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gitea/modules/translation/i18n/i18n.go
zeripath bb0ff77e46
Share HTML template renderers and create a watcher framework (#20218)
The recovery, API, Web and package frameworks all create their own HTML
Renderers. This increases the memory requirements of Gitea
unnecessarily with duplicate templates being kept in memory.

Further the reloading framework in dev mode for these involves locking
and recompiling all of the templates on each load. This will potentially
hide concurrency issues and it is inefficient.

This PR stores the templates renderer in the context and stores this
context in the NormalRoutes, it then creates a fsnotify.Watcher
framework to watch files.

The watching framework is then extended to the mailer templates which
were previously not being reloaded in dev.

Then the locales are simplified to a similar structure.

Fix #20210 
Fix #20211
Fix #20217

Signed-off-by: Andrew Thornton <art27@cantab.net>
2022-08-28 10:43:25 +01:00

52 lines
1.7 KiB
Go

// Copyright 2022 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package i18n
import (
"io"
)
var DefaultLocales = NewLocaleStore()
type Locale interface {
// Tr translates a given key and arguments for a language
Tr(trKey string, trArgs ...interface{}) string
// Has reports if a locale has a translation for a given key
Has(trKey string) bool
}
// LocaleStore provides the functions common to all locale stores
type LocaleStore interface {
io.Closer
// Tr translates a given key and arguments for a language
Tr(lang, trKey string, trArgs ...interface{}) string
// Has reports if a locale has a translation for a given key
Has(lang, trKey string) bool
// SetDefaultLang sets the default language to fall back to
SetDefaultLang(lang string)
// ListLangNameDesc provides paired slices of language names to descriptors
ListLangNameDesc() (names, desc []string)
// Locale return the locale for the provided language or the default language if not found
Locale(langName string) (Locale, bool)
// HasLang returns whether a given language is present in the store
HasLang(langName string) bool
// AddLocaleByIni adds a new language to the store
AddLocaleByIni(langName, langDesc string, source interface{}) error
}
// ResetDefaultLocales resets the current default locales
// NOTE: this is not synchronized
func ResetDefaultLocales() {
if DefaultLocales != nil {
_ = DefaultLocales.Close()
}
DefaultLocales = NewLocaleStore()
}
// GetLocales returns the locale from the default locales
func GetLocale(lang string) (Locale, bool) {
return DefaultLocales.Locale(lang)
}