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https://github.com/go-gitea/gitea
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bb0ff77e46
The recovery, API, Web and package frameworks all create their own HTML Renderers. This increases the memory requirements of Gitea unnecessarily with duplicate templates being kept in memory. Further the reloading framework in dev mode for these involves locking and recompiling all of the templates on each load. This will potentially hide concurrency issues and it is inefficient. This PR stores the templates renderer in the context and stores this context in the NormalRoutes, it then creates a fsnotify.Watcher framework to watch files. The watching framework is then extended to the mailer templates which were previously not being reloaded in dev. Then the locales are simplified to a similar structure. Fix #20210 Fix #20211 Fix #20217 Signed-off-by: Andrew Thornton <art27@cantab.net>
52 lines
1.7 KiB
Go
52 lines
1.7 KiB
Go
// Copyright 2022 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package i18n
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import (
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"io"
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)
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var DefaultLocales = NewLocaleStore()
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type Locale interface {
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// Tr translates a given key and arguments for a language
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Tr(trKey string, trArgs ...interface{}) string
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// Has reports if a locale has a translation for a given key
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Has(trKey string) bool
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}
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// LocaleStore provides the functions common to all locale stores
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type LocaleStore interface {
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io.Closer
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// Tr translates a given key and arguments for a language
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Tr(lang, trKey string, trArgs ...interface{}) string
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// Has reports if a locale has a translation for a given key
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Has(lang, trKey string) bool
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// SetDefaultLang sets the default language to fall back to
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SetDefaultLang(lang string)
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// ListLangNameDesc provides paired slices of language names to descriptors
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ListLangNameDesc() (names, desc []string)
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// Locale return the locale for the provided language or the default language if not found
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Locale(langName string) (Locale, bool)
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// HasLang returns whether a given language is present in the store
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HasLang(langName string) bool
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// AddLocaleByIni adds a new language to the store
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AddLocaleByIni(langName, langDesc string, source interface{}) error
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}
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// ResetDefaultLocales resets the current default locales
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// NOTE: this is not synchronized
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func ResetDefaultLocales() {
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if DefaultLocales != nil {
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_ = DefaultLocales.Close()
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}
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DefaultLocales = NewLocaleStore()
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}
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// GetLocales returns the locale from the default locales
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func GetLocale(lang string) (Locale, bool) {
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return DefaultLocales.Locale(lang)
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}
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