nixpkgs/pkgs/games/ldmud/default.nix

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ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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{ lib
, fetchFromGitHub
, stdenv
, autoreconfHook
, pkg-config
, bison
, libiconv
, pcre
, libgcrypt
, libxcrypt
ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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, json_c
, libxml2
, ipv6Support ? false
, mccpSupport ? false
, zlib
, mysqlSupport ? false
, libmysqlclient
, postgresSupport ? false
, postgresql
, sqliteSupport ? false
, sqlite
, tlsSupport ? false
, openssl
, pythonSupport ? false
, python310
, ...
}:
stdenv.mkDerivation rec {
pname = "ldmud";
version = "3.6.7";
ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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src = fetchFromGitHub {
owner = pname;
repo = pname;
rev = version;
sha256 = "sha256-PkrjP7tSZMaj61Hsn++7+CumhqFPLbf0+eAI6afP9HA=";
ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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};
sourceRoot = "${src.name}/src";
nativeBuildInputs =
[ autoreconfHook pkg-config bison ];
buildInputs = [ libgcrypt libxcrypt pcre json_c libxml2 ]
ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient
++ lib.optional postgresSupport postgresql
++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl
++ lib.optional pythonSupport python310
++ lib.optionals stdenv.isDarwin [ libiconv ];
ldmud: init at 3.6.6 LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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# To support systems without autoconf LD puts its configure.ac in a non-default
# location and uses a helper script. We skip that script and symlink the .ac
# file to where the autoreconfHook find it.
preAutoreconf = ''
ln -fs ./autoconf/configure.ac ./
'';
configureFlags = [
"--enable-erq=xerq"
"--enable-filename-spaces"
"--enable-use-json"
"--enable-use-xml=xml2"
(lib.enableFeature ipv6Support "use-ipv6")
(lib.enableFeature mccpSupport "use-mccp")
(lib.enableFeature mysqlSupport "use-mysql")
(lib.enableFeature postgresSupport "use-pgsql")
(lib.enableFeature sqliteSupport "use-sqlite")
(lib.enableFeatureAs tlsSupport "use-tls" "ssl")
(lib.enableFeature pythonSupport "use-python")
];
preConfigure = lib.optionalString mysqlSupport ''
export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql"
export LDFLAGS="-L${libmysqlclient}/lib/mysql"
'';
installTargets = [ "install-driver" "install-utils" "install-headers" ];
postInstall = ''
mkdir -p "$out/share/"
cp -v ../COPYRIGHT $out/share/
'';
meta = with lib; {
description = "Gamedriver for LPMuds including a LPC compiler, interpreter and runtime";
homepage = "https://ldmud.eu";
changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY";
longDescription = ''
LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source body
and out-of-the-box support for the major mudlibs, of which the commented
source body has been pretty much completed. During the course of work
a lot of bug fixes and improvements found their way into the driver - much
more than originally expected, and definitely enough to make LDMud
a driver in its own right.
'';
# See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT
license = licenses.unfreeRedistributable;
platforms = with platforms; linux ++ darwin;
maintainers = with maintainers; [ cpu ];
};
}