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gitea/modules/charset/ambiguous.go
zeripath 99efa02edf
Switch Unicode Escaping to a VSCode-like system (#19990)
This PR rewrites the invisible unicode detection algorithm to more
closely match that of the Monaco editor on the system. It provides a
technique for detecting ambiguous characters and relaxes the detection
of combining marks.

Control characters are in addition detected as invisible in this
implementation whereas they are not on monaco but this is related to
font issues.

Close #19913

Signed-off-by: Andrew Thornton <art27@cantab.net>
2022-08-13 19:32:34 +01:00

54 lines
1.2 KiB
Go

// This file is generated by modules/charset/ambiguous/generate.go DO NOT EDIT
// Copyright 2022 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package charset
import (
"sort"
"strings"
"unicode"
"code.gitea.io/gitea/modules/translation"
)
// AmbiguousTablesForLocale provides the table of ambiguous characters for this locale.
func AmbiguousTablesForLocale(locale translation.Locale) []*AmbiguousTable {
key := locale.Language()
var table *AmbiguousTable
var ok bool
for len(key) > 0 {
if table, ok = AmbiguousCharacters[key]; ok {
break
}
idx := strings.LastIndexAny(key, "-_")
if idx < 0 {
key = ""
} else {
key = key[:idx]
}
}
if table == nil {
table = AmbiguousCharacters["_default"]
}
return []*AmbiguousTable{
table,
AmbiguousCharacters["_common"],
}
}
func isAmbiguous(r rune, confusableTo *rune, tables ...*AmbiguousTable) bool {
for _, table := range tables {
if !unicode.Is(table.RangeTable, r) {
continue
}
i := sort.Search(len(table.Confusable), func(i int) bool {
return table.Confusable[i] >= r
})
(*confusableTo) = table.With[i]
return true
}
return false
}