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gitea/modules/queue/workerqueue.go
Giteabot 86cd94cba6
Fix queue worker incorrectly stopped when there are still more items in the queue (#29532) (#29546)
Backport #29532

Without `case <-t.C`, the workers would stop incorrectly, the test won't
pass. For the worse case, there might be only one running worker
processing the queue items for long time because other workers are
stopped. The root cause is related to the logic of doDispatchBatchToWorker.
It isn't a serious problem at the moment, so keep it as-is.
2024-03-02 19:40:06 +00:00

254 lines
7 KiB
Go

// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package queue
import (
"context"
"fmt"
"sync"
"sync/atomic"
"time"
"code.gitea.io/gitea/modules/json"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/process"
"code.gitea.io/gitea/modules/setting"
)
// WorkerPoolQueue is a queue that uses a pool of workers to process items
// It can use different underlying (base) queue types
type WorkerPoolQueue[T any] struct {
ctxRun context.Context
ctxRunCancel context.CancelFunc
shutdownDone chan struct{}
shutdownTimeout atomic.Int64 // in case some buggy handlers (workers) would hang forever, "shutdown" should finish in predictable time
origHandler HandlerFuncT[T]
safeHandler HandlerFuncT[T]
baseQueueType string
baseConfig *BaseConfig
baseQueue baseQueue
batchChan chan []T
flushChan chan flushType
batchLength int
workerNum int
workerMaxNum int
workerActiveNum int
workerNumMu sync.Mutex
workerStartedCounter int32
}
type flushType chan struct{}
var _ ManagedWorkerPoolQueue = (*WorkerPoolQueue[any])(nil)
func (q *WorkerPoolQueue[T]) GetName() string {
return q.baseConfig.ManagedName
}
func (q *WorkerPoolQueue[T]) GetType() string {
return q.baseQueueType
}
func (q *WorkerPoolQueue[T]) GetItemTypeName() string {
var t T
return fmt.Sprintf("%T", t)
}
func (q *WorkerPoolQueue[T]) GetWorkerNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerNum
}
func (q *WorkerPoolQueue[T]) GetWorkerActiveNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerActiveNum
}
func (q *WorkerPoolQueue[T]) GetWorkerMaxNumber() int {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
return q.workerMaxNum
}
func (q *WorkerPoolQueue[T]) SetWorkerMaxNumber(num int) {
q.workerNumMu.Lock()
defer q.workerNumMu.Unlock()
q.workerMaxNum = num
}
func (q *WorkerPoolQueue[T]) GetQueueItemNumber() int {
cnt, err := q.baseQueue.Len(q.ctxRun)
if err != nil {
log.Error("Failed to get number of items in queue %q: %v", q.GetName(), err)
}
return cnt
}
func (q *WorkerPoolQueue[T]) FlushWithContext(ctx context.Context, timeout time.Duration) (err error) {
if q.isBaseQueueDummy() {
return nil
}
log.Debug("Try to flush queue %q with timeout %v", q.GetName(), timeout)
defer log.Debug("Finish flushing queue %q, err: %v", q.GetName(), err)
var after <-chan time.Time
after = infiniteTimerC
if timeout > 0 {
after = time.After(timeout)
}
c := make(flushType)
// send flush request
// if it blocks, it means that there is a flush in progress or the queue hasn't been started yet
select {
case q.flushChan <- c:
case <-ctx.Done():
return ctx.Err()
case <-q.ctxRun.Done():
return q.ctxRun.Err()
case <-after:
return context.DeadlineExceeded
}
// wait for flush to finish
select {
case <-c:
return nil
case <-ctx.Done():
return ctx.Err()
case <-q.ctxRun.Done():
return q.ctxRun.Err()
case <-after:
return context.DeadlineExceeded
}
}
// RemoveAllItems removes all items in the baes queue
func (q *WorkerPoolQueue[T]) RemoveAllItems(ctx context.Context) error {
return q.baseQueue.RemoveAll(ctx)
}
func (q *WorkerPoolQueue[T]) marshal(data T) []byte {
bs, err := json.Marshal(data)
if err != nil {
log.Error("Failed to marshal item for queue %q: %v", q.GetName(), err)
return nil
}
return bs
}
func (q *WorkerPoolQueue[T]) unmarshal(data []byte) (t T, ok bool) {
if err := json.Unmarshal(data, &t); err != nil {
log.Error("Failed to unmarshal item from queue %q: %v", q.GetName(), err)
return t, false
}
return t, true
}
func (q *WorkerPoolQueue[T]) isBaseQueueDummy() bool {
_, isDummy := q.baseQueue.(*baseDummy)
return isDummy
}
// Push adds an item to the queue, it may block for a while and then returns an error if the queue is full
func (q *WorkerPoolQueue[T]) Push(data T) error {
if q.isBaseQueueDummy() && q.safeHandler != nil {
// FIXME: the "immediate" queue is only for testing, but it really causes problems because its behavior is different from a real queue.
// Even if tests pass, it doesn't mean that there is no bug in code.
if data, ok := q.unmarshal(q.marshal(data)); ok {
q.safeHandler(data)
}
}
return q.baseQueue.PushItem(q.ctxRun, q.marshal(data))
}
// Has only works for unique queues. Keep in mind that this check may not be reliable (due to lacking of proper transaction support)
// There could be a small chance that duplicate items appear in the queue
func (q *WorkerPoolQueue[T]) Has(data T) (bool, error) {
return q.baseQueue.HasItem(q.ctxRun, q.marshal(data))
}
func (q *WorkerPoolQueue[T]) Run() {
q.doRun()
}
func (q *WorkerPoolQueue[T]) Cancel() {
q.ctxRunCancel()
}
// ShutdownWait shuts down the queue, waits for all workers to finish their jobs, and pushes the unhandled items back to the base queue
// It waits for all workers (handlers) to finish their jobs, in case some buggy handlers would hang forever, a reasonable timeout is needed
func (q *WorkerPoolQueue[T]) ShutdownWait(timeout time.Duration) {
q.shutdownTimeout.Store(int64(timeout))
q.ctxRunCancel()
<-q.shutdownDone
}
func getNewQueueFn(t string) (string, func(cfg *BaseConfig, unique bool) (baseQueue, error)) {
switch t {
case "dummy", "immediate":
return t, newBaseDummy
case "channel":
return t, newBaseChannelGeneric
case "redis":
return t, newBaseRedisGeneric
default: // level(leveldb,levelqueue,persistable-channel)
return "level", newBaseLevelQueueGeneric
}
}
func newWorkerPoolQueueForTest[T any](name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
return NewWorkerPoolQueueWithContext(context.Background(), name, queueSetting, handler, unique)
}
func NewWorkerPoolQueueWithContext[T any](ctx context.Context, name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
if handler == nil {
log.Debug("Use dummy queue for %q because handler is nil and caller doesn't want to process the queue items", name)
queueSetting.Type = "dummy"
}
var w WorkerPoolQueue[T]
var err error
queueType, newQueueFn := getNewQueueFn(queueSetting.Type)
w.baseQueueType = queueType
w.baseConfig = toBaseConfig(name, queueSetting)
w.baseQueue, err = newQueueFn(w.baseConfig, unique)
if err != nil {
return nil, err
}
log.Trace("Created queue %q of type %q", name, queueType)
w.ctxRun, _, w.ctxRunCancel = process.GetManager().AddTypedContext(ctx, "Queue: "+w.GetName(), process.SystemProcessType, false)
w.batchChan = make(chan []T)
w.flushChan = make(chan flushType)
w.shutdownDone = make(chan struct{})
w.shutdownTimeout.Store(int64(shutdownDefaultTimeout))
w.workerMaxNum = queueSetting.MaxWorkers
w.batchLength = queueSetting.BatchLength
w.origHandler = handler
w.safeHandler = func(t ...T) (unhandled []T) {
defer func() {
err := recover()
if err != nil {
log.Error("Recovered from panic in queue %q handler: %v\n%s", name, err, log.Stack(2))
}
}()
if w.origHandler != nil {
return w.origHandler(t...)
}
return nil
}
return &w, nil
}