lets developers who have direnv enabled to load our nix flake
automatically when entering it
Co-authored-by: techknowlogick <techknowlogick@gitea.com>
Backport #31659 by @Zettat123
Fix#31599Fix#31472
A branch divergence is counted based on the default branch. If the
default branch is updated, all divergence caches of the repo need to be
deleted.
Co-authored-by: Zettat123 <zettat123@gmail.com>
Backport #31564 by @tobiasbp
Gitea 1.22.1 was supposed to allow for team names of length 255 (up from
30) after the following PR was merged in:
https://github.com/go-gitea/gitea/pull/31410. However, the length of
team names was still limited to 30 as described in this issue:
https://github.com/go-gitea/gitea/issues/31554.
One more change to _gitea_ needs to be made to allow for the longer team
names, as there is a 30 character limit here:
2c92c7c522/services/forms/org.go (L65)
This PR changes that value to 255.
Co-authored-by: Tobias Balle-Petersen <tobias.petersen@unity3d.com>
Backport #31187Resolves#31167.
https://github.com/go-gitea/gitea/pull/30885 changed the behavior of
`repo.AvatarLink()` where it can now take the empty string and append it
to the app data URL. This does not point to a valid avatar image URL,
and, as the issue mentions, previous Gitea versions returned the empty
string.
Co-authored-by: Kemal Zebari <60799661+kemzeb@users.noreply.github.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31548 by @brechtvl
Running git update-index for every individual file is slow, so add and
remove everything with a single git command.
When such a big commit lands in the default branch, it could cause PR
creation and patch checking for all open PRs to be slow, or time out
entirely. For example, a commit that removes 1383 files was measured to
take more than 60 seconds and timed out. With this change checking took
about a second.
This is related to #27967, though this will not help with commits that
change many lines in few files.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Backport #31450 by @silverwind
See
https://docs.docker.com/reference/build-checks/legacy-key-value-format/.
Fixes these warnings seen during the docker build:
```
4 warnings found (use --debug to expand):
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 5)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 9)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 75)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 76)
```
Introduced in: https://github.com/moby/buildkit/pull/4923
Co-authored-by: silverwind <me@silverwind.io>
Backport #31061 by @sergeyvfx
This change fixes cases when a Wiki page refers to a video stored in the
Wiki repository using relative path. It follows the similar case which
has been already implemented for images.
Test plan:
- Create repository and Wiki page
- Clone the Wiki repository
- Add video to it, say `video.mp4`
- Modify the markdown file to refer to the video using `<video
src="video.mp4">`
- Commit the Wiki page
- Observe that the video is properly displayed
Co-authored-by: Sergey Sharybin <sergey.vfx@gmail.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31420 by charles7668
Co-authored-by: charles <30816317+charles7668@users.noreply.github.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31410 by tobiasbp
This PR modifies the structs for editing and creating org teams to allow
team names to be up to 255 characters. The previous maximum length was
30 characters.
Co-authored-by: Tobias Balle-Petersen <tobias.petersen@unity3d.com>
Backport #31299
Parse base path and tree path so that media links can be correctly
created with /media/.
Resolves#31294
---------
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Backport #31319 by @lunny
Fix a hash render problem like `<hash>: xxxxx` which is usually used in
release notes.
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Backport #31333 by @lunny
Fix#31330Fix#31311
A workaround to fix the old database is to update object_format_name to
`sha1` if it's empty or null.
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Backport #31325 by @bohde
When using the MinIO storage driver for Actions Artifacts, we found that
the chunked artifact required significantly more memory usage to both
upload and merge than the local storage driver. This seems to be related
to hardcoding a value of `-1` for the size to the MinIO client [which
has a warning about memory usage in the respective
docs](https://pkg.go.dev/github.com/minio/minio-go/v7#Client.PutObject).
Specifying the size in both the upload and merge case reduces memory
usage of the MinIO client.
Co-authored-by: Rowan Bohde <rowan.bohde@gmail.com>
Co-authored-by: Kyle D <kdumontnu@gmail.com>
Backport #31307 by silverwind
Line numbers were using some hacky CSS `width: 1%` that did nothing to
the code rendering as far as I can tell but broken the inline preview in
markup when line numbers are greater than 2 digits. Also I removed one
duplicate `font-family` rule (it is set below in the `.lines-num,
.lines-code` selector.
Co-authored-by: silverwind <me@silverwind.io>