0
0
Fork 0
mirror of https://github.com/go-gitea/gitea synced 2024-11-15 22:41:44 +01:00
gitea/vendor/github.com/issue9/identicon/block.go
6543 57b6f83191
Update github.com/issue9/identicon from untagged to v1.0.1 (#11359)
Co-authored-by: zeripath <art27@cantab.net>
2020-05-10 06:23:17 -04:00

438 lines
7.4 KiB
Go
Vendored
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2015 by caixw, All rights reserved
// Use of this source code is governed by a MIT
// license that can be found in the LICENSE file.
package identicon
import (
"image"
"sync"
)
var pool = sync.Pool{
New: func() interface{} { return make([]float64, 0, 10) },
}
var (
// 可以出现在中间的方块,一般为了美观,都是对称图像。
centerBlocks = []blockFunc{b0, b1, b2, b3}
// 所有方块
blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16}
)
// 所有 block 函数的类型
type blockFunc func(img *image.Paletted, x, y, size float64, angle int)
// 将多边形 points 旋转 angle 个角度,然后输出到 img 上,起点为 x,y 坐标
func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) {
if angle > 0 { // 0 角度不需要转换
// 中心坐标与 x、y 的距离,方便下面指定中心坐标(x+m,y+m)
// 0.5 的偏移值不能少,否则坐标靠右,非正中央
m := size/2 - 0.5
rotate(points, x+m, y+m, angle)
}
for i := x; i < x+size; i++ {
for j := y; j < y+size; j++ {
if pointInPolygon(i, j, points) {
img.SetColorIndex(int(i), int(j), 1)
}
}
}
}
// 全空白
//
// --------
// | |
// | |
// | |
// --------
func b0(img *image.Paletted, x, y, size float64, angle int) {
}
// 全填充正方形
//
// --------
// |######|
// |######|
// |######|
// --------
func b1(img *image.Paletted, x, y, size float64, angle int) {
isize := int(size)
ix := int(x)
iy := int(y)
for i := ix + 1; i < ix+isize; i++ {
for j := iy + 1; j < iy+isize; j++ {
img.SetColorIndex(i, j, 1)
}
}
}
// 中间小方块
// ----------
// | |
// | #### |
// | #### |
// | |
// ----------
func b2(img *image.Paletted, x, y, size float64, angle int) {
l := size / 4
x = x + l
y = y + l
for i := x; i < x+2*l; i++ {
for j := y; j < y+2*l; j++ {
img.SetColorIndex(int(i), int(j), 1)
}
}
}
// 菱形
//
// ---------
// | # |
// | ### |
// | ##### |
// |#######|
// | ##### |
// | ### |
// | # |
// ---------
func b3(img *image.Paletted, x, y, size float64, angle int) {
m := size / 2
points := pool.Get().([]float64)[:0]
drawBlock(img, x, y, size, 0, append(points,
x+m, y,
x+size, y+m,
x+m, y+size,
x, y+m,
x+m, y,
))
pool.Put(points)
}
// b4
//
// -------
// |#####|
// |#### |
// |### |
// |## |
// |# |
// |------
func b4(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+size, y,
x, y+size,
x, y,
))
pool.Put(points)
}
// b5
//
// ---------
// | # |
// | ### |
// | ##### |
// |#######|
func b5(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x+m, y,
x+size,
y+size,
x, y+size,
x+m, y,
))
pool.Put(points)
}
// b6 矩形
//
// --------
// |### |
// |### |
// |### |
// --------
func b6(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+m, y,
x+m, y+size,
x, y+size,
x, y,
))
pool.Put(points)
}
// b7 斜放的锥形
//
// ---------
// | # |
// | ## |
// | #####|
// | ####|
// |--------
func b7(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+size, y+m,
x+size, y+size,
x+m, y+size,
x, y,
))
pool.Put(points)
}
// b8 三个堆叠的三角形
//
// -----------
// | # |
// | ### |
// | ##### |
// | # # |
// | ### ### |
// |#########|
// -----------
func b8(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
mm := m / 2
// 顶部三角形
drawBlock(img, x, y, size, angle, append(points,
x+m, y,
x+3*mm, y+m,
x+mm, y+m,
x+m, y,
))
// 底下左边
drawBlock(img, x, y, size, angle, append(points[:0],
x+mm, y+m,
x+m, y+size,
x, y+size,
x+mm, y+m,
))
// 底下右边
drawBlock(img, x, y, size, angle, append(points[:0],
x+3*mm, y+m,
x+size, y+size,
x+m, y+size,
x+3*mm, y+m,
))
pool.Put(points)
}
// b9 斜靠的三角形
//
// ---------
// |# |
// | #### |
// | #####|
// | #### |
// | # |
// ---------
func b9(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+size, y+m,
x+m, y+size,
x, y,
))
pool.Put(points)
}
// b10
//
// ----------
// | ####|
// | ### |
// | ## |
// | # |
// |#### |
// |### |
// |## |
// |# |
// ----------
func b10(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x+m, y,
x+size, y,
x+m, y+m,
x+m, y,
))
drawBlock(img, x, y, size, angle, append(points[:0],
x, y+m,
x+m, y+m,
x, y+size,
x, y+m,
))
pool.Put(points)
}
// b11 左上角1/4大小的方块
//
// ----------
// |#### |
// |#### |
// |#### |
// | |
// | |
// ----------
func b11(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+m, y,
x+m, y+m,
x, y+m,
x, y,
))
pool.Put(points)
}
// b12
//
// -----------
// | |
// | |
// |#########|
// | ##### |
// | # |
// -----------
func b12(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y+m,
x+size, y+m,
x+m, y+size,
x, y+m,
))
pool.Put(points)
}
// b13
//
// -----------
// | |
// | |
// | # |
// | ##### |
// |#########|
// -----------
func b13(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x+m, y+m,
x+size, y+size,
x, y+size,
x+m, y+m,
))
pool.Put(points)
}
// b14
//
// ---------
// | # |
// | ### |
// |#### |
// | |
// | |
// ---------
func b14(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x+m, y,
x+m, y+m,
x, y+m,
x+m, y,
))
pool.Put(points)
}
// b15
//
// ----------
// |##### |
// |### |
// |# |
// | |
// | |
// ----------
func b15(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x, y,
x+m, y,
x, y+m,
x, y,
))
pool.Put(points)
}
// b16
//
// ---------
// | # |
// | ##### |
// |#######|
// | # |
// | ##### |
// |#######|
// ---------
func b16(img *image.Paletted, x, y, size float64, angle int) {
points := pool.Get().([]float64)[:0]
m := size / 2
drawBlock(img, x, y, size, angle, append(points,
x+m, y,
x+size, y+m,
x, y+m,
x+m, y,
))
drawBlock(img, x, y, size, angle, append(points[:0],
x+m, y+m,
x+size, y+size,
x, y+size,
x+m, y+m,
))
pool.Put(points)
}