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gitea/modules/markup/sanitizer_test.go
flynnnnnnnnnn e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00

69 lines
3.4 KiB
Go

// Copyright 2017 The Gitea Authors. All rights reserved.
// Copyright 2017 The Gogs Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package markup
import (
"html/template"
"strings"
"testing"
"github.com/stretchr/testify/assert"
)
func Test_Sanitizer(t *testing.T) {
NewSanitizer()
testCases := []string{
// Regular
`<a onblur="alert(secret)" href="http://www.google.com">Google</a>`, `<a href="http://www.google.com" rel="nofollow">Google</a>`,
// Code highlighting class
`<code class="random string"></code>`, `<code></code>`,
`<code class="language-random ui tab active menu attached animating sidebar following bar center"></code>`, `<code></code>`,
`<code class="language-go"></code>`, `<code class="language-go"></code>`,
// Input checkbox
`<input type="hidden">`, ``,
`<input type="checkbox">`, `<input type="checkbox">`,
`<input checked disabled autofocus>`, `<input checked="" disabled="">`,
// Code highlight injection
`<code class="language-random&#32;ui&#32;tab&#32;active&#32;menu&#32;attached&#32;animating&#32;sidebar&#32;following&#32;bar&#32;center"></code>`, `<code></code>`,
`<code class="language-lol&#32;ui&#32;tab&#32;active&#32;menu&#32;attached&#32;animating&#32;sidebar&#32;following&#32;bar&#32;center">
<code class="language-lol&#32;ui&#32;container&#32;input&#32;huge&#32;basic&#32;segment&#32;center">&nbsp;</code>
<img src="https://try.gogs.io/img/favicon.png" width="200" height="200">
<code class="language-lol&#32;ui&#32;container&#32;input&#32;massive&#32;basic&#32;segment">Hello there! Something has gone wrong, we are working on it.</code>
<code class="language-lol&#32;ui&#32;container&#32;input&#32;huge&#32;basic&#32;segment">In the meantime, play a game with us at&nbsp;<a href="http://example.com/">example.com</a>.</code>
</code>`, "<code>\n<code>\u00a0</code>\n<img src=\"https://try.gogs.io/img/favicon.png\" width=\"200\" height=\"200\">\n<code>Hello there! Something has gone wrong, we are working on it.</code>\n<code>In the meantime, play a game with us at\u00a0<a href=\"http://example.com/\" rel=\"nofollow\">example.com</a>.</code>\n</code>",
// <kbd> tags
`<kbd>Ctrl + C</kbd>`, `<kbd>Ctrl + C</kbd>`,
`<i class="dropdown icon">NAUGHTY</i>`, `<i>NAUGHTY</i>`,
`<i class="icon dropdown"></i>`, `<i class="icon dropdown"></i>`,
`<input type="checkbox" disabled=""/>unchecked`, `<input type="checkbox" disabled=""/>unchecked`,
`<span class="emoji dropdown">NAUGHTY</span>`, `<span>NAUGHTY</span>`,
`<span class="emoji">contents</span>`, `<span class="emoji">contents</span>`,
// Color property
`<span style="color: red">Hello World</span>`, `<span style="color: red">Hello World</span>`,
`<p style="color: red">Hello World</p>`, `<p style="color: red">Hello World</p>`,
`<code style="color: red">Hello World</code>`, `<code>Hello World</code>`,
`<span style="bad-color: red">Hello World</span>`, `<span>Hello World</span>`,
`<p style="bad-color: red">Hello World</p>`, `<p>Hello World</p>`,
`<code style="bad-color: red">Hello World</code>`, `<code>Hello World</code>`,
}
for i := 0; i < len(testCases); i += 2 {
assert.Equal(t, testCases[i+1], Sanitize(testCases[i]))
}
}
func TestSanitizeNonEscape(t *testing.T) {
descStr := "<scrİpt>&lt;script&gt;alert(document.domain)&lt;/script&gt;</scrİpt>"
output := template.HTML(Sanitize(descStr))
if strings.Contains(string(output), "<script>") {
t.Errorf("un-escaped <script> in output: %q", output)
}
}