Adding Box2D library

svn path=/nixpkgs/trunk/; revision=25172
This commit is contained in:
Michael Raskin 2010-12-17 13:02:17 +00:00
parent 28d5c8d5b5
commit aa744f88a1
2 changed files with 57 additions and 0 deletions

View file

@ -0,0 +1,55 @@
x@{builderDefsPackage
, unzip, cmake, mesa, freeglut, libX11, xproto
, inputproto, libXi
, ...}:
builderDefsPackage
(a :
let
helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
[];
buildInputs = map (n: builtins.getAttr n x)
(builtins.attrNames (builtins.removeAttrs x helperArgNames));
sourceInfo = rec {
baseName="box2d";
version="2.1.2";
name="${baseName}-${version}";
url="http://box2d.googlecode.com/files/Box2D_v${version}.zip";
hash="0m5szd74ig8yqazwk2g3zl4z7wwp08k52awawk1pigy6a4z1qd9v";
};
in
rec {
src = a.fetchurl {
url = sourceInfo.url;
sha256 = sourceInfo.hash;
};
inherit (sourceInfo) name version;
inherit buildInputs;
phaseNames = ["doCmake" "doMakeInstall"];
goSrcDir = ''cd Box2D'';
doCmake = a.fullDepEntry ''
cd Build;
cmake -DBOX2D_INSTALL=ON -DBOX2D_BUILD_SHARED=ON -DCMAKE_INSTALL_PREFIX=$out ..
'' ["minInit" "addInputs" "doUnpack"];
meta = {
description = "2D physics engine";
maintainers = with a.lib.maintainers;
[
raskin
];
platforms = with a.lib.platforms;
linux;
license = "bsd";
};
passthru = {
updateInfo = {
downloadPage = "http://code.google.com/p/box2d/downloads/list";
};
};
}) x

View file

@ -2701,6 +2701,8 @@ let
botan = callPackage ../development/libraries/botan { };
box2d = callPackage ../development/libraries/box2d { };
buddy = callPackage ../development/libraries/buddy { };
cairo = callPackage ../development/libraries/cairo { };