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wesnoth: fix build, minor update, parallel builds
Yes, games are the most important things in nixpkgs... not that I actually plan to play it anytime soon ;-)
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1 changed files with 5 additions and 4 deletions
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@ -4,20 +4,21 @@
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stdenv.mkDerivation rec {
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pname = "wesnoth";
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version = "1.10.5";
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version = "1.10.7";
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name = "${pname}-${version}";
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src = fetchurl {
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url = "mirror://sourceforge/sourceforge/${pname}/${name}.tar.bz2";
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sha256 = "1rvlr8c3vzhgd33vzc1hfhiil6d7hc3px8r8p79vmp3kwi3d49zn";
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sha256 = "0gi5fzij48hmhhqxc370jxvxig5q3d70jiz56rjn8yx514s5lfwa";
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};
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buildInputs = [ SDL SDL_image SDL_mixer SDL_net SDL_ttf pango gettext zlib boost fribidi
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cmake freetype libpng pkgconfig lua dbus fontconfig libtool ];
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# Make the package build with the gcc currently available in Nixpkgs.
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NIX_CFLAGS_COMPILE = "-Wno-ignored-qualifiers";
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cmakeFlags = [ "-DENABLE_STRICT_COMPILATION=FALSE" ]; # newer gcc problems http://gna.org/bugs/?21030
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "The Battle for Wesnoth, a free, turn-based strategy game with a fantasy theme";
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