mirror of
https://github.com/go-gitea/gitea
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af7ffaa279
* Server-side syntax hilighting for all code This PR does a few things: * Remove all traces of highlight.js * Use chroma library to provide fast syntax hilighting directly on the server * Provide syntax hilighting for diffs * Re-style both unified and split diffs views * Add custom syntax hilighting styling for both regular and arc-green Fixes #7729 Fixes #10157 Fixes #11825 Fixes #7728 Fixes #3872 Fixes #3682 And perhaps gets closer to #9553 * fix line marker * fix repo search * Fix single line select * properly load settings * npm uninstall highlight.js * review suggestion * code review * forgot to call function * fix test * Apply suggestions from code review suggestions from @silverwind thanks Co-authored-by: silverwind <me@silverwind.io> * code review * copy/paste error * Use const for highlight size limit * Update web_src/less/_repository.less Co-authored-by: Lauris BH <lauris@nix.lv> * update size limit to 1MB and other styling tweaks * fix highlighting for certain diff sections * fix test * add worker back as suggested Co-authored-by: silverwind <me@silverwind.io> Co-authored-by: Lauris BH <lauris@nix.lv>
164 lines
4.5 KiB
Go
Vendored
164 lines
4.5 KiB
Go
Vendored
package chroma
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import (
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"fmt"
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"math"
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"strconv"
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"strings"
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)
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// ANSI2RGB maps ANSI colour names, as supported by Chroma, to hex RGB values.
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var ANSI2RGB = map[string]string{
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"#ansiblack": "000000",
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"#ansidarkred": "7f0000",
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"#ansidarkgreen": "007f00",
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"#ansibrown": "7f7fe0",
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"#ansidarkblue": "00007f",
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"#ansipurple": "7f007f",
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"#ansiteal": "007f7f",
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"#ansilightgray": "e5e5e5",
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// Normal
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"#ansidarkgray": "555555",
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"#ansired": "ff0000",
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"#ansigreen": "00ff00",
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"#ansiyellow": "ffff00",
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"#ansiblue": "0000ff",
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"#ansifuchsia": "ff00ff",
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"#ansiturquoise": "00ffff",
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"#ansiwhite": "ffffff",
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// Aliases without the "ansi" prefix, because...why?
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"#black": "000000",
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"#darkred": "7f0000",
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"#darkgreen": "007f00",
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"#brown": "7f7fe0",
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"#darkblue": "00007f",
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"#purple": "7f007f",
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"#teal": "007f7f",
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"#lightgray": "e5e5e5",
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// Normal
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"#darkgray": "555555",
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"#red": "ff0000",
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"#green": "00ff00",
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"#yellow": "ffff00",
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"#blue": "0000ff",
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"#fuchsia": "ff00ff",
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"#turquoise": "00ffff",
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"#white": "ffffff",
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}
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// Colour represents an RGB colour.
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type Colour int32
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// NewColour creates a Colour directly from RGB values.
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func NewColour(r, g, b uint8) Colour {
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return ParseColour(fmt.Sprintf("%02x%02x%02x", r, g, b))
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}
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// Distance between this colour and another.
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//
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// This uses the approach described here (https://www.compuphase.com/cmetric.htm).
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// This is not as accurate as LAB, et. al. but is *vastly* simpler and sufficient for our needs.
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func (c Colour) Distance(e2 Colour) float64 {
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ar, ag, ab := int64(c.Red()), int64(c.Green()), int64(c.Blue())
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br, bg, bb := int64(e2.Red()), int64(e2.Green()), int64(e2.Blue())
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rmean := (ar + br) / 2
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r := ar - br
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g := ag - bg
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b := ab - bb
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return math.Sqrt(float64((((512 + rmean) * r * r) >> 8) + 4*g*g + (((767 - rmean) * b * b) >> 8)))
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}
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// Brighten returns a copy of this colour with its brightness adjusted.
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//
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// If factor is negative, the colour is darkened.
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//
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// Uses approach described here (http://www.pvladov.com/2012/09/make-color-lighter-or-darker.html).
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func (c Colour) Brighten(factor float64) Colour {
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r := float64(c.Red())
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g := float64(c.Green())
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b := float64(c.Blue())
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if factor < 0 {
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factor++
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r *= factor
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g *= factor
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b *= factor
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} else {
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r = (255-r)*factor + r
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g = (255-g)*factor + g
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b = (255-b)*factor + b
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}
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return NewColour(uint8(r), uint8(g), uint8(b))
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}
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// BrightenOrDarken brightens a colour if it is < 0.5 brighteness or darkens if > 0.5 brightness.
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func (c Colour) BrightenOrDarken(factor float64) Colour {
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if c.Brightness() < 0.5 {
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return c.Brighten(factor)
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}
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return c.Brighten(-factor)
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}
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// Brightness of the colour (roughly) in the range 0.0 to 1.0
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func (c Colour) Brightness() float64 {
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return (float64(c.Red()) + float64(c.Green()) + float64(c.Blue())) / 255.0 / 3.0
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}
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// ParseColour in the forms #rgb, #rrggbb, #ansi<colour>, or #<colour>.
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// Will return an "unset" colour if invalid.
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func ParseColour(colour string) Colour {
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colour = normaliseColour(colour)
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n, err := strconv.ParseUint(colour, 16, 32)
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if err != nil {
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return 0
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}
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return Colour(n + 1)
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}
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// MustParseColour is like ParseColour except it panics if the colour is invalid.
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//
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// Will panic if colour is in an invalid format.
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func MustParseColour(colour string) Colour {
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parsed := ParseColour(colour)
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if !parsed.IsSet() {
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panic(fmt.Errorf("invalid colour %q", colour))
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}
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return parsed
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}
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// IsSet returns true if the colour is set.
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func (c Colour) IsSet() bool { return c != 0 }
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func (c Colour) String() string { return fmt.Sprintf("#%06x", int(c-1)) }
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func (c Colour) GoString() string { return fmt.Sprintf("Colour(0x%06x)", int(c-1)) }
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// Red component of colour.
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func (c Colour) Red() uint8 { return uint8(((c - 1) >> 16) & 0xff) }
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// Green component of colour.
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func (c Colour) Green() uint8 { return uint8(((c - 1) >> 8) & 0xff) }
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// Blue component of colour.
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func (c Colour) Blue() uint8 { return uint8((c - 1) & 0xff) }
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// Colours is an orderable set of colours.
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type Colours []Colour
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func (c Colours) Len() int { return len(c) }
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func (c Colours) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
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func (c Colours) Less(i, j int) bool { return c[i] < c[j] }
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// Convert colours to #rrggbb.
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func normaliseColour(colour string) string {
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if ansi, ok := ANSI2RGB[colour]; ok {
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return ansi
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}
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if strings.HasPrefix(colour, "#") {
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colour = colour[1:]
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if len(colour) == 3 {
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return colour[0:1] + colour[0:1] + colour[1:2] + colour[1:2] + colour[2:3] + colour[2:3]
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}
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}
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return colour
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}
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