mirror of
https://github.com/go-gitea/gitea
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b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
899 lines
24 KiB
Go
899 lines
24 KiB
Go
// zk helper functions
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// modified from Vitess project
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package zkhelper
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import (
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"encoding/json"
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"errors"
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"fmt"
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"math/rand"
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"os"
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"path"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/ngaut/go-zookeeper/zk"
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"github.com/ngaut/log"
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)
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var (
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// This error is returned by functions that wait for a result
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// when they are interrupted.
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ErrInterrupted = errors.New("zkutil: obtaining lock was interrupted")
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// This error is returned by functions that wait for a result
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// when the timeout value is reached.
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ErrTimeout = errors.New("zkutil: obtaining lock timed out")
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)
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const (
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// PERM_DIRECTORY are default permissions for a node.
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PERM_DIRECTORY = zk.PermAdmin | zk.PermCreate | zk.PermDelete | zk.PermRead | zk.PermWrite
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// PERM_FILE allows a zk node to emulate file behavior by disallowing child nodes.
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PERM_FILE = zk.PermAdmin | zk.PermRead | zk.PermWrite
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MagicPrefix = "zk"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type MyZkConn struct {
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*zk.Conn
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}
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func (conn *MyZkConn) Seq2Str(seq int64) string {
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return fmt.Sprintf("%0.10d", seq)
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}
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func ConnectToZk(zkAddr string) (Conn, error) {
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zkConn, _, err := zk.Connect(strings.Split(zkAddr, ","), 3*time.Second)
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if err != nil {
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return nil, err
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}
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return &MyZkConn{Conn: zkConn}, nil
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}
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func ConnectToZkWithTimeout(zkAddr string, recvTime time.Duration) (Conn, error) {
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zkConn, _, err := zk.Connect(strings.Split(zkAddr, ","), recvTime)
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if err != nil {
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return nil, err
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}
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return &MyZkConn{Conn: zkConn}, nil
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}
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func DefaultACLs() []zk.ACL {
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return zk.WorldACL(zk.PermAll)
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}
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func DefaultDirACLs() []zk.ACL {
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return zk.WorldACL(PERM_DIRECTORY)
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}
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func DefaultFileACLs() []zk.ACL {
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return zk.WorldACL(PERM_FILE)
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}
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// IsDirectory returns if this node should be treated as a directory.
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func IsDirectory(aclv []zk.ACL) bool {
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for _, acl := range aclv {
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if acl.Perms != PERM_DIRECTORY {
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return false
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}
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}
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return true
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}
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func ZkErrorEqual(a, b error) bool {
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if a != nil && b != nil {
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return a.Error() == b.Error()
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}
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return a == b
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}
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// Create a path and any pieces required, think mkdir -p.
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// Intermediate znodes are always created empty.
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func CreateRecursive(zconn Conn, zkPath, value string, flags int, aclv []zk.ACL) (pathCreated string, err error) {
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parts := strings.Split(zkPath, "/")
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if parts[1] != MagicPrefix {
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return "", fmt.Errorf("zkutil: non /%v path: %v", MagicPrefix, zkPath)
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}
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pathCreated, err = zconn.Create(zkPath, []byte(value), int32(flags), aclv)
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if ZkErrorEqual(err, zk.ErrNoNode) {
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// Make sure that nodes are either "file" or "directory" to mirror file system
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// semantics.
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dirAclv := make([]zk.ACL, len(aclv))
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for i, acl := range aclv {
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dirAclv[i] = acl
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dirAclv[i].Perms = PERM_DIRECTORY
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}
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_, err = CreateRecursive(zconn, path.Dir(zkPath), "", flags, dirAclv)
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if err != nil && !ZkErrorEqual(err, zk.ErrNodeExists) {
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return "", err
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}
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pathCreated, err = zconn.Create(zkPath, []byte(value), int32(flags), aclv)
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}
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return
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}
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func CreateOrUpdate(zconn Conn, zkPath, value string, flags int, aclv []zk.ACL, recursive bool) (pathCreated string, err error) {
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if recursive {
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pathCreated, err = CreateRecursive(zconn, zkPath, value, 0, aclv)
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} else {
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pathCreated, err = zconn.Create(zkPath, []byte(value), 0, aclv)
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}
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if err != nil && ZkErrorEqual(err, zk.ErrNodeExists) {
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pathCreated = ""
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_, err = zconn.Set(zkPath, []byte(value), -1)
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}
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return
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}
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type pathItem struct {
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path string
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err error
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}
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func ChildrenRecursive(zconn Conn, zkPath string) ([]string, error) {
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var err error
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mutex := sync.Mutex{}
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wg := sync.WaitGroup{}
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pathList := make([]string, 0, 32)
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children, _, err := zconn.Children(zkPath)
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if err != nil {
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return nil, err
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}
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for _, child := range children {
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wg.Add(1)
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go func(child string) {
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childPath := path.Join(zkPath, child)
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rChildren, zkErr := ChildrenRecursive(zconn, childPath)
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if zkErr != nil {
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// If other processes are deleting nodes, we need to ignore
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// the missing nodes.
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if !ZkErrorEqual(zkErr, zk.ErrNoNode) {
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mutex.Lock()
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err = zkErr
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mutex.Unlock()
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}
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} else {
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mutex.Lock()
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pathList = append(pathList, child)
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for _, rChild := range rChildren {
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pathList = append(pathList, path.Join(child, rChild))
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}
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mutex.Unlock()
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}
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wg.Done()
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}(child)
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}
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wg.Wait()
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mutex.Lock()
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defer mutex.Unlock()
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if err != nil {
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return nil, err
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}
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return pathList, nil
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}
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func HasWildcard(path string) bool {
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for i := 0; i < len(path); i++ {
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switch path[i] {
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case '\\':
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if i+1 >= len(path) {
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return true
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} else {
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i++
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}
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case '*', '?', '[':
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return true
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}
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}
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return false
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}
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func resolveRecursive(zconn Conn, parts []string, toplevel bool) ([]string, error) {
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for i, part := range parts {
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if HasWildcard(part) {
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var children []string
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zkParentPath := strings.Join(parts[:i], "/")
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var err error
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children, _, err = zconn.Children(zkParentPath)
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if err != nil {
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// we asked for something like
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// /zk/cell/aaa/* and
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// /zk/cell/aaa doesn't exist
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// -> return empty list, no error
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// (note we check both a regular zk
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// error and the error the test
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// produces)
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if ZkErrorEqual(err, zk.ErrNoNode) {
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return nil, nil
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}
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// otherwise we return the error
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return nil, err
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}
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sort.Strings(children)
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results := make([][]string, len(children))
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wg := &sync.WaitGroup{}
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mu := &sync.Mutex{}
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var firstError error
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for j, child := range children {
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matched, err := path.Match(part, child)
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if err != nil {
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return nil, err
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}
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if matched {
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// we have a match!
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wg.Add(1)
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newParts := make([]string, len(parts))
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copy(newParts, parts)
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newParts[i] = child
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go func(j int) {
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defer wg.Done()
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subResult, err := resolveRecursive(zconn, newParts, false)
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if err != nil {
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mu.Lock()
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if firstError != nil {
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log.Infof("Multiple error: %v", err)
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} else {
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firstError = err
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}
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mu.Unlock()
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} else {
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results[j] = subResult
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}
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}(j)
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}
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}
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wg.Wait()
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if firstError != nil {
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return nil, firstError
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}
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result := make([]string, 0, 32)
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for j := 0; j < len(children); j++ {
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subResult := results[j]
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if subResult != nil {
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result = append(result, subResult...)
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}
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}
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// we found a part that is a wildcard, we
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// added the children already, we're done
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return result, nil
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}
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}
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// no part contains a wildcard, add the path if it exists, and done
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path := strings.Join(parts, "/")
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if toplevel {
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// for whatever the user typed at the toplevel, we don't
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// check it exists or not, we just return it
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return []string{path}, nil
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}
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// this is an expanded path, we need to check if it exists
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_, stat, err := zconn.Exists(path)
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if err != nil {
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return nil, err
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}
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if stat != nil {
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return []string{path}, nil
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}
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return nil, nil
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}
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// resolve paths like:
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// /zk/nyc/vt/tablets/*/action
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// /zk/global/vt/keyspaces/*/shards/*/action
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// /zk/*/vt/tablets/*/action
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// into real existing paths
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//
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// If you send paths that don't contain any wildcard and
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// don't exist, this function will return an empty array.
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func ResolveWildcards(zconn Conn, zkPaths []string) ([]string, error) {
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// check all the paths start with /zk/ before doing anything
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// time consuming
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// relax this in case we are not talking to a metaconn and
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// just want to talk to a specified instance.
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// for _, zkPath := range zkPaths {
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// if _, err := ZkCellFromZkPath(zkPath); err != nil {
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// return nil, err
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// }
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// }
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results := make([][]string, len(zkPaths))
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wg := &sync.WaitGroup{}
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mu := &sync.Mutex{}
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var firstError error
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for i, zkPath := range zkPaths {
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wg.Add(1)
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parts := strings.Split(zkPath, "/")
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go func(i int) {
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defer wg.Done()
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subResult, err := resolveRecursive(zconn, parts, true)
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if err != nil {
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mu.Lock()
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if firstError != nil {
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log.Infof("Multiple error: %v", err)
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} else {
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firstError = err
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}
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mu.Unlock()
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} else {
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results[i] = subResult
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}
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}(i)
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}
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wg.Wait()
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if firstError != nil {
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return nil, firstError
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}
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result := make([]string, 0, 32)
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for i := 0; i < len(zkPaths); i++ {
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subResult := results[i]
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if subResult != nil {
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result = append(result, subResult...)
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}
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}
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return result, nil
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}
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func DeleteRecursive(zconn Conn, zkPath string, version int) error {
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// version: -1 delete any version of the node at path - only applies to the top node
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err := zconn.Delete(zkPath, int32(version))
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if err == nil {
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return nil
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}
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if !ZkErrorEqual(err, zk.ErrNotEmpty) {
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return err
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}
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// Remove the ability for other nodes to get created while we are trying to delete.
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// Otherwise, you can enter a race condition, or get starved out from deleting.
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_, err = zconn.SetACL(zkPath, zk.WorldACL(zk.PermAdmin|zk.PermDelete|zk.PermRead), int32(version))
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if err != nil {
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return err
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}
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children, _, err := zconn.Children(zkPath)
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if err != nil {
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return err
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}
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for _, child := range children {
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err := DeleteRecursive(zconn, path.Join(zkPath, child), -1)
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if err != nil && !ZkErrorEqual(err, zk.ErrNoNode) {
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return fmt.Errorf("zkutil: recursive delete failed: %v", err)
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}
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}
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err = zconn.Delete(zkPath, int32(version))
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if err != nil && !ZkErrorEqual(err, zk.ErrNotEmpty) {
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err = fmt.Errorf("zkutil: nodes getting recreated underneath delete (app race condition): %v", zkPath)
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}
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return err
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}
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// The lexically lowest node is the lock holder - verify that this
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// path holds the lock. Call this queue-lock because the semantics are
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// a hybrid. Normal zk locks make assumptions about sequential
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// numbering that don't hold when the data in a lock is modified.
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// if the provided 'interrupted' chan is closed, we'll just stop waiting
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// and return an interruption error
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func ObtainQueueLock(zconn Conn, zkPath string, wait time.Duration, interrupted chan struct{}) error {
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queueNode := path.Dir(zkPath)
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lockNode := path.Base(zkPath)
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timer := time.NewTimer(wait)
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trylock:
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children, _, err := zconn.Children(queueNode)
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if err != nil {
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return fmt.Errorf("zkutil: trylock failed %v", err)
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}
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sort.Strings(children)
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if len(children) > 0 {
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if children[0] == lockNode {
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return nil
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}
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if wait > 0 {
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prevLock := ""
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for i := 1; i < len(children); i++ {
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if children[i] == lockNode {
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prevLock = children[i-1]
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break
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}
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}
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if prevLock == "" {
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return fmt.Errorf("zkutil: no previous queue node found: %v", zkPath)
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}
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zkPrevLock := path.Join(queueNode, prevLock)
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_, stat, watch, err := zconn.ExistsW(zkPrevLock)
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if err != nil {
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return fmt.Errorf("zkutil: unable to watch queued node %v %v", zkPrevLock, err)
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}
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if stat == nil {
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goto trylock
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}
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select {
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case <-timer.C:
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break
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case <-interrupted:
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return ErrInterrupted
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case <-watch:
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// The precise event doesn't matter - try to read again regardless.
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goto trylock
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}
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}
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return ErrTimeout
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}
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return fmt.Errorf("zkutil: empty queue node: %v", queueNode)
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}
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|
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func ZkEventOk(e zk.Event) bool {
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return e.State == zk.StateConnected
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}
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|
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func NodeExists(zconn Conn, zkPath string) (bool, error) {
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b, _, err := zconn.Exists(zkPath)
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return b, err
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}
|
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|
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// Close the release channel when you want to clean up nicely.
|
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func CreatePidNode(zconn Conn, zkPath string, contents string, done chan struct{}) error {
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// On the first try, assume the cluster is up and running, that will
|
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// help hunt down any config issues present at startup
|
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if _, err := zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(PERM_FILE)); err != nil {
|
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if ZkErrorEqual(err, zk.ErrNodeExists) {
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err = zconn.Delete(zkPath, -1)
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}
|
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if err != nil {
|
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return fmt.Errorf("zkutil: failed deleting pid node: %v: %v", zkPath, err)
|
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}
|
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_, err = zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(PERM_FILE))
|
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if err != nil {
|
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return fmt.Errorf("zkutil: failed creating pid node: %v: %v", zkPath, err)
|
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}
|
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}
|
|
|
|
go func() {
|
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for {
|
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_, _, watch, err := zconn.GetW(zkPath)
|
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if err != nil {
|
|
if ZkErrorEqual(err, zk.ErrNoNode) {
|
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_, err = zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(zk.PermAll))
|
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if err != nil {
|
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log.Warningf("failed recreating pid node: %v: %v", zkPath, err)
|
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} else {
|
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log.Infof("recreated pid node: %v", zkPath)
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continue
|
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}
|
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} else {
|
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log.Warningf("failed reading pid node: %v", err)
|
|
}
|
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} else {
|
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select {
|
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case event := <-watch:
|
|
if ZkEventOk(event) && event.Type == zk.EventNodeDeleted {
|
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// Most likely another process has started up. However,
|
|
// there is a chance that an ephemeral node is deleted by
|
|
// the session expiring, yet that same session gets a watch
|
|
// notification. This seems like buggy behavior, but rather
|
|
// than race too hard on the node, just wait a bit and see
|
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// if the situation resolves itself.
|
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log.Warningf("pid deleted: %v", zkPath)
|
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} else {
|
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log.Infof("pid node event: %v", event)
|
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}
|
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// break here and wait for a bit before attempting
|
|
case <-done:
|
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log.Infof("pid watcher stopped on done: %v", zkPath)
|
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return
|
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}
|
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}
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select {
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// No one likes a thundering herd, least of all zk.
|
|
case <-time.After(5*time.Second + time.Duration(rand.Int63n(55e9))):
|
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case <-done:
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log.Infof("pid watcher stopped on done: %v", zkPath)
|
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return
|
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}
|
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}
|
|
}()
|
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|
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return nil
|
|
}
|
|
|
|
// ZLocker is an interface for a lock that can fail.
|
|
type ZLocker interface {
|
|
Lock(desc string) error
|
|
LockWithTimeout(wait time.Duration, desc string) error
|
|
Unlock() error
|
|
Interrupt()
|
|
}
|
|
|
|
// Experiment with a little bit of abstraction.
|
|
// FIMXE(msolo) This object may need a mutex to ensure it can be shared
|
|
// across goroutines.
|
|
type zMutex struct {
|
|
mu sync.Mutex
|
|
zconn Conn
|
|
path string // Path under which we try to create lock nodes.
|
|
contents string
|
|
interrupted chan struct{}
|
|
name string // The name of the specific lock node we created.
|
|
ephemeral bool
|
|
}
|
|
|
|
// CreateMutex initializes an unaquired mutex. A mutex is released only
|
|
// by Unlock. You can clean up a mutex with delete, but you should be
|
|
// careful doing so.
|
|
func CreateMutex(zconn Conn, zkPath string) ZLocker {
|
|
zm, err := CreateMutexWithContents(zconn, zkPath, map[string]interface{}{})
|
|
if err != nil {
|
|
panic(err) // should never happen
|
|
}
|
|
return zm
|
|
}
|
|
|
|
// CreateMutex initializes an unaquired mutex with special content for this mutex.
|
|
// A mutex is released only by Unlock. You can clean up a mutex with delete, but you should be
|
|
// careful doing so.
|
|
func CreateMutexWithContents(zconn Conn, zkPath string, contents map[string]interface{}) (ZLocker, error) {
|
|
hostname, err := os.Hostname()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
pid := os.Getpid()
|
|
contents["hostname"] = hostname
|
|
contents["pid"] = pid
|
|
|
|
data, err := json.Marshal(contents)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &zMutex{zconn: zconn, path: zkPath, contents: string(data), interrupted: make(chan struct{})}, nil
|
|
}
|
|
|
|
// Interrupt releases a lock that's held.
|
|
func (zm *zMutex) Interrupt() {
|
|
select {
|
|
case zm.interrupted <- struct{}{}:
|
|
default:
|
|
log.Warningf("zmutex interrupt blocked")
|
|
}
|
|
}
|
|
|
|
// Lock returns nil when the lock is acquired.
|
|
func (zm *zMutex) Lock(desc string) error {
|
|
return zm.LockWithTimeout(365*24*time.Hour, desc)
|
|
}
|
|
|
|
// LockWithTimeout returns nil when the lock is acquired. A lock is
|
|
// held if the file exists and you are the creator. Setting the wait
|
|
// to zero makes this a nonblocking lock check.
|
|
//
|
|
// FIXME(msolo) Disallow non-super users from removing the lock?
|
|
func (zm *zMutex) LockWithTimeout(wait time.Duration, desc string) (err error) {
|
|
timer := time.NewTimer(wait)
|
|
defer func() {
|
|
if panicErr := recover(); panicErr != nil || err != nil {
|
|
zm.deleteLock()
|
|
}
|
|
}()
|
|
// Ensure the rendezvous node is here.
|
|
// FIXME(msolo) Assuming locks are contended, it will be cheaper to assume this just
|
|
// exists.
|
|
_, err = CreateRecursive(zm.zconn, zm.path, "", 0, zk.WorldACL(PERM_DIRECTORY))
|
|
if err != nil && !ZkErrorEqual(err, zk.ErrNodeExists) {
|
|
return err
|
|
}
|
|
|
|
lockPrefix := path.Join(zm.path, "lock-")
|
|
zflags := zk.FlagSequence
|
|
if zm.ephemeral {
|
|
zflags = zflags | zk.FlagEphemeral
|
|
}
|
|
|
|
// update node content
|
|
var lockContent map[string]interface{}
|
|
err = json.Unmarshal([]byte(zm.contents), &lockContent)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
lockContent["desc"] = desc
|
|
newContent, err := json.Marshal(lockContent)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
createlock:
|
|
lockCreated, err := zm.zconn.Create(lockPrefix, newContent, int32(zflags), zk.WorldACL(PERM_FILE))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
name := path.Base(lockCreated)
|
|
zm.mu.Lock()
|
|
zm.name = name
|
|
zm.mu.Unlock()
|
|
|
|
trylock:
|
|
children, _, err := zm.zconn.Children(zm.path)
|
|
if err != nil {
|
|
return fmt.Errorf("zkutil: trylock failed %v", err)
|
|
}
|
|
sort.Strings(children)
|
|
if len(children) == 0 {
|
|
return fmt.Errorf("zkutil: empty lock: %v", zm.path)
|
|
}
|
|
|
|
if children[0] == name {
|
|
// We are the lock owner.
|
|
return nil
|
|
}
|
|
|
|
// This is the degenerate case of a nonblocking lock check. It's not optimal, but
|
|
// also probably not worth optimizing.
|
|
if wait == 0 {
|
|
return ErrTimeout
|
|
}
|
|
prevLock := ""
|
|
for i := 1; i < len(children); i++ {
|
|
if children[i] == name {
|
|
prevLock = children[i-1]
|
|
break
|
|
}
|
|
}
|
|
if prevLock == "" {
|
|
// This is an interesting case. The node disappeared
|
|
// underneath us, probably due to a session loss. We can
|
|
// recreate the lock node (with a new sequence number) and
|
|
// keep trying.
|
|
log.Warningf("zkutil: no lock node found: %v/%v", zm.path, zm.name)
|
|
goto createlock
|
|
}
|
|
|
|
zkPrevLock := path.Join(zm.path, prevLock)
|
|
exist, stat, watch, err := zm.zconn.ExistsW(zkPrevLock)
|
|
if err != nil {
|
|
// FIXME(msolo) Should this be a retry?
|
|
return fmt.Errorf("zkutil: unable to watch previous lock node %v %v", zkPrevLock, err)
|
|
}
|
|
if stat == nil || !exist {
|
|
goto trylock
|
|
}
|
|
select {
|
|
case <-timer.C:
|
|
return ErrTimeout
|
|
case <-zm.interrupted:
|
|
return ErrInterrupted
|
|
case event := <-watch:
|
|
log.Infof("zkutil: lock event: %v", event)
|
|
// The precise event doesn't matter - try to read again regardless.
|
|
goto trylock
|
|
}
|
|
panic("unexpected")
|
|
}
|
|
|
|
// Unlock returns nil if the lock was successfully
|
|
// released. Otherwise, it is most likely a zk related error.
|
|
func (zm *zMutex) Unlock() error {
|
|
return zm.deleteLock()
|
|
}
|
|
|
|
func (zm *zMutex) deleteLock() error {
|
|
zm.mu.Lock()
|
|
zpath := path.Join(zm.path, zm.name)
|
|
zm.mu.Unlock()
|
|
|
|
err := zm.zconn.Delete(zpath, -1)
|
|
if err != nil && !ZkErrorEqual(err, zk.ErrNoNode) {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ZElector stores basic state for running an election.
|
|
type ZElector struct {
|
|
*zMutex
|
|
path string
|
|
leader string
|
|
}
|
|
|
|
func (ze *ZElector) isLeader() bool {
|
|
return ze.leader == ze.name
|
|
}
|
|
|
|
type electionEvent struct {
|
|
Event int
|
|
Err error
|
|
}
|
|
|
|
type backoffDelay struct {
|
|
min time.Duration
|
|
max time.Duration
|
|
delay time.Duration
|
|
}
|
|
|
|
func newBackoffDelay(min, max time.Duration) *backoffDelay {
|
|
return &backoffDelay{min, max, min}
|
|
}
|
|
|
|
func (bd *backoffDelay) NextDelay() time.Duration {
|
|
delay := bd.delay
|
|
bd.delay = 2 * bd.delay
|
|
if bd.delay > bd.max {
|
|
bd.delay = bd.max
|
|
}
|
|
return delay
|
|
}
|
|
|
|
func (bd *backoffDelay) Reset() {
|
|
bd.delay = bd.min
|
|
}
|
|
|
|
// ElectorTask is the interface for a task that runs essentially
|
|
// forever or until something bad happens. If a task must be stopped,
|
|
// it should be handled promptly - no second notification will be
|
|
// sent.
|
|
type ElectorTask interface {
|
|
Run() error
|
|
Stop()
|
|
// Return true if interrupted, false if it died of natural causes.
|
|
// An interrupted task indicates that the election should stop.
|
|
Interrupted() bool
|
|
}
|
|
|
|
// CreateElection returns an initialized elector. An election is
|
|
// really a cycle of events. You are flip-flopping between leader and
|
|
// candidate. It's better to think of this as a stream of events that
|
|
// one needs to react to.
|
|
func CreateElection(zconn Conn, zkPath string) ZElector {
|
|
zm, err := CreateElectionWithContents(zconn, zkPath, map[string]interface{}{})
|
|
if err != nil {
|
|
// should never happend
|
|
panic(err)
|
|
}
|
|
return zm
|
|
}
|
|
|
|
// CreateElection returns an initialized elector with special contents. An election is
|
|
// really a cycle of events. You are flip-flopping between leader and
|
|
// candidate. It's better to think of this as a stream of events that
|
|
// one needs to react to.
|
|
func CreateElectionWithContents(zconn Conn, zkPath string, contents map[string]interface{}) (ZElector, error) {
|
|
l, err := CreateMutexWithContents(zconn, path.Join(zkPath, "candidates"), contents)
|
|
if err != nil {
|
|
return ZElector{}, err
|
|
}
|
|
zm := l.(*zMutex)
|
|
zm.ephemeral = true
|
|
return ZElector{zMutex: zm, path: zkPath}, nil
|
|
}
|
|
|
|
// RunTask returns nil when the underlyingtask ends or the error it
|
|
// generated.
|
|
func (ze *ZElector) RunTask(task ElectorTask) error {
|
|
delay := newBackoffDelay(100*time.Millisecond, 1*time.Minute)
|
|
leaderPath := path.Join(ze.path, "leader")
|
|
for {
|
|
_, err := CreateRecursive(ze.zconn, leaderPath, "", 0, zk.WorldACL(PERM_FILE))
|
|
if err == nil || ZkErrorEqual(err, zk.ErrNodeExists) {
|
|
break
|
|
}
|
|
log.Warningf("election leader create failed: %v", err)
|
|
time.Sleep(delay.NextDelay())
|
|
}
|
|
|
|
for {
|
|
err := ze.Lock("RunTask")
|
|
if err != nil {
|
|
log.Warningf("election lock failed: %v", err)
|
|
if err == ErrInterrupted {
|
|
return ErrInterrupted
|
|
}
|
|
continue
|
|
}
|
|
// Confirm your win and deliver acceptance speech. This notifies
|
|
// listeners who will have been watching the leader node for
|
|
// changes.
|
|
_, err = ze.zconn.Set(leaderPath, []byte(ze.contents), -1)
|
|
if err != nil {
|
|
log.Warningf("election promotion failed: %v", err)
|
|
continue
|
|
}
|
|
|
|
log.Infof("election promote leader %v", leaderPath)
|
|
taskErrChan := make(chan error)
|
|
go func() {
|
|
taskErrChan <- task.Run()
|
|
}()
|
|
|
|
watchLeader:
|
|
// Watch the leader so we can get notified if something goes wrong.
|
|
data, _, watch, err := ze.zconn.GetW(leaderPath)
|
|
if err != nil {
|
|
log.Warningf("election unable to watch leader node %v %v", leaderPath, err)
|
|
// FIXME(msolo) Add delay
|
|
goto watchLeader
|
|
}
|
|
|
|
if string(data) != ze.contents {
|
|
log.Warningf("election unable to promote leader")
|
|
task.Stop()
|
|
// We won the election, but we didn't become the leader. How is that possible?
|
|
// (see Bush v. Gore for some inspiration)
|
|
// It means:
|
|
// 1. Someone isn't playing by the election rules (a bad actor).
|
|
// Hard to detect - let's assume we don't have this problem. :)
|
|
// 2. We lost our connection somehow and the ephemeral lock was cleared,
|
|
// allowing someone else to win the election.
|
|
continue
|
|
}
|
|
|
|
// This is where we start our target process and watch for its failure.
|
|
waitForEvent:
|
|
select {
|
|
case <-ze.interrupted:
|
|
log.Warning("election interrupted - stop child process")
|
|
task.Stop()
|
|
// Once the process dies from the signal, this will all tear down.
|
|
goto waitForEvent
|
|
case taskErr := <-taskErrChan:
|
|
// If our code fails, unlock to trigger an election.
|
|
log.Infof("election child process ended: %v", taskErr)
|
|
ze.Unlock()
|
|
if task.Interrupted() {
|
|
log.Warningf("election child process interrupted - stepping down")
|
|
return ErrInterrupted
|
|
}
|
|
continue
|
|
case zevent := <-watch:
|
|
// We had a zk connection hiccup. We have a few choices,
|
|
// but it depends on the constraints and the events.
|
|
//
|
|
// If we get SESSION_EXPIRED our connection loss triggered an
|
|
// election that we won't have won and the thus the lock was
|
|
// automatically freed. We have no choice but to start over.
|
|
if zevent.State == zk.StateExpired {
|
|
log.Warningf("election leader watch expired")
|
|
task.Stop()
|
|
continue
|
|
}
|
|
|
|
// Otherwise, we had an intermittent issue or something touched
|
|
// the node. Either we lost our position or someone broke
|
|
// protocol and touched the leader node. We just reconnect and
|
|
// revalidate. In the meantime, assume we are still the leader
|
|
// until we determine otherwise.
|
|
//
|
|
// On a reconnect we will be able to see the leader
|
|
// information. If we still hold the position, great. If not, we
|
|
// kill the associated process.
|
|
//
|
|
// On a leader node change, we need to perform the same
|
|
// validation. It's possible an election completes without the
|
|
// old leader realizing he is out of touch.
|
|
log.Warningf("election leader watch event %v", zevent)
|
|
goto watchLeader
|
|
}
|
|
}
|
|
panic("unreachable")
|
|
}
|