mirror of
https://github.com/go-gitea/gitea
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08bf443016
* Inital routes to git refs api * Git refs API implementation * Update swagger * Fix copyright * Make swagger happy add basic test * Fix test * Fix test again :)
104 lines
2.8 KiB
Go
104 lines
2.8 KiB
Go
package git
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import (
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"fmt"
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"gopkg.in/src-d/go-git.v4/plumbing"
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"gopkg.in/src-d/go-git.v4/plumbing/filemode"
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"gopkg.in/src-d/go-git.v4/plumbing/object"
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"gopkg.in/src-d/go-git.v4/storage"
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)
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type objectWalker struct {
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Storer storage.Storer
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// seen is the set of objects seen in the repo.
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// seen map can become huge if walking over large
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// repos. Thus using struct{} as the value type.
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seen map[plumbing.Hash]struct{}
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}
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func newObjectWalker(s storage.Storer) *objectWalker {
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return &objectWalker{s, map[plumbing.Hash]struct{}{}}
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}
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// walkAllRefs walks all (hash) refererences from the repo.
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func (p *objectWalker) walkAllRefs() error {
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// Walk over all the references in the repo.
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it, err := p.Storer.IterReferences()
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if err != nil {
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return err
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}
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defer it.Close()
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err = it.ForEach(func(ref *plumbing.Reference) error {
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// Exit this iteration early for non-hash references.
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if ref.Type() != plumbing.HashReference {
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return nil
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}
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return p.walkObjectTree(ref.Hash())
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})
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return err
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}
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func (p *objectWalker) isSeen(hash plumbing.Hash) bool {
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_, seen := p.seen[hash]
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return seen
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}
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func (p *objectWalker) add(hash plumbing.Hash) {
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p.seen[hash] = struct{}{}
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}
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// walkObjectTree walks over all objects and remembers references
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// to them in the objectWalker. This is used instead of the revlist
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// walks because memory usage is tight with huge repos.
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func (p *objectWalker) walkObjectTree(hash plumbing.Hash) error {
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// Check if we have already seen, and mark this object
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if p.isSeen(hash) {
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return nil
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}
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p.add(hash)
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// Fetch the object.
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obj, err := object.GetObject(p.Storer, hash)
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if err != nil {
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return fmt.Errorf("Getting object %s failed: %v", hash, err)
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}
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// Walk all children depending on object type.
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switch obj := obj.(type) {
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case *object.Commit:
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err = p.walkObjectTree(obj.TreeHash)
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if err != nil {
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return err
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}
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for _, h := range obj.ParentHashes {
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err = p.walkObjectTree(h)
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if err != nil {
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return err
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}
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}
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case *object.Tree:
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for i := range obj.Entries {
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// Shortcut for blob objects:
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// 'or' the lower bits of a mode and check that it
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// it matches a filemode.Executable. The type information
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// is in the higher bits, but this is the cleanest way
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// to handle plain files with different modes.
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// Other non-tree objects are somewhat rare, so they
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// are not special-cased.
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if obj.Entries[i].Mode|0755 == filemode.Executable {
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p.add(obj.Entries[i].Hash)
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continue
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}
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// Normal walk for sub-trees (and symlinks etc).
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err = p.walkObjectTree(obj.Entries[i].Hash)
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if err != nil {
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return err
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}
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}
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case *object.Tag:
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return p.walkObjectTree(obj.Target)
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default:
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// Error out on unhandled object types.
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return fmt.Errorf("Unknown object %X %s %T\n", obj.ID(), obj.Type(), obj)
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}
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return nil
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}
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