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Fix binutils_deterministic to not break evaluation in certain cases. Quite a sneaky bug!
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1 changed files with 4 additions and 1 deletions
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@ -3244,7 +3244,10 @@ let
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inherit noSysDirs;
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};
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binutils_deterministic = binutils.override { deterministic = true; };
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binutils_deterministic = lowPrio (callPackage ../development/tools/misc/binutils {
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inherit noSysDirs;
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deterministic = true;
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});
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binutils_gold = lowPrio (callPackage ../development/tools/misc/binutils {
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inherit noSysDirs;
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