mirror of
https://github.com/go-gitea/gitea
synced 2024-11-17 23:41:49 +01:00
b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
32 lines
1 KiB
Go
32 lines
1 KiB
Go
// +build notfastpath
|
|
|
|
package codec
|
|
|
|
import "reflect"
|
|
|
|
// The generated fast-path code is very large, and adds a few seconds to the build time.
|
|
// This causes test execution, execution of small tools which use codec, etc
|
|
// to take a long time.
|
|
//
|
|
// To mitigate, we now support the notfastpath tag.
|
|
// This tag disables fastpath during build, allowing for faster build, test execution,
|
|
// short-program runs, etc.
|
|
|
|
func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool { return false }
|
|
func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool { return false }
|
|
func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false }
|
|
func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool { return false }
|
|
|
|
type fastpathT struct{}
|
|
type fastpathE struct {
|
|
rtid uintptr
|
|
rt reflect.Type
|
|
encfn func(*encFnInfo, reflect.Value)
|
|
decfn func(*decFnInfo, reflect.Value)
|
|
}
|
|
type fastpathA [0]fastpathE
|
|
|
|
func (x fastpathA) index(rtid uintptr) int { return -1 }
|
|
|
|
var fastpathAV fastpathA
|
|
var fastpathTV fastpathT
|