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Adding Box2D library
svn path=/nixpkgs/trunk/; revision=25172
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2 changed files with 57 additions and 0 deletions
55
pkgs/development/libraries/box2d/default.nix
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55
pkgs/development/libraries/box2d/default.nix
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@ -0,0 +1,55 @@
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x@{builderDefsPackage
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, unzip, cmake, mesa, freeglut, libX11, xproto
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, inputproto, libXi
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, ...}:
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builderDefsPackage
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(a :
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let
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helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
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[];
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buildInputs = map (n: builtins.getAttr n x)
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(builtins.attrNames (builtins.removeAttrs x helperArgNames));
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sourceInfo = rec {
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baseName="box2d";
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version="2.1.2";
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name="${baseName}-${version}";
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url="http://box2d.googlecode.com/files/Box2D_v${version}.zip";
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hash="0m5szd74ig8yqazwk2g3zl4z7wwp08k52awawk1pigy6a4z1qd9v";
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};
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in
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rec {
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src = a.fetchurl {
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url = sourceInfo.url;
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sha256 = sourceInfo.hash;
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};
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inherit (sourceInfo) name version;
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inherit buildInputs;
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phaseNames = ["doCmake" "doMakeInstall"];
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goSrcDir = ''cd Box2D'';
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doCmake = a.fullDepEntry ''
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cd Build;
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cmake -DBOX2D_INSTALL=ON -DBOX2D_BUILD_SHARED=ON -DCMAKE_INSTALL_PREFIX=$out ..
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'' ["minInit" "addInputs" "doUnpack"];
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meta = {
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description = "2D physics engine";
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maintainers = with a.lib.maintainers;
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[
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raskin
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];
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platforms = with a.lib.platforms;
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linux;
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license = "bsd";
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};
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passthru = {
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updateInfo = {
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downloadPage = "http://code.google.com/p/box2d/downloads/list";
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};
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};
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}) x
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@ -2701,6 +2701,8 @@ let
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botan = callPackage ../development/libraries/botan { };
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box2d = callPackage ../development/libraries/box2d { };
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buddy = callPackage ../development/libraries/buddy { };
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cairo = callPackage ../development/libraries/cairo { };
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