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gitea/vendor/github.com/syndtr/goleveldb/leveldb/version.go
2019-02-05 11:52:51 -05:00

528 lines
11 KiB
Go

// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package leveldb
import (
"fmt"
"sync/atomic"
"unsafe"
"github.com/syndtr/goleveldb/leveldb/iterator"
"github.com/syndtr/goleveldb/leveldb/opt"
"github.com/syndtr/goleveldb/leveldb/util"
)
type tSet struct {
level int
table *tFile
}
type version struct {
s *session
levels []tFiles
// Level that should be compacted next and its compaction score.
// Score < 1 means compaction is not strictly needed. These fields
// are initialized by computeCompaction()
cLevel int
cScore float64
cSeek unsafe.Pointer
closing bool
ref int
released bool
}
func newVersion(s *session) *version {
return &version{s: s}
}
func (v *version) incref() {
if v.released {
panic("already released")
}
v.ref++
if v.ref == 1 {
// Incr file ref.
for _, tt := range v.levels {
for _, t := range tt {
v.s.addFileRef(t.fd, 1)
}
}
}
}
func (v *version) releaseNB() {
v.ref--
if v.ref > 0 {
return
} else if v.ref < 0 {
panic("negative version ref")
}
for _, tt := range v.levels {
for _, t := range tt {
if v.s.addFileRef(t.fd, -1) == 0 {
v.s.tops.remove(t)
}
}
}
v.released = true
}
func (v *version) release() {
v.s.vmu.Lock()
v.releaseNB()
v.s.vmu.Unlock()
}
func (v *version) walkOverlapping(aux tFiles, ikey internalKey, f func(level int, t *tFile) bool, lf func(level int) bool) {
ukey := ikey.ukey()
// Aux level.
if aux != nil {
for _, t := range aux {
if t.overlaps(v.s.icmp, ukey, ukey) {
if !f(-1, t) {
return
}
}
}
if lf != nil && !lf(-1) {
return
}
}
// Walk tables level-by-level.
for level, tables := range v.levels {
if len(tables) == 0 {
continue
}
if level == 0 {
// Level-0 files may overlap each other. Find all files that
// overlap ukey.
for _, t := range tables {
if t.overlaps(v.s.icmp, ukey, ukey) {
if !f(level, t) {
return
}
}
}
} else {
if i := tables.searchMax(v.s.icmp, ikey); i < len(tables) {
t := tables[i]
if v.s.icmp.uCompare(ukey, t.imin.ukey()) >= 0 {
if !f(level, t) {
return
}
}
}
}
if lf != nil && !lf(level) {
return
}
}
}
func (v *version) get(aux tFiles, ikey internalKey, ro *opt.ReadOptions, noValue bool) (value []byte, tcomp bool, err error) {
if v.closing {
return nil, false, ErrClosed
}
ukey := ikey.ukey()
var (
tset *tSet
tseek bool
// Level-0.
zfound bool
zseq uint64
zkt keyType
zval []byte
)
err = ErrNotFound
// Since entries never hop across level, finding key/value
// in smaller level make later levels irrelevant.
v.walkOverlapping(aux, ikey, func(level int, t *tFile) bool {
if level >= 0 && !tseek {
if tset == nil {
tset = &tSet{level, t}
} else {
tseek = true
}
}
var (
fikey, fval []byte
ferr error
)
if noValue {
fikey, ferr = v.s.tops.findKey(t, ikey, ro)
} else {
fikey, fval, ferr = v.s.tops.find(t, ikey, ro)
}
switch ferr {
case nil:
case ErrNotFound:
return true
default:
err = ferr
return false
}
if fukey, fseq, fkt, fkerr := parseInternalKey(fikey); fkerr == nil {
if v.s.icmp.uCompare(ukey, fukey) == 0 {
// Level <= 0 may overlaps each-other.
if level <= 0 {
if fseq >= zseq {
zfound = true
zseq = fseq
zkt = fkt
zval = fval
}
} else {
switch fkt {
case keyTypeVal:
value = fval
err = nil
case keyTypeDel:
default:
panic("leveldb: invalid internalKey type")
}
return false
}
}
} else {
err = fkerr
return false
}
return true
}, func(level int) bool {
if zfound {
switch zkt {
case keyTypeVal:
value = zval
err = nil
case keyTypeDel:
default:
panic("leveldb: invalid internalKey type")
}
return false
}
return true
})
if tseek && tset.table.consumeSeek() <= 0 {
tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
}
return
}
func (v *version) sampleSeek(ikey internalKey) (tcomp bool) {
var tset *tSet
v.walkOverlapping(nil, ikey, func(level int, t *tFile) bool {
if tset == nil {
tset = &tSet{level, t}
return true
}
if tset.table.consumeSeek() <= 0 {
tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
}
return false
}, nil)
return
}
func (v *version) getIterators(slice *util.Range, ro *opt.ReadOptions) (its []iterator.Iterator) {
strict := opt.GetStrict(v.s.o.Options, ro, opt.StrictReader)
for level, tables := range v.levels {
if level == 0 {
// Merge all level zero files together since they may overlap.
for _, t := range tables {
its = append(its, v.s.tops.newIterator(t, slice, ro))
}
} else if len(tables) != 0 {
its = append(its, iterator.NewIndexedIterator(tables.newIndexIterator(v.s.tops, v.s.icmp, slice, ro), strict))
}
}
return
}
func (v *version) newStaging() *versionStaging {
return &versionStaging{base: v}
}
// Spawn a new version based on this version.
func (v *version) spawn(r *sessionRecord) *version {
staging := v.newStaging()
staging.commit(r)
return staging.finish()
}
func (v *version) fillRecord(r *sessionRecord) {
for level, tables := range v.levels {
for _, t := range tables {
r.addTableFile(level, t)
}
}
}
func (v *version) tLen(level int) int {
if level < len(v.levels) {
return len(v.levels[level])
}
return 0
}
func (v *version) offsetOf(ikey internalKey) (n int64, err error) {
for level, tables := range v.levels {
for _, t := range tables {
if v.s.icmp.Compare(t.imax, ikey) <= 0 {
// Entire file is before "ikey", so just add the file size
n += t.size
} else if v.s.icmp.Compare(t.imin, ikey) > 0 {
// Entire file is after "ikey", so ignore
if level > 0 {
// Files other than level 0 are sorted by meta->min, so
// no further files in this level will contain data for
// "ikey".
break
}
} else {
// "ikey" falls in the range for this table. Add the
// approximate offset of "ikey" within the table.
if m, err := v.s.tops.offsetOf(t, ikey); err == nil {
n += m
} else {
return 0, err
}
}
}
}
return
}
func (v *version) pickMemdbLevel(umin, umax []byte, maxLevel int) (level int) {
if maxLevel > 0 {
if len(v.levels) == 0 {
return maxLevel
}
if !v.levels[0].overlaps(v.s.icmp, umin, umax, true) {
var overlaps tFiles
for ; level < maxLevel; level++ {
if pLevel := level + 1; pLevel >= len(v.levels) {
return maxLevel
} else if v.levels[pLevel].overlaps(v.s.icmp, umin, umax, false) {
break
}
if gpLevel := level + 2; gpLevel < len(v.levels) {
overlaps = v.levels[gpLevel].getOverlaps(overlaps, v.s.icmp, umin, umax, false)
if overlaps.size() > int64(v.s.o.GetCompactionGPOverlaps(level)) {
break
}
}
}
}
}
return
}
func (v *version) computeCompaction() {
// Precomputed best level for next compaction
bestLevel := int(-1)
bestScore := float64(-1)
statFiles := make([]int, len(v.levels))
statSizes := make([]string, len(v.levels))
statScore := make([]string, len(v.levels))
statTotSize := int64(0)
for level, tables := range v.levels {
var score float64
size := tables.size()
if level == 0 {
// We treat level-0 specially by bounding the number of files
// instead of number of bytes for two reasons:
//
// (1) With larger write-buffer sizes, it is nice not to do too
// many level-0 compaction.
//
// (2) The files in level-0 are merged on every read and
// therefore we wish to avoid too many files when the individual
// file size is small (perhaps because of a small write-buffer
// setting, or very high compression ratios, or lots of
// overwrites/deletions).
score = float64(len(tables)) / float64(v.s.o.GetCompactionL0Trigger())
} else {
score = float64(size) / float64(v.s.o.GetCompactionTotalSize(level))
}
if score > bestScore {
bestLevel = level
bestScore = score
}
statFiles[level] = len(tables)
statSizes[level] = shortenb(int(size))
statScore[level] = fmt.Sprintf("%.2f", score)
statTotSize += size
}
v.cLevel = bestLevel
v.cScore = bestScore
v.s.logf("version@stat F·%v S·%s%v Sc·%v", statFiles, shortenb(int(statTotSize)), statSizes, statScore)
}
func (v *version) needCompaction() bool {
return v.cScore >= 1 || atomic.LoadPointer(&v.cSeek) != nil
}
type tablesScratch struct {
added map[int64]atRecord
deleted map[int64]struct{}
}
type versionStaging struct {
base *version
levels []tablesScratch
}
func (p *versionStaging) getScratch(level int) *tablesScratch {
if level >= len(p.levels) {
newLevels := make([]tablesScratch, level+1)
copy(newLevels, p.levels)
p.levels = newLevels
}
return &(p.levels[level])
}
func (p *versionStaging) commit(r *sessionRecord) {
// Deleted tables.
for _, r := range r.deletedTables {
scratch := p.getScratch(r.level)
if r.level < len(p.base.levels) && len(p.base.levels[r.level]) > 0 {
if scratch.deleted == nil {
scratch.deleted = make(map[int64]struct{})
}
scratch.deleted[r.num] = struct{}{}
}
if scratch.added != nil {
delete(scratch.added, r.num)
}
}
// New tables.
for _, r := range r.addedTables {
scratch := p.getScratch(r.level)
if scratch.added == nil {
scratch.added = make(map[int64]atRecord)
}
scratch.added[r.num] = r
if scratch.deleted != nil {
delete(scratch.deleted, r.num)
}
}
}
func (p *versionStaging) finish() *version {
// Build new version.
nv := newVersion(p.base.s)
numLevel := len(p.levels)
if len(p.base.levels) > numLevel {
numLevel = len(p.base.levels)
}
nv.levels = make([]tFiles, numLevel)
for level := 0; level < numLevel; level++ {
var baseTabels tFiles
if level < len(p.base.levels) {
baseTabels = p.base.levels[level]
}
if level < len(p.levels) {
scratch := p.levels[level]
var nt tFiles
// Prealloc list if possible.
if n := len(baseTabels) + len(scratch.added) - len(scratch.deleted); n > 0 {
nt = make(tFiles, 0, n)
}
// Base tables.
for _, t := range baseTabels {
if _, ok := scratch.deleted[t.fd.Num]; ok {
continue
}
if _, ok := scratch.added[t.fd.Num]; ok {
continue
}
nt = append(nt, t)
}
// New tables.
for _, r := range scratch.added {
nt = append(nt, tableFileFromRecord(r))
}
if len(nt) != 0 {
// Sort tables.
if level == 0 {
nt.sortByNum()
} else {
nt.sortByKey(p.base.s.icmp)
}
nv.levels[level] = nt
}
} else {
nv.levels[level] = baseTabels
}
}
// Trim levels.
n := len(nv.levels)
for ; n > 0 && nv.levels[n-1] == nil; n-- {
}
nv.levels = nv.levels[:n]
// Compute compaction score for new version.
nv.computeCompaction()
return nv
}
type versionReleaser struct {
v *version
once bool
}
func (vr *versionReleaser) Release() {
v := vr.v
v.s.vmu.Lock()
if !vr.once {
v.releaseNB()
vr.once = true
}
v.s.vmu.Unlock()
}