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gitea/modules/setting/config.go
wxiaoguang 9f8d59858a
Refactor system setting (#27000)
This PR reduces the complexity of the system setting system.

It only needs one line to introduce a new option, and the option can be
used anywhere out-of-box.

It is still high-performant (and more performant) because the config
values are cached in the config system.
2023-10-05 09:08:19 +08:00

55 lines
1.3 KiB
Go

// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package setting
import (
"sync"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting/config"
)
type PictureStruct struct {
DisableGravatar *config.Value[bool]
EnableFederatedAvatar *config.Value[bool]
}
type ConfigStruct struct {
Picture *PictureStruct
}
var (
defaultConfig *ConfigStruct
defaultConfigOnce sync.Once
)
func initDefaultConfig() {
config.SetCfgSecKeyGetter(&cfgSecKeyGetter{})
defaultConfig = &ConfigStruct{
Picture: &PictureStruct{
DisableGravatar: config.Bool(false, config.CfgSecKey{Sec: "picture", Key: "DISABLE_GRAVATAR"}, "picture.disable_gravatar"),
EnableFederatedAvatar: config.Bool(false, config.CfgSecKey{Sec: "picture", Key: "ENABLE_FEDERATED_AVATAR"}, "picture.enable_federated_avatar"),
},
}
}
func Config() *ConfigStruct {
defaultConfigOnce.Do(initDefaultConfig)
return defaultConfig
}
type cfgSecKeyGetter struct{}
func (c cfgSecKeyGetter) GetValue(sec, key string) (v string, has bool) {
cfgSec, err := CfgProvider.GetSection(sec)
if err != nil {
log.Error("Unable to get config section: %q", sec)
return "", false
}
cfgKey := ConfigSectionKey(cfgSec, key)
if cfgKey == nil {
return "", false
}
return cfgKey.Value(), true
}