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gitea/vendor/github.com/boombuler/barcode/qr/encoder.go
Andrew 6dd096b7f0 Two factor authentication support (#630)
* Initial commit for 2FA support

Signed-off-by: Andrew <write@imaginarycode.com>

* Add vendored files

* Add missing depends

* A few clean ups

* Added improvements, proper encryption

* Better encryption key

* Simplify "key" generation

* Make 2FA enrollment page more robust

* Fix typo

* Rename twofa/2FA to TwoFactor

* UNIQUE INDEX -> UNIQUE
2017-01-16 10:14:29 +08:00

416 lines
15 KiB
Go

// Package qr can be used to create QR barcodes.
package qr
import (
"image"
"github.com/boombuler/barcode"
"github.com/boombuler/barcode/utils"
)
type encodeFn func(content string, eccLevel ErrorCorrectionLevel) (*utils.BitList, *versionInfo, error)
// Encoding mode for QR Codes.
type Encoding byte
const (
// Auto will choose ths best matching encoding
Auto Encoding = iota
// Numeric encoding only encodes numbers [0-9]
Numeric
// AlphaNumeric encoding only encodes uppercase letters, numbers and [Space], $, %, *, +, -, ., /, :
AlphaNumeric
// Unicode encoding encodes the string as utf-8
Unicode
// only for testing purpose
unknownEncoding
)
func (e Encoding) getEncoder() encodeFn {
switch e {
case Auto:
return encodeAuto
case Numeric:
return encodeNumeric
case AlphaNumeric:
return encodeAlphaNumeric
case Unicode:
return encodeUnicode
}
return nil
}
func (e Encoding) String() string {
switch e {
case Auto:
return "Auto"
case Numeric:
return "Numeric"
case AlphaNumeric:
return "AlphaNumeric"
case Unicode:
return "Unicode"
}
return ""
}
// Encode returns a QR barcode with the given content, error correction level and uses the given encoding
func Encode(content string, level ErrorCorrectionLevel, mode Encoding) (barcode.Barcode, error) {
bits, vi, err := mode.getEncoder()(content, level)
if err != nil {
return nil, err
}
blocks := splitToBlocks(bits.IterateBytes(), vi)
data := blocks.interleave(vi)
result := render(data, vi)
result.content = content
return result, nil
}
func render(data []byte, vi *versionInfo) *qrcode {
dim := vi.modulWidth()
results := make([]*qrcode, 8)
for i := 0; i < 8; i++ {
results[i] = newBarcode(dim)
}
occupied := newBarcode(dim)
setAll := func(x int, y int, val bool) {
occupied.Set(x, y, true)
for i := 0; i < 8; i++ {
results[i].Set(x, y, val)
}
}
drawFinderPatterns(vi, setAll)
drawAlignmentPatterns(occupied, vi, setAll)
//Timing Pattern:
var i int
for i = 0; i < dim; i++ {
if !occupied.Get(i, 6) {
setAll(i, 6, i%2 == 0)
}
if !occupied.Get(6, i) {
setAll(6, i, i%2 == 0)
}
}
// Dark Module
setAll(8, dim-8, true)
drawVersionInfo(vi, setAll)
drawFormatInfo(vi, -1, occupied.Set)
for i := 0; i < 8; i++ {
drawFormatInfo(vi, i, results[i].Set)
}
// Write the data
var curBitNo int
for pos := range iterateModules(occupied) {
var curBit bool
if curBitNo < len(data)*8 {
curBit = ((data[curBitNo/8] >> uint(7-(curBitNo%8))) & 1) == 1
} else {
curBit = false
}
for i := 0; i < 8; i++ {
setMasked(pos.X, pos.Y, curBit, i, results[i].Set)
}
curBitNo++
}
lowestPenalty := ^uint(0)
lowestPenaltyIdx := -1
for i := 0; i < 8; i++ {
p := results[i].calcPenalty()
if p < lowestPenalty {
lowestPenalty = p
lowestPenaltyIdx = i
}
}
return results[lowestPenaltyIdx]
}
func setMasked(x, y int, val bool, mask int, set func(int, int, bool)) {
switch mask {
case 0:
val = val != (((y + x) % 2) == 0)
break
case 1:
val = val != ((y % 2) == 0)
break
case 2:
val = val != ((x % 3) == 0)
break
case 3:
val = val != (((y + x) % 3) == 0)
break
case 4:
val = val != (((y/2 + x/3) % 2) == 0)
break
case 5:
val = val != (((y*x)%2)+((y*x)%3) == 0)
break
case 6:
val = val != ((((y*x)%2)+((y*x)%3))%2 == 0)
break
case 7:
val = val != ((((y+x)%2)+((y*x)%3))%2 == 0)
}
set(x, y, val)
}
func iterateModules(occupied *qrcode) <-chan image.Point {
result := make(chan image.Point)
allPoints := make(chan image.Point)
go func() {
curX := occupied.dimension - 1
curY := occupied.dimension - 1
isUpward := true
for true {
if isUpward {
allPoints <- image.Pt(curX, curY)
allPoints <- image.Pt(curX-1, curY)
curY--
if curY < 0 {
curY = 0
curX -= 2
if curX == 6 {
curX--
}
if curX < 0 {
break
}
isUpward = false
}
} else {
allPoints <- image.Pt(curX, curY)
allPoints <- image.Pt(curX-1, curY)
curY++
if curY >= occupied.dimension {
curY = occupied.dimension - 1
curX -= 2
if curX == 6 {
curX--
}
isUpward = true
if curX < 0 {
break
}
}
}
}
close(allPoints)
}()
go func() {
for pt := range allPoints {
if !occupied.Get(pt.X, pt.Y) {
result <- pt
}
}
close(result)
}()
return result
}
func drawFinderPatterns(vi *versionInfo, set func(int, int, bool)) {
dim := vi.modulWidth()
drawPattern := func(xoff int, yoff int) {
for x := -1; x < 8; x++ {
for y := -1; y < 8; y++ {
val := (x == 0 || x == 6 || y == 0 || y == 6 || (x > 1 && x < 5 && y > 1 && y < 5)) && (x <= 6 && y <= 6 && x >= 0 && y >= 0)
if x+xoff >= 0 && x+xoff < dim && y+yoff >= 0 && y+yoff < dim {
set(x+xoff, y+yoff, val)
}
}
}
}
drawPattern(0, 0)
drawPattern(0, dim-7)
drawPattern(dim-7, 0)
}
func drawAlignmentPatterns(occupied *qrcode, vi *versionInfo, set func(int, int, bool)) {
drawPattern := func(xoff int, yoff int) {
for x := -2; x <= 2; x++ {
for y := -2; y <= 2; y++ {
val := x == -2 || x == 2 || y == -2 || y == 2 || (x == 0 && y == 0)
set(x+xoff, y+yoff, val)
}
}
}
positions := vi.alignmentPatternPlacements()
for _, x := range positions {
for _, y := range positions {
if occupied.Get(x, y) {
continue
}
drawPattern(x, y)
}
}
}
var formatInfos = map[ErrorCorrectionLevel]map[int][]bool{
L: {
0: []bool{true, true, true, false, true, true, true, true, true, false, false, false, true, false, false},
1: []bool{true, true, true, false, false, true, false, true, true, true, true, false, false, true, true},
2: []bool{true, true, true, true, true, false, true, true, false, true, false, true, false, true, false},
3: []bool{true, true, true, true, false, false, false, true, false, false, true, true, true, false, true},
4: []bool{true, true, false, false, true, true, false, false, false, true, false, true, true, true, true},
5: []bool{true, true, false, false, false, true, true, false, false, false, true, true, false, false, false},
6: []bool{true, true, false, true, true, false, false, false, true, false, false, false, false, false, true},
7: []bool{true, true, false, true, false, false, true, false, true, true, true, false, true, true, false},
},
M: {
0: []bool{true, false, true, false, true, false, false, false, false, false, true, false, false, true, false},
1: []bool{true, false, true, false, false, false, true, false, false, true, false, false, true, false, true},
2: []bool{true, false, true, true, true, true, false, false, true, true, true, true, true, false, false},
3: []bool{true, false, true, true, false, true, true, false, true, false, false, true, false, true, true},
4: []bool{true, false, false, false, true, false, true, true, true, true, true, true, false, false, true},
5: []bool{true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
6: []bool{true, false, false, true, true, true, true, true, false, false, true, false, true, true, true},
7: []bool{true, false, false, true, false, true, false, true, false, true, false, false, false, false, false},
},
Q: {
0: []bool{false, true, true, false, true, false, true, false, true, false, true, true, true, true, true},
1: []bool{false, true, true, false, false, false, false, false, true, true, false, true, false, false, false},
2: []bool{false, true, true, true, true, true, true, false, false, true, true, false, false, false, true},
3: []bool{false, true, true, true, false, true, false, false, false, false, false, false, true, true, false},
4: []bool{false, true, false, false, true, false, false, true, false, true, true, false, true, false, false},
5: []bool{false, true, false, false, false, false, true, true, false, false, false, false, false, true, true},
6: []bool{false, true, false, true, true, true, false, true, true, false, true, true, false, true, false},
7: []bool{false, true, false, true, false, true, true, true, true, true, false, true, true, false, true},
},
H: {
0: []bool{false, false, true, false, true, true, false, true, false, false, false, true, false, false, true},
1: []bool{false, false, true, false, false, true, true, true, false, true, true, true, true, true, false},
2: []bool{false, false, true, true, true, false, false, true, true, true, false, false, true, true, true},
3: []bool{false, false, true, true, false, false, true, true, true, false, true, false, false, false, false},
4: []bool{false, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
5: []bool{false, false, false, false, false, true, false, false, true, false, true, false, true, false, true},
6: []bool{false, false, false, true, true, false, true, false, false, false, false, true, true, false, false},
7: []bool{false, false, false, true, false, false, false, false, false, true, true, true, false, true, true},
},
}
func drawFormatInfo(vi *versionInfo, usedMask int, set func(int, int, bool)) {
var formatInfo []bool
if usedMask == -1 {
formatInfo = []bool{true, true, true, true, true, true, true, true, true, true, true, true, true, true, true} // Set all to true cause -1 --> occupied mask.
} else {
formatInfo = formatInfos[vi.Level][usedMask]
}
if len(formatInfo) == 15 {
dim := vi.modulWidth()
set(0, 8, formatInfo[0])
set(1, 8, formatInfo[1])
set(2, 8, formatInfo[2])
set(3, 8, formatInfo[3])
set(4, 8, formatInfo[4])
set(5, 8, formatInfo[5])
set(7, 8, formatInfo[6])
set(8, 8, formatInfo[7])
set(8, 7, formatInfo[8])
set(8, 5, formatInfo[9])
set(8, 4, formatInfo[10])
set(8, 3, formatInfo[11])
set(8, 2, formatInfo[12])
set(8, 1, formatInfo[13])
set(8, 0, formatInfo[14])
set(8, dim-1, formatInfo[0])
set(8, dim-2, formatInfo[1])
set(8, dim-3, formatInfo[2])
set(8, dim-4, formatInfo[3])
set(8, dim-5, formatInfo[4])
set(8, dim-6, formatInfo[5])
set(8, dim-7, formatInfo[6])
set(dim-8, 8, formatInfo[7])
set(dim-7, 8, formatInfo[8])
set(dim-6, 8, formatInfo[9])
set(dim-5, 8, formatInfo[10])
set(dim-4, 8, formatInfo[11])
set(dim-3, 8, formatInfo[12])
set(dim-2, 8, formatInfo[13])
set(dim-1, 8, formatInfo[14])
}
}
var versionInfoBitsByVersion = map[byte][]bool{
7: []bool{false, false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false},
8: []bool{false, false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false},
9: []bool{false, false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true},
10: []bool{false, false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true},
11: []bool{false, false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false},
12: []bool{false, false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
13: []bool{false, false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true},
14: []bool{false, false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true},
15: []bool{false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false},
16: []bool{false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false},
17: []bool{false, true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true},
18: []bool{false, true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true},
19: []bool{false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false},
20: []bool{false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true, false},
21: []bool{false, true, false, true, false, true, false, true, true, false, true, false, false, false, false, false, true, true},
22: []bool{false, true, false, true, true, false, true, false, false, false, true, true, false, false, true, false, false, true},
23: []bool{false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false, false},
24: []bool{false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false, false},
25: []bool{false, true, true, false, false, true, false, false, false, true, true, true, true, false, false, false, false, true},
26: []bool{false, true, true, false, true, false, true, true, true, true, true, false, true, false, true, false, true, true},
27: []bool{false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true, false},
28: []bool{false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true, false},
29: []bool{false, true, true, true, false, true, false, false, true, true, false, false, true, true, true, true, true, true},
30: []bool{false, true, true, true, true, false, true, true, false, true, false, true, true, true, false, true, false, true},
31: []bool{false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false, false},
32: []bool{true, false, false, false, false, false, true, false, false, true, true, true, false, true, false, true, false, true},
33: []bool{true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false, false},
34: []bool{true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true, false},
35: []bool{true, false, false, false, true, true, false, true, true, true, true, false, false, true, true, true, true, true},
36: []bool{true, false, false, true, false, false, true, false, true, true, false, false, false, false, true, false, true, true},
37: []bool{true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true, false},
38: []bool{true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false, false},
39: []bool{true, false, false, true, true, true, false, true, false, true, false, true, false, false, false, false, false, true},
40: []bool{true, false, true, false, false, false, true, true, false, false, false, true, true, false, true, false, false, true},
}
func drawVersionInfo(vi *versionInfo, set func(int, int, bool)) {
versionInfoBits, ok := versionInfoBitsByVersion[vi.Version]
if ok && len(versionInfoBits) > 0 {
for i := 0; i < len(versionInfoBits); i++ {
x := (vi.modulWidth() - 11) + i%3
y := i / 3
set(x, y, versionInfoBits[len(versionInfoBits)-i-1])
set(y, x, versionInfoBits[len(versionInfoBits)-i-1])
}
}
}
func addPaddingAndTerminator(bl *utils.BitList, vi *versionInfo) {
for i := 0; i < 4 && bl.Len() < vi.totalDataBytes()*8; i++ {
bl.AddBit(false)
}
for bl.Len()%8 != 0 {
bl.AddBit(false)
}
for i := 0; bl.Len() < vi.totalDataBytes()*8; i++ {
if i%2 == 0 {
bl.AddByte(236)
} else {
bl.AddByte(17)
}
}
}