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gitea/vendor/github.com/asaskevich/govalidator/numerics.go
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Vendor Update (#14496)
* update code.gitea.io/sdk/gitea v0.13.1 -> v0.13.2

* update github.com/go-swagger/go-swagger v0.25.0 -> v0.26.0

* update github.com/google/uuid v1.1.2 -> v1.2.0

* update github.com/klauspost/compress v1.11.3 -> v1.11.7

* update github.com/lib/pq 083382b7e6fc -> v1.9.0

* update github.com/markbates/goth v1.65.0 -> v1.66.1

* update github.com/mattn/go-sqlite3 v1.14.4 -> v1.14.6

* update github.com/mgechev/revive 246eac737dc7 -> v1.0.3

* update github.com/minio/minio-go/v7 v7.0.6 -> v7.0.7

* update github.com/niklasfasching/go-org v1.3.2 -> v1.4.0

* update github.com/olivere/elastic/v7 v7.0.21 -> v7.0.22

* update github.com/pquerna/otp v1.2.0 -> v1.3.0

* update github.com/xanzy/go-gitlab v0.39.0 -> v0.42.0

* update github.com/yuin/goldmark v1.2.1 -> v1.3.1
2021-01-28 17:56:38 +01:00

100 lines
2.5 KiB
Go
Vendored

package govalidator
import (
"math"
)
// Abs returns absolute value of number
func Abs(value float64) float64 {
return math.Abs(value)
}
// Sign returns signum of number: 1 in case of value > 0, -1 in case of value < 0, 0 otherwise
func Sign(value float64) float64 {
if value > 0 {
return 1
} else if value < 0 {
return -1
} else {
return 0
}
}
// IsNegative returns true if value < 0
func IsNegative(value float64) bool {
return value < 0
}
// IsPositive returns true if value > 0
func IsPositive(value float64) bool {
return value > 0
}
// IsNonNegative returns true if value >= 0
func IsNonNegative(value float64) bool {
return value >= 0
}
// IsNonPositive returns true if value <= 0
func IsNonPositive(value float64) bool {
return value <= 0
}
// InRangeInt returns true if value lies between left and right border
func InRangeInt(value, left, right interface{}) bool {
value64, _ := ToInt(value)
left64, _ := ToInt(left)
right64, _ := ToInt(right)
if left64 > right64 {
left64, right64 = right64, left64
}
return value64 >= left64 && value64 <= right64
}
// InRangeFloat32 returns true if value lies between left and right border
func InRangeFloat32(value, left, right float32) bool {
if left > right {
left, right = right, left
}
return value >= left && value <= right
}
// InRangeFloat64 returns true if value lies between left and right border
func InRangeFloat64(value, left, right float64) bool {
if left > right {
left, right = right, left
}
return value >= left && value <= right
}
// InRange returns true if value lies between left and right border, generic type to handle int, float32, float64 and string.
// All types must the same type.
// False if value doesn't lie in range or if it incompatible or not comparable
func InRange(value interface{}, left interface{}, right interface{}) bool {
switch value.(type) {
case int:
intValue, _ := ToInt(value)
intLeft, _ := ToInt(left)
intRight, _ := ToInt(right)
return InRangeInt(intValue, intLeft, intRight)
case float32, float64:
intValue, _ := ToFloat(value)
intLeft, _ := ToFloat(left)
intRight, _ := ToFloat(right)
return InRangeFloat64(intValue, intLeft, intRight)
case string:
return value.(string) >= left.(string) && value.(string) <= right.(string)
default:
return false
}
}
// IsWhole returns true if value is whole number
func IsWhole(value float64) bool {
return math.Remainder(value, 1) == 0
}
// IsNatural returns true if value is natural number (positive and whole)
func IsNatural(value float64) bool {
return IsWhole(value) && IsPositive(value)
}