It's very likely that more than one sdk will be needed on a given project. Dotnet provides several different frameworks (E.g dotnetcore, aspnetcore, etc.) as well as many versions for a given framework. Normally, dotnet is able to fetch a framework and install it relative to the executable. However, this would mean writing to the nix store in nixpkgs, which is read-only. To support the many-sdk use case, one can compose an environment using `dotnetCorePackages.combinePackages`:
This will produce a dotnet installation that has the dotnet 3.1, 3.0, and 2.1 sdk. The first sdk listed will have it's cli utility present in the resulting environment. Example info output:
The `dotnetCorePackages.sdk_X_Y` is preferred over the old dotnet-sdk as both major and minor version are very important for a dotnet environment. If a given minor version isn't present (or was changed), then this will likely break your ability to build a project.
## dotnetCorePackages.sdk vs dotnetCorePackages.runtime vs dotnetCorePackages.aspnetcore {#dotnetcorepackages.sdk-vs-dotnetcorepackages.runtime-vs-dotnetcorepackages.aspnetcore}
The `dotnetCorePackages.sdk` contains both a runtime and the full sdk of a given version. The `runtime` and `aspnetcore` packages are meant to serve as minimal runtimes to deploy alongside already built applications.
*`projectFile` has to be used for specifying the dotnet project file relative to the source root. These usually have `.sln` or `.csproj` file extensions. This can be an array of multiple projects as well.
*`nugetDeps` has to be used to specify the NuGet dependency file. Unfortunately, these cannot be deterministically fetched without a lockfile. A script to fetch these is available as `passthru.fetch-deps`. This file can also be generated manually using `nuget-to-nix` tool, which is available in nixpkgs.
*`packNupkg` is used to pack project as a `nupkg`, and installs it to `$out/share`. If set to `true`, the derivation can be used as a dependency for another dotnet project by adding it to `projectReferences`.
*`projectReferences` can be used to resolve `ProjectReference` project items. Referenced projects can be packed with `buildDotnetModule` by setting the `packNupkg = true` attribute and passing a list of derivations to `projectReferences`. Since we are sharing referenced projects as NuGets they must be added to csproj/fsproj files as `PackageReference` as well.
For example, your project has a local dependency:
```xml
<ProjectReferenceInclude="../foo/bar.fsproj"/>
```
To enable discovery through `projectReferences` you would need to add:
*`executables` is used to specify which executables get wrapped to `$out/bin`, relative to `$out/lib/$pname`. If this is unset, all executables generated will get installed. If you do not want to install any, set this to `[]`.
*`runtimeDeps` is used to wrap libraries into `LD_LIBRARY_PATH`. This is how dotnet usually handles runtime dependencies.
*`buildType` is used to change the type of build. Possible values are `Release`, `Debug`, etc. By default, this is set to `Release`.
*`dotnet-sdk` is useful in cases where you need to change what dotnet SDK is being used.
*`dotnet-runtime` is useful in cases where you need to change what dotnet runtime is being used. This can be either a regular dotnet runtime, or an aspnetcore.
*`dotnet-test-sdk` is useful in cases where unit tests expect a different dotnet SDK. By default, this is set to the `dotnet-sdk` attribute.
*`testProjectFile` is useful in cases where the regular project file does not contain the unit tests. It gets restored and build, but not installed. You may need to regenerate your nuget lockfile after setting this.
*`disabledTests` is used to disable running specific unit tests. This gets passed as: `dotnet test --filter "FullyQualifiedName!={}"`, to ensure compatibility with all unit test frameworks.
When packaging a new application, you need to fetch it's dependencies. You can set `nugetDeps` to an empty string to make the derivation temporarily evaluate, and then run `nix-build -A package.passthru.fetch-deps` to generate it's dependency fetching script. After running the script, you should have the location of the generated lockfile printed to the console. This can be copied to a stable directory. Note that if either `projectFile` or `nugetDeps` are unset, this script cannot be generated!