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gitea.com experienced the corrupted LevelQueue bug again. I think the problem is clear now: if the keys in LevelDB went out-of-sync, the LevelQueue itself doesn't have the ability to recover, eg: * LevelQueue.Len() reports 100 * LevelQueue.LPop() reports ErrNotFound = errors.New("no key found") So it needs to dive into the LevelDB to remove all keys to recover the corrupted LevelQueue. More comments are in TestCorruptedLevelQueue. |
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.. | ||
lqinternal | ||
backoff.go | ||
base.go | ||
base_channel.go | ||
base_channel_test.go | ||
base_dummy.go | ||
base_levelqueue.go | ||
base_levelqueue_common.go | ||
base_levelqueue_test.go | ||
base_levelqueue_unique.go | ||
base_redis.go | ||
base_redis_test.go | ||
base_test.go | ||
config.go | ||
manager.go | ||
manager_test.go | ||
queue.go | ||
testhelper.go | ||
workergroup.go | ||
workerqueue.go | ||
workerqueue_test.go |