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https://github.com/go-gitea/gitea
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50a72e7a83
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
24 lines
540 B
Go
24 lines
540 B
Go
// Copyright 2016 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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//go:build bindata
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package public
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import (
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"time"
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"code.gitea.io/gitea/modules/assetfs"
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"code.gitea.io/gitea/modules/timeutil"
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)
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var _ GzipBytesProvider = (*vfsgen۰CompressedFileInfo)(nil)
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// GlobalModTime provide a global mod time for embedded asset files
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func GlobalModTime(filename string) time.Time {
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return timeutil.GetExecutableModTime()
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}
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func BuiltinAssets() *assetfs.Layer {
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return assetfs.Bindata("builtin(bindata)", Assets)
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}
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