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gitea/modules/log/logger.go
flynnnnnnnnnn e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00

141 lines
3.8 KiB
Go

// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package log
import "os"
// Logger is the basic interface for logging
type Logger interface {
LevelLogger
Trace(format string, v ...interface{})
IsTrace() bool
Debug(format string, v ...interface{})
IsDebug() bool
Info(format string, v ...interface{})
IsInfo() bool
Warn(format string, v ...interface{})
IsWarn() bool
Error(format string, v ...interface{})
ErrorWithSkip(skip int, format string, v ...interface{})
IsError() bool
Critical(format string, v ...interface{})
CriticalWithSkip(skip int, format string, v ...interface{})
IsCritical() bool
Fatal(format string, v ...interface{})
FatalWithSkip(skip int, format string, v ...interface{})
IsFatal() bool
}
// LevelLogger is the simplest logging interface
type LevelLogger interface {
Flush()
Close()
GetLevel() Level
Log(skip int, level Level, format string, v ...interface{}) error
}
// SettableLogger is the interface of loggers which have subloggers
type SettableLogger interface {
SetLogger(name, provider, config string) error
DelLogger(name string) (bool, error)
}
// StacktraceLogger is a logger that can log stacktraces
type StacktraceLogger interface {
GetStacktraceLevel() Level
}
// LevelLoggerLogger wraps a LevelLogger as a Logger
type LevelLoggerLogger struct {
LevelLogger
}
// Trace records trace log
func (l *LevelLoggerLogger) Trace(format string, v ...interface{}) {
l.Log(1, TRACE, format, v...)
}
// IsTrace returns true if the logger is TRACE
func (l *LevelLoggerLogger) IsTrace() bool {
return l.GetLevel() <= TRACE
}
// Debug records debug log
func (l *LevelLoggerLogger) Debug(format string, v ...interface{}) {
l.Log(1, DEBUG, format, v...)
}
// IsDebug returns true if the logger is DEBUG
func (l *LevelLoggerLogger) IsDebug() bool {
return l.GetLevel() <= DEBUG
}
// Info records information log
func (l *LevelLoggerLogger) Info(format string, v ...interface{}) {
l.Log(1, INFO, format, v...)
}
// IsInfo returns true if the logger is INFO
func (l *LevelLoggerLogger) IsInfo() bool {
return l.GetLevel() <= INFO
}
// Warn records warning log
func (l *LevelLoggerLogger) Warn(format string, v ...interface{}) {
l.Log(1, WARN, format, v...)
}
// IsWarn returns true if the logger is WARN
func (l *LevelLoggerLogger) IsWarn() bool {
return l.GetLevel() <= WARN
}
// Error records error log
func (l *LevelLoggerLogger) Error(format string, v ...interface{}) {
l.Log(1, ERROR, format, v...)
}
// ErrorWithSkip records error log from "skip" calls back from this function
func (l *LevelLoggerLogger) ErrorWithSkip(skip int, format string, v ...interface{}) {
l.Log(skip+1, ERROR, format, v...)
}
// IsError returns true if the logger is ERROR
func (l *LevelLoggerLogger) IsError() bool {
return l.GetLevel() <= ERROR
}
// Critical records critical log
func (l *LevelLoggerLogger) Critical(format string, v ...interface{}) {
l.Log(1, CRITICAL, format, v...)
}
// CriticalWithSkip records critical log from "skip" calls back from this function
func (l *LevelLoggerLogger) CriticalWithSkip(skip int, format string, v ...interface{}) {
l.Log(skip+1, CRITICAL, format, v...)
}
// IsCritical returns true if the logger is CRITICAL
func (l *LevelLoggerLogger) IsCritical() bool {
return l.GetLevel() <= CRITICAL
}
// Fatal records fatal log and exit the process
func (l *LevelLoggerLogger) Fatal(format string, v ...interface{}) {
l.Log(1, FATAL, format, v...)
l.Close()
os.Exit(1)
}
// FatalWithSkip records fatal log from "skip" calls back from this function and exits the process
func (l *LevelLoggerLogger) FatalWithSkip(skip int, format string, v ...interface{}) {
l.Log(skip+1, FATAL, format, v...)
l.Close()
os.Exit(1)
}
// IsFatal returns true if the logger is FATAL
func (l *LevelLoggerLogger) IsFatal() bool {
return l.GetLevel() <= FATAL
}