mirror of
https://github.com/go-gitea/gitea
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* update github.com/alecthomas/chroma v0.8.0 -> v0.8.1 * github.com/blevesearch/bleve v1.0.10 -> v1.0.12 * editorconfig-core-go v2.1.1 -> v2.3.7 * github.com/gliderlabs/ssh v0.2.2 -> v0.3.1 * migrate editorconfig.ParseBytes to Parse * github.com/shurcooL/vfsgen to 0d455de96546 * github.com/go-git/go-git/v5 v5.1.0 -> v5.2.0 * github.com/google/uuid v1.1.1 -> v1.1.2 * github.com/huandu/xstrings v1.3.0 -> v1.3.2 * github.com/klauspost/compress v1.10.11 -> v1.11.1 * github.com/markbates/goth v1.61.2 -> v1.65.0 * github.com/mattn/go-sqlite3 v1.14.0 -> v1.14.4 * github.com/mholt/archiver v3.3.0 -> v3.3.2 * github.com/microcosm-cc/bluemonday 4f7140c49acb -> v1.0.4 * github.com/minio/minio-go v7.0.4 -> v7.0.5 * github.com/olivere/elastic v7.0.9 -> v7.0.20 * github.com/urfave/cli v1.20.0 -> v1.22.4 * github.com/prometheus/client_golang v1.1.0 -> v1.8.0 * github.com/xanzy/go-gitlab v0.37.0 -> v0.38.1 * mvdan.cc/xurls v2.1.0 -> v2.2.0 Co-authored-by: Lauris BH <lauris@nix.lv>
409 lines
10 KiB
Go
Vendored
409 lines
10 KiB
Go
Vendored
package lz4
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import (
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"encoding/binary"
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"fmt"
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"io"
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"runtime"
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"github.com/pierrec/lz4/v3/internal/xxh32"
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)
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// zResult contains the results of compressing a block.
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type zResult struct {
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size uint32 // Block header
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data []byte // Compressed data
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checksum uint32 // Data checksum
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}
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// Writer implements the LZ4 frame encoder.
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type Writer struct {
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Header
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// Handler called when a block has been successfully written out.
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// It provides the number of bytes written.
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OnBlockDone func(size int)
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buf [19]byte // magic number(4) + header(flags(2)+[Size(8)+DictID(4)]+checksum(1)) does not exceed 19 bytes
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dst io.Writer // Destination.
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checksum xxh32.XXHZero // Frame checksum.
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data []byte // Data to be compressed + buffer for compressed data.
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idx int // Index into data.
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hashtable [winSize]int // Hash table used in CompressBlock().
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// For concurrency.
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c chan chan zResult // Channel for block compression goroutines and writer goroutine.
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err error // Any error encountered while writing to the underlying destination.
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}
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// NewWriter returns a new LZ4 frame encoder.
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// No access to the underlying io.Writer is performed.
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// The supplied Header is checked at the first Write.
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// It is ok to change it before the first Write but then not until a Reset() is performed.
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func NewWriter(dst io.Writer) *Writer {
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z := new(Writer)
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z.Reset(dst)
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return z
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}
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// WithConcurrency sets the number of concurrent go routines used for compression.
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// A negative value sets the concurrency to GOMAXPROCS.
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func (z *Writer) WithConcurrency(n int) *Writer {
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switch {
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case n == 0 || n == 1:
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z.c = nil
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return z
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case n < 0:
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n = runtime.GOMAXPROCS(0)
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}
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z.c = make(chan chan zResult, n)
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// Writer goroutine managing concurrent block compression goroutines.
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go func() {
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// Process next block compression item.
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for c := range z.c {
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// Read the next compressed block result.
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// Waiting here ensures that the blocks are output in the order they were sent.
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// The incoming channel is always closed as it indicates to the caller that
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// the block has been processed.
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res := <-c
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n := len(res.data)
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if n == 0 {
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// Notify the block compression routine that we are done with its result.
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// This is used when a sentinel block is sent to terminate the compression.
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close(c)
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return
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}
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// Write the block.
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if err := z.writeUint32(res.size); err != nil && z.err == nil {
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z.err = err
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}
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if _, err := z.dst.Write(res.data); err != nil && z.err == nil {
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z.err = err
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}
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if z.BlockChecksum {
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if err := z.writeUint32(res.checksum); err != nil && z.err == nil {
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z.err = err
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}
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}
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if isCompressed := res.size&compressedBlockFlag == 0; isCompressed {
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// It is now safe to release the buffer as no longer in use by any goroutine.
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putBuffer(cap(res.data), res.data)
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}
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if h := z.OnBlockDone; h != nil {
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h(n)
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}
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close(c)
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}
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}()
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return z
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}
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// newBuffers instantiates new buffers which size matches the one in Header.
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// The returned buffers are for decompression and compression respectively.
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func (z *Writer) newBuffers() {
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bSize := z.Header.BlockMaxSize
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buf := getBuffer(bSize)
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z.data = buf[:bSize] // Uncompressed buffer is the first half.
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}
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// freeBuffers puts the writer's buffers back to the pool.
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func (z *Writer) freeBuffers() {
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// Put the buffer back into the pool, if any.
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putBuffer(z.Header.BlockMaxSize, z.data)
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z.data = nil
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}
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// writeHeader builds and writes the header (magic+header) to the underlying io.Writer.
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func (z *Writer) writeHeader() error {
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// Default to 4Mb if BlockMaxSize is not set.
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if z.Header.BlockMaxSize == 0 {
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z.Header.BlockMaxSize = blockSize4M
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}
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// The only option that needs to be validated.
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bSize := z.Header.BlockMaxSize
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if !isValidBlockSize(z.Header.BlockMaxSize) {
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return fmt.Errorf("lz4: invalid block max size: %d", bSize)
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}
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// Allocate the compressed/uncompressed buffers.
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// The compressed buffer cannot exceed the uncompressed one.
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z.newBuffers()
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z.idx = 0
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// Size is optional.
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buf := z.buf[:]
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// Set the fixed size data: magic number, block max size and flags.
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binary.LittleEndian.PutUint32(buf[0:], frameMagic)
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flg := byte(Version << 6)
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flg |= 1 << 5 // No block dependency.
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if z.Header.BlockChecksum {
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flg |= 1 << 4
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}
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if z.Header.Size > 0 {
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flg |= 1 << 3
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}
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if !z.Header.NoChecksum {
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flg |= 1 << 2
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}
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buf[4] = flg
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buf[5] = blockSizeValueToIndex(z.Header.BlockMaxSize) << 4
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// Current buffer size: magic(4) + flags(1) + block max size (1).
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n := 6
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// Optional items.
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if z.Header.Size > 0 {
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binary.LittleEndian.PutUint64(buf[n:], z.Header.Size)
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n += 8
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}
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// The header checksum includes the flags, block max size and optional Size.
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buf[n] = byte(xxh32.ChecksumZero(buf[4:n]) >> 8 & 0xFF)
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z.checksum.Reset()
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// Header ready, write it out.
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if _, err := z.dst.Write(buf[0 : n+1]); err != nil {
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return err
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}
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z.Header.done = true
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if debugFlag {
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debug("wrote header %v", z.Header)
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}
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return nil
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}
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// Write compresses data from the supplied buffer into the underlying io.Writer.
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// Write does not return until the data has been written.
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func (z *Writer) Write(buf []byte) (int, error) {
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if !z.Header.done {
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if err := z.writeHeader(); err != nil {
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return 0, err
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}
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}
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if debugFlag {
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debug("input buffer len=%d index=%d", len(buf), z.idx)
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}
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zn := len(z.data)
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var n int
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for len(buf) > 0 {
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if z.idx == 0 && len(buf) >= zn {
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// Avoid a copy as there is enough data for a block.
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if err := z.compressBlock(buf[:zn]); err != nil {
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return n, err
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}
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n += zn
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buf = buf[zn:]
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continue
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}
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// Accumulate the data to be compressed.
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m := copy(z.data[z.idx:], buf)
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n += m
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z.idx += m
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buf = buf[m:]
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if debugFlag {
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debug("%d bytes copied to buf, current index %d", n, z.idx)
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}
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if z.idx < len(z.data) {
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// Buffer not filled.
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if debugFlag {
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debug("need more data for compression")
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}
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return n, nil
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}
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// Buffer full.
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if err := z.compressBlock(z.data); err != nil {
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return n, err
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}
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z.idx = 0
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}
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return n, nil
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}
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// compressBlock compresses a block.
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func (z *Writer) compressBlock(data []byte) error {
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if !z.NoChecksum {
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_, _ = z.checksum.Write(data)
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}
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if z.c != nil {
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c := make(chan zResult)
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z.c <- c // Send now to guarantee order
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go writerCompressBlock(c, z.Header, data)
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return nil
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}
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zdata := z.data[z.Header.BlockMaxSize:cap(z.data)]
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// The compressed block size cannot exceed the input's.
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var zn int
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if level := z.Header.CompressionLevel; level != 0 {
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zn, _ = CompressBlockHC(data, zdata, level)
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} else {
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zn, _ = CompressBlock(data, zdata, z.hashtable[:])
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}
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var bLen uint32
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if debugFlag {
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debug("block compression %d => %d", len(data), zn)
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}
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if zn > 0 && zn < len(data) {
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// Compressible and compressed size smaller than uncompressed: ok!
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bLen = uint32(zn)
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zdata = zdata[:zn]
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} else {
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// Uncompressed block.
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bLen = uint32(len(data)) | compressedBlockFlag
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zdata = data
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}
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if debugFlag {
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debug("block compression to be written len=%d data len=%d", bLen, len(zdata))
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}
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// Write the block.
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if err := z.writeUint32(bLen); err != nil {
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return err
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}
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written, err := z.dst.Write(zdata)
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if err != nil {
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return err
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}
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if h := z.OnBlockDone; h != nil {
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h(written)
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}
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if !z.BlockChecksum {
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if debugFlag {
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debug("current frame checksum %x", z.checksum.Sum32())
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}
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return nil
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}
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checksum := xxh32.ChecksumZero(zdata)
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if debugFlag {
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debug("block checksum %x", checksum)
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defer func() { debug("current frame checksum %x", z.checksum.Sum32()) }()
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}
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return z.writeUint32(checksum)
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}
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// Flush flushes any pending compressed data to the underlying writer.
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// Flush does not return until the data has been written.
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// If the underlying writer returns an error, Flush returns that error.
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func (z *Writer) Flush() error {
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if debugFlag {
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debug("flush with index %d", z.idx)
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}
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if z.idx == 0 {
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return nil
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}
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data := z.data[:z.idx]
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z.idx = 0
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if z.c == nil {
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return z.compressBlock(data)
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}
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if !z.NoChecksum {
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_, _ = z.checksum.Write(data)
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}
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c := make(chan zResult)
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z.c <- c
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writerCompressBlock(c, z.Header, data)
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return nil
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}
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func (z *Writer) close() error {
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if z.c == nil {
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return nil
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}
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// Send a sentinel block (no data to compress) to terminate the writer main goroutine.
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c := make(chan zResult)
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z.c <- c
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c <- zResult{}
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// Wait for the main goroutine to complete.
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<-c
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// At this point the main goroutine has shut down or is about to return.
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z.c = nil
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return z.err
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}
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// Close closes the Writer, flushing any unwritten data to the underlying io.Writer, but does not close the underlying io.Writer.
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func (z *Writer) Close() error {
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if !z.Header.done {
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if err := z.writeHeader(); err != nil {
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return err
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}
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}
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if err := z.Flush(); err != nil {
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return err
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}
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if err := z.close(); err != nil {
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return err
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}
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z.freeBuffers()
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if debugFlag {
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debug("writing last empty block")
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}
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if err := z.writeUint32(0); err != nil {
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return err
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}
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if z.NoChecksum {
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return nil
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}
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checksum := z.checksum.Sum32()
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if debugFlag {
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debug("stream checksum %x", checksum)
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}
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return z.writeUint32(checksum)
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}
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// Reset clears the state of the Writer z such that it is equivalent to its
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// initial state from NewWriter, but instead writing to w.
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// No access to the underlying io.Writer is performed.
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func (z *Writer) Reset(w io.Writer) {
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n := cap(z.c)
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_ = z.close()
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z.freeBuffers()
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z.Header.Reset()
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z.dst = w
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z.checksum.Reset()
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z.idx = 0
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z.err = nil
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z.WithConcurrency(n)
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}
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// writeUint32 writes a uint32 to the underlying writer.
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func (z *Writer) writeUint32(x uint32) error {
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buf := z.buf[:4]
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binary.LittleEndian.PutUint32(buf, x)
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_, err := z.dst.Write(buf)
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return err
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}
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// writerCompressBlock compresses data into a pooled buffer and writes its result
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// out to the input channel.
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func writerCompressBlock(c chan zResult, header Header, data []byte) {
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zdata := getBuffer(header.BlockMaxSize)
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// The compressed block size cannot exceed the input's.
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var zn int
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if level := header.CompressionLevel; level != 0 {
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zn, _ = CompressBlockHC(data, zdata, level)
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} else {
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var hashTable [winSize]int
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zn, _ = CompressBlock(data, zdata, hashTable[:])
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}
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var res zResult
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if zn > 0 && zn < len(data) {
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res.size = uint32(zn)
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res.data = zdata[:zn]
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} else {
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res.size = uint32(len(data)) | compressedBlockFlag
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res.data = data
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}
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if header.BlockChecksum {
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res.checksum = xxh32.ChecksumZero(res.data)
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}
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c <- res
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}
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